A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
We published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”. Later, the company published 3 more online games : Arabic ASDA Story, X-Kick, and Ministry of War. Currently, we are localizing two new MMO games to be released Q3, and Q4 2011
Arabic online game market, dungeon loots and MonstersFadi Mujahid
As game developers are on the look for their next blockbuster success game launch, many of them are testing new grounds instead of the traditional crowded markets of Korea, Europe, Japan, China and USA. Emerging markets such as Latin America and the Arab World are the new unconquered dungeons that hold considerable hope for daring game developers to discover, besiege and gain all the loot.
Game Power 7 along with some brave Korean companies, started the adventure of discovering the dungeon of the Arab World online gaming 6 years ago. The adventure produced some happy stories as well as unhappy ones, but the biggest outcome of this adventure is the rich experience and information about this mysterious, loot abundant and challenging market.
This presentation delivered during Korean Game Developers 2013 in an attempt from Game Power 7 to share the experience it gained through operating as an online game publisher in the Arab region, MENA. The Arab online and mobile game market is an emerging one with a lot of challenges and opportunities.
The presentation starts with explaining the region demographic and geographic information, along with Internet numbers and potential market for online gaming. Later, the challenges that face online game operators are discussed in full details.
A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
Game Power 7 published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”, and took the risk of this untapped market in the Arab world.
Following the success of the game, Game Power 7 launched “Arabic ASDA Story”, the first casual 3D MMORPG game that uses the Anime style, its first strategy browser-based MMORPG game "Ministry of war", "Cultures Online" a fun browser-based simulation strategy game and "Allods online" a revolutionary MMO with interesting Sci-Fi elements.
The company has built a state-of-the-art game localization and culturalization facility which provides global game developers with value-added game publishing services which fits with the values and nature of the Arabic youth audience.
Game Power 7 is based in Dubai, UAE.
Grow Games in Both West and East | Qi ChenJessica Tams
Delivered at Casual Connect Asia 2017. As the mobile gaming industry grows, the Asian mobile gaming market is the biggest in the world. Many gaming companies want to have success in both markets. To achieve this, teams need to do a lot of work and use different approaches, especially for difficult markets like China. Join Qi Chen, COO of FunPlus, as he shares how FunPlus competes in eastern and western markets.
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Knowing how to leverage data is a necessity for game developers today. The majority of the top 10 games work with Tenjin products and services to do user acquisition and monetization. This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019.
A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
We published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”. Later, the company published 3 more online games : Arabic ASDA Story, X-Kick, and Ministry of War. Currently, we are localizing two new MMO games to be released Q3, and Q4 2011
Arabic online game market, dungeon loots and MonstersFadi Mujahid
As game developers are on the look for their next blockbuster success game launch, many of them are testing new grounds instead of the traditional crowded markets of Korea, Europe, Japan, China and USA. Emerging markets such as Latin America and the Arab World are the new unconquered dungeons that hold considerable hope for daring game developers to discover, besiege and gain all the loot.
Game Power 7 along with some brave Korean companies, started the adventure of discovering the dungeon of the Arab World online gaming 6 years ago. The adventure produced some happy stories as well as unhappy ones, but the biggest outcome of this adventure is the rich experience and information about this mysterious, loot abundant and challenging market.
This presentation delivered during Korean Game Developers 2013 in an attempt from Game Power 7 to share the experience it gained through operating as an online game publisher in the Arab region, MENA. The Arab online and mobile game market is an emerging one with a lot of challenges and opportunities.
The presentation starts with explaining the region demographic and geographic information, along with Internet numbers and potential market for online gaming. Later, the challenges that face online game operators are discussed in full details.
A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
Game Power 7 published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”, and took the risk of this untapped market in the Arab world.
Following the success of the game, Game Power 7 launched “Arabic ASDA Story”, the first casual 3D MMORPG game that uses the Anime style, its first strategy browser-based MMORPG game "Ministry of war", "Cultures Online" a fun browser-based simulation strategy game and "Allods online" a revolutionary MMO with interesting Sci-Fi elements.
The company has built a state-of-the-art game localization and culturalization facility which provides global game developers with value-added game publishing services which fits with the values and nature of the Arabic youth audience.
Game Power 7 is based in Dubai, UAE.
Grow Games in Both West and East | Qi ChenJessica Tams
Delivered at Casual Connect Asia 2017. As the mobile gaming industry grows, the Asian mobile gaming market is the biggest in the world. Many gaming companies want to have success in both markets. To achieve this, teams need to do a lot of work and use different approaches, especially for difficult markets like China. Join Qi Chen, COO of FunPlus, as he shares how FunPlus competes in eastern and western markets.
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...Jessica Tams
Delivered at Casual Connect USA 2016. Competition between players has been an explosive force in the industry in recent years – but GSN Games has been embracing competitive skill games for more than 15 years, and is looking ahead to the next generation of competitive casual games. Join GSN Games senior vice president Greg Canessa to gain a unique insight into what makes a successful competitive game tick, where competitive games are going, and why luck has nothing to do with it.
7 insights that you need to know about hyper-casual in 2019Matthaus Krzykowski
Knowing how to leverage data is a necessity for game developers today. The majority of the top 10 games work with Tenjin products and services to do user acquisition and monetization. This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019.
Create global, appeal local - Culturalizing games for Japan Robert Pontow
The games industry is highly competitive. Players have evolved and developed discerning tastes. Not every game works in every region. But gaming companies can appeal to regional audiences by culturalizing their content and using certain techniques to create games with a local brand image.
