My presentation at the Virtual Worlds Best Practice in Education Conference 2017 describing how our experiences in Second Life have influenced the development of Fieldscapes.
Virtual Worlds Education Roundtable - Perspectives on Immersive LearningDavid Burden
Slides from my presentation to the Virtual Worlds Education Roundtable event on 6 Mar 14 in Second Life.
The important slides are:
- revisiting ReLive2011 in order to work out why virtual worlds have not taken off in education, and where they might go
- look at an adaptive approach to education in virtual worlds on an episode by episode basis, and how the different options available in terms of approach may map onto different stages/approaches to learning and Bybee's 5E's
Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface
Virtual Worlds Education Roundtable - Perspectives on Immersive LearningDavid Burden
Slides from my presentation to the Virtual Worlds Education Roundtable event on 6 Mar 14 in Second Life.
The important slides are:
- revisiting ReLive2011 in order to work out why virtual worlds have not taken off in education, and where they might go
- look at an adaptive approach to education in virtual worlds on an episode by episode basis, and how the different options available in terms of approach may map onto different stages/approaches to learning and Bybee's 5E's
Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface
This is the presentation from our OpenReality Workshop where we went over OpenReality's vision, use cases, gave an overview of Unity3d and talked about the Duke Nursing Virtual Lab which is a serious game for training nurses.
Overview of usability testing methods for mobile devices and apps. Includes information on usability, explanation of challenges introduced by the mobile context, and practical tools and techniques.
A short presentation given at the Immersion 2011 event and building on the Delphi exercise run by Paul Hollins at the Open University's ReLive 11 (http://www8.open.ac.uk/research-conferences/relive11/) to look at the future challenges of virtual worlds.
TechEx 2011: Using 3D Virtual Worlds in International Schools: David W. DeedsDavid W. Deeds
Using 3D Virtual Worlds in International Schools, presentation given at TechEx 2011 Conference in Bangkok. How Second Life, OpenSimulator, Quest Atlantis, Unity3D/Jibe and other immersive virtual environments are revolutionizing education. The 2011 Horizon Report K-12 edition says games-based learning will be mainstream in schools in 2-3 years. David W. Deeds and his colleagues at Changchun American International School in China have had great success with 3D virtual worlds and you can too! CAIS hopes to lead the International Baccalaureate into the 21st century of education by helping to spearhead a K-12 OpenSimulator Grid, a series of Second Life islands, or both!
Delivering training via phones, i pads and tabletsLeo Gaggl
Delivering training via phones, iPads and Tablets with guest presenter Leo Gaggl, Managing Director of Brightcookie. Leo gave an extensive overview of mobile technologies and how they ‘work’ with education. He covered what trainers and students are actually using mobile learning for...how organisations are handling BYOD...responsive learning content design...DIY tools...and heaps more!
The session was recorded, so if you would like to catch up with it, review it again, or pass it on to colleagues, here is the link: https://sas.elluminate.com/p.jnlp?psid=2013-11-04.1524.M.1F7C0DF5F99766534BC585EB3EB473.vcr&sid=voffice
6 Secrets of Career change - Instructional Design to eLearningsuzetteconway
In this presentation I share some thoughts on moving from a career in instructional design to one in eLearning. However, most of the principles in this presentation could apply equally to any career transition. I hope you enjoy it!
Virtual Library of Birmingham - A Buildingscapes Case StudyDavid Burden
This case study looks at how Daden built an immersive 3D model of the new Library of Birmingham that was then used by the Library staff for over 2 years to help inform the fit-out of their new £189m Library. It includes a gallery of images comparing model and reality, and information on the consultation and other interactive systems which were deployed, and quotes from the Library staff.
Buildingscapes - Immersive Worlds and the Built EnvironmentDavid Burden
This is a presentation version of our white paper on Buildingscapes, - Immersive Worlds for the Built Environment. Working form the specifics of our work on the Library of Birmingham it looks at how immersive models can bring benefits to almost any building project - and save costs.
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Similar to vLearning: From Second Life to Fieldscapes
This is the presentation from our OpenReality Workshop where we went over OpenReality's vision, use cases, gave an overview of Unity3d and talked about the Duke Nursing Virtual Lab which is a serious game for training nurses.
Overview of usability testing methods for mobile devices and apps. Includes information on usability, explanation of challenges introduced by the mobile context, and practical tools and techniques.
A short presentation given at the Immersion 2011 event and building on the Delphi exercise run by Paul Hollins at the Open University's ReLive 11 (http://www8.open.ac.uk/research-conferences/relive11/) to look at the future challenges of virtual worlds.
