This document provides an overview of the Christian video game "Vision Wall" that teaches about the five-fold ministry. The game has seven levels where the player takes on roles within the ministry like servant, teacher, and pastor. The objective is to protect vision stones engraved with God's promises. Enemies try to destroy the stones and vision walls across seven levels. The player can restore damaged walls and advance to higher levels in the ministry by completing missions faithfully.
The document is a user manual for the arcade-style brick breaking game "Tornado Brick Smasher" developed by Clayton Schembri. It contains information about gameplay, controls, levels, powerups, scoring, and winning/losing conditions. The player controls a paddle to hit a ball and break bricks of different colors and point values across 5 levels. Powerups can provide temporary paddle modifications. The goal is to break all bricks in a level before losing all balls.
LEGO Jurassic World is a single-player/multiplayer game based on the Jurassic Park franchise. There are 20 levels divided among the 4 films. Players unlock over 100 characters and 20 dinosaurs by progressing. The game shares mechanics with other LEGO games like destroying objects. It has 4 objectives per level and collectibles in the hub world. Controls are simple, using buttons for actions like jumping and attacking.
This document provides a high-level overview of how recommendation engines work in 3 steps:
1. It collects ratings and preferences from users on various items like movies or games to build a dataset.
2. It compares the preferences of different users to calculate similarity scores between users based on how closely their preferences align.
3. It uses the ratings of similar users to recommend new items to a given user, with ratings from more similar users weighted more heavily. Additional techniques like finding similar items are also discussed.
- Early 3D games like Spyro the Dragon and Turok: Dinosaur Hunter used "fogging" techniques to reduce polygon counts and render distances due to hardware limitations, which improved performance but reduced visual quality.
- Modern consoles have much more powerful hardware, eliminating the need for unnecessary fogging and allowing for higher levels of landscape detail and resolution in games. However, some fogging effects are still used for atmospheric purposes.
- The debate around differences in the Xbox One and PS4 versions of games like Call of Duty: Ghosts stems from the PS4's ability to output true 1080p resolution compared to the Xbox One's upscaled 720p, despite minimal visible differences.
The document discusses the RPG game Persona 5. It describes how the game involves defeating evils in an alternate reality that affects the real world. It has a unique aesthetic and UI for battles that is eye-catching while still keeping gameplay elements clear. The character design correlates personality to appearance to create memorable characters.
It then discusses the platformer game Celeste. It has a simple visual style but uses dialogue and occasional drawings to develop characters. Gameplay levels relate to the narrative to motivate progression. Music balances anxiety and calmness to encourage continued climbing.
Finally, it covers the RPG Undertale. It subverts the battle system by allowing sparing enemies instead of only fighting. This choice mechanic makes decisions
The document discusses the RPG game Persona 5. It describes how the game involves defeating evils in an alternate reality that affects the real world. It has a unique aesthetic and UI for battles that is eye-catching while still keeping gameplay simple to understand. The character design correlates personality to choices, and voice acting helps develop connections to protagonists.
It then discusses the platformer game Celeste. It has simple visuals but strong character building through dialogue. Gameplay levels relate to character arcs to motivate progression. Minimal colors are used creatively in backgrounds. Story beats integrate with platforming to subtly add depth. Music balances anxiety and motivation.
Finally, it covers the RPG Undertale. It turns
Psychological Deconstruction of Angry BirdsHershey Desai
Never before has there been a moment where using different species of grimacing birds as projectiles to knock down and destroy grunting diseased looking green pigs been so very addictive. Angry Birds has become one of the rare video game sensations that jumped from being a game on your phone to a huge multiplatform franchise.
But what makes the game a success? Why is Angry Birds a masterpiece of addictiveness? Is it the simple gameplay, or the visual graphics used? Could it be just a hype that exists simply because everyone is playing it or is there any substantial techniques and theories behind the game?
By analysing the gameplay from a psychological perspective this essay aims to understand the reason behind the addictiveness of Angry Birds.
The document discusses several classic video games and their use of color schemes, graphics, fonts, and user interfaces. It analyzes games like Final Fantasy IV, Pokémon Pearl, Undertale, and Chrono Trigger. For each game, it describes elements like dark backgrounds contrasted with bright character sprites, pixelated graphics fitting the technology of the time, and simple fonts that stand out on colored backgrounds. Overall, the document examines visual design choices across multiple retro-style games and how they effectively conveyed information within technical limitations.
The document is a user manual for the arcade-style brick breaking game "Tornado Brick Smasher" developed by Clayton Schembri. It contains information about gameplay, controls, levels, powerups, scoring, and winning/losing conditions. The player controls a paddle to hit a ball and break bricks of different colors and point values across 5 levels. Powerups can provide temporary paddle modifications. The goal is to break all bricks in a level before losing all balls.
LEGO Jurassic World is a single-player/multiplayer game based on the Jurassic Park franchise. There are 20 levels divided among the 4 films. Players unlock over 100 characters and 20 dinosaurs by progressing. The game shares mechanics with other LEGO games like destroying objects. It has 4 objectives per level and collectibles in the hub world. Controls are simple, using buttons for actions like jumping and attacking.
This document provides a high-level overview of how recommendation engines work in 3 steps:
1. It collects ratings and preferences from users on various items like movies or games to build a dataset.
2. It compares the preferences of different users to calculate similarity scores between users based on how closely their preferences align.
3. It uses the ratings of similar users to recommend new items to a given user, with ratings from more similar users weighted more heavily. Additional techniques like finding similar items are also discussed.
- Early 3D games like Spyro the Dragon and Turok: Dinosaur Hunter used "fogging" techniques to reduce polygon counts and render distances due to hardware limitations, which improved performance but reduced visual quality.
- Modern consoles have much more powerful hardware, eliminating the need for unnecessary fogging and allowing for higher levels of landscape detail and resolution in games. However, some fogging effects are still used for atmospheric purposes.
- The debate around differences in the Xbox One and PS4 versions of games like Call of Duty: Ghosts stems from the PS4's ability to output true 1080p resolution compared to the Xbox One's upscaled 720p, despite minimal visible differences.
The document discusses the RPG game Persona 5. It describes how the game involves defeating evils in an alternate reality that affects the real world. It has a unique aesthetic and UI for battles that is eye-catching while still keeping gameplay elements clear. The character design correlates personality to appearance to create memorable characters.
It then discusses the platformer game Celeste. It has a simple visual style but uses dialogue and occasional drawings to develop characters. Gameplay levels relate to the narrative to motivate progression. Music balances anxiety and calmness to encourage continued climbing.
Finally, it covers the RPG Undertale. It subverts the battle system by allowing sparing enemies instead of only fighting. This choice mechanic makes decisions
The document discusses the RPG game Persona 5. It describes how the game involves defeating evils in an alternate reality that affects the real world. It has a unique aesthetic and UI for battles that is eye-catching while still keeping gameplay simple to understand. The character design correlates personality to choices, and voice acting helps develop connections to protagonists.
It then discusses the platformer game Celeste. It has simple visuals but strong character building through dialogue. Gameplay levels relate to character arcs to motivate progression. Minimal colors are used creatively in backgrounds. Story beats integrate with platforming to subtly add depth. Music balances anxiety and motivation.
Finally, it covers the RPG Undertale. It turns
Psychological Deconstruction of Angry BirdsHershey Desai
Never before has there been a moment where using different species of grimacing birds as projectiles to knock down and destroy grunting diseased looking green pigs been so very addictive. Angry Birds has become one of the rare video game sensations that jumped from being a game on your phone to a huge multiplatform franchise.
But what makes the game a success? Why is Angry Birds a masterpiece of addictiveness? Is it the simple gameplay, or the visual graphics used? Could it be just a hype that exists simply because everyone is playing it or is there any substantial techniques and theories behind the game?
By analysing the gameplay from a psychological perspective this essay aims to understand the reason behind the addictiveness of Angry Birds.
The document discusses several classic video games and their use of color schemes, graphics, fonts, and user interfaces. It analyzes games like Final Fantasy IV, Pokémon Pearl, Undertale, and Chrono Trigger. For each game, it describes elements like dark backgrounds contrasted with bright character sprites, pixelated graphics fitting the technology of the time, and simple fonts that stand out on colored backgrounds. Overall, the document examines visual design choices across multiple retro-style games and how they effectively conveyed information within technical limitations.
The document analyzes several existing video game screenshots and discusses their common features such as multiplayer options, reward systems, character customization, and retro audio styles. It then observes how research into these games can inform the design of a new game by including popular elements like competitive multiplayer, unlockable rewards for progression, and options for customizing playable characters. Interviews with potential players found that they prefer games with these types of features that allow for both competition and personalization.
The document provides instructions for installing and setting up the video game Might & Magic Heroes VI: Shades of Darkness. It explains how to start the installation process, uninstall the game, access the main menu and single player/multiplayer options. It also provides details on the adventure map interface, gameplay, hero management, towns, battles, and technical support.
This document discusses techniques for improving game feel, such as using sound effects and music, simple color palettes, tweening and easing functions, shakes, flashes, sprite effects, and particles. It provides definitions of game feel and discusses motivations for focusing on this topic. A variety of tools and techniques are presented for each area, with examples given. Particle systems are discussed in more depth, including the underlying physics equations and concepts of Stokes friction.
A Candy Crush Jelly Saga Guide For The BeginnerElsa Langer
Hey Candy Crush Lovers, have you ever played Candy Crush Jelly Saga? Here is a guide for the beginner to learn more about the special candies, the combos, special events and challenges and much more! Also please take a moment to visit the website that I created for Candy Crush Saga, Candy Crush Soda Saga and Candy Crush Jelly Saga:
https://www.elsalanger.net
This proposal suggests developing a game for Ben and Jerry's Facebook page that allows fans to build a personal list of their favorite flavors by playing a game that "pits" two flavors against each other. By playing, fans would create a list of flavors they haven't tried before. Ben and Jerry's could then use this unique, personal list to offer fans discounts to try those undiscovered flavors. The game would be developed as a Facebook Canvas Application. It would take players between 2-10 minutes to complete their personal list by making flavor comparisons. The goal is to encourage fan engagement while providing targeted marketing offers.
Balancing Fruit - IAPA presentation 26/11/15Andrew Saul
When we first saw the analytics around the behaviour of players playing the mini games in the 5th anniversary update for Fruit Ninja we were very surprised: They weren't playing them as we had designed them to be played.
When we looked further into the numbers we saw that players had found new, un-fun ways to interact with the mini games that we hadn't anticipated. We acted fast and pushed an update to save our players' fun.
This is an expanded version of the presentation deck I presented at a recent IAPA meeting.
Excerpt from the IAPA website:
"IAPA (Institute of Analytics Professionals of Australia) QLD Chapter Event 26 November 2015 - An Australian Analytics Story
Please join us for our last IAPA Chapter Event for 2015!
We've lined up a selection of local lads to all share a slide of Australian history - four presenters who will each give us a personal story of adversity to triumph - Fruit Ninja Triumphs at that!!"
http://www.iapa.org.au/Event/QLDChapterEvent26NovemberAnAustralianAnalyticsStor
Save the Honey é um divertido jogo casual para toda a família. Um grupo de insetos maus invadiu a colmeia e roubou todo o mel que as abelhas produziram. Agora precisamos ajudar as abelhas a recuperar o mel e salvar a colmeia.
Utilizando de controles por acelerômetro, vamos controlar a abelha e recolher todo o mel, desviando de obstáculos fixos e objetos que caem.
A medida que avançamos no jogo, torna-se possível tocar na tela para atirar mel, derrubando os insetos maus e outros objetos que interditam o caminho.
A cada tiro sua contagem de mel recolhido diminui, aumentando o desafio do jogo. Ao recolher uma quantia máxima de mel o jogador ganha o direito de jogar um nível bônus, onde poderá entrar na colmeia e evitar que outros insetos continuem invadindo.
São 20 níveis com dificuldade gradativa e novos obstáculos, divididos em 2 diferentes cenários: campo e cidade.
DESTAQUES:
• Controles por acelerômetro e toques na tela;
• 20 níveis e 2 cenários;
• Níveis de bônus;
• Desvie dos obstáculos fixos e objetos que caem;
• Fuja e derrube os insetos maus atirando mel.
This document provides an overview of products and solutions offered across multiple categories: 1) Smart training room solutions including interactive boards and pods; 2) LCD projectors in various sizes and formats; 3) High end audio solutions such as PA systems and speakers; 4) Multifunction image processors like copiers and scanners; 5) Time and attendance systems using fingerprints or RFID; 6) Access control, fire alarm, and CCTV surveillance systems. A wide range of options are presented from reputable brands with services including installation and support.
Lavado de manos en estudiantes de enfermeríamaria morales
Este estudio evaluó los conocimientos, creencias y prácticas de la higiene de manos entre estudiantes de enfermería e medicina italianos a través de encuestas. Los resultados mostraron que los estudiantes de enfermería tenían mayores conocimientos y cumplimiento de la higiene de manos que los estudiantes de medicina, especialmente en relación al uso de desinfectantes de manos a base de alcohol. Los autores interpretan que es necesario corregir conceptos erróneos sobre los desinfectantes de manos a base de alcohol para
The document discusses Jesus' temptation in the wilderness by Satan. Satan asked Jesus to command stones to turn into bread. The document does an in-depth analysis of the meanings of the words used, concluding that the "stones" referred to the disciples/believers, and the "bread" referred to how they would become a means of support for the church by spreading the gospel and performing good works. It provides many scripture references to support the interpretation that believers are "living stones" that form the body of Christ and sustain each other through fellowship and sharing resources.
Una encuesta sobre el uso de laptops y la exposición a radiación evalúa las actitudes hacia un producto que reduzca los riesgos a la salud asociados con el calor de las laptops. Los encuestados expresan interés en un producto de madera u otro material que proteja su salud, y estarían dispuestos a pagar entre 50 a 70 soles por él, recomendándolo a otros.
