The document summarizes the design process for visualizing the ideas and scenarios produced from a 6-week online role-playing game about the future called Superstruct. The designers mapped over 700 ideas across 7 themes and 5 areas to create a "Map of the Future" visualization. Their goal was to represent the complex network of ideas in a way that told a story and engaged the public in considering possible futures rather than promoting any single solution. They took an abstract-to-concrete approach, arranging the ideas from politics to society. The final map used retro-futuristic collage and imagery to communicate the designers' distance from the future and provide a starting point for discussion about possible worlds to come.