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MUSEUMS!
INDUSTRY?



            Prof. Dr. André Stork


            Head of Competence Center 'Interactive Engineering
               Technologies'
            Fraunhofer-Institut für Graphische Datenverarbeitung IGD
            Fraunhoferstrasse 5 | 64283 Darmstadt | Germany
            Telefon +49 6151 155-469 | Fax +49 6151 155-139
            andre.stork@igd.fraunhofer.de
            www.igd.fraunhofer.de
MY BACKGROUND

 Computer Science


     Computer Graphics


         Modelling, Interaction, Visualization


 Industrial Applications


 CH projects


     ArtNouveau, VirtualShowcase, CineSpace, 3D-COFORM




© Fraunhofer IGD
MY DEPARTMENT

 Interactive Engineering Technologies


     Modelling Reality


         Geometry, Behaviour, Knowledge


     GPU-centered computing


         Simulation, Visualization, Rendering




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
MOTIVATION




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
 MOTIVATION


acquisition

documentation
                            research
conservation

display                      sales &
                             delivery

exhibition &
education
                      PR & marketing




 © Fraunhofer IGD
MUSEUMS! INDUSTRY?
DEFINITIONS
 Museum
    A…
         building, place, or institution
     devoted to the
         acquisition, conservation, study, exhibition, and educational interpretation of
          objects
     having
         scientific, historical, or artistic value.   The American Heritage® Dictionary of the English Language, Fourth Edition
                                                       copyright ©2000 by Houghton Mifflin Company. Updated in 2009



 Industry
    1. Commercial production and sale of goods.
    2. The sector of an economy made up of manufacturing enterprises.
    3. A specific branch of manufacture and trade, e.g. the textile industry.


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
MISSION
 Museum                                       Industry (car)


     preserving culture and the past            sell ‚mobility‘
     entertain and educate visitors             entertain driver / passengers
     support national education objectives      technology leadership
     contribute to scholarship                       Publish
     publish                                    Educate


     operate with financial efficiency          maximize profits
     increasing competition, e.g.               competitive market
         cinemas, games                              Korean, Indian, Chinese




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
STATISTICS
 Museum                                             Industry (car)
     # of musuems: 17.500 (US only)                   # of cars produced in 2011 (Oct. 16)
     # of visitors                                         approx. 48 Mio.
         850 million visitors per year (US only)      # of cars worldwide: > 600 Mio.
     approx. 50.000 visitors/museum                        US: ~ 250 Mio.
     # of artifacts                                             ~ 136 Mio. passenger cars
         uncountable                                  development and production costs
         unique, irreplacable, infinite value              billions of $$ for a new car model
     institution                                      companies
         often CH items themself                           hundreds of billions (stock value)


    source: http://www.aam-us.org/                       source: International Organization of
      aboutmuseums/abc.cfm                                 Motor Vehicle Manufacturers (OICA))


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
PRODUCTS
 Museum                        Industry (car)


     permanent collection        cars
     exhibition                  options
     loan objects                patents
     travelling exhibitions      service
     items in museum shops       accessoires
     licences                    driving courses
     knowledge




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
PRODUCT COSTS
 Museum                                             Industry (car)


     money spent by visitor                           cost per car:
         $7.22 per visitor                                 in the order of tens of thousands $$
         BUT cost of serving a visitor is $31.40      average cost per mile:
                                                            52.2 cents (AAA)


         ticket prices are moderate                   car prices are much higher
                                                            break-even only after selling tens of
                                                             thousands of the same type




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
SOME CALCULATIONS


     # US citizens: ~ 300 Mio.
         ~ 3 museum visits per head per year


     for the money spend per visit
         one can drive approx. 14 miles




© Fraunhofer IGD
MUSEUMS! INDUSTRY?



acquisition

documentation
                            research
conservation

display                      sales &
                             delivery

exhibition &
education
                      PR & marketing




 © Fraunhofer IGD
MUSEUMS! INDUSTRY?



acquisition




 © Fraunhofer IGD
MUSEUMS! INDUSTRY?
ACQUISITION AND EXHIBITION PLANNING
 Museum
     Planning acquisition
      and exhibition


     Influences
         Identity
         History
         Scope
         Expertise




                   ( © Victoria Albert Museum)



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
PRODUCT PLANNING
 Industry (car)
     Product planning


     Influences
         Tradition & Expertise
         Technology / trends
         Use scenarios
         Legislative requirements
         Demographics


                                     ( © image courtesy of BMW AG)




© Fraunhofer IGD
MUSEUMS! INDUSTRY?




                     research




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
RESEARCH
 Museum


     Which era is the found from?
     How was it made?
         Which tools?
     How did it look?
     How did it work?
     How does it affect society?