Este documento explica la técnica de representación tallo-hoja para organizar y visualizar datos numéricos. Se divide los números en tallos y hojas para ordenarlos y agruparlos. Se muestra un ejemplo de usar esta técnica para representar calificaciones de 20 estudiantes y pesos de 50 estudiantes, revelando que los pesos podrían seguir dos distribuciones separadas para hombres y mujeres.
El documento describe las tecnologías de la información y la comunicación (TICs), incluyendo sus ventajas y desventajas, y cómo han ayudado al sector del turismo. Las TICs permiten almacenar, procesar y transmitir información de manera más eficiente. En el turismo, las TICs han facilitado la distribución y comercialización de productos turísticos en internet, mejorando la comunicación y permitiendo que los consumidores planifiquen viajes de manera más sencilla.
This is a resume for Amol Sharadrao Dhakane. He has 1 year and 6 months of work experience as an Assistant Manager at Godwil Frozen Food in Thane. He has an M.Tech in Food Processing Technology from Dr. BAMU in Aurangabad and a B.Tech in Food Technology from Marathwada Agricultural University in Parbhani. His research includes projects on formulation of guava cider, vegetable frozen lollipops using TVP, and milk bread. He has technical skills in HACCP, food safety management systems, and computer skills in Microsoft Office and graphics software.
This document discusses Laplace transforms and their application to solving differential equations. It defines the Laplace transform, provides examples of common transform pairs, and lists several properties that allow transforms to be manipulated algebraically. The document states that Laplace transforms can convert differential equations into algebraic equations in the frequency domain, making them easier to solve. The transform method involves taking the Laplace transform of the differential equation, solving for the unknown variable, and taking the inverse Laplace transform to obtain the time domain solution.
How the F #k Can Light go Through Stone - Natural Optics - The EnigmaNeil Murphy Concepts
This document discusses how various natural stones like Himalayan salt crystals, selenite, quartz, agate, and fluorite can be used to diffuse and transmit light in unique ways. It explains that each stone diffuses light differently due to their optical properties, compositions, textures, and formations. The document advocates experimenting with different stone lenses and light sources to observe their calming effects and to appreciate the changing pictures and qualities of light they produce.
The document outlines Callum Deighton's workflow for creating a 2D game. It begins by describing how he created a 32x32 pixel sprite for the player character and added code to program player movement. It then discusses adding additional elements like a room, scrolling background, particle system, projectiles, enemies, health systems, scoring, title screens, and a final boss battle. The goal was to complete a full playable game with various interactive elements and challenge for the player.
Scratch for kids syllabus for 5 hours by bibek panditBibekPandit2
This document provides instructions for teaching Scratch programming to kids over 5 hours across 7 days. Each 50-minute class introduces new Scratch concepts and has students work on games. Day 1 covers Scratch introduction and elements. Day 2 focuses on making a jumping game, including programming sprite movement and adding obstacles. Day 3 expands on the jumping game. Day 4 introduces a catch game, providing steps to move the catcher, add falling objects, and track score. Day 5 continues the catch game project. Later days cover additional games. The document explains why Scratch is useful for learning programming concepts and skills in a fun, visual way.
The document discusses using entrepreneurial thinking and skills to change one's mindset and generate change. It describes playing a board game called "The Game" which teaches entrepreneurship concepts like starting businesses and collecting profits. The goal is to reach the "Winner" lot in 90 minutes using multi-dimensional thinking across different game elements. Mastering more dimensions leads to better results. The document advocates playing life like the game to become a "Game Changer" and access abundance on the "New Island" rather than the "Old Island".
The document analyzes several existing video game screenshots and discusses their common features such as multiplayer options, reward systems, character customization, and retro audio styles. It then observes how research into these games can inform the design of a new game by including popular elements like competitive multiplayer, unlockable rewards for progression, and options for customizing playable characters. Interviews with potential players found that they prefer games with these types of features that allow for both competition and personalization.
The document provides instructions for installing and setting up the video game Might & Magic Heroes VI: Shades of Darkness. It explains how to start the installation process, uninstall the game, access the main menu and single player/multiplayer options. It also provides details on the adventure map interface, gameplay, hero management, towns, battles, and technical support.
This document discusses techniques for improving game feel, such as using sound effects and music, simple color palettes, tweening and easing functions, shakes, flashes, sprite effects, and particles. It provides definitions of game feel and discusses motivations for focusing on this topic. A variety of tools and techniques are presented for each area, with examples given. Particle systems are discussed in more depth, including the underlying physics equations and concepts of Stokes friction.
A Candy Crush Jelly Saga Guide For The BeginnerElsa Langer
Hey Candy Crush Lovers, have you ever played Candy Crush Jelly Saga? Here is a guide for the beginner to learn more about the special candies, the combos, special events and challenges and much more! Also please take a moment to visit the website that I created for Candy Crush Saga, Candy Crush Soda Saga and Candy Crush Jelly Saga:
https://www.elsalanger.net
This proposal suggests developing a game for Ben and Jerry's Facebook page that allows fans to build a personal list of their favorite flavors by playing a game that "pits" two flavors against each other. By playing, fans would create a list of flavors they haven't tried before. Ben and Jerry's could then use this unique, personal list to offer fans discounts to try those undiscovered flavors. The game would be developed as a Facebook Canvas Application. It would take players between 2-10 minutes to complete their personal list by making flavor comparisons. The goal is to encourage fan engagement while providing targeted marketing offers.
Balancing Fruit - IAPA presentation 26/11/15Andrew Saul
When we first saw the analytics around the behaviour of players playing the mini games in the 5th anniversary update for Fruit Ninja we were very surprised: They weren't playing them as we had designed them to be played.
When we looked further into the numbers we saw that players had found new, un-fun ways to interact with the mini games that we hadn't anticipated. We acted fast and pushed an update to save our players' fun.
This is an expanded version of the presentation deck I presented at a recent IAPA meeting.
Excerpt from the IAPA website:
"IAPA (Institute of Analytics Professionals of Australia) QLD Chapter Event 26 November 2015 - An Australian Analytics Story
Please join us for our last IAPA Chapter Event for 2015!
We've lined up a selection of local lads to all share a slide of Australian history - four presenters who will each give us a personal story of adversity to triumph - Fruit Ninja Triumphs at that!!"
http://www.iapa.org.au/Event/QLDChapterEvent26NovemberAnAustralianAnalyticsStor
Save the Honey é um divertido jogo casual para toda a família. Um grupo de insetos maus invadiu a colmeia e roubou todo o mel que as abelhas produziram. Agora precisamos ajudar as abelhas a recuperar o mel e salvar a colmeia.
Utilizando de controles por acelerômetro, vamos controlar a abelha e recolher todo o mel, desviando de obstáculos fixos e objetos que caem.
A medida que avançamos no jogo, torna-se possível tocar na tela para atirar mel, derrubando os insetos maus e outros objetos que interditam o caminho.
A cada tiro sua contagem de mel recolhido diminui, aumentando o desafio do jogo. Ao recolher uma quantia máxima de mel o jogador ganha o direito de jogar um nível bônus, onde poderá entrar na colmeia e evitar que outros insetos continuem invadindo.
São 20 níveis com dificuldade gradativa e novos obstáculos, divididos em 2 diferentes cenários: campo e cidade.
DESTAQUES:
• Controles por acelerômetro e toques na tela;
• 20 níveis e 2 cenários;
• Níveis de bônus;
• Desvie dos obstáculos fixos e objetos que caem;
• Fuja e derrube os insetos maus atirando mel.
This document provides an overview of products and solutions offered across multiple categories: 1) Smart training room solutions including interactive boards and pods; 2) LCD projectors in various sizes and formats; 3) High end audio solutions such as PA systems and speakers; 4) Multifunction image processors like copiers and scanners; 5) Time and attendance systems using fingerprints or RFID; 6) Access control, fire alarm, and CCTV surveillance systems. A wide range of options are presented from reputable brands with services including installation and support.
Lavado de manos en estudiantes de enfermeríamaria morales
Este estudio evaluó los conocimientos, creencias y prácticas de la higiene de manos entre estudiantes de enfermería e medicina italianos a través de encuestas. Los resultados mostraron que los estudiantes de enfermería tenían mayores conocimientos y cumplimiento de la higiene de manos que los estudiantes de medicina, especialmente en relación al uso de desinfectantes de manos a base de alcohol. Los autores interpretan que es necesario corregir conceptos erróneos sobre los desinfectantes de manos a base de alcohol para
The document discusses Jesus' temptation in the wilderness by Satan. Satan asked Jesus to command stones to turn into bread. The document does an in-depth analysis of the meanings of the words used, concluding that the "stones" referred to the disciples/believers, and the "bread" referred to how they would become a means of support for the church by spreading the gospel and performing good works. It provides many scripture references to support the interpretation that believers are "living stones" that form the body of Christ and sustain each other through fellowship and sharing resources.
Una encuesta sobre el uso de laptops y la exposición a radiación evalúa las actitudes hacia un producto que reduzca los riesgos a la salud asociados con el calor de las laptops. Los encuestados expresan interés en un producto de madera u otro material que proteja su salud, y estarían dispuestos a pagar entre 50 a 70 soles por él, recomendándolo a otros.
Este documento explica la técnica de representación tallo-hoja para organizar y visualizar datos numéricos. Se divide los números en tallos y hojas para ordenarlos y agruparlos. Se muestra un ejemplo de usar esta técnica para representar calificaciones de 20 estudiantes y pesos de 50 estudiantes, revelando que los pesos podrían seguir dos distribuciones separadas para hombres y mujeres.
El documento describe las tecnologías de la información y la comunicación (TICs), incluyendo sus ventajas y desventajas, y cómo han ayudado al sector del turismo. Las TICs permiten almacenar, procesar y transmitir información de manera más eficiente. En el turismo, las TICs han facilitado la distribución y comercialización de productos turísticos en internet, mejorando la comunicación y permitiendo que los consumidores planifiquen viajes de manera más sencilla.
This is a resume for Amol Sharadrao Dhakane. He has 1 year and 6 months of work experience as an Assistant Manager at Godwil Frozen Food in Thane. He has an M.Tech in Food Processing Technology from Dr. BAMU in Aurangabad and a B.Tech in Food Technology from Marathwada Agricultural University in Parbhani. His research includes projects on formulation of guava cider, vegetable frozen lollipops using TVP, and milk bread. He has technical skills in HACCP, food safety management systems, and computer skills in Microsoft Office and graphics software.
This document discusses Laplace transforms and their application to solving differential equations. It defines the Laplace transform, provides examples of common transform pairs, and lists several properties that allow transforms to be manipulated algebraically. The document states that Laplace transforms can convert differential equations into algebraic equations in the frequency domain, making them easier to solve. The transform method involves taking the Laplace transform of the differential equation, solving for the unknown variable, and taking the inverse Laplace transform to obtain the time domain solution.
How the F #k Can Light go Through Stone - Natural Optics - The EnigmaNeil Murphy Concepts
This document discusses how various natural stones like Himalayan salt crystals, selenite, quartz, agate, and fluorite can be used to diffuse and transmit light in unique ways. It explains that each stone diffuses light differently due to their optical properties, compositions, textures, and formations. The document advocates experimenting with different stone lenses and light sources to observe their calming effects and to appreciate the changing pictures and qualities of light they produce.
The document outlines Callum Deighton's workflow for creating a 2D game. It begins by describing how he created a 32x32 pixel sprite for the player character and added code to program player movement. It then discusses adding additional elements like a room, scrolling background, particle system, projectiles, enemies, health systems, scoring, title screens, and a final boss battle. The goal was to complete a full playable game with various interactive elements and challenge for the player.
Scratch for kids syllabus for 5 hours by bibek panditBibekPandit2
This document provides instructions for teaching Scratch programming to kids over 5 hours across 7 days. Each 50-minute class introduces new Scratch concepts and has students work on games. Day 1 covers Scratch introduction and elements. Day 2 focuses on making a jumping game, including programming sprite movement and adding obstacles. Day 3 expands on the jumping game. Day 4 introduces a catch game, providing steps to move the catcher, add falling objects, and track score. Day 5 continues the catch game project. Later days cover additional games. The document explains why Scratch is useful for learning programming concepts and skills in a fun, visual way.
The document discusses using entrepreneurial thinking and skills to change one's mindset and generate change. It describes playing a board game called "The Game" which teaches entrepreneurship concepts like starting businesses and collecting profits. The goal is to reach the "Winner" lot in 90 minutes using multi-dimensional thinking across different game elements. Mastering more dimensions leads to better results. The document advocates playing life like the game to become a "Game Changer" and access abundance on the "New Island" rather than the "Old Island".
The document summarizes upcoming updates and scripts for the Solid Gaming DayZ server, including:
1. Koen will fix issues like green zone lag, error codes, and adding graphics quality options. Santeri will fix map and object lag.
2. Other updates include fixing bugs, adding ranked weapons that can be purchased once reaching a rank, new vehicles, mountable miniguns, AI missions, changes to unconsciousness, injuries, and new inventory and menu interfaces.
3. A rank/experience system will be implemented along with a medal system to track player achievements. A new map system will replace the default map with customization options and marker placement. Armor values will be assigned to
Sprites are bitmap images used to represent characters, props, and backgrounds in a game. The name of each sprite is important for referencing it in code. Sprites can be resized but larger sprites use more memory. Objects are anything that moves or is animated in the game through events and code. Levels provide a space to test player controls and movement limits can be set through coding boundaries. Scrolling backgrounds use multiple layered images moving at different speeds to create a parallax effect. Particle systems add animated effects like smoke to objects through coded coordinates. Enemies can be given animated sprites and spawn from enemy spawners while being destroyed by collision with player projectiles.
