This document summarizes a lecture on establishing a right to create modifications (mods) for video games.
The lecture discusses previous court cases where mods were not found to be fair use due to contractual agreements in end-user license agreements (EULAs). It explores how a right to create mods could be established as either a personal right of free expression or a copyright exception like fair use. The lecture also examines how moral rights that acknowledge collaborative creativity could work together with strong user rights to facilitate creative modifications. Finally, it previews the next lecture topic on the connections between creators, consumers, and users in video games.
Marketing Director Mark Miller discusses the use of copyrighted material and what you should and shouldn't do when creating content. Answering questions along the way, Mark discusses your rights, other's work, orphaned works, and what falls into the public domain.
An overview of the basics of US copyright fair use for entrepreneurs, business people, and creative professionals. "What Is Fair Use?" includes the following:
A brief review of copyright.
Copyright law vs. the First Amendment.
How do you "claim" Fair Use?
The Four Factors of Fair Use.
Important Fair Use Cases.
The future of Fair Use.
For more information, please go to LizerbramLaw.com
Best practices to avoid plagiarism and copyright infringement.
About Klemchuk:
Klemchuk LLP is an Intellectual Property (IP), Technology, Internet, and Business law firm located in Dallas, TX. The firm offers comprehensive legal services including litigation and enforcement of all forms of IP as well as registration and licensing of patents, trademarks, trade dress, and copyrights. The firm also provides a wide range of technology, internet, e-commerce, and business services including business planning, formation, and financing, mergers and acquisitions, business litigation, data privacy, and domain name dispute resolution. Additional information about the copyright firm and its copyright attorneys may be found at www.klemchuk.com.
Marketing Director Mark Miller discusses the use of copyrighted material and what you should and shouldn't do when creating content. Answering questions along the way, Mark discusses your rights, other's work, orphaned works, and what falls into the public domain.
An overview of the basics of US copyright fair use for entrepreneurs, business people, and creative professionals. "What Is Fair Use?" includes the following:
A brief review of copyright.
Copyright law vs. the First Amendment.
How do you "claim" Fair Use?
The Four Factors of Fair Use.
Important Fair Use Cases.
The future of Fair Use.
For more information, please go to LizerbramLaw.com
Best practices to avoid plagiarism and copyright infringement.
About Klemchuk:
Klemchuk LLP is an Intellectual Property (IP), Technology, Internet, and Business law firm located in Dallas, TX. The firm offers comprehensive legal services including litigation and enforcement of all forms of IP as well as registration and licensing of patents, trademarks, trade dress, and copyrights. The firm also provides a wide range of technology, internet, e-commerce, and business services including business planning, formation, and financing, mergers and acquisitions, business litigation, data privacy, and domain name dispute resolution. Additional information about the copyright firm and its copyright attorneys may be found at www.klemchuk.com.
vxAG Virtual Secure Access Gateways enable secure access to
business applicaitons for remote and mobile workers and dynamic,
flexible and elastic provisioning of secure access services.
JUMP IN. THE MOBILE WATERS ARE FINE.
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Excellence of Rasaaushadhi In Ayurveda Practice
Dr.KSR Prasad as Resource Person in Rasashastra ROTP at Nori Ramashastry Govt. Ayurveda College, Vijayawada delivered Guest lecture on Excellence of Rasaaushadhi In Ayurveda Practice – Part-1 :: Part-2 and Avaji on December 14 and 15th 2009.
This presentation summarizes the legal issues which govern intellectual property licenses for non-fungible token ("NFT"). It describes the technology behind NFTs and how the major legal issues apply to NFTs, including copyright, trademark, UCC2, UCC12, securities law and licensing. The webinar can be found at https://www.dlapiper.com/en/us/insights/events/2022/event-series/lexology-cryptocurrency-webinar-series/29-september-2022/.
What is the threat to culture by a read-only world, and how do t.pdfforwardcom41
What is the threat to culture by a \"read-only world,\" and how do the CC licenses provided by
Lessig address this threat?
Solution
The primary argument against the current state of copyright is the length of copyright. As
stated above, the Constitution established copyright for a “limited period”. In the first one
hundred years of United States history, the term of copyright was increased once (to a 42 year
maximum). In the next fifty years, the term was increased once more (to a maximum of 56
years). In the past forty years, Congress has increased the terms of existing and future
copyrights; most recently, in 1998, Congress extended existing copyrights by twenty years
(Lessig Free Culture ).
