VIRTUAL REALITY
RG ofMedia, Game, and Mobile Technology – FILKOM UB
Virtual Tour with
D r . E n g . , H e r m a n T o l l e , S T . , M T
Kongunadu Art & Science College, 20 February 2023
Open Now
Just stay athome?
Lets explore the world through virtual reality technology
Go around the world Just from your home!
Using your own smartphone and VR box
DEFINITION
Augmented Reality (AR)
isa field of computer
research which deals with the
combination of real-world
and computer-generated
data
Virtual Reality (VR) is an
alternate world filled with
computer-generated images that
respond to human movements.
(Greenbaum, 1992)
VR Characteristic
Virtual Realityhas three key characteristics:
• 3D stereoscopic display
• Wide field of view (fov) display
• Low latency head tracking
• When these three things are combined,
they provide a compelling immersive
experience
11.
Augmented Reality
Characteristics ofAugmented Reality:
• it combines real and virtual
• it is interactive in real time
• it is registered in 3D.
Hardware needed for Augmented Reality
❑ display
❑ tracking (eg GPS, compass)
❑ input devices (eg Camera)
❑ sensors (eg accelerometer)
❑ processer (eg CPU)
USE OF VR,AR, & MR
• Game
• Business / Marketing
• Entertainment: Movie, Music, Art Performance, etc
• Education
• Learning / Training
• Healthcare
• Mobile Application
• Location Based Systems
• Tourism
Hand-handled VR View
EnjoyVR Tour
• Hand-handled
• Head Mounted Display
• Using Smartphone
• YouTube
• Browser support VR
• Special Engines
• PC based using mouse
MGM Lab CurrentResearch Work
• Digitalization of Indonesia Heritage
Buildings
• Virtual Tour 360 view
• Augmented & Virtual Reality for Education
• Human Activity Recognition based on
Internal Sensors on Smartphones
• Development Metaverse Digital Twin
Heritage Kayutangan Malang City
40.
Smartphone + VRBox
Malang VR Tour
AR Learning + Avatar
AR for learning about
numbers with an
avatar as a friend
for learning
41.
LAB MGM PROJECTon
Virtual Tour
• UB Virtual Tour
– http://ubproject.net/VR/UBVR/
• FILKOM Virtual Tour
– https://virtual.ub.ac.id/360/Filkom/
• MALANG Virtual Tour
– http://realitas.id/malang/
• Candi BOROBUDUR VR (Temple)
– http://borobudur.realitas.id/
• Candi Penataran – Blitar (Temple)
– https://candi.nusantara360.id/360/candi-penataran/
• Mount Bromo
– https://nusantara360.id/bromo/
RESEARCH ASPECT
• Howto develop the real view experience → display
• How to improve the user experience:
– immersivity: tracking, input devices
– ambience: sound, voice, wind, texture, etc.
• Technology Acceptance Model (TAM): Substitution or
Extended or Supporting?
• Usage of AR/VR in the new area or new experience
45.
Will virtual realityreplace travel?
• VR is great for creating moments of
immersion but cannot yet replace
the complete immersion of being
in a real space 24/7.
• 81% of adults said that VR couldn’t
replace travel.
• 92% said that visiting a destination in
VR did not equate to visiting it in real
life.
• Furthermore, 77% cited sampling the
local food as being important to
them.
https://www.mediapost.com/publications/article/302947/virtual-reality-not-seen-as-substitute-for-travel.html
46.
Benefits of virtualreality in tourism
• Allowing the user to imagine themselves at a travel destination
• Being able to showcase 360 degrees of a destination in high
resolution
• Enabling the user to explore a scene at their own will
• Creating memorable and unique experiences for the user
• Creating unique brand engagement
• Allowing travel companies to stand out from the crowd
• Providing travel experiences to those that cannot travel
• Reducing impact of tourism on vulnerable destinations
47.
And how dowe apply virtual reality to tourism?
1. In the process of searching for information or
planning
2. In the process of decision making or booking.
– Quality of information
– Experience → Emotions
48.
How do travelersbenefit from VR?
• Try before you buy / visit
• Visit any place on the globe
• Recreate the past
• Get to off-limit areas
• Explore hotels to make a
choice
Source: https://jasoren.com/how-travel-businesses-can-use-virtual-reality/