Sprites are bitmap images used to represent characters, props, and backgrounds in a game. The name of each sprite is important for referencing it in code. Sprites can be resized but larger sprites use more memory. Objects represent anything that moves or is animated in the game through events and code. Levels provide a space to test player controls and movement limits can be set through coding restrictions on coordinates. Parallax scrolling allows multiple background layers to move at different speeds to create depth. Particle effects can make objects like barrels appear more realistic by emitting smoke. Enemies can be given animated sprites and spawn from enemy spawner objects while being destroyed by collision with player projectiles.
Unit 73- Criteria 4: Programming Sounds Into a Video Game.ConnahTilley
1. The document provides instructions for adding different sounds to a game created in GameMaker, including sounds for shooting, objects hitting each other, background music, and starting and destroying objects.
2. It describes how to open an existing game project in GameMaker, create new sounds by giving them descriptive names and loading sound files, and then linking the sounds to events in the game like pressing the space bar, objects colliding, the game starting, or objects being destroyed so that the corresponding sound plays during these events.
3. By following all the steps, the finished game will have automatic sound effects for shooting, hitting objects, destroying objects, starting the game, as well as background music playing throughout.
The document provides a detailed summary of the player controls, camera controls, scent view, multiplayer features, and other elements of the WolfQuest game in 3 sentences or less. It outlines the keys and buttons used to move, hunt, socialize, view scents, access menus and maps, take screenshots, and more. Multiplayer allows playing with others using different chat options and includes pack rallies for strength bonuses. Contact information is provided for getting help or reporting issues.
This document provides an overview of various game design skill cards in StarLogo Nova, summarizing programming blocks and concepts for building games. It covers 24 categories including agent traits, breeds, keyboard controls, drawing on terrain, camera views, teleporting, jumping, flying, keeping score, buttons, levels, custom shapes, traits, sound, collision, following/avoiding, chance, gravity, procedures, ending games, and block categories. Each section describes how to program the concept and includes simple code examples.
This document provides an overview of the basics of using Game Maker to create computer games without programming. It describes the main components used in Game Maker such as sprites, objects, actions, rooms, backgrounds, and sounds. It also explains how to load, run, and play games created with Game Maker.
This document provides an overview of how to build a basic ping pong game using GameSalad. It discusses setting up actors with attributes like physics properties, behaviors to control movement and collisions, boolean values to determine turns, and rules to spawn the ball. It also covers laying out the scene graphically and adding randomization with expressions to make the gameplay more exciting.
The Ring programming language version 1.7 book - Part 53 of 196Mahmoud Samir Fayed
This document provides documentation on Ring's game engine and graphics libraries. It describes:
1) The gl_allegro and gl_libsdl libraries that provide a common interface to Allegro and SDL graphics libraries to allow switching between them.
2) The main classes in the game engine like Game, GameObject, Sprite, Text, Animate, Sound and Map that can be used to build games.
3) How to use the game engine classes through declarative programming to create games, including examples showing text, sound, animation and functions.
2. which is to occupy the land and protect (safe guard) the vision stones that are
erected and established through out the land, because upon them are inscribed
the precious promises of God. The player that has successfully completed each
assignment will be able to advance to a higher lever (next level) and shall be
recompensed (rewarded) by the Lord God for his faithfulness to the work of God.
Now, after the player has accepted the new assignment (Job Description),
promotion and new “Title” (Name) from the Lord God; that has called him to do
the work of Christ within the (5) five-fold ministry; then the previous title (name)
that was upon his garment and clothing will change (disappear) and the new
“New Title” (Name) that will appear upon their clothing (garment). In addition,
“Bonus” points will be awarded to the player for each level that they have
successfully completed.
Press the “Start Button” on the game controller to accept the promotion and
continue.
Mission
The player has received a charge from the Lord God to protect and safeguard
the vision walls that are established through out the land, because they are
inscribed with the precious word of God. Therefore, the player must maintain and
defend the land that the Lord God has entrusted into his care; by striving to be
faithful according to the calling of his purpose in the thing(s) that God has called
him to do; which is to perform his priestly duties as “High Priest” of the temple;
that include, sanctifying and cleansing the “Temple of God” (Promise House),
occupy the land, maintain the temple of God, guard the well of Jacob and protect
(safe guard) the vision (promise) stones that are inscribed the precious promises
of God; which are apart of the vision walls that are erected and established
through out the land and defend the land that the Lord God has entrusted into his
care by overcoming all adversaries. The player must subdue and overcome his
enemies; that are the “Bandits”, the “Rammers”, the “Night Flyers” and the
“Tares”; which are the creatures of darkness, because they will seek to subdue
(kill) him and also attempt to destroy the work of God (walls of promise).
The player must lay and set the “Chief Corner Stone”; which represent the Lord
Jesus Christ. Moreover, must lay and set the Foundation stones; which represent
the Apostle of Christ within the midst (center) of the sun that the word of the Lord
and foundation of God may be established in the 2nd
heaven and earthly realm.
Warning:
Now, when the player of the game fails to accomplish his mission and forfeits all
remaining games and characters the game will be terminated and the total score
will be calculated and displayed at the top of the screen display above.
The player must press the “A” Button on the game controller; in conjunction with
the Left Trigger (L), Left Trigger (R), Left Trigger (L) and Left Trigger (R)
2
3. Buttons; in order to harness and use the power of the star of David; to Restore
and Remove the decay and mold from the vision stones; Bond and Seal any
unsecure material (components or sub-components) together; Seal and Repair
the breaches that are considered to be the cracks within the vision walls, column
and pillars stones; which are erected through out the land of promise that have
been compromised and Restore and Remove the decay and mold that may be
upon the walls within the Promise House (Temple of God)”.
Numbers of Plays
The game entitle “Vision Wall” has seven (7) levels that must be mastered by the
player. Therefore, the player does not have a specified number of characters in
this game that may be used during game play. However, if the player is killed at
any point of the game; then his character will by default reset back to the last
check point that was successfully achieved. Now, the default function will also
allow the player to prevent the loss of progress in the game; because it
automatically saves their the last known position and progress by way of these
check points should game play temporarily be interrupted or should the player
have to temporarily end the gamming session for any reason.
Therefore, the player can restart game play at the last known check point and
continue game play at the last check point that was previous stored in memory
and saved.
Resume game play
Therefore, the player can then continue his mission from a previous check point
or choose to save the game and play at a later time. However, “Vision wall” game
play will allow the player additional opportunity to complete his mission of placing
and setting the foundation stones within the midst of the sun by establishing the
foundation of God within the earth. Now, when the “New Player” prompt
(message) appears within the screen display the player of the game will be
allowed to retrieve a “New player” (character); because the game has calculated
the number of game plays (games) still remaining within the game that are
available to be retrieved from reserve. Therefore, the “New Player” awarded
“Prompt” (Message) will appear within the screen display and then disappear
after the player of the game has received a “New Player” (Character).
Footnote:
Now, if the player is killed at any point during game play then his character will by
default reset back to the last check point and level that was successfully
completed. The player of the game can also select a “New Game”; if they want to
increase their previous score points (game score). Now, if a new game is desired
the new player “Prompt” (Message) will appear within the screen display and
disappear when a new game has been selected.
3
4. The “Start” button on the game controller must be pressed to start a new game.
Health Meter
* The “Health Meter” will incorporate both slow regeneration and also any healing
by way of a miracle through the power of God; after he (the player) has placed
his hands upon the horns of the altar.
Now, the player can also press the Trigger (L) Button and Black Buttons on
the game controller; in order to “place his hands upon the Horns of the Altar”
within the temple of God; that he may obtain mercy from the Lord God
(Holy Spirit) who will heal him from his injuries (wounds).
Foundation Stone(s)
The “Foundation Stones” represents the doctrine and works of the Apostle of
Christ Jesus; who is far above all principalities and sit at the right hand of God
the Father.
Level 1........... Chief Corner Stone .....................................30000 points
Level 2........... Peter and Andrew .......................................5000 points
Level 3........... James and Philip......................................... 5000 points
Level 4........... John and Thomas........................................ 5000 points
Level 5........... Bartholomew and Simon............................. 5000 points
Level 6........... Matthew, Judas and James........................ 5000 points
Level 7........... Matthias and Paul......................................... 5000 points
Note:
All foundation stones must be set in the following order:
(Preprogrammed) Function
The player must be ordained, promoted and endued power of the Holy Ghost;
which is the Spirit of the Lord for the new job assignment, before he can advance
to the next level. Now, when the player has successfully mastered a specific level
in the game a computer will prompt this message on the screen display. “You
4
5. have been faithful to the work of the Lord and your labor is accepted as a
memorial before the Lord God”. Therefore, God has ordained your promotion and
has given you a new assignment.
Will you accept this promotion and new assignment?
Press the “Start Button” to accept the promotion and continue. Now, when the
player accepted the “Ministry Office” (Job Description), because of the promotion
of God and shall receive a “New Title” (Name) that will appear upon their
“Clothing” (garment). In addition, “Bonus” points will be awarded to the player for
each level that they have successfully completed.
Footnote:
After the player accepted the “New Calling” (Job description) they shall be
promoted of God and a “New Title” (Name) will appear upon their clothing
(garment). If the player accepts the promotion of God then he will have a new
title (name) appear upon his clothing and also a new job description signifying his
new position within the five fold ministry.
Levels of Promotion (Bonus)
Level 1...................... Servant ...................................................... 500 points
Level 2...................... Teacher ...................................................... 1000 points
Level 3...................... Evangelist ................................................. 2000 points
Level 4...................... Prophet ..................................................... 3000 points
Level 5...................... Pastor ..................................................... 5000 points
Level 6...................... Bishop ...................................................... 7000 points
Level 7...................... Apostle ...................................................... 10000 points
Restoration of the vision walls stone(s)
Restoring The Promise House Walls ................... 2500 points
Restoring Vision Walls (blocks) ....................... 350 points
Repairing Breaches ................................... 500 points
Restoring Sectional Pillars .................................. 750 points
Restoring Door Post .................................... 350 points
Retrieving Water of Life ................................... 1500 points
Capturing the Star of David .................................. 2000 points
The Vision Walls
5
6. The “Vision Walls” are walls that have inscribed upon them the promises of God
and these promises are given to the people of God in the earth. The player of the
game must protect and safeguard the vision walls along with the stones of
promise; by subduing and overcoming the creatures of darkness who will attempt
to destroy the work of God by devouring the stone of promise; which are the
vision walls and stones that are erected and established through out the land of
promise. The player must also protect (safeguard) the “Promise House”; which is
also called the Temple of God, the Vision stones, Pillars stones and Column
stones; because they were built and established as memorials within the land.
The Promise House
The player may temporarily store (hold) any stone, such as the Chief corner
stone; which represents the Lord Jesus Christ and any foundation stones that
represent the (13) thirteen Apostles of Christ within the “Promise House”; if he is
(was) not able to establish and set (place) the foundation stones within the sun
during the day time (light) hours. Now, the “Promise House” is also called the
Temple of God. Now, the player must press and hold the Right Thumb Stick
(R-Stick) Button on the game controller for (3) three second; to “open the jar
containing the anointing oil and place (spread) the oil within his hand upon the tip
of his right ear, thumb of his right hand great toe upon his right foot and the rest
of the anointing oil he shall place (spread) upon the “Things” (Objects or Items)
that are within the Temple of God; to sanctify and cleanse those things that Lord
God has allowed the "Light of God" to shine upon, such as the Altar of God,
Pillars stones, Column stones and the Door post of the Temple. Now, this is the
process in which these objects (items) must be cleansed and sanctified by the
player of the game, because it is his priestly duty and service unto God.
Therefore, when the Right Thumb Stick (R-Stick) Button is pressed and held
for (3) three second by the player; he will be able to approach the altar of God,
the pillars stones, column stones and the Door post of the Temple; if the light of
the Lord is upon them and anoint them with anointing oil that was taken from the
Armory’s vault. Moreover, the player can also use the Left/Right “Arrow”
Buttons on the game controller; which will allow him to walk (move) to any place
where the light of God is shining upon the “Things” (objects) within the temple
that have need to be cleansed and sanctified by him. Again, the player must also
use the anointing oil to sanctify the temple; if any of the creatures of darkness
have entered into the temple and have defiled it. Now, the player must subdue
and removed (expel) the creature(s) of darkness from out of the “Promise House”
(Temple of God); before the decay that is upon the temple walls or breaches
(cracks) upon the pillar stones can be removed using the “Star of David”.
Footnote:
The player must press and hold the Right Thumb Stick (R-Stick) Button for
6
7. (3) three second); in order to use the “Anointing Oil” that he has retrieved from
the Armory’s vault to sanctify and cleanse those things that Lord God has
allowed the "Light of God" to shine upon, such as the Altar of God, Pillars stones,
Column stones and the Door post of the Temple. Again, the player can use the
Left/Right “Arrow” Buttons on the game controller; which will allow him to walk
(move) to any place where the light of God is shining upon the “Things” (objects)
within the temple that have need to be cleansed and sanctified by him.
Inner Chamber (Holy of Holies)
The player may also be able fellowship and sup with the Lord God in the temple
within the “Most Sacred Place” (Holy of Holies); if the “Spirit of the Anointing”
(Holy Spirit) descends (falls) upon him after he has performed the service of the
temple. In addition, the player will be allowed to pass through the “Curtains” that
separates the main temple from the inner chamber; which is known as the “Holy
of Holies” (Most Sacred Place) to fellowship and sup with the Lord God; when he
has received this “Message” (prompt); which has been written by the finger of
God within the screen display: “The Table of the Lord is Prepared”.
Now, when the player entered the most scared place the number counter will
start the count down from Twenty-Four (24) seconds; until it reaches the number
zero (0) that shall signify the amount of time with each second representing the
hour within a entire day (24) hour period; which an individual (person) can have
devotion with the Lord God in fellowship, supplication and in prayer within their
own “Most Sacred Place”.
