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Game Design Document
01
Título: Save The Honey
Plataformas: iOS and Android (smartphones e tablets)
Target: Kids and Family
Classificação: E (free for all ages)
Save the Honey is a fun casual game for the whole family.
A group of bad insect invaded and stole all the honey that bees produce, now we need help the
bees to recover the honey and save the hive.
Through accelerometer controls, we will guide the bee to collect all the honey, dodging from
obstacles and objects falling.
As we move forward in the game, it becomes possible to tap the screen to shoot honey, knocking
the bad insects and other objects that interdict the way. At each shot their counts of honey
collected decreases, increasing the challenge of the game. When collecting a maximum amount
of honey the player gets to play a bonus level that allows the player to enter the hive and prevent
others from invading insects continue.
There are 20 levels with progressive and new obstacles, divided into 2 different difficulty settings:
rural and urban. Dodge the obstacles, overthrow the enemies and save the honey.
HIGHLIGHTS
• Controls for accelerometer and touch screen;
• 20 levels and 2 scenarios;
• Bonus levels;
• Avoid the falling objects and fixed obstacles;
• Escape and drop the bad insects throwing honey.
Game Design Document
02
GAME PLAY
Save the Honey is inspired by the game play of the classic Atari games like "River Raid" with
movement "Vertical Scroller" dodging and destroying fixed obstacles or those that are appearing on
the screen. The Bonus Level was inspired by another classic, the "Space Invader", that the player
controls a gun at the bottom of the screen that moves horizontally destroying enemies that appear
on the screen from top to bottom.
The evolution of the game is marked by increased of difficulty and change in color of the scene,
indicating a passage of time that starts in the morning and goes to night.
Game Design Document
03
CHARACTERS
ITEMS moving obstacles
BiT Dr. Bee queen bad bug
honey star= 5 honey flower apple
Game Design Document
04
MENUS
Game Design Document
05
SCENARIOS
Game Design Document
developed by
Concept
Dennis Mono
Renato Ranzani
rodrigo castanho
ronilson garcia
ART/ animation / Programming
rodrigo castanho
executive Producer
Dennis Mono
Renato Ranzani
Contact
contato@ pixoncreative.com
partner
06

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Save the Honey - Collect Honey & Save the Hive

  • 1.
  • 2. Game Design Document 01 Título: Save The Honey Plataformas: iOS and Android (smartphones e tablets) Target: Kids and Family Classificação: E (free for all ages) Save the Honey is a fun casual game for the whole family. A group of bad insect invaded and stole all the honey that bees produce, now we need help the bees to recover the honey and save the hive. Through accelerometer controls, we will guide the bee to collect all the honey, dodging from obstacles and objects falling. As we move forward in the game, it becomes possible to tap the screen to shoot honey, knocking the bad insects and other objects that interdict the way. At each shot their counts of honey collected decreases, increasing the challenge of the game. When collecting a maximum amount of honey the player gets to play a bonus level that allows the player to enter the hive and prevent others from invading insects continue. There are 20 levels with progressive and new obstacles, divided into 2 different difficulty settings: rural and urban. Dodge the obstacles, overthrow the enemies and save the honey. HIGHLIGHTS • Controls for accelerometer and touch screen; • 20 levels and 2 scenarios; • Bonus levels; • Avoid the falling objects and fixed obstacles; • Escape and drop the bad insects throwing honey.
  • 3. Game Design Document 02 GAME PLAY Save the Honey is inspired by the game play of the classic Atari games like "River Raid" with movement "Vertical Scroller" dodging and destroying fixed obstacles or those that are appearing on the screen. The Bonus Level was inspired by another classic, the "Space Invader", that the player controls a gun at the bottom of the screen that moves horizontally destroying enemies that appear on the screen from top to bottom. The evolution of the game is marked by increased of difficulty and change in color of the scene, indicating a passage of time that starts in the morning and goes to night.
  • 4. Game Design Document 03 CHARACTERS ITEMS moving obstacles BiT Dr. Bee queen bad bug honey star= 5 honey flower apple
  • 7. Game Design Document developed by Concept Dennis Mono Renato Ranzani rodrigo castanho ronilson garcia ART/ animation / Programming rodrigo castanho executive Producer Dennis Mono Renato Ranzani Contact contato@ pixoncreative.com partner 06