Poster presented by W4 during 'Mobility for Business', an event dedicated to mobile technologies and IT, held on October 10th and 11th in Paris (France).
“iPad apps for the enterprise: More than just a clever UI”
Building iOS mobile applications that deliver on their business requirements can seem deceptively easy, but the unique challenges mentioned in this paper must be first understood and then addressed in order to achieve success.
This document provides an overview of designing apps for Android Wear smartwatches. It discusses key differences between phones and watches like microinteractions and glanceable information. It outlines developing notifications and actions that require no work from the user. The document also covers creating custom watch faces, wearable apps with sensors and voice actions, and features like ambient mode, debugging over Bluetooth, and location detection. It encourages designing for ubiquity on Android Wear.
The document discusses developing a mobile app to effectively communicate India's 12th Five Year Plan to masses. It will focus on the urban development sector and target urban and youth users. The app will go through research, design process, user testing and implementation. It will communicate the plan's objectives, sectors and roadmap in a simple, visual and engaging manner. Users can provide feedback through a rating system to help initiate neighborhood changes. The app aims to get real feedback from users to improve the plan through a crowd-sourcing approach.
Mobile applications are a hot topic these days. This presentation will take you through a journey of a mobile application development project from a project manager’s eyes. The presentation will discuss different phases of the project from definition to design to development. A couple different mobile applications will be demonstrated during the presentation. One application is a North Dakota road conditions app and the other a park and recreation app. Finally, the presentation will discuss the technology used and lessons learned through the journey.
How Configure.IT accelerates Mobile App DevelopmentConfigureIT Inc
This document describes a mobile app development platform that aims to reinvent the process with features that provide meaningful impact, ROI and benefits for users. The platform claims to be easy to adopt yet powerful to extend, offering developers configurable options to create mobile apps.
Augmented Reality lectures took in the Aurora - Conference on Computer Science, Sri Lanka. The majority were students, so the presentation was created focusing to introduce the augmented reality technology.
After the talk live demos were shown on Augmented Reality.
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
“iPad apps for the enterprise: More than just a clever UI”
Building iOS mobile applications that deliver on their business requirements can seem deceptively easy, but the unique challenges mentioned in this paper must be first understood and then addressed in order to achieve success.
This document provides an overview of designing apps for Android Wear smartwatches. It discusses key differences between phones and watches like microinteractions and glanceable information. It outlines developing notifications and actions that require no work from the user. The document also covers creating custom watch faces, wearable apps with sensors and voice actions, and features like ambient mode, debugging over Bluetooth, and location detection. It encourages designing for ubiquity on Android Wear.
The document discusses developing a mobile app to effectively communicate India's 12th Five Year Plan to masses. It will focus on the urban development sector and target urban and youth users. The app will go through research, design process, user testing and implementation. It will communicate the plan's objectives, sectors and roadmap in a simple, visual and engaging manner. Users can provide feedback through a rating system to help initiate neighborhood changes. The app aims to get real feedback from users to improve the plan through a crowd-sourcing approach.
Mobile applications are a hot topic these days. This presentation will take you through a journey of a mobile application development project from a project manager’s eyes. The presentation will discuss different phases of the project from definition to design to development. A couple different mobile applications will be demonstrated during the presentation. One application is a North Dakota road conditions app and the other a park and recreation app. Finally, the presentation will discuss the technology used and lessons learned through the journey.
How Configure.IT accelerates Mobile App DevelopmentConfigureIT Inc
This document describes a mobile app development platform that aims to reinvent the process with features that provide meaningful impact, ROI and benefits for users. The platform claims to be easy to adopt yet powerful to extend, offering developers configurable options to create mobile apps.
Augmented Reality lectures took in the Aurora - Conference on Computer Science, Sri Lanka. The majority were students, so the presentation was created focusing to introduce the augmented reality technology.
After the talk live demos were shown on Augmented Reality.
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
This document summarizes key points from the February 2011 issue of the newsletter "Empower Bites". It discusses three main topics:
1) Achieving greatness in 2011 by focusing on fulfilling your passion and maximizing people's potential rather than income or status.
2) A book review of "The 8th Habit" by Stephen Covey about developing emotional intelligence to overcome obstacles and create trusting relationships.
3) The importance that managers place on "operational values" like integrity, quality of work, and learning ability when hiring and promoting, as shown through concrete examples from interviews and performance records.
