SlideShare a Scribd company logo
1 of 46
Computer-Human
Persuasion Design
Exploring the Effects of Strategy and Arousal of
Cueing in Computer-Human Persuasion
Fengyuan Zhu, Ke Fang, Xiaojuan Ma
CHI 2017, May 6–11, 2017, Denver, CO, USA
Table of Contents
I . Elements of context : the field, the authors
II . Content & Reasoning of the article
III . Personal analysis
Elements of context :
I
the field & the authors
State of art
Computer-human persuasion
Definition
Computer-human Interaction
Persuasion Design
Information systems designed to reinforce, change or
shape attitudes or behaviors or both.
Persuasive design
BJ Fogg
Fogg (1998) believes that technology can be created and applied to influence human attitudes
and behaviors. Persuasive technologies and designs focus on understanding human behavior and
communication to design interactive systems to achieve the desired results.
State of art
Computer-human persuasion
Persuasive design
Advertising, marketing, and health communications...
State of art
Growing attention: 2016-2017 1200+
2015-2016 1000+
in total 5600+
Computer-human persuasion
The Authors
Fengyuan Zhu - Background
- Peking University:
- Bachelor of Science, School of Physics, 2011-2015
- Bachelor of Fine Arts (Dual Degree), School of Art, 2012-2015
- NYU :
- Master’s degree, Interactive telecommunication Program ( Mixed Reality, IoT and physical
computing )
- Research Scientist, NYU Future Reality 2016.05-now
- Tangible User Interface (i.e. interface in which a person interacts with digital information
through the physical environment)
- Content Design for Multi-Person VR/AR
- Cofounder, Head of R&D, Holojam Inc, 2016.09-now & Co-director of Holokit.io 2016.01-now
Fengyuan Zhu - Research Activity
4 publications in 2016-2017
Average citations per article : 0,5
All published in ACM Journals ( Association for Computing Machinery )
Keywords : arousal, computer human persuasion, cooperative games, haptic user interfaces, human human interaction, physical
games, physical motion, rhythm based games, robots, role playing games (rpgs), video games, virtual reality
Articles :
1. PhyShare: Sharing Physical Interaction in Virtual Reality
2. Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion
3. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction
4. BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players
Ke Fang - Background
- Tsinghua University
- Master’s degree, Human-Computer Interaction & interaction art/design based on
an interdisciplinary approach
- Focus topic : innovation and mutation of media and interaction
- PhD @CRI : Scientific’ art and design as a new way of learning
- Research question :
- How can we introduce artists/designers into science learning to engage distinct
creative learning experiences for solving social and global challenges?
- How can we evaluate the validity of collaboration to draw empirical and theoretical
conclusions?
Ke Fang - Research Activity
3 publications in 2014-2017
No citation nowadays
All published in ACM Journals, conference articles
Keywords : adherence, arousal, computer-human persuasion, explicit, implicit, physical motion, posture, reminder, breakage, human-human
interaction, icebreaker, Emotional design, multi-media system, pleasing design
Articles :
1. Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion
2. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction
3. Co-pulse: Light Based Emotional Design in Musical Performances
Xiaojuan Ma - Background
- Department of Computer Science and Engineering (CSE), Hong Kong
University of Science and Technology (HKUST):
- Assistant professor of Human-Computer Interaction (HCI)
- PhD in computer science at Princeton University
Xiaojuan Ma - Research Activity
60 publications in 2008-2018
15 Articles in ACM journals
199 citations in 168 documents (Scopus)
Human-Computer Interaction, Affective Computing (attentional, emotional, cognitive, and
behavioral engagement)
Bibliography - Keywords & years
1963
1973
1986
1994
1997
2002
2002
2003
2006
2006
2006
2007
2008
2009
2009
2012
2013
2014
2016
CHP as a loop
How to use a computer to
persuade certain behavior
that aims to Reduce or
modify computer usage ?
( Without demotivating them
because of the confliction with their
primary task )
Content & Reasoning of the article
II
Experiment - persuasive design
Scene
Heavy computer use
Posture distortion
Primary task - type Chinese docs
Interrupt the primary task
Relax and back to healthy posture
Goal
Method Trigger design: persuasive interaction
Fogg behavior model (FBM): motivation,ability,trigger
Experiment - user’s behavior
Experiment - user’s behavior
motivation Keep health
Easy and not easy - Interrupt the primary taskAbility
Trigger Trigger design: persuasive interaction
Hypothesis Results suggest that hybrid cueing mechanics, especially with low arousal, were more effective and acceptable in
general, while high-arousal cueing may be more suitable for less motivated users.
Cueing mechanics Strategy Arousal of cueing influence
Text reminder Explicit
Implicit
High
Low
Abrupt
Motion
Slow
Text reminderProxemics theory
Prototype
Five types of persuasive triggers:
1) reminder followed by abrupt motion (RAM: explicit cueing with high arousal);
2) reminder followed by slow motion (RSM: explicit cueing low arousal);
3) abrupt motion only (AM: implicit cueing with high arousal);
4) slow motion only (SM: implicit cueing with low arousal);
5) reminder only as the baseline condition (RM).
Prototype
Camera: detect postural distortion from natural sitting posture in real time by tracking a
set of markers attached to the participants.
participant
Computer
screen
Move
track
Material
A Dell U2412Mb 24in computer monitor that can freely move along an 80cm-long horizontal track
and a 30cm-long vertical track
A Thinkpad T430U laptop communicates with an Arduino Uno board via USB, and controls a motor
(6V, 0.4A, 2.4W) that powers the movements of the screen.
A Dostyle CA101 video camera which captures users’ posture from the side connected with the
laptop.
The laptop runs a classifier to detect postural distortion from natural sitting posture in real time by
tracking a set of markers attached to the participants.
Reminder - pops up & shaking
RM
RAM
RSM
Advertising online in advance*15 paid participants*heavy computer users*postural distortion within three minutes
10 minutes per session*3 min break*
Collection of results - the effects of different triggers
What to track:
Questionnaires:
Interview after all sessions
Typing application: every stroke of typing
Camera: posture changes
Arduino control signals
Results
Manipulation check
- Participants who noticed screen motion:
- explicit cueing / abrupt screen movement : all (except 2 in RAM)
- SM : 20 %
- RSM : 40 %
- People in RSM were less sure about their observation than AM & RAM
(p<0,05)
- Interviews : users noticed the Slow Motion only if they were sensitive about
the distance between screen / eyes
Attention
- persuasion mechanics had significant influence on their awareness of the need to
relax and change posture (p<0,05)
- different types of screen motion lead to significantly different perception of
interruption (p<0,05)
- Abrupt motions :
- more attention catching and disturbing (p<0,05)
- uncomfortable but they go used and found it less disturbing at the end of the
study (quali)
Comprehension
- different types of screen motion lead to significantly different level of confusion and
perceived appropriateness (p<0,05)
- abrupt motion were significantly more confusing than slow motions (p<0,05)
- RSM was thought to be significantly more appropriate than the other motion- based
mechanics (p<0.05).
- Qualitative :
- Some interpreted popups as advertisements
- Some were more positive :
- “I knew that the screen wanted me to sit back, but I tried to frighten it in
return,”
Yielding
- RSM were marginally more likely to :
- make users stretch and bring them back to the natural posture (p=0.09)
- motivate people to repeat such action throughout the entire session (p =0,07)
- Qualitative :
- about RSM : “it did not interrupt my work, but from time to time I got the hint
and it reminded me to straight up my back
- highly motivated users (S8, S10, S12, S14) preferred subtle persuasion
messages
- people with lower motivation (S2, S6 and S13) preferred the abrupt motion
Retention
- persuasive mechanics had a significant impact on their intention to retain good
behaviors (p<0.05)
- RSM were more effective than RM (Tukey HSD p<0.05)
- Video Analysis :
- Varied from user to user
- Qualitative :
- AM persistent effect after stimulation : “The movement was so dramatic that I kept
warning myself to avoid a second strike.”
- Same effect with RSM condition : S3 & S6 tried to “avoid the surprise” by
straightening up immediately after the text reminder
Perception
- Persuasion mechanics :
- had an impact on their efficiency at work (p<0.05)
- different levels of enjoyment (p<0.05) and perceived efficacy (p<0.05)
- SM and RSM significantly outperformed the other conditions (p<0.05):
- intention to use again
- more acceptable
- more pleasant than all the other methods
Personal analysis
III
Opinion
An original and scientific article
Clear
Synthetic
Well Documented
Original study : tested hypothesis
Experimental design well described
Within-subject design, and counter-balanced the order of the five conditions :
- tackle the inter-individual variability
- Single case design : long history in behavioral sciences
Methodology
FORCES
Mixed methodology ( quantitative &
qualitative)
● Interviews
○ feelings / experience
○ complexity
● Autoscales :
○ Measurability
○ subjectivity
LIMITATIONS
Use of validated scales ?
(reproducibility of results)
“Marginally more likely to” with a p<0,07
Statistical model of analysis defined a
priori ?
Echo
Let’s sing: To be a better man...
· As the internet playing a more and more important role in our society
· The interaction between human and computer are more inevitable
· We are forming more and more habits related to computer
Force
or
Persuade ?
Original : Health Education
Human-Mobile Computer
Interaction
Persuasive
design
Behavior
change
NudgeEmpowerment
Patient-Doctor
Relationship
3.0
Open Questions
What do you think about the CHP in the future?
How to use it in our education product design?
Thank you