     Building hypotheses …
     Compare with others
     Creating insight / expertise
     Document current state of science

© Fraunhofer IGD
MUSEUMS! INDUSTRY?
RESEARCH
 Museum


     Chisel marks


     tells us how somebody worked …
     their lifestyle …
     … we learn about ourselves …
                                       Image by Rusinkiewicz
                                       et al, 2006




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
RESEARCH
 Museum


     Assembly
         parts of a whole
         fragments




                   ( © Victoria Albert Museum)




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
RESEARCH
 Museum


     Object comparison



                              ( © KUL)




 Industry




                      ( © PartMaster)



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
 Industry (car)


     How does the product have to be
      designed to function?
     Does it still work after 100.000 km?
     Can we produce it at reasonable costs?


     digital 3D models as basis for the whole
      engineering process …
     styling and design
     simulation (up to 120 different tools)
                                                 ( © Abaqus)
     production




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
 Industry (car)


     digital 3D models as basis for multiple
      simulations


         assembling simulation
                                                      ( © Teraport)




         packaging


                                   ( © Fraunhofer SCAI)


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
 Industry (car)


     digital 3D models as basis for multiple
      simulations


         stamping
                                                 ( © PamStamp)




         stress


                                                ( © Ansys)


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
 Museums


         applications for simulation ?


             support design




                               ( © Fraunhofer iGD)


© Fraunhofer IGD
MUSEUMS! INDUSTRY?




documentation




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
DOCUMENTATION
 Museum


     Documentation




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
DOCUMENTATION
 Industry (car)


     Product data management systems
         3D models
         people, groups
         tasks
         gates
         project plans
         access rights




© Fraunhofer IGD
MUSEUMS! INDUSTRY?




conservation




 © Fraunhofer IGD
MUSEUMS! INDUSTRY?
CONSERVATION
 Museum


     today
         many pictures
         conservation reports


     tomorrow?
         digital 3D documentation
             3D scans before and after conservation
         conservation reports attached to
          digital 3D models
         long term digital preservation
         life cycle documentation


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
CONSERVATION: CAR INDUSTRY?
 Industry (car)


     digital 3D model (styling department)




     numerical control (milling department)




     physical model (1:4 or 1:1)

                                              http://www.fiatmio.cc/makingof/en/



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
CONSERVATION: CAR INDUSTRY?
 Industry (car)


     clay modelling



                                                ( © BMW AG / Daimler AG)

     digitisation




                         ( © Breuckmann GmbH)
     digital 3D model




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
COMPARISON
 Museums                                           Industry (car)


     complex objects                                 Exterior
         rough surfaces                                   smooth surfaces
         depth complexity                                 surface re-engineering into
                                                            ‚editable‘ higher order surfaces
         geometric precision
         points / triangles acceptable


         material representation a MUST
                                                      Interior
             requirement for accurate materials
              stimulated research, e.g.                    complex materials
                    => TU Bonn



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
GEOMETRY AND MATERIAL




     ( © Fraunhofer IGD)




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
GEOMETRY AND MATERIAL




© Fraunhofer IGD
MUSEUMS! INDUSTRY?
MATERIAL AND GEOMETRY




 ( © Spheron)




                   ( © Fraunhofer IGD)


© Fraunhofer IGD
MUSEUMS! INDUSTRY?
MATERIAL AND GEOMETRY
 Car interior


     design reviews
     car configurators
         marketing




                          ( © PI-VR)



© Fraunhofer IGD
MUSEUMS! INDUSTRY?




display




 © Fraunhofer IGD
MUSEUMS! INDUSTRY?
‘PRODUCTION‘ FOR DISPLAY
 Museums


     Manufacturing of …
         individual replicas
         higher volumes of instances for
          museum shops


     rarely 3D and STL as basis for replica
      production




                                            ( image courtesy of Cyprus Institute)



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
PRODUCTION
 Industry (car)


     rapid prototyping (RP) for physical
      prototypes
         high quality
                                               ( © Ford AG)

     digital factory planning


     production of …
         tens of thousands of cars
             variations of the same model
             all of the same size
                                             ( © Opel GmbH)



© Fraunhofer IGD
MUSEUMS! INDUSTRY?
3D PRINTING
 3D printing




 Future: Print at home at any size!
 Challenge: How to print realistically optically complex materials?



