The document describes a study that used the Personal Construct Theory to develop a methodology for evaluating player experience in video games. Researchers conducted workshops with 64 students to elicit constructs for describing and differentiating video games. This resulted in 570 personal constructs, which were grouped into 23 dimensions. The dimensions captured criteria commonly used by players and reviewers to evaluate games, and provided a weighted assessment of what aspects players find most relevant in games. Radar charts were used to visualize ratings of different game genres along the identified dimensions.