Note:
In this game no picture (image) of the inner chamber will be displayed or seen by
the player(s) of the game who has been granted the grace to pass through the
“Curtain Veil” and enter the “Holy of Holies; which is also referred to and known
as the “Most Sacred Place”. Why? Because we (Game Developers) believe that
each person (individual) has the God given right to have their own private
meeting with God in secret. Now, after the player that has been summoned to the
inner chamber he shall receive a fresh anointing by the Lord for the work of the
ministry.
Warning:
Now, if any of the creatures of darkness attempt to draw nigh (near) unto the
entrance where there is a “Curtain veil”; which separates the temple from the
inner chamber; then they will be confronted by an Angel of God that shall appear
within the temple before the entrance of the “Holy of Holies” (Most Sacred Place).
The Angel of God that stands guard within the temple will prevent the creatures
of darkness from entering into the “Most Sacred Place”; by appearing with sword
7
8. drawn before the “Curtain Vail”; which shall subdue and destroy any unclean
creature (beast) that may attempt to pass through to the “Inner Chamber” (Holy
of Holies). The creature(s) of darkness shall try to flee and escape out of the
temple from the presence of the Angel of the Lord; that has appears before the
entrance of the moat sacred place with his sword in his hand. Now, any creature
of darkness that attempts to enter the “Curtain Veil”; that separates the main
temple from the “Inner Chamber” (Holy of Holies or Most Sacred Place) will be
destroyed.
The Temple of God “Outer Chamber”
The player must press and hold the Right Thumb Stick (R-Stick) Button on the
game controller for (3) three second; to “open the jar containing the anointing oil
and place (spread) the oil within his hand upon the tip of his right ear, thumb of
his right hand great toe upon his right foot and the rest of the anointing oil he
shall place (spread) upon the “Things” (Objects or Items) that are within the
Temple of God; which have need to be cleansed that the Lord God has allowed
the "Light of God" to shine upon, such as the Altar of God, the Pillars stones, the
Column stones and the Door post of the Temple; which are the items that are
located in the “Outer Chamber”. Now, the temple items that are lit ten by the light
of God must be sanctified and cleansed by the player; who must retrieve and use
the “Anointing Oil” that is kept within the armory’s vault to cleanse the temple
items that were selected for sanctification; by the Spirit of God whose Anointing
rest upon the altar. Moreover, the player can also use the Left/Right “Arrow”
Buttons on the game controller; which will allow him to walk (move) to any place
where the light of God is shining upon the “Things” (objects) within the temple
that have need to be cleansed and sanctified by him. Again, the player must
press and hold the Right Thumb Stick (R-Stick) Button on the game controller
for (3) three seconds; in order to retrieve the “Anointing Oil” from the Armory’s
vault and use it to perform the service of the temple and “sanctify and cleanse”
the “things” (objects or items) within the temple of God that have need to be
cleansed; after he received this message (prompt) that shall appear to have been
written by the finger of God within the screen display: “Sanctify and Cleanse the
Temple”.
Clothes and Shoes (Protective Suit)
The player of the game has been given a special suit (clothing) and shoes from
God; which will shield and protect his body and feet from the fall out debris
produced when the Ultra Violet Light and Particles explode. The player can enter
the promise house and retrieve the “Anointing Oil”; which is also referred to as
the “Oil of Gladness” to anoint his forehead, (himself) and body by faith”; which
will also allow him be able to receive “Deliverance” (sound mind) through the
Spirit of God; which shall descend (fall) upon him and restore peace (soundness)
8
9. unto his troubled mind; if he has been bitten once by his adversary during game
play. Likewise, after the player has anointed his forehead with the oil of gladness
his raiment’s cleansed by the faith; which shall remove any traces of "Metallic
Powder (Dust)" that may be presently upon his garments and shoes.
Now, the protective suit and shoes that are worn by the player can help to deflect
the “fiery flames”; from his body; which are produced by the sphere of flames that
has engulfed the sun; if he is attempting to place and lay (set) the Chief corner
stone or any of the foundation stones within the midst (center) of the sun. Again,
the Star of David will allow player to be protected from the sphere of flames and
also from the harmful gases that are produces by them (flames), as long as the
flames around the sun do not intensify and the light (power) within the crystals
core remains energized.
Now, when the Star of David is attached to his garment (clothing) of the player it
will protect him from the sphere of flames and also from the harmful (poisonous)
gases that are produced by them. However, when the light within the crystals
starts to fade (diminish) the player must leave from out of the midst (center) of
the sun and escape (climb) down the stair way to save his life; before the flames
around the sun diminish (fade).
Warning:
The player must try to avoid walking across the “Metallic Powder (Dust)”;
that was sprinkled and released (cast) upon the surface of the ground.
Now, if the player should inadvertently come into contact with the (Metallic
Powder (Dust)) in anyway; then the presences of “Beryllium” will be found upon
his raiment’s (garments) and will trigger the sensor; which shall deploy the
“Umbrella Popper” that was set-up as a defensive weapon to track the movement
of his adversaries. Likewise, presences of “Beryllium” may also adhere to the
bottom of his shoes if the “Metallic Powder (Dust)” has been stirred.
Therefore, the Umbrella Popper” will be deployed if the presence of “Beryllium” is
detected by the sensor upon Umbrella Popper”.
Protective Gloves
The “Protective Gloves” must be retrieved from the Armory’s vault by the player
of the game and can be stored within the duffle bag for future use; until they are
need to remove dark stone from the well of Jacob. Now, the player must press
the “B” Button in conjunction with the Black Button on the game controller to
“put on and use the protective gloves”; in order to retrieve (remove) the dark
stones or stone(s) of emulation from the well of Jacob that has turn the healing
waters bitter and also to handle (take hold) of the dark stones without being
defiled (spotted); if he is attempting to relocate the dark stones to another
location for disposal. Likewise, the player can also use the “Protective Gloves” to
remove the individual stone(s) of emulation that are taken from the walls of
9
10. emulation and placed inside the vision walls or substituted for a vision (promise)
stone inside any of the vision walls. However, the player can press the “A”
Button and White Button in order to “grab (take hold of) and/or release” any
stone(s), such as any fragmented stone or rock that is upon the land or any
individual stone(s) of emulation that was substituted for a stone within the well of
Jacob or substituted for a vision (promise) stone inside any of the vision walls or
that may have been cast into the well of Jacob.
The Water of Life and the Healing Attributes
The “Well of Jacob” has been established by God as a fountain of waters that will
allow the player to receive healing from any sickness or disease; after he has
retrieved (drunk) the waters of life that has these healing attributes.
Now, the player must activate (engage) the pump that will lower and raise the
bucket up from the well of Jacob in order to retrieve (drink) the waters of life;
which is able to heal him of any wounds or injuries that he has received during
game play. Therefore, the player must retrieve the healing waters from the well of
Jacob; which are also referred to as the "Waters of Life" in order to counteract
the effects of the poison; that was injected into his blood stream, as a result of
being bitten by his adversaries and enemies known the creatures of darkness
within the game. Likewise, the waters of life can also used to restore the player’s
health (strength) by enabling him to continue his mission of establishing the
foundation of Christ Jesus through out the land.
The Altar of God
The “Altar of God” can be found within the “Promise House” (Temple of God);
which is located in the midst of the land of promise. The player must entered
promise house through the door (doorway) and can approach the “Altar of God”
and touch it with the power bands; which will allow him to have his power bands
recharged. The player can also replenish the “Light” (Power) within the core
of the star that has been depleted when the altar of God is touched.
Now, the player must press the Trigger (L) Button and Black Button on the
game controller; in order to touch the “Altar of God” to recharge his power bands
and replenish the “Light” (Power) within the core of the “Star of David”;
if it has been depleted. In addition, the player can also press the Trigger (L)
Button and Black Button on the game controller; in order to “place his hands
upon the Horns of the Altar” within the temple of God; that he may obtain mercy
from the Lord God (Holy Spirit); who shall heal him from his injuries (wounds).
Now, if the player is able to catch (ensnare) his adversary within the net of
energy; then he can absorb his enemies life force (power) and destroy them.
Now, the negative energy can be converted into positive energy and transferred
back to the power bands through the “Coils” (multiple strand of energy); which
will allow the bands to receive an energy charge.
10
11. Therefore, if the player is injured he can place his hands upon the “Horns of the
Altar” to obtain mercy from the Lord God to be healed from his wounds and also
from the poison within his body. Likewise, the player may also be able to receive
healing from the Lord God; if he has been bitten by more than one of his
adversaries (creatures of darkness); if he is able to retrieve the “Waters of Life”
which are within the well of Jacob.
Note:
Now, if the player is able to catch and ensnare his adversary within the
“Net of energy”, then he can absorb his enemies’ life force (power) and have the
negative energy converted and then transferred back to the power bands through
the “coils” (multiple strand of energy) which will allow the bands to receive a
energy charge.
The player can receive healing if he has received multiple bites from any one of
the creatures of darkness within the game.
1. The player can retrieve the “Healing waters” (Waters of Life) from the well of
Jacob
2. The player can place his hands upon the “Horns of the Altar” within the
temple of God that he may seek to obtain mercy from the Lord God in order to
be healed from his wounds.
Now, when the player has been bitten by multiple adversaries at the same time
or has sustained "multiple" bite wounds; from the same adversary at one time
within the game and does not retrieve (drink) the “Water of Life” from the well of
Jacob or enter into the temple and place his hand upon the “horns of the altar”;
to receive healing within a timely manner to counteract (reverse) the effect of the
poison then he will forfeit his life. Why? Because, the final stage of the infection
produces "Paralysis" (lost of voluntary movement (motor function)); which shall
render him motionless and defenseless against the attacks of his enemies.
Therefore, if the player fails to retrieve the "Healing waters" (Waters of Life) from
the well of Jacob and/or does not enter the "Promise House" (Temple of God)
and place his hands upon the “Horns of the Altar” within a timely manner to
receive healing; then he shall lose consciousness and shall forfeit his life.
Therefore, if the player fails to either retrieve the "Healing waters" (Waters of
Life) from the well of Jacob and/or does not enter the "Promise House" (Temple
of God) and place his hands upon the “Horns of the Altar” within a timely manner
to receive healing; then he shall lose consciousness and shall forfeit his life.
However, if the player is able to drink the water of life he will he healed from his
wounds.
11
12. Likewise, when the player has placed his hands upon the “Horns of the Altar” that
is located within the promise house (Temple); the Spirit of God shall descend
upon him and “Power” (Energy) will flows through the Spirit to heal him; by
removing the poison that is within his body allowing him to be healed from his
injuries (wounds). Furthermore, the player can also enter the “Promise House”
(Temple of God) and ascends unto the “Altar of God” if he needs to recharge his
power bands. Again, the “Anointing of God” (Holy Spirit) which is the presence of
the Lord shall transfer the power (energy) of God to the power bands (weapons);
allowing them to be recharged when the player touches the altar of God with the
power bands. Now, when the power bands are recharged the player can
continue to use them as an offensive weapon against his adversaries and
enemies to subdue (overcome) these beasts that have come to spoil the land of
promise and destroy the vision (promise) stones that are inscribed with the
promises of God.
Footnote:
The player can press the Trigger (L) Button and Black Button on the game
controller to touch the “Altar of God”; in order to recharge his power bands and
replenish the “Light” (Power) within the core of the star; if it has been depleted.
In addition, the player can also press the Trigger (L) Button and Black Buttons
on the game controller to place his hands upon the “Horns of the Altar” within the
temple of God; that he may obtain mercy from the Lord God (Holy Spirit); in order
to be healed him from his injuries (wounds). Now, when the player has placed his
hands upon the “Horns of the Altar” that is located within the promise house
(Temple); the Spirit of God shall descend upon him and “Power” (Energy) will
flows through the Spirit to heal him; by removing the poison that is within his
body allowing him to be healed from his injuries (wounds).
Preprogrammed function:
When the player has approached the altar of God the computer program will
determine (designate); where the placement of the player hands will be on the
altar when he comes unto the “Altar of God”. Therefore, the program will prompt
the player to touch the “Altar of God” or place his hands upon the “Horns of the
Altar” by examining the circumstances; when he comes into the “Promise House”
(Temple of God) to recharge his power bands or if he is seeking to obtain mercy
from the Lord God and because he is in need of healing.
The Altar of God is “Holy and Sacred”
The “Altar of God” that resides within the “Promise House” (Temple of God) is
considered to be a “Holy” and “Sacred”; because the presence of the Lord’s Holy
Spirit; which is also referred to as the “Anointing of God” abideth within the
12
13. “Promise House” (Temple of God). Now, if any of the creatures of darkness are
able to gain access into the “Promise House” (Temple of God) and attempt to
touch the Altar of God; then it (The creature of God) shall be killed by the Angel
of the Lord; because the Altar of God cannot be touched by any unholy creature
(beast). Therefore, when any creature(s) of darkness attempts to touch the “Altar
of God” a bolt of lightning shall come down from heaven and killed it (the
creature), because they have tempted Lord God by trying to violate the Altar of
God which is considered to be “Holy” and “Sacred”. Furthermore, if any of the
creatures of darkness attempt to draw nigh (near) unto the entrance where there
is a “Curtain veil”; which separates the temple from the inner chamber; then they
will be confronted by an Angel of God that shall appear within the temple before
the entrance of the “Holy of Holies” (Most Sacred Place).