More Related Content

Similar to "Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion"

HCI Information Processing.pdf
HCI Information Processing.pdfHCI Information Processing.pdf
HCI Information Processing.pdfXanGwaps
 
Gruhn hmi design (reviewed)
Gruhn hmi design (reviewed)Gruhn hmi design (reviewed)
Gruhn hmi design (reviewed)ISA Interchange
 
HMI Design Reviewed by Paul Gruhn
HMI Design Reviewed by Paul GruhnHMI Design Reviewed by Paul Gruhn
HMI Design Reviewed by Paul GruhnISA Interchange
 
HMI Design: The Good, the Bad, and the Ugly
HMI Design: The Good, the Bad, and the UglyHMI Design: The Good, the Bad, and the Ugly
HMI Design: The Good, the Bad, and the UglyISA Interchange
 
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...EmadfHABIB2
 
A Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyA Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyJeff Brooks
 
The design and development of WorkMyWay, a work break intervention delivered ...
The design and development of WorkMyWay, a work break intervention delivered ...The design and development of WorkMyWay, a work break intervention delivered ...
The design and development of WorkMyWay, a work break intervention delivered ...Yitong HUANG
 
Ron's muri presentation
Ron's muri presentationRon's muri presentation
Ron's muri presentationgowinraj
 
A Preliminary Study Of Applying ERP On Users Reactions To Web Pages With Dif...
A Preliminary Study Of Applying ERP On Users  Reactions To Web Pages With Dif...A Preliminary Study Of Applying ERP On Users  Reactions To Web Pages With Dif...
A Preliminary Study Of Applying ERP On Users Reactions To Web Pages With Dif...Scott Bou
 
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD ijcsit
 
HCI 2015 (9/10) Affective Factors
HCI 2015 (9/10) Affective FactorsHCI 2015 (9/10) Affective Factors
HCI 2015 (9/10) Affective FactorsSabin Buraga
 
HCI LAB MANUAL
HCI LAB MANUAL HCI LAB MANUAL
HCI LAB MANUAL Um e Farwa
 
An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...Jessica Navarro
 
Affective Interaction
Affective Interaction Affective Interaction
Affective Interaction ESS
 
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...EmadfHABIB2
 
Lecture1 Intro To Cog Ergo
Lecture1 Intro To Cog ErgoLecture1 Intro To Cog Ergo
Lecture1 Intro To Cog ErgoRosemary Seva
 