This prevents many works from entering the “public domain” and becoming part of the
common culture. A good example of this is Walt Disney’s “Steamboat Willie”, the first
appearance of Mickey Mouse. Before the 1998 copyright amendments, “Steamboat Willie”
would have become public domain in 2003: now, it is under copyright until 2023, assuming the
law is not changed again. This is particularly ironic, given that Walt Disney and the Disney
corporation have made extensive use of “public domain” works (such as The Hunchback of
Notre Dame and Treasure Island) in their own production of derivative copyrighted works.
Indeed, “Steamboat Willie” is itself a parody of a contemporary Buster Keaton film, “Steamboat
Bill Jr.” (Lessig Free Culture )
“Fair use” is a controversial provision in copyright law because it is not clearly defined. The
U.S. Copyright Office states “The distinction between fair use and infringement may be unclear
and not easily defined. There is no specific number of words, lines, or notes that may safely be
taken without permission” (“Fair Use”). In practice, it is up to the user to defend his “fair use”
right and bear the legal costs of doing so. Jon Else, a documentary filmmaker, was quoted a
$10,000 fee to license four and a half seconds of a Simpsons episode that was playing in the
background of one scene in a documentary about opera. When he suggested that this was
covered under “fair use”, Fox (the copyright distributor) threatened to sue him, leading Else to
edit the scene .
In some cases, it is difficult or impossible to find the original copyright owner, especially
since copyright registration is no longer required. These works are commonly called “orphan
works”. Without permission, these works cannot be reprinted or redistributed, and disappear
from the culture. When Carnegie Mellon attempted to obtain permission to digitize works in
their libraries, they found that 22% of the publishers of those works could not be contacted
(“Report on Orphan”). If the owners or publishers of a work cannot be contacted, there is no
way
to reach an agreement on reprinting and reproduction rights. Without such an agreement, the
work in question will eventually become unavailable, except possibly through resellers of used
media or through illicit chann.
Lecture. Describes how Web 2.0 technologies enable a form of cultural production that challenges the status quo, which is corporate and copyright-driven. Introduces the concept of Creative Commons licensing.
Professional Issues in IT - Intellectual Property Basics
Reference : Tavani, Herman T., “Ethics and technology: controversies, questions, and strategies for ethical computing” , 4th Edition.
2014 Crowdfunding and Intellectual Property 101Charles Mudd
A presentation from 2014 on intellectual property concerns and crowdfunding in which I addressed copyright, trademarks, trade secrets, patents, the DMCA, and litigation.
Operating as a Canadian Business Under the New “User-Focused” Copyright Act -...MaRS Discovery District
As of November 2012, Canada has a new Copyright Act that has been commonly identified as “user-focused.” This raises the question: What does the new Copyright Act mean for Canadian businesses?
In this presentation, we discuss:
-How the new act affects Canadian businesses, particularly innovative industries.
-What has changed and what remains the same for commercial copyright owners.
-What a business needs to know to protect its copyright and to keep from infringing the copyright of others.
Talk for UBC Centre for Teaching, Learning & Technology Institute panel on "Open Courses, Open Pedagogies" dealing with experiences taking Video Game Law course at UBC Law on-line.
1. Right to CREATe or Rights of Creation
Part A “Creating” | Talk 3
Video Game Law 2013
UBC Law @ Allard Hall
Jon Festinger Q.C.
Centre for Digital Media
Festinger Law & Strategy LLP
@gamebizlaw
jon_festinger@thecdm.ca
2. Where Are We?
• This is the 3rd and final Talk in Part A of the course under the
rubric ―Creating‖.
• Talk 1…Why & what are games…their role(s)…their road to
legal recognition…& (unforeseen?) consequences
• Talk 2…An introduction to legal constraints on digital (video
game) creativity
• Today:…(How) Can a Right to CREATe (Mod) be established?