The document discusses the use of social media for CPAs and professional services businesses. It summarizes the growth of major social media platforms like Facebook, Twitter, and LinkedIn. It recommends that businesses evaluate their marketing goals and audience to determine which platforms would be most effective. Specifically, it suggests using social media strategically as part of an overall marketing plan, focusing on creating value for clients over self-promotion, and establishing metrics to measure results.
I was asked directly by the film's directors, Molly and Alex, to be in their film. I found them to have excellent organization, with a clear schedule and everyone knowing their roles. While I knew the basic details of the character I portrayed, I was given freedom in developing her myself. I don't have extensive experience with short films but think they can cleverly tell a good story concisely. This film's narrative made me reflect both as an actor and a viewer. The planning and organization of characters, props, etc. was very well handled.
T3, or triiodothyronine, shows promise as an augmentation strategy for treatment-resistant major depressive disorder. Several studies and meta-analyses have found T3 improves outcomes when added to tricyclic antidepressants or SSRIs. T3's mechanism of action involves stimulating gene expression and metabolism in the brain and body. However, high doses of T3 can cause hyperthyroidism in euthyroid patients, so monitoring of thyroid levels is recommended when using T3 for psychiatric conditions.
Staying Fully Compliant with Mobile and SMSOisin Lunny
I was honoured to speak at the CHASE conference on 12th Feb 2013 about the regulatory and compliance aspects of mobile giving. If you would like to know more about OpenMarket and the mobile engagement tools we provide to charities, associations and NFPs drop me a line! oisin.lunny@openmarket.com
The document discusses a project called Serenoa that is developing a platform for context-aware adaptive user interfaces. The platform includes authoring tools to create interfaces for different devices and contexts, languages to describe the interfaces and adaptation rules, and a runtime system that adapts interfaces based on context. This approach aims to reduce the cost and time of developing interfaces for multiple platforms while improving the user experience through contextual adaptation.
Copy of GDSC23 - Speaker Presentation Template.pptx_20230829_075717_0000.pptxSipraMohanty11
The GDSC Infosession held on August 28th, 2023, was a dynamic and informative event that provided attendees with a comprehensive overview of the club's initiatives and activities for the upcoming year. Hosted by Abhipsha Dash, the GDSC Lead, the session was structured to give participants a clear understanding of the various domains and opportunities within the club.
The event commenced with a speech from the faculty advisor, who highlighted the significance of technological advancements and the role of GDSC in fostering innovation and learning among students. The advisor's address set the tone for the rest of the session, emphasizing the importance of collaborative learning and skill development.
One of the highlights of the event was the introduction of the core team members. Each member was introduced along with their respective roles and responsibilities. This step was essential in acquainting attendees with the individuals who would be leading various aspects of GDSC's operations.
A pivotal part of the infosession was the introduction of different domains that GDSC would be focusing on throughout the year. The domains covered a wide array of topics, catering to the diverse interests of the students. These domains included:
AI/ML (Artificial Intelligence/Machine Learning): Abhipsha Dash, the GDSC Lead, took the stage to shed light on the potential of AI and ML technologies. She emphasized the growing significance of these domains in various industries and gave attendees a glimpse into the exciting projects and workshops GDSC would be organizing.
App Development:Pratik Ranjan Sahu and Anirudh Parida took the opportunity to discuss the world of app development. They shared insights into the mobile app landscape and highlighted the tools and platforms that would be covered in the upcoming workshops.
Web Development: Swapneel Das delved into the realm of web development, outlining the key programming languages and frameworks that participants could expect to explore through GDSC's initiatives. Attendees were introduced to the evolving landscape of web technologies.
Designing and Management:Sipra Mohanty touched upon the essential aspects of designing and management in the tech industry. She highlighted the role of user-centric design and efficient project management in creating successful tech products.
Cloud Computing: Sanchita Sahay provided an insightful overview of cloud computing, discussing its benefits and applications. Her presentation aimed to demystify cloud technology and encourage students to delve into this dynamic domain.
The session also introduced attendees to the concept of Cloud Jams, fostering a sense of collaboration and practical learning. Cloud Jams would serve as platforms for students to experiment and gain hands-on experience with cloud technologies.
