The document outlines a dissertation research plan that examines how whole-body educational games can support self-regulated learning. It will include an empirical study of the game Waves, which teaches concepts of wave interference through full-body movements. It will also analyze how design elements like task bars and prompts aid self-regulation. A case study will examine student reactions to the scaffolding. Finally, a rhetorical analysis will compare three games to understand how their gameplay reinforces learning and values. The overarching goal is to understand how full-body games can inform perspectives on self-regulated learning with digital technology.