TechEx 2011: Using 3D Virtual Worlds in International Schools: David W. DeedsDavid W. Deeds
Using 3D Virtual Worlds in International Schools, presentation given at TechEx 2011 Conference in Bangkok. How Second Life, OpenSimulator, Quest Atlantis, Unity3D/Jibe and other immersive virtual environments are revolutionizing education. The 2011 Horizon Report K-12 edition says games-based learning will be mainstream in schools in 2-3 years. David W. Deeds and his colleagues at Changchun American International School in China have had great success with 3D virtual worlds and you can too! CAIS hopes to lead the International Baccalaureate into the 21st century of education by helping to spearhead a K-12 OpenSimulator Grid, a series of Second Life islands, or both!
Delivering training via phones, i pads and tabletsLeo Gaggl
Delivering training via phones, iPads and Tablets with guest presenter Leo Gaggl, Managing Director of Brightcookie. Leo gave an extensive overview of mobile technologies and how they ‘work’ with education. He covered what trainers and students are actually using mobile learning for...how organisations are handling BYOD...responsive learning content design...DIY tools...and heaps more!
The session was recorded, so if you would like to catch up with it, review it again, or pass it on to colleagues, here is the link: https://sas.elluminate.com/p.jnlp?psid=2013-11-04.1524.M.1F7C0DF5F99766534BC585EB3EB473.vcr&sid=voffice
6 Secrets of Career change - Instructional Design to eLearningsuzetteconway
In this presentation I share some thoughts on moving from a career in instructional design to one in eLearning. However, most of the principles in this presentation could apply equally to any career transition. I hope you enjoy it!
Virtual Library of Birmingham - A Buildingscapes Case StudyDavid Burden
This case study looks at how Daden built an immersive 3D model of the new Library of Birmingham that was then used by the Library staff for over 2 years to help inform the fit-out of their new £189m Library. It includes a gallery of images comparing model and reality, and information on the consultation and other interactive systems which were deployed, and quotes from the Library staff.
Buildingscapes - Immersive Worlds and the Built EnvironmentDavid Burden
This is a presentation version of our white paper on Buildingscapes, - Immersive Worlds for the Built Environment. Working form the specifics of our work on the Library of Birmingham it looks at how immersive models can bring benefits to almost any building project - and save costs.
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Presentation given to Relocatable Laboratories ReLaM in SL on 24 June 09. Shows how Daden thought process on Semantic Virtual Worlds has developed through our work on Datascape, PIVOTE, and bots
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Who Are We?
Immersive 3D learning and visualisation specialists
Software and hardware based immersion
Founded 2004, but 3D experience since late 1990s
Award-winning:
US Federal Virtual Worlds Challenge winner 2010
Finalist 2013 Global Unity3D Awards
Times Higher Education Winner 2009 & 2013
Research-inspired – over a dozen R&D funded projects
Based in Birmingham UK
3. What We Do….
3D/VR Immersive Learning
and Training
3D/VR Immersive
Data Visualisation
Natural Language/
AI Conversation
Systems
(Chatbots)
7. Virtual fieldtrip developed in
2013 by Daden for the
Open University
Support physical field trips:
planning, on-site, revision,
unable to attend
10km x 10km
Walk, fly or teleport
navigation (with compass &
mini-map)
6 geology study sites
Avatar based, multi-user
Virtual Skiddaw
8. 18 months feasibility &
development
Partners:
Daden (lead)
The Open University
Field Studies Council
DesignThinkersUK
Technical, Pedagogic &
Commercial Aspects
Service Design and Trials
with Schools, Universitys
and Home Educators
InnovateUK – Design for Impact
9. Teacher planning/skills
Student skills/planning
– maximise time-on-site
On site meeting with
FSC staff
Parent briefing
Risk assessment
General map skills
Context setting
Virtual Fieldtrip Use Cases
Before During After
Next-day planning
“Virtual drone” on site
Where we didn’t get to….
Wet-weather programme
Day review
Data review
Students who missed
trip
Students who didn’t do
all tasks
Comparative sites
Translation tasks
Revision
Not just Geography/Geology -> Biology, STEM, History, Languages
16. PIVOTE Authoring System
SET PROPS ACTORSSCRIPT
EXTRAS
The landscape/
environment
Create by any
means as long as
ends up as Unity
Asset Bundle
e.g. Lidar,
Photogrammetry,
Height Maps,
Contour shading,
Manual
Can include
animations/
overlays
Anything the user
directly interacts with
Touch/Detect/Collide/
Sit/Hear
Create by any means
as long as ends up as
Unity Asset Bundle
e.g. 3DS/SketchUp/
Collada/Maya etc
Generic PIVOTE code
Widgets – Custom
code/functions called
by PIVOTE
Event driven (inc Timer)
Forms/dropdown
based, no syntax!