In conclusion, the GDSC Infosession on August 28th, 2023, proved to be an insightful and engaging event.
Developers may push the boundaries of cross-platform app development and provide users with unique and memorable experiences across devices and platforms by adopting these trends and utilizing upcoming technology.
Mobile Software Engineering (at University of Cambridge Wednesday Seminars)3scale.net
The talk gave an insight into characteristics and challenges in software engineering of mobile apps from a more industrial perspective. A model for mobile software engineering was discussed and various best-practices proposed. Essential mobile software engineering techniques, such as experience prototyping, in-context requirement gathering (and testing), or UI/UIX design were explained using examples, case studies from real-world projects, and tools.
Unified user experience for toshiba productsFlavio Fabiani
This document provides an overview of a proposed project by Toshiba to create a unified user experience across its product lines. The project objectives are to harmonize Toshiba's user interface to deliver a consistent experience through its digital living products portfolio. The project would design experiences around reference products like multimedia hard drives, tablets, and camcorders. It would also devise an experience framework for current and future products. The document outlines milestones for a user-centered design project, including reviewing existing products, understanding stakeholder needs, competitive analysis, prototyping, and design implementation. It aims to counter constraints from relying on original design manufacturers for interfaces.
Hybrid Cross-Platform Apps Development: Bridging the Gap for Seamless User Ex...NdimensionLabs1
Mobile applications have become an integral part of our lives in today’s fast-paced digital environment. Businesses and developers are continually looking for more effective ways to design applications that can reach a larger audience while maintaining a high level of user experience. In this domain, hybrid cross-platform app development has emerged as a game changer, providing a compelling option that balances speed, cost-effectiveness, and functionality.
Beelders Using Vision And Voice To Create A Multimodal Interface For Microsof...Kalle
There has recently been a call to move away from the standard WIMP type of interfaces and give users access to more intuitive
interaction techniques. Therefore, it in order to test the usability of a multimodal interface in Word 2007, the most popular word processor, the additional modalities of eye gaze and speech recognition were added within Word 2007 as interaction techniques.
This paper discusses the developed application and the way in which the interaction techniques are included within the
well-established environment of Word 2007. The additional interaction techniques are fully customizable and can be used in
isolation or in combination. Eye gaze can be used with dwell time, look and shoot or blinking and speech recognition can be
used for dictation and verbal commands for both formatting purposes and navigation through a document. Additionally, the
look and shoot method can also be combined with a verbal command to facilitate a completely hands-free interaction. Magnification of the interface is also provided to improve accuracy and multiple onscreen keyboards are provided to provide hands free typing capabilities.
Native mobile app development stands as a pinnacle of innovation and functionality. As businesses strive to extend their reach to the ever-growing mobile user base, understanding the nuances and intricacies of native mobile app development becomes paramount. In this comprehensive guide, we delve deep into the world of native mobile app development, unraveling its significance, methodologies, and best practices.
Get More Info: https://appdevelopement.tumblr.com/post/745287551661883392/understanding-native-mobile-app-development
The document discusses various aspects of user interface evaluation including different evaluation techniques. It describes cognitive walkthrough, heuristic evaluation, and review-based evaluation as three common evaluation methods. Cognitive walkthrough involves experts walking through a design to identify potential usability issues based on psychological principles. Heuristic evaluation involves experts examining a design for violations of identified usability heuristics. Review-based evaluation uses results from literature to support or refute parts of a design. Conducting evaluations in a usability lab provides advantages like specialized equipment availability but lacks the full user context.
The purpose of the Smarcos newsletter is to cover the
consortium activities around the project. The main objective of this first issue is to give a global view of the whole project.
Best Hybrid Mobile App Development Company in Vijayawada.pdfAnandValluru2
The landscape of mobile app development is constantly evolving, with hybrid apps emerging as a compelling solution for businesses seeking efficient and cost-effective ways to reach their audience across multiple platforms. However, navigating the realm of hybrid mobile app development in Vijayawada comes with its own set of challenges and opportunities.
What is The Best Platform for Mobile App Development.pdfSjainVentures2
What is The Best Platform for Mobile App Development. Investigate the top options and elements to consider while deciding on the right platforms for your project.