Similar to "Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion" (20)

HCI Information Processing.pdf
HCI Information Processing.pdfHCI Information Processing.pdf
HCI Information Processing.pdf
 
H C I
H C IH C I
H C I
 
Gruhn hmi design (reviewed)
Gruhn hmi design (reviewed)Gruhn hmi design (reviewed)
Gruhn hmi design (reviewed)
 
HMI Design Reviewed by Paul Gruhn
HMI Design Reviewed by Paul GruhnHMI Design Reviewed by Paul Gruhn
HMI Design Reviewed by Paul Gruhn
 
HMI Design: The Good, the Bad, and the Ugly
HMI Design: The Good, the Bad, and the UglyHMI Design: The Good, the Bad, and the Ugly
HMI Design: The Good, the Bad, and the Ugly
 
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.93) Systems Neurology (including Proposed ''Complexity Pr...
 
A Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyA Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness Study
 
The design and development of WorkMyWay, a work break intervention delivered ...
The design and development of WorkMyWay, a work break intervention delivered ...The design and development of WorkMyWay, a work break intervention delivered ...
The design and development of WorkMyWay, a work break intervention delivered ...
 
Ron's muri presentation
Ron's muri presentationRon's muri presentation
Ron's muri presentation
 
depression detection.pptx
depression detection.pptxdepression detection.pptx
depression detection.pptx
 
A Preliminary Study Of Applying ERP On Users Reactions To Web Pages With Dif...
A Preliminary Study Of Applying ERP On Users  Reactions To Web Pages With Dif...A Preliminary Study Of Applying ERP On Users  Reactions To Web Pages With Dif...
A Preliminary Study Of Applying ERP On Users Reactions To Web Pages With Dif...
 
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD
 
HCI 2015 (9/10) Affective Factors
HCI 2015 (9/10) Affective FactorsHCI 2015 (9/10) Affective Factors
HCI 2015 (9/10) Affective Factors
 
HCI LAB MANUAL
HCI LAB MANUAL HCI LAB MANUAL
HCI LAB MANUAL
 
Blue eyes
Blue eyesBlue eyes
Blue eyes
 
An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...
 
human_factors_03.ppt
human_factors_03.ppthuman_factors_03.ppt
human_factors_03.ppt
 
Affective Interaction
Affective Interaction Affective Interaction
Affective Interaction
 
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...
OUTDATED (Version 0.94) Systems Neurology (including Proposed ''Complexity Pr...
 
Lecture1 Intro To Cog Ergo
Lecture1 Intro To Cog ErgoLecture1 Intro To Cog Ergo
Lecture1 Intro To Cog Ergo
 

Recently uploaded

如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证
如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证
如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证ugzga
 
Spring Summer 2026 Inspirations trend book Peclers Paris
Spring Summer 2026 Inspirations trend book Peclers ParisSpring Summer 2026 Inspirations trend book Peclers Paris
Spring Summer 2026 Inspirations trend book Peclers ParisPeclers Paris
 
CADD 141 - Puzzle Cube Project - Product Photos
CADD 141 - Puzzle Cube Project - Product PhotosCADD 141 - Puzzle Cube Project - Product Photos
CADD 141 - Puzzle Cube Project - Product PhotosDuyDo100
 
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证ugzga
 
Design-System - FinTech - Isadora Agency
Design-System - FinTech - Isadora AgencyDesign-System - FinTech - Isadora Agency
Design-System - FinTech - Isadora AgencyIsadora Agency
 
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证ugzga
 
Levi's Advertisement and camapign design
Levi's Advertisement and camapign designLevi's Advertisement and camapign design
Levi's Advertisement and camapign designAkankshaD3
 
Top 10 Website Designing Hacks for Beginners.pptx.pptx
Top 10 Website Designing Hacks for Beginners.pptx.pptxTop 10 Website Designing Hacks for Beginners.pptx.pptx
Top 10 Website Designing Hacks for Beginners.pptx.pptxe-Definers Technology
 