• Next class – beginning of Part B: ―Connecting‖
(Part C. ―Controlling‖, Part D. ―Conciliation‖)
3. Follow-up on Talk 2
• ―Wild & crazy‖ (& entirely unscientific) attempt to
correlate Economic Success & Facilitating Creativity but
add respect for Fundamental Rights
• Suggested that certain Norwegian countries (especially
Sweden ranked highly in all 3 categories)
• Variation on (others) correlating of strong economies &
weak IP laws (BRIC – Brazil, India, Russia and China)
• See: Internet freedom in Sweden (2012) Stefan
Geenshttp://www.sweden.se/eng/Home/Society/Govern
ment-politics/Reading/Internet-freedom-in-Sweden--a-
closer-look/ternet%20freedom%20in%20Sweden%20—
%20a%20closer%20look
• & A Pirate‘s Life in Sweden (2011 Yale Law &
Tech)http://www.yalelawtech.org/p2p-law-piracy/a-
pirates-life-in-sweden/
4. Today: Right to Mod/Right to CREATe
• Topic: Can these ―right(s)‖ be established; & if so
through which legal pathways?
• Core of anti-mod sentiment + attitude to overcome:
―[W]e believe it is our duty to uphold the integrity of our
work.‖
• Statement by general manager of Tecmo Inc. re action
against online forum members who released mod ―skins‖
for (among other games) ―
‖.
5. Concepts to Reflect On (for the next hour...)
PERSONAL CREATiVITY
as part of an
INTERACTIVE ENVIRONMENT (Squared)
Same or different from books, TV, Film etc?
Same or different from sports, music etc?
6. Cases to overcome*…
1. Micro Star v. FormGen 1998 USCA:
• Micro Star commercially sold ―Nuke It‖ – CD Rom
collection of 300 user created levels for Duke Nukem 3D
• Did so without permission of community creators who
had previously released those levels for free.
• EULA allowing ―non-commercial‖ mods existed between
FormGen & Duke Nukem 3D purchasers.
• Micro Star‘s fair use argument failed.
2. Davidson & Associates, Inc. v. Internet Gateway
2005 USCA (D&A = Blizzard):
• Free Battle.net community created competitor ‗bnetd‖
• EULA & TOU prohibited ―reverse engineering‖
• ―Blizzard‖ succeeds
* & one not to: Lewis Galoob Toys v. Nintendo of America 1992 USCA: ―Game
Genie‖ device allowed gameplay features to be modified (e.g. # of lives) but did
not change data in Nintendo cartridge. Court found ―fair use‖ in alternative to
―no use‖.
7. Cases to overcome (con‘d)
3. iRacing v. Robinson (2007 Mass. Dist. Ct.):
• ―Nascar 2003‖ mod which modified the ―.exe‖ source code file
contrary to EULA.
• ―No CD‖ patch also made available by Robinson.
• iRacing ―wins‖ but Court found: ―A defendant may successfully
raise a fair use defense against a copyright infringement claim
while still being found in breach of a contract not to copy.‖
4. MDY Industries, LLC v. Blizzard Entertainment, Inc. (2010
USCA):
• Blizzard used technological protection measure (―TPM‖ to
prevent ―bots‖ in WoW and effectively prohibited them by TOU.
• MDY developed & sold ―Glider‖ which circumvented the TPM
and allowed bots into the game.
• USCA affirmed Dist. Ct. finding that MDY violated DMCA‘s copy
control (anti-circumvention) provisions…
8. MDY (con‘d): Contract not Copyright
• Court in MDY reaffirmed copyright/contract
distinction:
―…A Glider user violates the covenants with Blizzard, but does
not thereby commit copyright infringement because Glider does
not infringe any of Blizzard’s exclusive rights. For instance, the
use does not alter or copy WoW software…
We conclude that for a licensee’s violation of a contract to
constitute copyright infringement, there must be a nexus
between the condition and the licensor’s exclusive rights of
copyright. Here, WoW players do not commit copyright
infringement by using Glider in violation of the ToU. MDY is thus
not liable for secondary copyright infringement, which requires
the existence of direct copyright infringement. Grokster, 545 U.S.
at 930.‖
• EFF: ―A Mixed Ninth Circuit Ruling in MDY v. Blizzard: WoW Buyers
Are Not Owners – But Glider Users Are Not Copyright Infringers‖
https://www.eff.org/deeplinks/2010/12/mixed-ninth-circuit-ruling-mdy-
v-blizzard-wow
9. Notice any common denominators?
• Creativity is never in issue in any of the cases
• Copyright Law is only directly relevant in Microstar (&
Galoob “Game Genie‖)- no contractual nexus, so sole
―copyright only‖ case.