© Fraunhofer IGD
SUMMARY

 Industry (car)
     3D-centered processes                        design   engineering

     digitally born objects
     physical prototypes still vital
                                        product                        suppliers
                                        planning                     procurement
     market concentration
     big players


     tendency to minimize
      number of tools                   service                      production

     pressure on suppliers
         parts, tools
         software                                   use     sales


© Fraunhofer IGD
SUMMARY

 Museums
     physically born objects
     digital 3D documentation
      not yet a daily practical tool


     many individual expertise


     no central use of 3D


     different structure
     different requirements




© Fraunhofer IGD
TAKE AWAY MESSAGES

 Museums / industry
     many commonalities in business process stages
     potentially similar use cases


 Industry
     does not work without digital 3D models anymore
     learn from London Charter
         trackable documentation, document as maintained (conserved)


 Museums
     3D as an add-on, not a vital part of the business processes yet
     fragmented field
     join together to maximize market power (requirements towards tailored software
      tools)
© Fraunhofer IGD
OUTLOOK


 last decade: 3D in industry – this decade: 3D in CH at large


 economic digitization AND documentation


 industrialization of 3D digitization


 3D internet helps 3D at large – cmp. 3D games


 research !!!




© Fraunhofer IGD
THANK YOU FOR YOUR ATTENTION!

                            QUESTIONS?




© Fraunhofer IGD

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Vast 2011 invited_talk_final_shown