How Mobile Frameworks Revolutionize Cross-Platform App Development.pptxATeam Soft Solutions
Mobile frameworks play a pivotal role in this revolution, offering developers the tools and resources they need to streamline the development process and deliver exceptional user experiences. Visit for more tips: https://www.ateamsoftsolutions.com/
Service2Media is a leading provider of app solutions that allows customers to design apps once and deploy them across multiple devices. Their app lifecycle platform supports the full development process from design to deployment to ongoing evolution. This platform provides future-proof apps that can be maintained throughout their lifetime. Service2Media aims to be a one-stop shop for their clients' app needs through their platform and full suite of services.
This slide deck presents the concept of "richness+simplicity" as the holy grail of user interface design for mobile devices, and examines what "richness" and "simplicity" mean in that context.
This document summarizes key points from the February 2011 issue of the newsletter "Empower Bites". It discusses three main topics:
1) Achieving greatness in 2011 by focusing on fulfilling your passion and maximizing people's potential rather than income or status.
2) A book review of "The 8th Habit" by Stephen Covey about developing emotional intelligence to overcome obstacles and create trusting relationships.
3) The importance that managers place on "operational values" like integrity, quality of work, and learning ability when hiring and promoting, as shown through concrete examples from interviews and performance records.
The document discusses the use of social media for CPAs and professional services businesses. It summarizes the growth of major social media platforms like Facebook, Twitter, and LinkedIn. It recommends that businesses evaluate their marketing goals and audience to determine which platforms would be most effective. Specifically, it suggests using social media strategically as part of an overall marketing plan, focusing on creating value for clients over self-promotion, and establishing metrics to measure results.
I was asked directly by the film's directors, Molly and Alex, to be in their film. I found them to have excellent organization, with a clear schedule and everyone knowing their roles. While I knew the basic details of the character I portrayed, I was given freedom in developing her myself. I don't have extensive experience with short films but think they can cleverly tell a good story concisely. This film's narrative made me reflect both as an actor and a viewer. The planning and organization of characters, props, etc. was very well handled.
T3, or triiodothyronine, shows promise as an augmentation strategy for treatment-resistant major depressive disorder. Several studies and meta-analyses have found T3 improves outcomes when added to tricyclic antidepressants or SSRIs. T3's mechanism of action involves stimulating gene expression and metabolism in the brain and body. However, high doses of T3 can cause hyperthyroidism in euthyroid patients, so monitoring of thyroid levels is recommended when using T3 for psychiatric conditions.
Staying Fully Compliant with Mobile and SMSOisin Lunny
I was honoured to speak at the CHASE conference on 12th Feb 2013 about the regulatory and compliance aspects of mobile giving. If you would like to know more about OpenMarket and the mobile engagement tools we provide to charities, associations and NFPs drop me a line! oisin.lunny@openmarket.com
The document discusses a project called Serenoa that is developing a platform for context-aware adaptive user interfaces. The platform includes authoring tools to create interfaces for different devices and contexts, languages to describe the interfaces and adaptation rules, and a runtime system that adapts interfaces based on context. This approach aims to reduce the cost and time of developing interfaces for multiple platforms while improving the user experience through contextual adaptation.
Copy of GDSC23 - Speaker Presentation Template.pptx_20230829_075717_0000.pptxSipraMohanty11
The GDSC Infosession held on August 28th, 2023, was a dynamic and informative event that provided attendees with a comprehensive overview of the club's initiatives and activities for the upcoming year. Hosted by Abhipsha Dash, the GDSC Lead, the session was structured to give participants a clear understanding of the various domains and opportunities within the club.
The event commenced with a speech from the faculty advisor, who highlighted the significance of technological advancements and the role of GDSC in fostering innovation and learning among students. The advisor's address set the tone for the rest of the session, emphasizing the importance of collaborative learning and skill development.
One of the highlights of the event was the introduction of the core team members. Each member was introduced along with their respective roles and responsibilities. This step was essential in acquainting attendees with the individuals who would be leading various aspects of GDSC's operations.
A pivotal part of the infosession was the introduction of different domains that GDSC would be focusing on throughout the year. The domains covered a wide array of topics, catering to the diverse interests of the students. These domains included:
AI/ML (Artificial Intelligence/Machine Learning): Abhipsha Dash, the GDSC Lead, took the stage to shed light on the potential of AI and ML technologies. She emphasized the growing significance of these domains in various industries and gave attendees a glimpse into the exciting projects and workshops GDSC would be organizing.