• ―Fair Use‖ to create mods question avoided by:
1. Contract Law (Davidson, iRacing & MDY all decided on EULA, ToS
or ToU terms & obligations).
2. Nothing creative in what Micro Star did – they did not create a mod
– they usurped mod creators without permission
• Conclusion: No current precedent that game mods
are not “Fair Use”.
10. Does not mean Mods are ―Fair Use‖..
• What is at stake?
• Mods
• Machinima
• Fan Fiction
• Re-mix
• Multi-source content
• & (of course) Freedom to CREATe
11. Establishing the Right to Mod: Questions of perspective
• Does facilitating ―true‖ INTERACTIVITY set Mods apart from
other (one-way) art?
• Does it make a difference in law that mods/games are a tool
of other/further creativity?
• Who owns SHARED CREATIVITY?
• Is modding a ―Right to CREATe‖ (expression/speech) or a
―Creator‘s Right‖ (part of/defense to: copyright)?
• Are Users Rights a ―Right of Creation‖ or ―Right to CREATe‖?
M
I
N
E
C
R
A
F
T
12. ―Right to CREATe‖ v. ―Rights of Creation‖
• Right to CREATe is a persons (inalienable) right to
Create. Think Freedom of Speech/Expression.
PERSONAL RIGHT (not a product right)
• ―Creators Right‖ is a right which in fact attaches to
content – not a right to create but a ―benefit‖ post facto
creation. Think IP/copyright – attaches to the product,
not the person (alienable by contract).
• Which is to be preferred?
• Double Standards Test suggests perhaps ―Right to
Mod/ CREATe‖: See ―Freedom for Users, Not for
Software‖ by Benjamin Mako Hillhttp://mako.cc/writing/hill-
freedom_for_users.html
• & ―Bob Dylan: People Claiming I Plagiarized Them
Are...‖http://www.techdirt.com/articles/20120923/23005020495/bob-
dylan-people-claiming-i-plagiarized-them-are-pussies.shtml
13. Personal Core of the Creative
• ―We don‘t create a fantasy world to escape
reality, we create it to be able to stay. I believe
we have always done this, used images to stand
and understand what otherwise would be
intolerable.‖ Lynda Barry in “What It Is”
• ―The Creative Act requires not only freedom but
also this assumption of freedom. If the creative
artist worries if he will still be free tomorrow, then
he will not be free today.‖ Salman Rushdie “On
Censorship”http://www.newyorker.com/online/bl
ogs/books/2012/05/on-censorship-salman-
rushdie.html
15. ―Intellectual Property‖ Paradoxes?
• ―Intellectual‖ + ―Property‖: Misnomer, contradiction,
odd, oxymoronic?
• Printing press invented circa 1440; term ―intellectual
property arose in 1860‘s.
• Word ―Intellectual‖ undermined by legal requirements of
fixation/―actual-ness‖?
• Word ―Property‖ somewhat undermined by statutory
limitations of impermanence: Property which expires?
• Word ―Property‖ undermined by statutory statements of
―larger purpose.‖ Whose property is it if ultimately it
belongs to us all in order to serve ―progress‖?
• Is copyright ―property‖ or ―right‖? Copyright Act:
―property‖ appears in ways unrelated to a ―built in‖ right.
Appears several times in true ownership context in
Trade-marks Act and Patent Act.
16. More reasons Copyright are not ―Property‖
• Infinite slice-ability & dice-ability of IP makes it much less
property like
• Higher Purpose = To increase the knowledge of
mankind:
* Statute of Anne, 1710: ―An Act for the Encouragement of
Learning‖
* U.S. Constitution (Article 1, Section 8, Clause 8) – ―To
promote the Progress of Science and useful Arts, by
securing for limited Times to Authors and Inventors the
exclusive Right to their respective Writings and
Discoveries;‖
17. Did Copyright Grow Out of Free Speech?
• The British Statute of Anne 1710: "An Act for the
Encouragement of Learning, by Vesting the Copies of
Printed Books in the Authors or Purchasers of Copies,
during the Times therein mentioned".