  • 1. MUSEUMS! INDUSTRY? Prof. Dr. André Stork Head of Competence Center 'Interactive Engineering Technologies' Fraunhofer-Institut für Graphische Datenverarbeitung IGD Fraunhoferstrasse 5 | 64283 Darmstadt | Germany Telefon +49 6151 155-469 | Fax +49 6151 155-139 andre.stork@igd.fraunhofer.de www.igd.fraunhofer.de
  • 2. MY BACKGROUND  Computer Science  Computer Graphics  Modelling, Interaction, Visualization  Industrial Applications  CH projects  ArtNouveau, VirtualShowcase, CineSpace, 3D-COFORM © Fraunhofer IGD
  • 3. MY DEPARTMENT  Interactive Engineering Technologies  Modelling Reality  Geometry, Behaviour, Knowledge  GPU-centered computing  Simulation, Visualization, Rendering © Fraunhofer IGD
  • 5. MUSEUMS! INDUSTRY? MOTIVATION acquisition documentation research conservation display sales & delivery exhibition & education PR & marketing © Fraunhofer IGD
  • 6. MUSEUMS! INDUSTRY? DEFINITIONS  Museum A…  building, place, or institution  devoted to the  acquisition, conservation, study, exhibition, and educational interpretation of objects  having  scientific, historical, or artistic value. The American Heritage® Dictionary of the English Language, Fourth Edition copyright ©2000 by Houghton Mifflin Company. Updated in 2009  Industry 1. Commercial production and sale of goods. 2. The sector of an economy made up of manufacturing enterprises. 3. A specific branch of manufacture and trade, e.g. the textile industry. © Fraunhofer IGD
  • 7. MUSEUMS! INDUSTRY? MISSION  Museum  Industry (car)  preserving culture and the past  sell ‚mobility‘  entertain and educate visitors  entertain driver / passengers  support national education objectives  technology leadership  contribute to scholarship  Publish  publish  Educate  operate with financial efficiency  maximize profits  increasing competition, e.g.  competitive market  cinemas, games  Korean, Indian, Chinese © Fraunhofer IGD
  • 8. MUSEUMS! INDUSTRY? STATISTICS  Museum  Industry (car)  # of musuems: 17.500 (US only)  # of cars produced in 2011 (Oct. 16)  # of visitors  approx. 48 Mio.  850 million visitors per year (US only)  # of cars worldwide: > 600 Mio.  approx. 50.000 visitors/museum  US: ~ 250 Mio.  # of artifacts  ~ 136 Mio. passenger cars  uncountable  development and production costs  unique, irreplacable, infinite value  billions of $$ for a new car model  institution  companies  often CH items themself  hundreds of billions (stock value) source: http://www.aam-us.org/ source: International Organization of aboutmuseums/abc.cfm Motor Vehicle Manufacturers (OICA)) © Fraunhofer IGD
  • 9. MUSEUMS! INDUSTRY? PRODUCTS  Museum  Industry (car)  permanent collection  cars  exhibition  options  loan objects  patents  travelling exhibitions  service  items in museum shops  accessoires  licences  driving courses  knowledge © Fraunhofer IGD
  • 10. MUSEUMS! INDUSTRY? PRODUCT COSTS  Museum  Industry (car)  money spent by visitor  cost per car:  $7.22 per visitor  in the order of tens of thousands $$  BUT cost of serving a visitor is $31.40  average cost per mile:  52.2 cents (AAA)  ticket prices are moderate  car prices are much higher  break-even only after selling tens of thousands of the same type © Fraunhofer IGD
  • 11. MUSEUMS! INDUSTRY? SOME CALCULATIONS  # US citizens: ~ 300 Mio.  ~ 3 museum visits per head per year  for the money spend per visit  one can drive approx. 14 miles © Fraunhofer IGD
  • 12. MUSEUMS! INDUSTRY? acquisition documentation research conservation display sales & delivery exhibition & education PR & marketing © Fraunhofer IGD
  • 14. MUSEUMS! INDUSTRY? ACQUISITION AND EXHIBITION PLANNING  Museum  Planning acquisition and exhibition  Influences  Identity  History  Scope  Expertise ( © Victoria Albert Museum) © Fraunhofer IGD
  • 15. MUSEUMS! INDUSTRY? PRODUCT PLANNING  Industry (car)  Product planning  Influences  Tradition & Expertise  Technology / trends  Use scenarios  Legislative requirements  Demographics ( © image courtesy of BMW AG) © Fraunhofer IGD
  • 16. MUSEUMS! INDUSTRY? research © Fraunhofer IGD
  • 17. MUSEUMS! INDUSTRY? RESEARCH  Museum  Which era is the found from?  How was it made?  Which tools?  How did it look?  How did it work?  How does it affect society?  Building hypotheses …  Compare with others  Creating insight / expertise  Document current state of science © Fraunhofer IGD
  • 18. MUSEUMS! INDUSTRY? RESEARCH  Museum  Chisel marks  tells us how somebody worked …  their lifestyle …  … we learn about ourselves … Image by Rusinkiewicz et al, 2006 © Fraunhofer IGD
  • 19. MUSEUMS! INDUSTRY? RESEARCH  Museum  Assembly  parts of a whole  fragments ( © Victoria Albert Museum) © Fraunhofer IGD
  • 20. MUSEUMS! INDUSTRY? RESEARCH  Museum  Object comparison ( © KUL)  Industry ( © PartMaster) © Fraunhofer IGD