App Development:Pratik Ranjan Sahu and Anirudh Parida took the opportunity to discuss the world of app development. They shared insights into the mobile app landscape and highlighted the tools and platforms that would be covered in the upcoming workshops.
Web Development: Swapneel Das delved into the realm of web development, outlining the key programming languages and frameworks that participants could expect to explore through GDSC's initiatives. Attendees were introduced to the evolving landscape of web technologies.
Designing and Management:Sipra Mohanty touched upon the essential aspects of designing and management in the tech industry. She highlighted the role of user-centric design and efficient project management in creating successful tech products.
Cloud Computing: Sanchita Sahay provided an insightful overview of cloud computing, discussing its benefits and applications. Her presentation aimed to demystify cloud technology and encourage students to delve into this dynamic domain.
The session also introduced attendees to the concept of Cloud Jams, fostering a sense of collaboration and practical learning. Cloud Jams would serve as platforms for students to experiment and gain hands-on experience with cloud technologies.
In conclusion, the GDSC Infosession on August 28th, 2023, proved to be an insightful and engaging event.
Developers may push the boundaries of cross-platform app development and provide users with unique and memorable experiences across devices and platforms by adopting these trends and utilizing upcoming technology.
Mobile Software Engineering (at University of Cambridge Wednesday Seminars)3scale.net
The talk gave an insight into characteristics and challenges in software engineering of mobile apps from a more industrial perspective. A model for mobile software engineering was discussed and various best-practices proposed. Essential mobile software engineering techniques, such as experience prototyping, in-context requirement gathering (and testing), or UI/UIX design were explained using examples, case studies from real-world projects, and tools.
Unified user experience for toshiba productsFlavio Fabiani
This document provides an overview of a proposed project by Toshiba to create a unified user experience across its product lines. The project objectives are to harmonize Toshiba's user interface to deliver a consistent experience through its digital living products portfolio. The project would design experiences around reference products like multimedia hard drives, tablets, and camcorders. It would also devise an experience framework for current and future products. The document outlines milestones for a user-centered design project, including reviewing existing products, understanding stakeholder needs, competitive analysis, prototyping, and design implementation. It aims to counter constraints from relying on original design manufacturers for interfaces.
Hybrid Cross-Platform Apps Development: Bridging the Gap for Seamless User Ex...NdimensionLabs1
Mobile applications have become an integral part of our lives in today’s fast-paced digital environment. Businesses and developers are continually looking for more effective ways to design applications that can reach a larger audience while maintaining a high level of user experience. In this domain, hybrid cross-platform app development has emerged as a game changer, providing a compelling option that balances speed, cost-effectiveness, and functionality.
Beelders Using Vision And Voice To Create A Multimodal Interface For Microsof...Kalle
There has recently been a call to move away from the standard WIMP type of interfaces and give users access to more intuitive
interaction techniques. Therefore, it in order to test the usability of a multimodal interface in Word 2007, the most popular word processor, the additional modalities of eye gaze and speech recognition were added within Word 2007 as interaction techniques.
This paper discusses the developed application and the way in which the interaction techniques are included within the
well-established environment of Word 2007. The additional interaction techniques are fully customizable and can be used in
isolation or in combination. Eye gaze can be used with dwell time, look and shoot or blinking and speech recognition can be
used for dictation and verbal commands for both formatting purposes and navigation through a document. Additionally, the
look and shoot method can also be combined with a verbal command to facilitate a completely hands-free interaction. Magnification of the interface is also provided to improve accuracy and multiple onscreen keyboards are provided to provide hands free typing capabilities.
Native mobile app development stands as a pinnacle of innovation and functionality. As businesses strive to extend their reach to the ever-growing mobile user base, understanding the nuances and intricacies of native mobile app development becomes paramount. In this comprehensive guide, we delve deep into the world of native mobile app development, unraveling its significance, methodologies, and best practices.
Get More Info: https://appdevelopement.tumblr.com/post/745287551661883392/understanding-native-mobile-app-development
The document discusses various aspects of user interface evaluation including different evaluation techniques. It describes cognitive walkthrough, heuristic evaluation, and review-based evaluation as three common evaluation methods. Cognitive walkthrough involves experts walking through a design to identify potential usability issues based on psychological principles. Heuristic evaluation involves experts examining a design for violations of identified usability heuristics. Review-based evaluation uses results from literature to support or refute parts of a design. Conducting evaluations in a usability lab provides advantages like specialized equipment availability but lacks the full user context.