The Armory Vault
The player of the game will be allowed to retrieve weapons from the Armory’s
Vault; that will enable him to subdue, defeat and overcome his adversaries;
which are the creatures of darkness that have come into the land to devour the
stone of promise. The player of the game must retrieved these weapons or items
out of the Armory’s vault; which is located within the “Promise House” (Temple of
God). The weapons and items that can be retrieved and used by the player from
the Armory’s vault are: “Illumination Grenades”, “Whistle Blowers”, “Umbrella
Poppers”, “Protective Gloves”, “Duffle Bag” and the “Ram’s Horn that contains
the “Consecrated Ashes”; that are used to “Dissolve” (Destroy) the dark stones
and also the “Metallic Dust”; which is a powder that is used by the player to track
the foot prints of his enemies in order to subdue (destroy) and overcome them.
Moreover, the player can also retrieve the “Fire Rocks (Stones)” that are inside
(within) the covered pan near the Altar of God with the tongs that are upon the
table next to the covered pan. Therefore, these offensive and defensive weapons
(devices) and items may be retrieved by the player and used (deployed) by him
through out the land of promise at any time during game play. Moreover, the
offensive and defensive weapons (devices) may also be used against his
enemies or used to destroy the works of his adversary that are within the land of
promise. Now, the player may use the defensive weapons to track the movement
of his enemies and adversaries within land of promise and some of these devices
can also be used to alert (warn) him when his adversaries are advancing upon a
certain location or alert him if they have come within close the proximity of a
specific area.
Now, the use of the duffle bag will allow the player to store the additional items
(objects) within it, such as “Anointing Oil”, “Protective Gloves” and the “Fire
Rocks (stones)” that were retrieved the covered pan near the Altar of God.
Therefore, these non lethal items that are taken from the Armory’s vault or the
temple can be used by the player to remove the dark stone from the well of
Jacob or to receive “Deliverance” (sound mind) through the Spirit of God.
13
14. However, some items (objects), such as the “Fire Rocks (stones)”; may be used
as bait to lure, catch and trap his adversary in order to overcome and subdue
(destroy) them. Moreover, the player can transport (carry) them (fire rocks
stones) to different locations; so that they can be strategically placed and
released (drop) upon the ground in specific areas close to the proximity of the
vision walls, pillar stones, column stones or temple; in order to find any decay,
mold or crack that may be upon them. Likewise, the “Fire Rocks (stones)” may
also be strategically placed and released (drop) upon the ground in specific
areas, such as by the doorway of the temple or near well of Jacob and they can
be used as "Bait”; in order to subdue (ensnare) his adversaries that are drawn to
the heat that is released by them.
Footnote:
The weapons used by the player that may be retrieved from the Armory’s vault
are: Illumination Grenades, Whistle Blowers, Umbrella Poppers, Protective
Gloves, Duffle Bag and the Ram’s Horn that contains the Consecrated Ashes;
that are used to “Dissolve” (Destroy) the dark stones and also Metallic Dust;
which is a powder that is used by the player to track the foot prints of his enemies
in order to subdue (destroy) and overcome them. Furthermore, the player can
also retrieve and use the “Fire Rocks (Stones)” that were inside (within) the
covered pan near the Altar of God. Again, all of these weapons and items
(objects) may be retrieved by the player during game play or stored and
transported within the duffle bag for future use.
Armory Vault Content and Temple
1. Protective Gloves
2. Umbrella Popper
3. Whistle Blower
4. Fire Rocks (stones)
5. Metallic Powder (Dust)
6. Illumination Grenades
7. Duffle Bag
8. Anointing Oil
9. The Ram's Horn with Consecrated Ashes
Opening the Armory’s Vault
The player must press the Trigger (L) Button on the game controller in order to
open and close the Armory’s vault. Now, the Trigger (L) Button is a Multi-
function button that will enable the player to open or close the armory’s Vault,
retrieve weapons or items from the armory’s vault or return a weapon back to the
armory’s vault. Likewise, the Trigger (L) Button will also view (see) the entire
14
15. content within the Armory’s vault by way of a viewer window; that shall also
appear within the screen display when the vault is open. Therefore, the player
must press the Trigger (L) Button on the game controller to open and close the
Armory’s vault; in order to retrieve weapons and/or items, such as the
Illumination Grenades, Whistle Blowers, Umbrella Poppers, Protective Gloves,
Duffle Bag, the Ram’s Horn that contains the Consecrated Ashes; that is used to
dissolve (destroy) the dark stones and the “Metallic Dust”; which is a powder that
is use to track his enemies footprints and movement through out the land.
However, if no action is performed by the player within (15) second of the vault
being opened; then the Armory’s vault doors will automatically close and must be
re-opened by him if any weapons or items are desired. Now, when the Armory’s
vault is opened the player can retrieve weapons and/or items from it; which can
be used by him to subdue (defeat) and overcome his adversary or they (weapon
or items) can be stored within the duffle bag (sack) for future use. The player can
access the armory's vault through out all levels of game play. Now, the player will
only be able to retrieve the maximum number of item(s) or weapon(s) allotted for
each level from the Armory's vault during game. However, after the player has
reached level Four (4) he can retrieve an unlimited number of weapons and
items (objects) from the Armory's vault.
Note:
The player of the game will be granted access into the promise house after he
has retrieved the "Key of Life" in the game. Now, when the player enters the
promise house he can open or close the Armory's vault by pressing the Trigger
(L) Button on the game controller.
The selection of weapons or items when the viewer is open
The player must press the Trigger (L) Button on the game controller to open
and close the Armory’s vault; in order to retrieve weapons or items from the
Armory’s vault or return a weapon back to the Armory’s vault. Now, the player
must press the (Left/Right) “Arrow” Buttons on the game controller; in order to
“rotate the list of weapons and/or items (objects)”; that are within the Armory’s
vault around through the eye of the viewer window; which will also appear within
the screen display when the Armory’s vault is opened. The player must press the
“Y” Button on the game controller to retrieve a weapon and/or Item (object)” from
the Armory's vault; after he has allowed the weapon and/or Item (Object) of
choice to remain within the eye of any viewer window” that has appeared within
screen display. Now, this procedure (pressing the “Y" Button) can be used when
returning a weapon and/or item (object) back to the Armory’s vault and also when
returning anything back within (inside or into) the duffle bag. The player can only
retrieve one weapon and/or item (object) at a time from the Armory’s vault when
it is open or one weapon and/or item (object) at a time from the duffle bag if it is
open. However, any weapon (device) and/or item (object) that was retrieved from
15
16. the armory vault can also be stored within the duffle bag (sack) by the player for
future use; until he is ready to use (deploy) the weapon or arm (activate) the
weapon (device).
Likewise, the weapon or item (object) that has been retrieved from the duffle bag
(sack); can also be placed back into the armory’s vault or set up as defensive
counter measures at any location (area) through out the land after it has been
armed (activated). Again, the player can press the "Y" Button on the game
controller to confirm his choice (selection) of weapon or item (object); that he
desires out of the armory vault or that was previously placed inside (within) the
duffle bag. Now, the player must press the Trigger (R) Button on the game
controller in order to open and close the duffle bag; retrieve weapons or items
from the duffle bag or return a weapon back to the duffle bag and also view (see)
the entire content within the duffle bag by way of a viewer window; that shall also
appear within the screen display when the duffle bag is opened.
Example:
The player must allow the weapon(s) and/or item(s) of choice to remain within
the eye of the viewer window and then must press the “Y” Button on the game
controller; in order to retrieve the “Illumination Grenade” that shall appear in his
hands. Now, all weapon(s) can be used (deployed) by the player of the game at
any time during game play or may be stored within the duffle bag for future use.
Retrieving Additional weapon(s) and the disappearing viewer window(s)
The player must press the Trigger (L) Button on the game controller to open
and close the Armory’s vault or press the Trigger (R) Button on the game
controller to open and close the duffle bag; in order to retrieve weapons or items
from the armory’s vault and duffle bag or return a weapon back to the Armory’s
vault or duffle bag. However, if the player wants to obtain additional weapons or
items from the Armory’s vault; then he must retrieve the duffle bag first from the
Armory’s vault; because it (duffle bag) will allow him too safely store and
transport (carry) multiple weapons and/or items, as he travels through the land of
promise. The Trigger (R) Button is a Multi-function button that will enable the
player to open or close the “Duffle Bag”; in order retrieve weapons and/or items
(objects) from the duffle bag or to return any weapon(s) and/or items (objects)
back within (inside) the duffle bag. Likewise, the Trigger (R) Button will also
enable the player to view (see) the entire content within the duffle bag by way of
a viewer window; which shall also appear within the screen display when the
duffle bag is opened. The player can store up to (8) eight weapon(s) and/or
item(s) within (inside) the duffle bag at one time and he can also retrieve these
weapon(s) and/or item(s) from the duffle bag at any time during game play when
the duffle bag is open. Again, the Armory’s vault’s viewer window and the duffle
bag viewer window will only remain open, as long as both the Armory's vault and
16
17. duffle bag are opened. Now, if the Armory's vault or the duffle bag is closed by
the player; then the viewer window pertaining to either or both of them will also
disappear from the screen display.
However, the player can have both viewer windows reappear to view the content
within the armory’s vault and duffle bag; if he reopens the armory’s vault or duffle
bag to retrieve additional weapons and/or items from them or returns any
weapon(s) and/or item(s) back to them. Again, The player must use the
(Left/Right) “Arrow” Buttons on the game controller when the vault or duffle bag
are open; in order to “rotate the list of weapons and/or items (objects) that are
within the around through the eye of the viewer windows”; which shall appear
within the screen display when the Armory’s vault or duffle bag has been opened.
The player must press the “Y” Button on the game controller in order to retrieve
any additional weapon(s) and/or item(s) from the Armory’s vault or duffle bag
after the viewer windows appear. Now, the weapon (device) and/or item (object)
that was retrieved (selected) from the armory’s vault or duffle bag will appear
within the player’s hand and can be deployed (used) at any anytime during game
play or carried (transported) to any location (area) and set-up as defensive
counter measures after they have been armed (activated). The player must
press the Left Thumb Stick (L-Stick) on the game controller; which will enable
him to “Secure his duffle bag over his shoulders or back. Likewise, this function
will also allow him to retrieve the duffle bag from off his shoulder or back when a
weapon or item is desired”.
The Duffle Bag
The player will be able to retrieve the “Duffle Bag” from the Armory’s vault; which
will allow him to safely store additional weapons and/or items within (inside) the
duffle bag and these items can be used by him to subdue and overcome his
adversaries (enemies), as he travels and moves through out the vision area
during game play. The Trigger (R) Button is a Multi-function button that will
enable the player to open or close the “Duffle Bag”; in order retrieve weapons
and/or items (objects) from the duffle bag or to return any weapon(s) and/or
items (objects) back within (inside) the duffle bag. Likewise, the Trigger (R)
Button will also enable the player to view (see) the entire content within the
duffle bag by way of a viewer window; which shall also appear within the screen
display when the duffle bag is opened. The player can store up to (8) eight
weapon(s) and/or item(s) within (inside) the duffle bag at one time and he can
also retrieve these weapon(s) and/or item(s) from the duffle bag at any time
during game play when the duffle bag is open. Now, the player can press the
Left Thumb Stick (L-Stick) Button on the game controller; which will enable
him to “Secure his duffle bag over his shoulders (back) and this button will also
enable him to retrieve the duffle bag from off his shoulder (back) when a weapon
or item is desired”. Therefore, when the “Left Thumb Stick (L-Stick) Button is
pressed the player will be allowed to carry the duffle bag on his back (shoulder),
17
18. as he travels through out the region; in order to have both hands free to be able
to use (employ), distribute and set-up any offensive and defensive weapons
and/or items within the immediate area (vicinity) and through out the land of
promise.
The “Duffle Bag” will allow the player to store up to (8) eight additional weapons
and/or items within (inside) at once. However, if the duffle bag is stolen during
game play by his adversaries; then it must be recovered by the player of the
game along with any weapons and/or objects that were inside it.
Now, if the player is killed at any point during the game the game will by default
(reset) back to the last check point that was successfully achieved.
The player can resume play and continue his mission from the last check point or
choose to save the game and play at a later time. Likewise, if the player is killed
in the earth by his adversaries (creatures of darkness) during game play; while in
possession of the duffle bag with weapons and/or items; then the duffle bag that
was used to carry (transport) the foundation stone(s), weapons and objects
(items) will be lost.
Using the duffle bag to store and transport (carry) items
The player can use the duffle bag to store and transport (carry) the Chief Corner
stone and the Foundation stones; which represent the Apostle of Christ when
attempting to set (lay) them within the body (center) of the sun (sphere).
In addition, the player can retrieve as many weapons and/or items from the
Armory vault as desired; that will fit into the duffle bag and these weapons and/or
items (objects) can be safely stored and transported (carried) to any destination
or region (area) through out the land of promise. Now, the player must press the
Trigger (R) Button on the game controller to open and close the duffle bag after
he has retrieved it from the Armory’s vault; because it (duffle bag) will enable him
to safely store additional offensive and defensive weapon(s) and/or any other
useful items (objects) within it, such as the “Fire Rocks (stones)”, the “Anointing
Oil”, the “Ram’s Horn which contains the Consecrated Ashes”; that will destroy
(dissolve) the dark stones, the “Protective Gloves” and the “Canisters containing
the Metallic Powder (Dust)”; which can be use to track the footprints of his
adversaries and their movement through out the land of promise and vision area.
Now, the player will also be able to carry (transport) these weapons or items
within the duffle bag upon his back or over his shoulder, as he moves and travels
through out the region; so that he can have both hands free in order to distribute
(set-up) and Arm (activate) these offensive or defensive weapons (devices)
within the land of promise.