This session should reflect on points to consider for culturalization when releasing games in Japan as an example of a mobile gaming market which is lucrative but hard to crack for foreign game developers.
Create Global, Appeal Local | Robert PontowJessica Tams
Delivered at Casual Connect Tel Aviv 2016. The games industry is highly competitive. Players have developed discerning tastes. Not every game works in every region, but gaming companies can appeal to regional audiences by culturalizing content and using certain techniques to create games with a local brand image. This session will reflect on points to consider for culturalization when releasing games in Japan as an example of a mobile gaming market which is lucrative but hard to crack for foreign developers.
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Ford said that “If I had asked people what they wanted, they would have said faster horses.”
Likewise we feel we can build what Finger Monkeys world wide would want!
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
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2. Media Create is...
the one and only independent game marketing firm in Japan
– Established in 1994, when the original PlayStation was launched.
game business researcher in Japan, Asia and emerging nations
– Our data and reports are regarded as the industrial standard in the Japanese
game business.
the opinion leader of Japanese game industry
– Our clients include most Japanese game publishers including Nintendo, SCE,
Sega, GungHo, Square Enix, Konami, Capcom…
3. Who is Sho Sato?
• Worked in Jordan Gaming Taskforce in Amman
• Currently works for Chief Analyst at Media Create
4. Why do Japanese game companies get
interested in emerging game market?
5. Japanese game market gets matured
Source: YANO Research
http://www.itmedia.co.jp/news/articles/1603/14/news089.html
6. Japanese game companies found
offices in emerging countries
For example:
Bandai Namco→Malaysia, Mexico, Romania
KONAMI→Singapore
Capcom→Thailand(BEELINE)
DeNA→ Singapore, Vietnam
GungHo→Singapore
KLab→Philippine, Singapore
7. Why is MENA game market important
for Japanese game companies?
8. Young society and
high population increase rate
Source: UNFPA State of the Population 2015
9. High Adaptability to social media
http://theonlineproject.me/files/reports/Reintroducing_Social_Saudis_Arabic1.pdf
10. Popularity of YouTube and some
YouTubers focus on games
جيمر سعودي
https://www.youtube.com/watch?v=_rWlsEbkKZ0
11. New market, but comparatively long
history of game play
أتاري
فاملي نينتندو
صخر
12. Fans of Japanese games and anime
جريندايزر
(UFOロボ グレンダイザー)
خماسي البطل
(コンバトラーV)
ماجد كابتن
(キャプテン翼)
13. High growth rate of MENA game market
https://www.wamda.com/2015/04/report-young-arabs-fueling-mena-media-market
Among MENA countries,
KSA is and will be the largest game market
14. High spending power of GCC countries
International clan
Arab clan
Clan ranking of Clash of Clans
International clan
Arab clan
Arab clan
15. السالطين انتقام
Developed by
ONEMT ()الصين
Top 1 in Saudi Arabia
Top 30 in the U.S.
High spending power of GCC countries
https://itunes.apple.com/us/app/antqam-alslatyn/id1031150328?mt=8
16. How is the recent condition of
Arabic game companies?
17. Example of game titles from MENA region
https://play.google.com/store/apps/details?id=com.thewallgames.z7am&hl=ja
()المغرب زحام
()األردن هجولة
https://play.google.com/store/apps/details?id=com.rababagames.hajwalah&hl=ja
https://play.google.com/store/apps/details?id=me.pou.app&hl=ja
Pou ()لبنان
()لبنان انمي اكشن
https://play.google.com/store/apps/details?id=com.lanahuang.khayal&hl=ar
18. Active regional collaboration of
game developers
https://itch.io/jam/game-zanga-5
http://arabicgamejam.org/ https://itch.io/jam/game-zanga-6
19. Meanwhile, there are various challenges for
game developers in Arabic-speaking region...
• Difficulty in attracting investors (=Difficulty in scale-up)
• Lack of experienced game publisher
• Google Merchant Certification (for paid apps)
• The number of educational institutes specialized in
game education (talent demand/supply issue in long
term)
• Networking with game developers/publishers in other
regions (especially the U.S. and Eastern Asia)
In order to solve these issues,
collaboration with international game companies is
quite important.
20. • Support development & marketing
• Publish into other regions
• Invest into project or company
• Feature your games in Japanese market
• Appeal to other Japanese game companies
• tell you how to design games
• provide network with other game-related people
Japanese Game Publishers
Japanese Game Creators
Japanese Game Journalists
How can Japanese game companies and
developers help you?
21. How can we help you working with Japanese
game companies?
International
Companies
Usual Report Line of Japanese Companies
Executive Commitee
General Marketing
Division
Overseas
Business
Domestic
Business
Develo
pment
Making use of our 20 years experience with Japanese game
companies, you can broaden network with decision-makers
of Japanese companies
22. جزيال شكرا
If you want to get this slide or
want to know Asian game market and business,
please give me your business card,
or contact our e-mail address below.
Media Create, Co.ltd.
Kanda Jinbocho 1-1-17 Jinbocho Dai-San Bldg. 5F
Chiyoda-ku, Tokyo, Japan
http://www.m-create.com/english/index.html
sato@m-create.com
TEL:(+81)332947031
FAX:(+81)332947036
Editor's Notes
一つにまとめる
1980s
PlayStation, PlayStation 2ともに500万台以上をMENAで販売。富裕層のみならず中流家庭にもゲームハードを見かけるようになった。
Take care of tradition & Adaptability to new things