The purpose of the Smarcos newsletter is to cover the
consortium activities around the project. The main objective of this first issue is to give a global view of the whole project.
Best Hybrid Mobile App Development Company in Vijayawada.pdfAnandValluru2
The landscape of mobile app development is constantly evolving, with hybrid apps emerging as a compelling solution for businesses seeking efficient and cost-effective ways to reach their audience across multiple platforms. However, navigating the realm of hybrid mobile app development in Vijayawada comes with its own set of challenges and opportunities.
What is The Best Platform for Mobile App Development.pdfSjainVentures2
What is The Best Platform for Mobile App Development. Investigate the top options and elements to consider while deciding on the right platforms for your project.
How Mobile Frameworks Revolutionize Cross-Platform App Development.pptxATeam Soft Solutions
Mobile frameworks play a pivotal role in this revolution, offering developers the tools and resources they need to streamline the development process and deliver exceptional user experiences. Visit for more tips: https://www.ateamsoftsolutions.com/
Service2Media is a leading provider of app solutions that allows customers to design apps once and deploy them across multiple devices. Their app lifecycle platform supports the full development process from design to deployment to ongoing evolution. This platform provides future-proof apps that can be maintained throughout their lifetime. Service2Media aims to be a one-stop shop for their clients' app needs through their platform and full suite of services.
This slide deck presents the concept of "richness+simplicity" as the holy grail of user interface design for mobile devices, and examines what "richness" and "simplicity" mean in that context.
This PPT represent the early and today development structure of mobile application.In this presentation we are provides the structure of mobile application development and featured language.Today only three mobile platform is mostly engage the user likely- Android, ios and blackberry.
Android Mobile application development engage the more people compared to iOS.
In this session we are providing the idea about app development and how to manage the all things using single platform.
Android is an open source operating system used in many mobile devices. It was developed by Google and the Open Handset Alliance. Android uses a Linux kernel and allows developers to create applications freely. The Android SDK provides tools to develop apps using activities, services, content providers and other components. Popular apps have been created for tasks like note-taking, accessing Wikipedia, and editing documents on any device. Security apps also help locate lost or stolen phones. Developers can learn Android and download the SDK from the Android developer website.
Serenoa was a 3-year research project from 2010-2013 with seven European partners. The project aimed to develop new mechanisms for multidimensional, context-aware adaptation of service front-ends. Specifically, Serenoa intended to create an open platform to enable the development of context-sensitive service interfaces that can dynamically adapt based on characteristics of the user, software, hardware, and real-world environment.
The newsletter provides updates on the Serenoa project, which is reaching the end of its third and final year in September 2013. Several outcomes have been generated by the project including tools, methods, models, languages and prototypes. This final period will focus on converging all the outcomes into a unified platform to support context-aware applications that can optimally adapt. Upcoming events include the CASFE workshop in June and planned deliverables over the final months cover technical concepts, management aspects, and dissemination activities.
This newsletter provides an update on the FP7 Serenoa project, which aims to develop methods for context-aware adaptation of user interfaces. The second year of the project has concluded with the implementation of applications, authoring tools, and evaluation plans. Key outcomes include a methodology for developing adaptive apps, an adaptive platform, and authoring tools. The newsletter describes recent work on reference models, algorithms, architecture, tools, and prototypes, and announces an upcoming workshop on context-aware adaptation.
The document provides an update on the Serenoa project and its components. It discusses:
1) The project has entered its second half with intermediate results and challenging research questions to address in coming months. Key components including the Adaptation Engine and Context Management infrastructure have been delivered.
2) A W3C Working Group on Model-Based UIs has been established to collaborate with the consortium on standardization.
3) Upcoming events include the ACM SIGCHI Symposium on Engineering Interactive Computing Systems in June 2012.
The newsletter provides updates on the Serenoa project, which is completing its first year of researching context-aware adaptation of service front-ends. Key achievements include defining an architecture emphasizing modularity, developing authoring tools, creating the CARFO ontology, and establishing models. Upcoming events and publications are also announced. The project collaborates with other groups and communicates through various channels including its website and social media.