Branding in the Psychedelic Landscape Report.pdf
Branding in the Psychedelic Landscape Report.pdfBranding in the Psychedelic Landscape Report.pdf
Branding in the Psychedelic Landscape Report.pdfAlexandra Plesner
 
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...Amil baba
 
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证ugzga
 
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...Amil baba
 
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...mikehavy0
 
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证ugzga
 
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjj
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjjWeek 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjj
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjjjoshuaclack73
 
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证ugzga
 
Latest Trends in Home and Building Design
Latest Trends in Home and Building DesignLatest Trends in Home and Building Design
Latest Trends in Home and Building DesignResDraft
 
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理thubko
 
BIT Khushi gandhi project.pdf graphic design
BIT Khushi gandhi project.pdf graphic designBIT Khushi gandhi project.pdf graphic design
BIT Khushi gandhi project.pdf graphic designKhushiGandhi15
 
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdf
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdfECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdf
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdfSarbjit Bahga
 

Recently uploaded (20)

如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证
如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证
如何办理(UB毕业证书)纽约州立大学水牛城分校毕业证成绩单本科硕士学位证留信学历认证
 
Spring Summer 2026 Inspirations trend book Peclers Paris
Spring Summer 2026 Inspirations trend book Peclers ParisSpring Summer 2026 Inspirations trend book Peclers Paris
Spring Summer 2026 Inspirations trend book Peclers Paris
 
CADD 141 - Puzzle Cube Project - Product Photos
CADD 141 - Puzzle Cube Project - Product PhotosCADD 141 - Puzzle Cube Project - Product Photos
CADD 141 - Puzzle Cube Project - Product Photos
 
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UMN毕业证书)明尼苏达大学毕业证成绩单本科硕士学位证留信学历认证
 
Design-System - FinTech - Isadora Agency
Design-System - FinTech - Isadora AgencyDesign-System - FinTech - Isadora Agency
Design-System - FinTech - Isadora Agency
 
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Bath毕业证书)巴斯大学毕业证成绩单本科硕士学位证留信学历认证
 
Levi's Advertisement and camapign design
Levi's Advertisement and camapign designLevi's Advertisement and camapign design
Levi's Advertisement and camapign design
 
Top 10 Website Designing Hacks for Beginners.pptx.pptx
Top 10 Website Designing Hacks for Beginners.pptx.pptxTop 10 Website Designing Hacks for Beginners.pptx.pptx
Top 10 Website Designing Hacks for Beginners.pptx.pptx
 
Branding in the Psychedelic Landscape Report.pdf
Branding in the Psychedelic Landscape Report.pdfBranding in the Psychedelic Landscape Report.pdf
Branding in the Psychedelic Landscape Report.pdf
 
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...
NO1 Best Kala Jadu Expert Specialist In Qatar Kala Jadu Expert Specialist In ...
 
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UW毕业证书)华盛顿大学毕业证成绩单本科硕士学位证留信学历认证
 
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...
NO1 Best Best Black Magic Specialist Near Me Spiritual Healer Powerful Love S...
 
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...
Abortion Clinic in Springs +27791653574 Springs WhatsApp Abortion Clinic Serv...
 
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证
如何办理(UCL毕业证书)伦敦大学学院毕业证成绩单本科硕士学位证留信学历认证
 
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjj
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjjWeek 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjj
Week 11 Mini-Tasks.pptxjjjjjjjjjjjjjjjjjjjj
 
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(Columbia College毕业证书)纽约市哥伦比亚大学毕业证成绩单本科硕士学位证留信学历认证
 
Latest Trends in Home and Building Design
Latest Trends in Home and Building DesignLatest Trends in Home and Building Design
Latest Trends in Home and Building Design
 
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理
一模一样英国德比大学毕业证(derby毕业证书)本科学历-国外大学文凭办理
 
BIT Khushi gandhi project.pdf graphic design
BIT Khushi gandhi project.pdf graphic designBIT Khushi gandhi project.pdf graphic design
BIT Khushi gandhi project.pdf graphic design
 