The player must press the “Y” Button on the game controller in order to retrieve
any additional weapon(s) and/or item(s) from the duffle bag after the viewer
window appear. However, the player can only retrieve one weapon and/or item
(object) at a time from the duffle bag that will appear in his hand. Now, the player
18
19. must press the Left Thumb Stick (L-Stick) on the game controller; in order to
“Secure his duffle bag over his shoulders and back. Likewise, this function will
also enable him to “retrieve the duffle bag from off his shoulder and back” when a
weapon or item is desired from the duffle bag. Now, the function the Left Thumb
Stick (L-Stick) will allow the player to carry the duffle bag upon his back, as he
travels through out the region and have both hands free; in order perform his
priestly duties within the temple and also use (employ), distribute and set-up any
offensive and defensive weapons and/or items within the immediate area
(vicinity) and through out the land of promise. Therefore, when the player has
pressed the Left Thumb Stick (L-Stick) on the game controller his “Duffle Bag”
will be secured safely upon his back; allowing him to use both hands free to
perform his priestly duties within the temple; perform any offensive and defensive
maneuvers that require two hands and also use (deploy), distribute and set-up
any offensive and defensive weapons and/or items within the immediate area
(vicinity) and through out the land of promise.
However, the player’s can press the “Left Thumb Stick (L-Stick) at any time
during game play; to place (return) the duffle bag again over his shoulder and
back; if he has to travel to another location where his enemies may be attacking
the vision walls or preparing to mount an offensive attack against him. The player
must press the Trigger (R) on the game controller to open the duffle bag and
retrieve any weapon(s) and/or item(s) stored within (inside) it (duffle bag).
Example 1:
The player can also retrieve and use the “Fire Rocks (Stones)” that are inside
(within) the covered pan near the Altar of God; to locate (find) decay or mold and
also any cracks (breaches); that may be upon the pillar stones, column stones,
upon the vision (promise) stones or within (inside) the mortar that is between the
vision (promise) stones; including, any compromising agent that may be upon the
walls of the Promise House” (Temple of God). Therefore, the use of the duffle
bag will allow the player to store the “Fire Rocks (Stones)” within it and transport
(carry) them to different locations; so that they can be strategically placed and
released (drop) upon the ground in specific areas close to the proximity of the
vision walls, pillar stones, column stones or temple; in order to find any decay,
mold or crack that may be upon them. Likewise, the “Fire Rocks (Stones)” may
also be strategically placed and released (drop) upon the ground in specific
areas, such as by the doorway of the temple and near well of Jacob or they can
be used as "Bait”; to subdue (ensnare) his adversaries that are drawn to the heat
that is released by them.
Example 2:
Furthermore, items such as the “Anointing Oil” can also be stored within the
duffle bag for future use. Now, the player can place and spread the “Anointing
19
20. Oil”; that is within the duffle bag upon his forehead (himself) and anoint his body
by faith; to receive “Deliverance” (sound mind) through the Spirit of God; which
shall descend (fall) upon him and restore peace (soundness) unto his troubled
mind; if he has been bitten once by his adversary during game play.
Likewise, he (player) can also anoint himself with the Anointing Oil and receive a
“Fresh Anointing”; that will cleanse his raiment’s (garments and shoes) by fire
(power) of God from all filthiness of flesh.
Warning:
The player must close the duffle bag to prevent any weapons and/or items from
falling out of the bag when traveling through out the land. Now, if any weapons
and/or any items are rejected from the duffle bag, as a result of traveling with the
duffle bag open; then the player must seek to recover the objects before they are
stolen and destroyed by his adversaries. Moreover, some of these creatures will
also attempt to retrieve (steal) any weapons and/or items that may have fallen
out of the duffle bag and hide them from the player underneath the ground within
hole or tunnels; in order to prevent him from using them against them or against
any other members of their family or to prevent him from deploying any devices
that may be within the duffle bag through out the land of promise.
Now, the creatures of darkness will also attempt to steal the duffle bag and any
weapons/or items from the Armory's vault; if they have gained access into the
promise house and are secretly hiding within the temple when the vault is open.
Footnote:
The player can use the duffle bag to store and transport (carry) the Chief Corner
stone and any of the Foundation stone; that represent the Apostle of Christ when
attempting the set (lay) them within the midst (center) of the sun (sphere).
Now, when the “A” Button is pressed in conjunction with the Black Button on
the game controller the player will be able to “Grab (take hold of) and/or Release
(place) the Chief corner stone and any of the Foundation stone(s)”; which
represent the Apostle of Christ that is in his possession inside the duffle bag.
Therefore, when the “A” Button pressed in conjunction with the Black Button
the player will be able to; Grab (take hold of) and/or Release (place) the
foundation stone(s) that is within his hand inside the duffle bag, the “Promise
House” (Temple of God) or within the midst (center) of the sun that the
foundation of God may be established in the earth.
Consecrated Ashes
The player can use the "Consecrated Ashes" that were taken from the altar of
God and placed within the ram’s horn to “Destroy” (Dissolve) the dark stones;
that were created by the creature known as the “Bandit”. Now, the creature
known as the “Bandit” will attempt to create foundational dark stone that can be
20
21. cast into the well to pollute (contaminate) the “Waters of Life”; that are within the
well of Jacob and them make bitter. The player must press the “B” Button in
conjunction with the White Button on the game controller; which will allow him to
“remove the foundational dark stone(s), stones of emulations, or any fragmented
pieces of stone (rock); that has been touched by his adversaries from the well of
Jacob and disposal of them by sprinkling the consecrated ashes within the rams
horn upon them to dissolve (destroy) them”.
Note:
The “consecrated ashes” can also be used by the player to dissolve the stone
within the walls of emulation.
The Ram's Horn
The player must retrieve the “Ram's Horn” that is within the Armor's vault; that
contains the “Consecrated Ashes”; which are used to “Dissolve” (Destroy) the
foundational dark stones which are created by the creatures of darkness known
as the “Bandit”. Moreover, the Ram’s Horn can be transport and carry it within
the duffle bag; until he is ready to use the ashes to destroy (dissolve) the dark
stones that are created by the creatures of darkness known as the “Bandits”.
Now, if the player allows the ram’s horn that contains the “Consecrated Ashes”
which are able to destroy the dark stones to be stolen by ay one of his
adversaries; then he must attempt to retrieve (recover) the ram’s horn from his
adversaries who shall try to destroy it or hid it from him to prevent him from using
it to dissolve the foundational dark stones or the stone that are apart of the walls
of emulations.
Anointing Oil
The player must use the “Anointing Oil” to sanctify and cleanse the temple; when
he has received this message (prompt) that has been written by the finger of God
which shall appear within the screen display: “Sanctify and Cleanse the
Temple”.
The player can enter into the promise house and retrieve the anointing oil from
the Armory’s vault; to cleanse and sanctify the “Things” (Items and/or Objects)
within the Temple of God (Promise House); that are lit ten by the light of God,
such as the Altar of God, the Pillars stones, the Column stones and the Door
post of the Temple. Now, the player must press and hold the Right Thumb Stick
(R-Stick) Button on the game controller for (3) three second; to “open the jar
containing the anointing oil and place (spread) the oil within his hand upon the tip
of his right ear, thumb of his right hand great toe upon his right foot and the rest
of the anointing oil he shall place (spread) upon the “Things” (Objects or Items)
that are within the Temple of God; to sanctify and cleanse those things that Lord
21
22. God has allowed the "Light of God" to shine upon, such as the Altar of God,
Pillars stones, Column stones and the Door post of the Temple. Now, this is the
process in which these objects (items) must be cleansed and sanctified by the
player of the game, because it is his priestly duty and service unto God.
In addition, the player can also use the “Anointing Oil” to anoint his “Forehead”
(Himself) and receive a fresh anointing, as well as “Deliverance” (Healing of the
mind) through the Spirit of God; if he has been bitten once by his adversary
during game play.
The player can press the Right Thumb Stick (R-Stick) button once on the game
controller; to “open the jar containing the anointing oil and use the anointing oil to
anoint his forehead and body by faith”; to receive “Deliverance” (sound mind)
through the Spirit of God; which shall descend (fall) upon him and restore peace
(soundness) unto his troubled mind; if he has been bitten once by his adversary
during game play. Now, after the player has anointed his forehead with the oil of
gladness his raiment’s cleansed by the faith; which shall remove any traces of
"Metallic Powder (Dust)" that may be presently upon his garments and shoes.
However, after the player has used the anointing oil he can return the “Anointing
Oil” back into the Armory’s vault for safe keeping or place it within (inside) his
duffle bag for future use to anoint his “forehead” (himself) to receive deliverance;
if he has received another wound and has been bitten by a single attacker within
the screen display.
Note:
The player can also press the Right Thumb Stick (R-Stick) button once on the
game controller; to “close the jar containing the anointing oil”; that may have
been used to anoint his forehead, (himself) and body by faith or that may have
been used to cleanse and sanctify the “Things” (Items and/or Objects) within the
“Temple of God” (Promise House).
Warning:
The player must try to avoid walking across the “Metallic Powder (Dust)”; that he
has sprinkled and released (cast) upon the surface of the ground.
Now, if the player should inadvertently come into contact with the Metallic
Powder (Dust) in anyway; then the presences of “Beryllium” will be found upon
his raiment’s (garments) and will trigger the sensor; which shall deploy the
“Umbrella Popper” that was set-up as a defensive weapon to track the movement
of his adversaries. Likewise, presences of “Beryllium” may also adhere to the
bottom of his shoes if the “Metallic Powder (Dust)” has been stirred.
Footnote:
The player can press the Right Thumb Stick (R-Stick) button once on the game
controller; to “open the jar containing the anointing oil and use it to anoint his
22
23. forehead, (himself) and body by faith”; which will also allow him be able to
receive “Deliverance” (sound mind) through the Spirit of God; which shall
descend (fall) upon him and restore peace (soundness) unto his troubled mind; if
he has been bitten once by his adversary during game play. Likewise, the player
can also press the Right Thumb Stick (R-Stick) button once on the game
controller; to “close the jar containing the anointing oil”; that may have been used
to anoint his forehead, (himself) and body by faith or that may have been used to
cleanse and sanctify the “Things” (Items and/or Objects) within the “Temple of
God” (Promise House). Now, after the player has anointed his forehead with the
oil of gladness his raiment’s cleansed by the faith; which shall remove any traces
of "Metallic Powder (Dust)" that may be presently upon his garments and shoes.
However, the player must press and hold the Right Thumb Stick (R-Stick)
Button on the game controller for (3) three second; in order to use the “Anointing
Oil”; that he has retrieved from the from out of the Armory’s vault to sanctify and
cleanse the items and objects within the Temple of God that God has shined a
light upon, such as the Altar of God, Pillars stones, Column stones and the Door
post of the Temple. Therefore, when the Right Thumb Stick (R-Stick) Button is
pressed and held for (3) three seconds the player will appear to be using the
“Anointing Oil” to cleanse and sanctify the “Things” (Items and/or Objects) within
the “Temple of God” (Promise House) and restored them back to there former
condition (Glory).
Remote Control Alarm (device)
The “Remote Control Alarm (Device)” will allow the player to “Arm” (Activate) or
“Disarm” (Deactivate) the “Whistle Blower” and the “Umbrella Popper”; from a
safe distance before coming within close proximity of them to avert the devices
are accidentally deployed. The player can press the Trigger (L) and Trigger (R)
Buttons on the game controller; in order to use the remote control alarm (device)
to Arm (Activate) or Disarm (Deactivate) the “Whistle Blower” and the “Umbrella
Popper”. Now, the player has upon his belt a remote control device that can
activated to arm (activate) or disarm (deactivate) all defensive weapons, such as
the “Whistle Blowers” and “Umbrella Poppers”; when the Trigger (L) and Trigger
(R) Buttons on the game controller are pressed. The remote control for these
weapons will appear and remain upon his garment through out game play.
Now, if the player is killed at any point during game play then his character will by
default reset back to the last check point and level that was successfully
completed with the remote control attached to his garment.
Umbrella Poppers
The “Umbrella Popper” is a device that has a built in sensor that can detect the
presence of “Beryllium”; which is an alkaline earth metal that is one of the chief
Component’s found within the “Metallic Powder (Dust)” that is used by the player
23
24. of the game to track the footprints of his adversaries and their movement through
out the land of promise and vision area. Now, when the “Metallic Power (Dust)” is
released (dropped) upon the surface of the ground and is walked upon it will
harden and appear as “Metallic Foot Prints” embedded in earth.
Now, if the “Metallic Powder (Dust)” should becomes stirred as a result of his
enemies movement across the land; then traces of “Beryllium” may also adhere
(attach) to the bodies and feet of his adversaries. Now, after the “Umbrella
Poppers” are distributed and set-up they must be armed (activated) by the player
of the game; before they can be used as defensive weapons against his
adversaries. Now, when the sensor detects any trace of “Beryllium” then the
device known as the “Umbrella Popper” will be deployed. When the “Umbrella
Popper” is deployed it will release a projectile into the air that will open up like an
umbrella and descend to the earth”; to alert the player when the presence of
“Beryllium” has been detected where ever the device was originally set up and
distributed. The player can distribute (set-up) and arm (activate) the device
known as “Umbrella Popper” at any time during game play; anywhere through
out the land of promise and within the vision area.
Now, the player must press the Trigger (L) and Trigger (R) Buttons; to “Arm”
(Activate) or “Disarm” (Deactivate) the “Umbrella Popper”. Therefore, the player
must remember to “Disarm” (Deactivate) the device “Umbrella Popper”; before
coming into close proximity of them to prevent them from being deployed and
depleting (using-up) his arsenal of weapons; if he himself has also walked across
the “Metallic Powder (Dust)” within the land.
Warning:
Now, if the player does not press the Trigger (L) and Trigger (R) Buttons on the
game controller to “Disarm” (Deactivate) the devices “Umbrella Poppers”; before
coming into close proximity of them; then the sensor will detect the presence of
“Beryllium” and cause the device to deployed; if he himself has also walked
across “Metallic Powder (Dust)” that was released upon the land.
Danger:
The creatures of darkness will attempt to remove the “Metallic Powder (Dust)”
away from the surface area; that they may prevent the player from having the
ability to track them.