The document provides an overview of the Serenoa research project, which aims to develop new mechanisms for context-aware adaptation of service front-ends. It is a 3-year European Union funded project involving 7 partners across Europe. The project will develop an open platform to enable the creation of context-sensitive service front-ends that can dynamically adapt based on aspects of the user, device, environment, and server. It will cover research, development and applying results to market needs. The document also announces an upcoming workshop on engineering interactive computer systems in Pisa, Italy from June 13-16, 2011.
A Computational Framework for Multi-dimensional Context-aware AdaptationSerenoa Project
This document proposes a computational framework for multi-dimensional context-aware adaptation. It aims to transform different aspects of a system according to context to provide high usability. Current approaches are often limited to single contexts or platforms. The proposed framework would consider multiple contexts, dimensions, and levels of an application to support adaptation. It involves systematic reviews of adaptation concepts, UML modeling of context information, an algorithms library, and machine learning techniques to provide context-aware adaptation with evaluation of usability. The goal is to develop a unified approach for context-aware adaptation across contexts, dimensions, and levels.
Distributed User Interfaces: How to Distribute User Interface Elements across...Serenoa Project
Distributed User Interfaces (DUIs) have become one vivid area of research and development in Human-Computer Interaction (HCI) where many dramatic changes occur in the way we can interact with interactive systems. DUIs attempt to surpass user interfaces that are manipulated only by a single end user, on the same computing platform, and in the same environment, with little or no variations among these axes. In contrast to such currently existing user interfaces, DUIs enable end users to distribute any user interface element, ranging from the largest one to the smallest one, across one or many of these dimensions at design- and/or run-time: across different users, across different computing platforms, and across different physical environments. In this way, end users could be engaged in distributed tasks that are regulated by distribution rules, many of them being currently used in the real world. This paper provides a conceptual framework that invites us to re-think traditional user interfaces in a distributed way based on the locus of distribution control: in the hands of the end user, under control of the system, or in mixed-initiative way. Any user interface submitted to distribution may also be subject to adaptation with respect to the user, the platform, and the environment.
Adaptation and Continuity in Multi-Device EnvironmentsSerenoa Project
This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications, which can be accessed through both mobile and stationary devices even exploiting different interaction modalities (graphical, vocal, gesture, ...). It will provide a discussion of the possible solutions in terms of concepts, techniques, languages, and tools, with particular attention to Web environments. The tutorial will deal with the various strategies in order to adapt the user interface according to the interaction resources available, also discussing what results can be obtained through model-based approaches when multi-device interfaces are considered. It will consider how to address such issues both when authoring multi-device interfaces and when user interfaces for different devices are dynamically adapted and can even migrate seamlessly across them to follow the mobile user. Thus, it will discuss how to support task continuity across multiple devices in examples of distributed and migratory interfaces and related usability issues.
Adaptation and Continuity in Multi-Device Environments
Poster Serenoa
1. Multidimensional Context-aware
Adaptation of Service Front-Ends
www.serenoa-fp7.eu
Summary
The FP7 EU-funded project Serenoa is creating a novel open platform for developing context-aware
application user interfaces. Such user interfaces are aware of the changes in the context and can properly
react to them in a continuous way. This includes adaptation to the user's devices, tasks, preferences and
abilities, thereby improving the user's satisfaction and performance compared to traditional approaches
to user interface design. An additional benefit is a reduction in the cost and development time for crea-
tion and maintenance of user interfaces.
The Serenoa Architecture
Goals Outcomes
Extend and reuse existing frameworks An adaptive application development methodology
Accelerate design and runtime UI adaptation development An innovative platform for context-sensitive Apps
Fill a gap in the market for developing Context-Aware Apps Reusable authoring tools and software components
Align R&D work with Business Expectations Prototypes
Adaptation domains Contexts of Use
Mobile terminals, smartphones and tablets User: profile, preferences, disabilities, language…
Head-mounted devices Platform & devices: desktop PCs, smartphone, tablets…
Web apps Modalities: click & point, touch screens, voice, gesture…
Accessibility Environment: Location, light, noise, social context…
Benefits Beneficiaries
Better User Experience: increased usability and accessibility Developers
Cross-platform consistency End-Users
Shorter time-to-market Researchers
Easy-to-use software tools for context-aware Apps CIOs
Funded by:
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