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdf
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdfECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdf
ECHOES OF GENIUS - A Tribute to Nari Gandhi's Architectural Legacy. .pdf
 

"Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion"

  • 1. Computer-Human Persuasion Design Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion Fengyuan Zhu, Ke Fang, Xiaojuan Ma CHI 2017, May 6–11, 2017, Denver, CO, USA
  • 2. Table of Contents I . Elements of context : the field, the authors II . Content & Reasoning of the article III . Personal analysis
  • 3. Elements of context : I the field & the authors
  • 4. State of art Computer-human persuasion Definition Computer-human Interaction Persuasion Design Information systems designed to reinforce, change or shape attitudes or behaviors or both.
  • 5. Persuasive design BJ Fogg Fogg (1998) believes that technology can be created and applied to influence human attitudes and behaviors. Persuasive technologies and designs focus on understanding human behavior and communication to design interactive systems to achieve the desired results.
  • 6. State of art Computer-human persuasion Persuasive design Advertising, marketing, and health communications...
  • 7. State of art Growing attention: 2016-2017 1200+ 2015-2016 1000+ in total 5600+ Computer-human persuasion
  • 9. Fengyuan Zhu - Background - Peking University: - Bachelor of Science, School of Physics, 2011-2015 - Bachelor of Fine Arts (Dual Degree), School of Art, 2012-2015 - NYU : - Master’s degree, Interactive telecommunication Program ( Mixed Reality, IoT and physical computing ) - Research Scientist, NYU Future Reality 2016.05-now - Tangible User Interface (i.e. interface in which a person interacts with digital information through the physical environment) - Content Design for Multi-Person VR/AR - Cofounder, Head of R&D, Holojam Inc, 2016.09-now & Co-director of Holokit.io 2016.01-now
  • 10. Fengyuan Zhu - Research Activity 4 publications in 2016-2017 Average citations per article : 0,5 All published in ACM Journals ( Association for Computing Machinery ) Keywords : arousal, computer human persuasion, cooperative games, haptic user interfaces, human human interaction, physical games, physical motion, rhythm based games, robots, role playing games (rpgs), video games, virtual reality Articles : 1. PhyShare: Sharing Physical Interaction in Virtual Reality 2. Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion 3. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction 4. BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players
  • 11. Ke Fang - Background - Tsinghua University - Master’s degree, Human-Computer Interaction & interaction art/design based on an interdisciplinary approach - Focus topic : innovation and mutation of media and interaction - PhD @CRI : Scientific’ art and design as a new way of learning - Research question : - How can we introduce artists/designers into science learning to engage distinct creative learning experiences for solving social and global challenges? - How can we evaluate the validity of collaboration to draw empirical and theoretical conclusions?
  • 12. Ke Fang - Research Activity 3 publications in 2014-2017 No citation nowadays All published in ACM Journals, conference articles Keywords : adherence, arousal, computer-human persuasion, explicit, implicit, physical motion, posture, reminder, breakage, human-human interaction, icebreaker, Emotional design, multi-media system, pleasing design Articles : 1. Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion 2. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction 3. Co-pulse: Light Based Emotional Design in Musical Performances
  • 13. Xiaojuan Ma - Background - Department of Computer Science and Engineering (CSE), Hong Kong University of Science and Technology (HKUST): - Assistant professor of Human-Computer Interaction (HCI) - PhD in computer science at Princeton University
  • 14. Xiaojuan Ma - Research Activity 60 publications in 2008-2018 15 Articles in ACM journals 199 citations in 168 documents (Scopus) Human-Computer Interaction, Affective Computing (attentional, emotional, cognitive, and behavioral engagement)
  • 15. Bibliography - Keywords & years 1963 1973 1986 1994 1997 2002 2002 2003 2006 2006 2006 2007 2008 2009 2009 2012 2013 2014 2016
  • 16. CHP as a loop How to use a computer to persuade certain behavior that aims to Reduce or modify computer usage ? ( Without demotivating them because of the confliction with their primary task )
  • 17. Content & Reasoning of the article II
  • 18. Experiment - persuasive design Scene Heavy computer use Posture distortion Primary task - type Chinese docs Interrupt the primary task Relax and back to healthy posture Goal Method Trigger design: persuasive interaction
  • 19. Fogg behavior model (FBM): motivation,ability,trigger Experiment - user’s behavior
  • 20. Experiment - user’s behavior motivation Keep health Easy and not easy - Interrupt the primary taskAbility Trigger Trigger design: persuasive interaction
  • 21. Hypothesis Results suggest that hybrid cueing mechanics, especially with low arousal, were more effective and acceptable in general, while high-arousal cueing may be more suitable for less motivated users. Cueing mechanics Strategy Arousal of cueing influence Text reminder Explicit Implicit High Low Abrupt Motion Slow Text reminderProxemics theory