Example:
The creature known as the “Night Flyer” will try to using its wings to remove the
“Metallic Powder (Dust)”; from the surface of the earth. Likewise, the creature
known as the “Bandit” will also attempt to release powerful breadth (winds) that
can be used to blow away the “Metallic Powder (Dust)” from the surface of the
ground. However, the “Tares” are the only members within the family of all the
24
25. creatures of darkness; which are able to release a secreted residue from their
mouth that can dissolve the metallic powder (dust) used by the player to track
their location (movement). Now, if the “Metallic Powder (Dust)” is allowed to
remain upon the surface it can be use by the player to track his enemies and
subdue or destroy them. Again, the player must press the Trigger (L) and
Trigger (R) Buttons; to use the remote control alarm (device) to “Arm” (Activate)
or “Disarm” (Deactivate) the “Umbrella Popper”.
Illumination Grenades
The player can use “Illumination Grenades” in the vision area as offensive
weapons and they can be used also as defensive counter measures; they can
produce an explosion of bright light to temporarily blind the eyes of his enemies.
Now, the explosion that is created by the Illumination grenades will Illuminate
(light up) the night sky for several minutes; allowing the player to go on the
offensive in order subdue and overcome adversary; that are advancing
on his position or that have moving toward a specific location or area.
The player may also use and deploy the Illumination grenade in order to find and
locate his adversaries during the night or he can used the Illumination grenade to
inspect (view) the areas within the land of promise that have been compromised
or to find out which areas are being overrun by the creatures of darkness that
have come to destroy the vision walls and spoil the land.
Note:
The player can use the “Illumination Grenades” during the night to find and locate
his adversaries during the night, to inspect (view) the areas within the land of
promise that have been compromised or to find out which areas are being
overrun by the creatures of darkness and as counter measures; because they
will enable him to safe guard the surrounding area and protect and maintain the
vision walls are under his charge (care).
Whistle Blower
The “Whistle Blowers” are defensive devices (weapons) that will release and
send a “Flare of Bright Lights into the atmosphere (night sky)”; which can alert
the player when a sensor has detected movement and/or motion within the
vicinity where the Whistle Blower’s were set up and deployed.
Therefore, the player can use these devices known as “Whistle Blowers” at any
time during the day or night when in game play. However, the whistle blowers are
more effective at night, because they will release “Flares of Bright Lights into the
atmosphere (night sky)”; which can be used to alert the player of enemy
movement”; wherever these devices are distributed (set up) and “Armed”
(Activated) through out the land of promise, especially; if they have been placed
25
26. within close the proximity of the Temple (Promise House). Now, the “Whistle
Blower” is a device that has a built in sensor; which can detect movement
(motion) within the proximity of 15’ feet when it is triggered. The player can press
the Trigger (L) and Trigger (R) Buttons on the game controller; in order to “use
the remote control alarm (device)” to “Arm” (Activate) or “Disarm” (Deactivate)
the device referred to as the “Whistle Blower”.
Fire Rocks (Stone)
The player must press the White Button on the game controller to “Release
(Drop) and place Fire Rocks; that have the appearance of live coals into the area
(vicinity)” during day or night; which can be used by him to locate (find) decay,
mold and also any cracks (breaches); that may be upon the pillar stones, column
stones, upon the vision (promise) stones or within the mortar that is between the
vision (promise) stones; including, any compromising agent that may be upon the
walls of the “Promise House” (Temple of God). Furthermore, the player can also
retrieve and use the “Fire Rocks (Stones)”; which can be strategically place and
released (drop) upon the ground in specific areas or close to the proximity of the
vision walls, pillar stones, column stones and temple (Promise House).
Now, the creatures of darkness known as the “Bandits” will attempt to covert
(change) the “Fire Rocks (Stones)” into dark stones that were taken from the
location (area) where they were placed or stolen from the player duffle bag.
However, the fire rocks (stones) cannot be changed into dark stones, because
they are the stones of the temple that were forged by the fire (light) of God.
Now, the “Fire rocks (stones)” that are released upon the surface of the ground
can be used by the player as bait; in order to subdue and ensnare his
adversaries that are drawn to the heat that is generated (produced) by them
(Fire rocks (stones)) where ever they have been placed. Therefore, the “Fire
rocks (stones)” can be used by the player of the game as defensive weapons or
offensively; because they will allow him to find locate (find) decay, mold and also
any cracks (breaches); that may be upon the pillar stones, column stones, vision
(promise) stones or within the mortar that is between the vision (promise) stones;
including, any compromising agent that may be upon the walls of the “Promise
House” (Temple of God).
Warning:
The creatures of darkness known as the “Bandits” will attempt to covert (change)
the “Fire Rocks (Stones)” into dark stones; that were taken from the location
(area) where they were placed or stolen from the player duffle bag.
However, the fire rocks (stones) cannot be changed into dark stones, because
they are the stones of the temple that were forged by the fire (light) of God.
Note:
26
27. The “Fire rocks (stones)” can also be used by the player of the game as bait to
ensnare his adversaries (Creatures of darkness); that are drawn to the heat
which have come to steal the “Fire rocks (stones)”; because they believe that it
can be used to keep them warn having being are cold blooded creatures.
The player offensive weapons:
Now, the player wears upon each wrist protective arms bands that are also
referred to as "Power bands"; which can used as an offensive weapon or
defensive; when mounting an offensive attack to subdue and destroy his
enemies at any time during game play as long as they retain a positive charge.
Offensive Weapons that are produced by the power bands
Now, there are four (4) offensive or defensive weapons that are produced
through the use of the power bands and they are:
1. Energy Net
2. Energy Stream
3. Ultra Violet Rays of Lights and Particles
4. Holograms Images
Energy Net
The power bands that can be used by the player of the game as an offensive
weapon to; "release a single stream of energy that will separate (split) into
multiple strands (coils) of energy”; that can be used as a net to catch (ensnare)
his adversary, absorb (assimilate) their life force (power) and destroy them.
Now, the energy that is released through the power bands will travel in the
direction that the player is facing when fighting against his adversary(s); that is
within close proximity of it to entangle (ensnare) them within the strands (coils) of
energy referred to as an “Energy Net”. Therefore, if the player is able to catch
(ensnare) his adversary within the net of energy; then he can absorb his
enemies’ life force (power) and destroy them. Furthermore, the negative energy
will be converted into positive energy and transferred back to the power bands;
through the coils (multiple strand of energy) allowing the bands to receive an
additional energy charge.
Energy Stream
The player can also use the power bands as an offensive weapon to “release a
stream of energy; which will enable him to move and relocate any heavy stone(s)
27
28. or reset any pillar and column stones” within the temple and through the land of
promise; that may have been jarred loose, moved out of place or knocked down
by his adversaries that he may not able to physically lift”. In addition, the “energy
stream” can also be used for defensive purposes in order to prevent (stop) the
pillar or column stone(s) from landing upon him.
Ultra Violet Rays of Light and Particles
The player must press the “X” Button in conjunction with the “Trigger (R)
Button on the game controller to activate (turn on) the power band; in order to
“release the energy stream into the atmosphere to ignite the atmospheric gases;
in order to produce an explode that will send ultra Violet rays of light and
particles down into the earth; which can afflict his adversaries with grievous sores
(boils) upon their bodies and blisters upon the soles of their feet to impede their
movement.
Hologram Images
The player must press the “X” Button in conjunction with the Trigger (L) and
Trigger (R) Buttons on the game controller; in order to activate (turn on) the
power bands; which shall “Release a small burst of energy that will allow him to
transmit and project a hologram image of him 25’ Twenty-Five feet from his
original position”. Now, the player can use this “Hologram Image” as a diversion
when he wants to give the appearance that he is in specific area or certain
location; to draw his adversary away from an area (location); which may have
need of restoration in order to restore the compromised vision walls and stones
of promise. The player can also use the hologram image as a counter measure;
in order to reveal and know the whereabouts of his enemies that may be lying in
wait to ambush (kill) him through out the land.
The Doors of the Promise House
The player must press the Trigger (R) Button and White Button on the game
controller in order be able to “open or close the door that will allow access into
the Promise House” (Temple of God). The player can enter through the door of
the promise house to retrieve the foundation stone(s) that were previously placed
and stored within the temple there overnight. Likewise, the player must also enter
through the door of the promise house to retrieve his weapons or any items that
are available within the Armory’s vault. Now, the player can retrieve these
weapons and/or devices from the Armory vault; which will help him overcome
and defeat his adversaries who are seeking to kill him and spoil the land of
promise. The “Door” of the promise house can be opened and/or closed by the
player; when he has to enter into the promise house (Temple of God) and leave
28
29. the promise house. However, some of the creatures of darkness will attempt to
gain access into the promise house (temple); in an attempt to steal the player
weapons or any items from the temple of God. In addition, other creatures may
seek to gain access into the promise house in order to devour the walls of the
temple if the door is left open. Therefore, the player must remember to close and
secure the door of the promise house (temple) to prevent his enemies from
stealing any weapons or sacred items that are within the temple.
Therefore, some of the creatures of darkness will try to destroy and breakdown
the door to the “Promise House” (Temple of God); that they may enter it and
steal any foundation stones that may have been stored within the temple or to
steal any weapons that may be present within the Armory’s vault.
The player can prevent the creatures of darkness known as the rammer and the
bandit from destroying the door; by having the Angels of God place a large stone
in front of the “Door” (Doorway); which will block the entrance and prevent them
from breaking down the door of the temple. Now, the player must safeguard all
the weapons within the Armory’s vault and the scared items, such as any
anointing oil and any foundation stones that may be stored within the temple; by
denying them access into the temple of God and having the angels block the
entrance to the door; which will prevent these beasts from looting the temple.
Note:
The player must press the “B” Button in conjunction with the Trigger (L) Button
on the game controller; in order to “call and send for the Angels of God to assist
him by placing a large stone in front of the doorway of the promise house”; to
protect the door from being destroyed by the creatures of darkness know as the
“Rammer” and also to safe guard the sacred (items) inside the promise house;
which is also called the temple of God from being stolen by his adversaries.
In addition, the player can also press the “B” Button and Trigger (L) Button
again on the game controller; in order to “call and send for the Angels of God
and have them remove the large stone from in front of the entrance of the “Door”
(Doorway) of the promise house. Therefore, when the “B” Button and the
Trigger (L) Button are pressed the Angels of God will descend from heaven and
shall come to assist the player by placing a large stone in front of the entrance of
the promise house or by taking away and removing the stone that blocks the
“Door” (Doorway) of the “Promise House” (Temple of God).
Warning:
The creatures of darkness that are known as the “Rammer”, the “Tare” and the
“Bandit” will try to gain access into the “Promise House” (Temple of God); that
they may enter it and steal any foundation stones that were placed and stored
within the temple. Now, these creatures will also try to destroy or breakdown the
door of the promise house; in order take the scared items (spoils) that are within
the temple or steal weapons from the armory vault to prevent the player from
29
30. accomplishing his mission.
The Chief Corner Stone and the Foundation Stones
“The Chief Corner Stone” is the Lord Jesus Christ; which is the stone that the
builders rejected the same is become the Head corner stone.
Now, the “Foundation Stones” are Simon, who is called Peter, and Andrew his
brother; James the son of Zebedee, and John his brother; Philip, and
Bartholomew; Thomas, and Matthew the publican; James the son of Alphaeus,
and Lebbaeus; whose surname was Thaddaeus; Simon the Canaanite, Matthias
and Saul of Tarsus that is our beloved Paul.
Now, the Angel of God will descend from the thrown of God and shall appear
standing upon a cloud within the second 2nd
heaven and shall release (cast) the
Star of David into the earth. The player must press the “A” Button once on the
game controller to retrieve the Star of David and hold it within his hands and he
can also use this function to release the star that is within his hands (grasp) back
into the 1st
heaven (atmosphere). Now, after the star has appeared within the
earth a spiritual stairway will appear; that will allow the player to ascend (climb) a
stairway to the 2nd
heaven; in order to place and lay (set) the Chief corner stone
or foundation stones within the midst (center) of the sun; that the foundation of
God may be established in the earth, as it is in heaven. The stair way will be
accessible to the player and remain within the earth, as long as the crystal core
inside the star is lit ten by the light of God. Now, the can also press and hold the
“A” Button on the game controller for (3) second to remove (detach) the star
from his garment and hold (grasp) it again within his hand; if he needs to use it to
restore the vision walls, column or pillar stones. Likewise, this function can also
be used to attach the (star) of David that is within his hands to his garment; which
can be used to protect him from the sphere of flames and harmful gases that are
produced by them (flames), as long as the light (power) within the crystal’s core
remains energized and the sphere of flames around the sun do not intensify.
Therefore, the star of David” can be used to deflect the fiery flames as the player
ascends the “Stairs” (Stairway) and enter into the midst (center) of the sun;
through the blinking “Door” (Doorway) to place or lay (set) the Chief corner stone
or the foundation stones; which represent the Apostle of Christ within the midst
(center) of the sun; in order to established the foundation of God within the earth.
Now, the player must place or lay (set) the Chief corner stone within the midst of
the sun first; because it represents the Lord Jesus Christ; which is the stone that
the builders rejected that has become the Head corner stone. Likewise, the
player must also carry the remaining (13) thirteen foundations stones that
represent the Apostles of Christ and lay (set) them within the sun after they have
been retrieved from the Angel of God. Now, the Chief corner stone and the
foundation stones that represent the Apostles of Christ must be set within the
sun; before sunset of the same day in order to receive game points for
30
31. establishing the foundation of God on the same day.
Note:
Now, the Star of David is most effective during the daytime, because the heat
that is released from the sun during day light hours will also enable the crystals
within the inner core to sustain limited power because of their metaphysical
properties. However, when the power within the star is depleted it will vanish
from the earth and will reappear within the hands of the Angel of God; that can
assist the player by replenishing the power of the star and release it again into
the earth.
