This document discusses using WebVR and A-Frame to build 3D scenes in HTML. It demonstrates how to add a 3D box to a scene using A-Frame markup. It also shows how to programmatically add an element to the scene using DOM manipulation. Finally, it introduces tools like the aframe-obj-loader component and TweenJS for loading 3D models and animating objects in A-Frame scenes.
This document contains links to various Wikipedia articles about new media art, media art, media mediums, art, fine art, the definition of art, and diagrams of the history and relationships of different artistic fields. It also includes links to websites with timelines and diagrams mapping the development of art throughout history.
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The document discusses Keras.js, a library that allows running Keras models in the browser. Keras.js can load Keras models saved in HDF5 format along with weights and metadata files. It supports running models on the GPU or CPU via WebGL. The document provides an example of using Keras.js to load a model, make a prediction on input data, and log the output. It also links to a GitHub repository with a machine learning rock-paper-scissors demo built with Keras.js.