  • 22. Prototype Five types of persuasive triggers: 1) reminder followed by abrupt motion (RAM: explicit cueing with high arousal); 2) reminder followed by slow motion (RSM: explicit cueing low arousal); 3) abrupt motion only (AM: implicit cueing with high arousal); 4) slow motion only (SM: implicit cueing with low arousal); 5) reminder only as the baseline condition (RM).
  • 23. Prototype Camera: detect postural distortion from natural sitting posture in real time by tracking a set of markers attached to the participants. participant Computer screen Move track
  • 24. Material A Dell U2412Mb 24in computer monitor that can freely move along an 80cm-long horizontal track and a 30cm-long vertical track A Thinkpad T430U laptop communicates with an Arduino Uno board via USB, and controls a motor (6V, 0.4A, 2.4W) that powers the movements of the screen. A Dostyle CA101 video camera which captures users’ posture from the side connected with the laptop. The laptop runs a classifier to detect postural distortion from natural sitting posture in real time by tracking a set of markers attached to the participants.
  • 25. Reminder - pops up & shaking RM
  • 27. Advertising online in advance*15 paid participants*heavy computer users*postural distortion within three minutes
  • 28. 10 minutes per session*3 min break*
  • 29. Collection of results - the effects of different triggers What to track: Questionnaires: Interview after all sessions Typing application: every stroke of typing Camera: posture changes Arduino control signals
  • 31. Manipulation check - Participants who noticed screen motion: - explicit cueing / abrupt screen movement : all (except 2 in RAM) - SM : 20 % - RSM : 40 % - People in RSM were less sure about their observation than AM & RAM (p<0,05) - Interviews : users noticed the Slow Motion only if they were sensitive about the distance between screen / eyes
  • 32. Attention - persuasion mechanics had significant influence on their awareness of the need to relax and change posture (p<0,05) - different types of screen motion lead to significantly different perception of interruption (p<0,05) - Abrupt motions : - more attention catching and disturbing (p<0,05) - uncomfortable but they go used and found it less disturbing at the end of the study (quali)
  • 33. Comprehension - different types of screen motion lead to significantly different level of confusion and perceived appropriateness (p<0,05) - abrupt motion were significantly more confusing than slow motions (p<0,05) - RSM was thought to be significantly more appropriate than the other motion- based mechanics (p<0.05). - Qualitative : - Some interpreted popups as advertisements - Some were more positive : - “I knew that the screen wanted me to sit back, but I tried to frighten it in return,”
  • 34. Yielding - RSM were marginally more likely to : - make users stretch and bring them back to the natural posture (p=0.09) - motivate people to repeat such action throughout the entire session (p =0,07) - Qualitative : - about RSM : “it did not interrupt my work, but from time to time I got the hint and it reminded me to straight up my back - highly motivated users (S8, S10, S12, S14) preferred subtle persuasion messages - people with lower motivation (S2, S6 and S13) preferred the abrupt motion
  • 35. Retention - persuasive mechanics had a significant impact on their intention to retain good behaviors (p<0.05) - RSM were more effective than RM (Tukey HSD p<0.05) - Video Analysis : - Varied from user to user - Qualitative : - AM persistent effect after stimulation : “The movement was so dramatic that I kept warning myself to avoid a second strike.” - Same effect with RSM condition : S3 & S6 tried to “avoid the surprise” by straightening up immediately after the text reminder
  • 36. Perception - Persuasion mechanics : - had an impact on their efficiency at work (p<0.05) - different levels of enjoyment (p<0.05) and perceived efficacy (p<0.05) - SM and RSM significantly outperformed the other conditions (p<0.05): - intention to use again - more acceptable - more pleasant than all the other methods
  • 39. An original and scientific article Clear Synthetic Well Documented Original study : tested hypothesis Experimental design well described Within-subject design, and counter-balanced the order of the five conditions : - tackle the inter-individual variability - Single case design : long history in behavioral sciences
  • 40. Methodology FORCES Mixed methodology ( quantitative & qualitative) ● Interviews ○ feelings / experience ○ complexity ● Autoscales : ○ Measurability ○ subjectivity LIMITATIONS Use of validated scales ? (reproducibility of results) “Marginally more likely to” with a p<0,07 Statistical model of analysis defined a priori ?
  • 41. Echo
  • 42. Let’s sing: To be a better man... · As the internet playing a more and more important role in our society · The interaction between human and computer are more inevitable · We are forming more and more habits related to computer Force or Persuade ?
  • 43. Original : Health Education Human-Mobile Computer Interaction Persuasive design Behavior change NudgeEmpowerment Patient-Doctor Relationship 3.0
  • 45. What do you think about the CHP in the future? How to use it in our education product design?