(Left/Right) “Arrow” Button
The player can use the (Left/Right) “Arrow” button on the game controller to
move in any direction toward the “Left” or the “Right” side of the screen display;
with the Chief corner stone or the foundation stones any foundation stone that
may be in his possession. Now, these stones may also include any vision
(promise) stones that may be in his possession; which may have been removed
or separated (isolates) from the vision walls.
Placing the Chief Corner Stone and Foundation Stones within the Sun
The Chief corner stone and the foundation stone shall be released into the earth
by the Angel of God; that will appear standing upon a cloud within the second 2nd
heaven. The player of the game must retrieve the Chief Corner stone or
foundation stones when they are released within the earth (screen display)
through out every level of the game play. Now, after the star has appeared within
the earth a spiritual stairway will appear; that will allow the player to ascend
(climb) a stairway to the 2nd
heaven. Again, the player must retrieve the Star of
David when it appear in the earth and attach it to his garment; before any attempt
can be made to place and lay (set) the foundation stone within the midst of the
sun; because it can be used to protect him from the sphere of flames released by
the sun and also from the harmful gases that are produced by them.
Now, after the star of David has been retrieved the player can ascend (climb) the
“Stairs” (Stairway) and enter through the blinking “Door” (Doorway) into the midst
(center) of the sun and lay (set) the Chief corner stone or the foundation stones;
which represent the Apostles of Christ in order to establish the foundation of God
within the earth. Now, the player must place and lay (set) the Chief corner stone
in the midst of the sun first, because it represents the Lord Jesus Christ; which is
the stone that the builders rejected the same is become the Head corner stone.
Likewise, the player must also carry the remaining (13) thirteen foundations
stones that represent the Apostles of Christ and lay (set) them within the sun;
after they have been retrieved from the Angel of God within each level of the
31
32. game.
Now, after the Chief corner stone has been placed within the midst of the sun it
will remain permanently established (set), as the head corner stone.
Likewise, any foundation stones that were placed within the midst of the sun will
also be permanently established (set) as spiritual stones within the 2nd
heaven
after sunset. The player will receive bonus points for successfully laying the Chief
corner stone or the foundation stone within the sun on that day. However, the
creatures of darkness may attempt to steal and remove the Chief corner stone or
the foundation stones; from out of the midst of the sun after they (Chief corner
stone or foundation stones) have been placed inside the body (center) of the sun.
Warning:
Now, the creature that attempts to touch or remove the Chief corner stone that
has been placed (set) within the midst (center) of the sun or that has been placed
within he “Promise House” (Temple of God); then it will be consumed (destroyed)
by the “Fire of God” from heaven; because they attempted to defile the stone that
represents the body of the Lord Jesus Christ. Now, the Chief corner stone (brick)
is the only foundation stone that cannot be touched by any unclean creature,
because it a “Sacred” and “Holy” stone that was given unto the player (saints)
and signified by the Angel of God. Therefore, only the foundation stone(s) can be
removed from out of the midst (center) of the sun by the creatures of darkness;
which will attempt to remove them before night fall (sunset) of the same day in
order to prevent them from being established as foundation stones within the 2nd
heaven. Now, every foundation stone(s) that remains within (inside) the midst of
the sun; after the sun has set will be established (set) permanently, as a spiritual
foundation stone for the duration of game play.
Footnote:
The player must ascend (climb) the “Stairs” (Stairway) and enter into the midst
(center) of the sun through the blinking “Door” (Doorway) to place and lay (set)
the Chief corner stone or the foundation stones; which represent the Apostles of
Christ; in order to establish the foundation of God within the earth.
Again, the player must place and lay (set) the Chief corner stone in the midst of
the sun first, because it represents the Lord Jesus Christ; which is the stone that
the builders rejected the same is become the Head corner stone.
Likewise, the player must also carry the remaining (13) thirteen foundations
stones that represent the Apostles of Christ and lay (set) them within the sun;
after they have been retrieved from the Angel of God within each level of the
game. However, if the player is able to place the Chief corner stone or any of the
foundation stones inside (within) the midst (center) of the sun he will receive
“Bonus” points for laying the foundation stones on that day.
32
33. Unshakeable Foundation
The Chief corner stone (brick) is the only foundation stone that cannot be
removed or touched by any unclean creature; because it a “Sacred” and “Holy”
stone that was given unto the player (saints of God) in the earth by the hands of
the Angels of God. Therefore, if any creature attempts to touch or remove the
Chief corner stone; after it has been placed (set) within the midst (center) of the
sun or placed within the “Promise House” (Temple of God); then it will be
consumed (destroyed) by the “Fire of God” from heaven; because they attempted
to defile this “Sacred” and “Holy” stone that represents the Lord Jesus Christ.
Now, after the Chief corner stone has been placed and laid (set) within the midst
(center) of the sun it cannot be removed from the sun; but will remain set
(established) within the midst of the sun for all eternity. Howbeit, the creatures of
darkness may be able to remove foundation stone(s) from out of the midst
(center) of the sun; to prevent them from being established (set) in the 2nd
heaven and the earth. Now, the player will be awarded “bonus points” for any
foundation stones that were permanently established (set) as a spiritual
foundation stone for the duration of game play. Again, only the foundation
stone(s) can be removed from out of the midst (center) of the sun by the
creatures of darkness; which will try to remove them before night fall (sunset) of
the same day to prevent them from being established (set) in the 2nd
heaven and
the earth.
Warning:
Now, some of the creatures of darkness will attempt to steal and remove the
Chief corner stone from out of the midst of the sun; after it (Chief corner stone)
have been placed (set) inside the body (center) of the sun, as the Head corner
stone. Likewise, the creatures of darkness will also attempt to steal and remove
the foundation stones; that represent the Apostle of Christ from out of the midst
of the sun.
Footnote:
The Chief corner stone (brick) is the only foundation stone that cannot be
removed or touched by any unclean creature; because it a “Sacred” and “Holy”
stone that was given unto the player (saints of God) in the earth by the hands of
the Angels of God. Howbeit, the creatures of darkness may be able to remove
foundation stone(s) from out of the midst (center) of the sun; in order to prevent
them from being established (set) in the 2nd
heaven. Again, the foundation
stone(s) may be stolen from out of the midst (center) of the sun; if they were set
within the sun on the same day before nightfall. Likewise, the foundation stones
can also be stolen from the temple by the creatures of darkness if the doors of
the temple have been breached or left unlocked by the player of the game.
However, the foundation stone(s) can never be destroyed by the creatures of
darkness, because these consecrated stones(s) were fashioned by the hands of
33
34. God and are from above and are not of this world. Therefore, if the creatures of
darkness are able to remove any foundation; then the player must recover the
stolen foundation stones and reset them back within the midst (center) of the
sun; that the word of the Lord and foundation of God may be established in the
2nd
heaven and earthly realm. Now, if a foundation stone(s) is allowed to remain
set within the sun any time after sunset; then it (they) will be permanently
established (set) as a spiritual foundation stone for the duration of game play.
Spiritual Footnote:
The Chief corner stone represent the word of God (Christ Jesus) and the
scriptures declare; that a jot or tittle shall in no wise pass from the law, until all be
fulfilled. Therefore, Chief corner stone which represent the word of God (Christ
Jesus) cannot be removed; from out of the midst (center) of the sun, nor from out
of the “Promise House” (Temple of God); because it is an unshakeable
foundation stone (brick) that is “Sacred” and “Holy”. However, the foundation
stones that represent the Apostle Doctrine may be removed from the earth;
because these stones are a spiritually representation of their words (Doctrine);
which can be changed (touched) by those (anyone) that are not cleaned; if it
(Apostle Doctrine) is not safeguarded (protected) and pass down unto faithful
men or women) through hand of believing saints.
The Stone Pillars
The player of the game can erect stone pillars for a testimony before the Lord
God through out the earth; which can be established as memorials before God of
his Goodness and Mercy. Now, the player can retrieve stones from off the land
and make a stone pillar as a witness in the presence of the inhabitants of the
earth before the Lord God. The player can retrieve the anointing the oil from the
promise house (temple) and pour it upon the stone pillar before the face of the
Lord; which shall send the former and latter rain in due season upon the earth to
bless it. Now, the player must press and hold the Right Thumb Stick (R-Stick)
Button on the game controller for (3) three second; to “open the jar containing
the anointing oil and place (spread) the oil within his hand upon the stone pillar”
before the Lord God; which shall send the former and latter rain in due season
upon the land to bless the earth.
Foundation Dark Stone(s)
The “Bandit” is the largest creature within the family of the creatures of darkness
in reference to body size and mass and he is also the only creature that can
create a “Foundational Dark Stone”. A “Foundational Dark Stone” is created
when the saliva from the mouth of the creature known as the “Bandit” comes into
contact with any small stone or rocks from the surrounding area and/or any
34
35. fragmented pieces of vision (promise) stone(s) that may have been separated
from the walls of promise. Now, when a stone (rock) and/or fragmented pieces of
the vision (promise) stone have been compromised it will undergo a physical
change; that will turn the stone (rock) or fragmented pieces of the promise
(vision) stone(s) appearance translucent and then it will become a “Foundation
Dark Stone”. Therefore, all “Foundational Dark Stones” are fragmented pieces of
promise (vision) stones or rocks that have been changed (converted) into a dark
stone by the saliva that is released from the mouth the creature known as the
“Bandit”. Now, the creatures of darkness will attempt to take (13) thirteen
fragmented pieces of vision (promise) stones or stones (rocks) and place them
within the midst (center) of the sun; in order to create a total ellipse through out
the land. Therefore, the creatures of darkness will attempt to climb or ascend the
“stairs” (stairway); that has appeared within the earth with these foundational
dark stones and place them within the midst (center) of the sun to create a total
ellipse of darkness.
Moreover, the creatures of darkness that are within the land will also attempt to
create the foundational dark stones or attempt to retrieve stones; that may be
taken from off the land to build and erect the walls of emulation or they may
attempt to place a foundational dark stone or any stone taken from the land; that
may have decay or mold upon it within (inside) the vision wall; to deface the
vision wall in order cause the promises of God to be erased from the walls of
promise and vanish from the earth. Likewise, these beasts may also try to cast
the foundational dark stone(s) and other stones into the well of Jacob to cause
the “healing water” to overflow from the well or to “pollute” (contaminate) the
“healing waters” which are called the “Waters of Life”.
Creating a Total Ellipse through out the land
The “Night flyer”, the “Rammer” and the “Tare” are also members within the
family of the creatures of darkness; which will attempt to take any fragmented
pieces of vision (promise) stones (rocks) and place them within the midst (center)
of the sun to create a total ellipse through out the land. However, to do this they
must take (13) thirteen foundational dark stones that were converted from
fragmented pieces of vision (promise) stones or stones (rocks) and place them
within the midst (center) of the sun. Again, some of these beast may attempt to
climb or ascend the “stairs” (stairway); that has appeared within the earth with
the foundational dark stones and place them within the midst (center) of the sun.
Now, if the creatures of darkness are able to placed multiple foundational dark
stones (converted fragmented pieces of dark stone(s) or stone (rocks)) within the
midst (center) of the sun; then they can cause the light that is released by the
sun to diminish (disappear) from the earth. Therefore, the player must destroy all
the fragmented pieces of dark stone(s) or stones (rocks) that were turned into
foundational dark stones; before they can be carried and placed within the midst
of the sun by his adversaries (creatures of darkness); in order to prevent the
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36. them from attempting to create a total ellipse through out the land.
However, the player cannot use the protective gloves to remove any fragments
(pieces) of promise (vision) stones or stones (rocks); which have been turned
into dark stones out of in the midst (center) of the sun, because they (protective
gloves) can only be used within the earthly realm. Now, if the player is unable to
stop the creatures of darkness from laying the (13) thirteen the foundational dark
stones within the midst (center) of the sun; then he may have to protect the land
of promise under the watch of total darkness. Likewise, if the player is not able to
destroy the foundational dark stone(s) that were created by his enemies and
adversaries within the earth; before they are carried and placed within sun by
sundown of the same day; then they will remain permanently established within
the sun as a foundational dark stone.
Warning:
The player cannot use the protective gloves to remove any fragments (pieces) of
promise (vision) stones or stones (rocks); which have been turned into dark
stones out of in the midst (center) of the sun, because they (protective gloves)
can only be used within the earthly realm. Now, if the player is unable to stop the
creatures of darkness from laying the (13) thirteen the foundational dark stones
within the midst (center) of the sun; then he may have to protect the land of
promise under the watch of total darkness.
The Conspiracy to destroy the Vision Walls and Stones of Promise
The “Rammer” is a very aggressive and territorial creature that is within the
family of the creatures of darkness. Now, the creature known as the “Rammer”
will attempt to subdue the player; by running into him with the intent to knock him
unconscious that they may overcome (kill) him and devour the vision walls.
Likewise, the creature known as the “Rammer” will attempt to separate the vision
(promise) stones and also destroy the pillar stones, column stones or vision
walls; by causing them to be jarred loose, moved out of place or knocked down
within the temple. Therefore, the rammer will play an instrumental part (role)
when these creatures mount any offensive attack against the vision walls, vision
(promise) stones, pillar stones and column stones that are erected through out
the land; which afterwards can be carried away by them and place within the
midst of the sun or carried by them and cast into the well of Jacob in order to
cause the waters within the well to overflow or to pollute (contaminate) the waters
of life with the dark stones. In addition, the rammer will also seek to enlist help
from the other creatures of darkness; which will try to collect and/or steal any
fragmented pieces of vision (promise) stone; that were separated from the vision
wall in an attempt to have them turned into foundational dark stones.
Now, when a vision (promise) stone is destroyed the fragmented pieces of the
vision (promise) or stone (brick); may be turned into dark stones and then carried
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