Variables and Logic
Action list for each
available interaction
Variables can be
hidden or show to
users
Includes multiple-
choice questions,
images, audio etc
The user avatar
Third or first person
Can set/limit by script –
eg outfit, ability to
move/fly, camera etc
Muti-user (hybrid)
Non-player characters
Script controlled
Chatbot
Not yet implemented
17. Fieldscapes Beta Lessons
Carding Mill Valley
The Moon Ruell Vallis, MarsSpace
Oaker Wood
Tyneside Priory
Learning
Campus
Hospital
Ward
Porlock Bay
Industrial Site
River Measurements Tourism
Orienteering
Watershed Tour Inter-tidal Zones
Erosion Management
Apollo 11- Structured
Apollo 11- Explore
The Solar System
The Rosetta Mission
Mars Quiz & Facts
Mars Exploration
Navigation Skills
Orienteering
History of Monastries
Where would you like?
What could you write?
Naseby
Battle of Naseby
Office
Onboarder Training
Energy Awareness
Health & Safety Virtual Exhibition
Virtual Seminars
Nursing Procedures
18. Student Trials
Carding Mill
3D Model
VR
Carding Mill
Photosphere
VR
The Moon
3D Model
Laptop
Carding Mill
3D Model
Laptop
19. Student Trial Results
Quantified survey
results from 18
students, from 27
forms submitted
“It was very detailed, real and
very easy to use”
“You could see where you
were going and you could find
out interesting facts about the
location”
“How realistic it was and all the sounds
made it feel real”
“There is zero chance that you can go to
the moon, but it was really cool to learn
about it and feel it”
20. Fieldscapes vs SL
Scalability (Solo & hybrid)
Mobile deployment (inc MobileVR)
Simple, controlled student UI
Easier authoring & placement
Huge real-world terrains
Offline playing and editing
Teacher tools, e.g. “come here”
100% student safe
World independent exercises
“Enhancements” What we’ve not done
Persistent single shard
In-world object creation
In-world terrain modelling
LSL level scripting
Marketplace (yet?)
Avatar customisation (yet?)
In-world browser (yet)
In-world voice (yet)
Animated NPCs (yet)
Chatbots (yet)
21. Commercial Models
Teacher access is free
Landscape & Exercise creation
(by tutors) is free
Default is that all content is
shared
All teachers can use all shared,
non-premium content
Charged per student account
per year (tiered)
Can restrict content to own
institution or user group
IP with creator, but licensed to
the system
Landscape and exercise creator
“reward” based on usage by rest
of community
Premium content?
Standard Model Private Service
“Fieldscapes Inside”
Each a separate instance of
Fieldscapes
Client decides on access and
usage policies and charges
No need to use assignment model
– e.g. for direct public or
student/employee access
Branded to client
No sharing beyond client
Daden charge set-up and service
management fee (based on
standing charge + usage)
Host public facing, branded
content
Areas branded to client
No concept of assignments
No achievement tracking
Primarily free to end-
user/general public
Possibly some premium content
Daden charge set-up and
service management fee (based
on standing charge + usage)
Public Service
23. PIVOTE as iLearning Hub
PC Explorer
PC Editor
Mac Editor (Apr/May)
Mac Explorer (Apr/May)
Android (May) Cardboard (May)
iOS (Jul)Cardboard (Jul)
All dates approximate
PIVOTE XML
Samsung Gear VR
(2H17?)
Daydream
(2H17?)
Oculus Rift
Vive (2H17?)
Hololens (2018?)
Others?
- Audio Only?
- Sansar?
- AltSpaceVR?
Browser (2018?)
24. Questions & Demo
• Video and Wiki at www.fieldscapesvr.com
• VWBPE Virtual Virtual Fieldtrip:
• 4th April, 1pm SLT
• Email david.burden@daden.co.uk for access details
• Register and download before event
• Skype audio for voice chat
• Free on-going access post-event
• Fieldscapes open-beta live for educator use from 5th April!
Web: www.daden.co.uk
Email: david.burden@daden.co.uk
Videos: https://www.youtube.com/user/dadenmedia
Twitter: @fieldscapesvr
Facebook: fieldscapes