Editor's Notes

  1. 行为改变的设计是一种新的设计方法,在过去几年中越来越受到关注。虽然设计行为改变的做法不是新的,但术语和方法只在近几年得到认可 3 Human–Computer Interaction or Human–Machine Interaction (HCI or HMI for short) is a study of the interaction between systems and users. The system can be a variety of machines, as well as computerized systems and software. Human-computer interaction interface usually refers to the user-visible part. The user communicates with the system through the human-machine interface and operates. Small radio buttons, such as the dashboard, or the power plant's control room. The design of human-computer interaction interface should include the user's understanding of the system (ie mental model), which is for the availability of the system or user-friendliness.
  2. Persuasive communication strategies in changing behaviors, especially in the past few decades, have been widely used and studied in the areas of advertising, marketing, and health communications. However, understanding how to apply persuasive communication strategies in interactive products or systems to achieve long-term behavior change is still an initial stage.
  3. A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment.
  4. ACM’s high-impact, peer-reviewed journals publish emerging and established computing research for both practical and theoretical applications. ACM's publications are among the most respected and highly cited in the field. Only article on this topic
  5. How to promote human's attentional, emotional, cognitive, and behavioral engagement when interacting with computing systems:
  6. 交织成巨大的网,来展示这一个学术关注的面。
  7. Many persuasive systems are designed for behaviors not directly related to information technology e.g., healthy eating, some research has looked into whether computers can help resolve negative consequences of heavy computer usage - in particular, musculoskeletal discomfort
  8. The classifier was trained on data collected in a pilot study with 10 people. When the laptop senses that a slumped posture has persisted for more than 30 seconds, it will signals the screen to initiate one of the five triggers. Given the big individual differences in poor posture, we allow manual control of the screen based on human judgment when the confidence level of the classifier is low. We also set the speed of abrupt screen motion to 300mm/s and slow motion to 1mm/s based on pilot study results.
  9. In the RAM/RSM conditions, the reminder tells users that “There is some distortion in your posture. The screen is about to move forward and up rather rapidly / very slowly. You can decide to follow it or not.” If users take actions as instructed immediately after the reminder pops up, the system will inform them that “Since you have adjusted your posture, the screen will stay. You can decide what to do next.”
  10. How did the authors evaluate the intention to use again & the acceptability ? (Items not cited in the questionnaire) I think there is no, only question perception “ I enjoy using the reminder ” and “ I find the reminder very effective”