• First statute to provide for copyright regulated by the
government and courts, rather than by private parties.
18. From King to Parliament
• Star Chamber (UK) abolished July 1641 - de facto cessation
of censorship.
• Not freedom of speech and of the press; replacement of Royal
censorship machinery with Parliaments.
• Licensing Order of 1643: Parliament required authors to
have a license approved by the government before their work
could be published (pre-publication ban).
• Areopagitica: A speech of Mr. John Milton for the Liberty
of Unlicensed Printing to the Parliament of England; 1644.
19. From Regulator To Industry Self-
Regulation
• ―The Licensing of the Press Act 1662”; "An Act for
preventing the frequent Abuses in printing seditious
treasonable and unlicensed Bookes and Pamphlets and
for regulating of Printing and Printing Presses."
• Restrictions enforced by the Stationers' Company, a
guild of printers given the exclusive power to print—and
the responsibility to censor—literary works.
20. And…Finally to the Creator
• Then The Statute of Anne 1710 moved control to the
publishers/authors….and there we more or less have stayed
until now.
• TRAJECTORY OF LIBERALIZATION & FREEDOM: Vesting
power over media in the authors was a HUGE STEP towards
the democratization of media/data. Not bad for 1710.
• Arguably not a lot of consequence has happened since?
• Note: Not much new to be created from a book in 1710? Little
or no new creativity out of old creativity? Only unauthorized
printing of the same work distributed at a lower cost…
21. Can Copyright be understood as part
of the democratization of thought?
• Is it not strange that Copyright constrains Speech?
• Perhaps a Right to Mod/CREATe is the legitimate child of
both Free Speech & Copyright Laws
• Meaning that perhaps our understanding of copyright
should prioritize the creative freedoms associated with
content creation & use over the private ownership
aspects.
= Right to Mod/CREATe?
22. SCC User Rights: Confirmation?
• SCC Pentalogy (August 2013) - Confirmed: 1. User
Rights as exception to Fair Dealing & 2.Technological
Neutrality
• Are User Rights as the next unfinished step in the
devolution of control of the Right to CREATe ……
• From King…to Parliament…to Government
Regulator…to Industry Self Regulation…to Author…to
User.
• Or do we (effectively) stop @ 1710?
23. Are we evading the real question?
• SHOULD NOT User Rights/Right to CREATe-Mod
really be a creative/expressive right rather than an IP
right/protection?
• Part of Freedoms of Thought/Conscience?
• Part of Free Expression (criticism & review/news
reporting)
• An expanded ―public interest‖ based Fair Dealing/Fair
Use?
• NOT NOW..NOT YET*
*But if you are looking for the mechanics of how…see defamation/free
expression precedent of Grant v. Torstar Corp. (2009 SCC) ―responsible
communication defense‖
24. The Final Thread: Moral Rights?
• Berne Convention for the Protection of Literary and
Artistic Works (1886):
―(1) Independently of the author's economic rights, and
even after the transfer of the said rights, the author shall
have the right to claim authorship of the work and to object
to any distortion, mutilation or other modification of, or other
derogatory action in relation to, the said work, which would
be prejudicial to his honor or reputation.‖
• Right of Authorship (= right to demand or deny Credit)
• Right of Integrity (= right to prevent unwanted distortions)
• Authorship & Integrity acknowledge collaborative nature
of creativity: I.E. INTERACTIVITY
• Can be waived, not assigned: I.E. PERSONAL
• Snow v. The Eaton Centre (1982 Ont. H.C.J.)
25. So…Think About…..
• Using (strengthening)
MORAL RIGHTS in
concert with strong
User Rights/Right to
CREATe/Right to Mod
• And Right to Remix, Right to
Machinima, Right of Fan Fiction
etc.
* Art by Avrel Festinger (Age 11)
26. Next Class
We now done Part A (meme # 1): ―Creating‖
Entering into (drumroll please…)
Part B (meme#2) of the course:
>>>>>>>>>>>>>>>“CONNECTING”>>>>>>>>>>>>
>>>>>
Talk: Creators, Consumers & Users
(sub-nom: intro to contractual conundrums)