  • 21. MUSEUMS! INDUSTRY? ENGINEERING AND ANALYSIS  Industry (car)  How does the product have to be designed to function?  Does it still work after 100.000 km?  Can we produce it at reasonable costs?  digital 3D models as basis for the whole engineering process …  styling and design  simulation (up to 120 different tools) ( © Abaqus)  production © Fraunhofer IGD
  • 22. MUSEUMS! INDUSTRY? ENGINEERING AND ANALYSIS  Industry (car)  digital 3D models as basis for multiple simulations  assembling simulation ( © Teraport)  packaging ( © Fraunhofer SCAI) © Fraunhofer IGD
  • 23. MUSEUMS! INDUSTRY? ENGINEERING AND ANALYSIS  Industry (car)  digital 3D models as basis for multiple simulations  stamping ( © PamStamp)  stress ( © Ansys) © Fraunhofer IGD
  • 24. MUSEUMS! INDUSTRY? ENGINEERING AND ANALYSIS  Museums  applications for simulation ?  support design ( © Fraunhofer iGD) © Fraunhofer IGD
  • 26. MUSEUMS! INDUSTRY? DOCUMENTATION  Museum  Documentation © Fraunhofer IGD
  • 27. MUSEUMS! INDUSTRY? DOCUMENTATION  Industry (car)  Product data management systems  3D models  people, groups  tasks  gates  project plans  access rights © Fraunhofer IGD
  • 29. MUSEUMS! INDUSTRY? CONSERVATION  Museum  today  many pictures  conservation reports  tomorrow?  digital 3D documentation  3D scans before and after conservation  conservation reports attached to digital 3D models  long term digital preservation  life cycle documentation © Fraunhofer IGD
  • 30. MUSEUMS! INDUSTRY? CONSERVATION: CAR INDUSTRY?  Industry (car)  digital 3D model (styling department)  numerical control (milling department)  physical model (1:4 or 1:1) http://www.fiatmio.cc/makingof/en/ © Fraunhofer IGD
  • 31. MUSEUMS! INDUSTRY? CONSERVATION: CAR INDUSTRY?  Industry (car)  clay modelling ( © BMW AG / Daimler AG)  digitisation ( © Breuckmann GmbH)  digital 3D model © Fraunhofer IGD
  • 32. MUSEUMS! INDUSTRY? COMPARISON  Museums  Industry (car)  complex objects  Exterior  rough surfaces  smooth surfaces  depth complexity  surface re-engineering into ‚editable‘ higher order surfaces  geometric precision  points / triangles acceptable  material representation a MUST  Interior  requirement for accurate materials stimulated research, e.g.  complex materials  => TU Bonn © Fraunhofer IGD
  • 33. MUSEUMS! INDUSTRY? GEOMETRY AND MATERIAL ( © Fraunhofer IGD) © Fraunhofer IGD
  • 34. MUSEUMS! INDUSTRY? GEOMETRY AND MATERIAL © Fraunhofer IGD
  • 35. MUSEUMS! INDUSTRY? MATERIAL AND GEOMETRY ( © Spheron) ( © Fraunhofer IGD) © Fraunhofer IGD
  • 36. MUSEUMS! INDUSTRY? MATERIAL AND GEOMETRY  Car interior  design reviews  car configurators  marketing ( © PI-VR) © Fraunhofer IGD
  • 38. MUSEUMS! INDUSTRY? ‘PRODUCTION‘ FOR DISPLAY  Museums  Manufacturing of …  individual replicas  higher volumes of instances for museum shops  rarely 3D and STL as basis for replica production ( image courtesy of Cyprus Institute) © Fraunhofer IGD
  • 39. MUSEUMS! INDUSTRY? PRODUCTION  Industry (car)  rapid prototyping (RP) for physical prototypes  high quality ( © Ford AG)  digital factory planning  production of …  tens of thousands of cars  variations of the same model  all of the same size ( © Opel GmbH) © Fraunhofer IGD
  • 40. MUSEUMS! INDUSTRY? 3D PRINTING  3D printing  Future: Print at home at any size!  Challenge: How to print realistically optically complex materials? © Fraunhofer IGD
  • 41. SUMMARY  Industry (car)  3D-centered processes design engineering  digitally born objects  physical prototypes still vital product suppliers planning procurement  market concentration  big players  tendency to minimize number of tools service production  pressure on suppliers  parts, tools  software use sales © Fraunhofer IGD
  • 42. SUMMARY  Museums  physically born objects  digital 3D documentation not yet a daily practical tool  many individual expertise  no central use of 3D  different structure  different requirements © Fraunhofer IGD
  • 43. TAKE AWAY MESSAGES  Museums / industry  many commonalities in business process stages  potentially similar use cases  Industry  does not work without digital 3D models anymore  learn from London Charter  trackable documentation, document as maintained (conserved)  Museums  3D as an add-on, not a vital part of the business processes yet  fragmented field  join together to maximize market power (requirements towards tailored software tools) © Fraunhofer IGD
  • 44. OUTLOOK  last decade: 3D in industry – this decade: 3D in CH at large  economic digitization AND documentation  industrialization of 3D digitization  3D internet helps 3D at large – cmp. 3D games  research !!! © Fraunhofer IGD
  • 45. THANK YOU FOR YOUR ATTENTION! QUESTIONS? © Fraunhofer IGD

Editor's Notes

  1. Editorial?
  2. Wo sind z.B. die Archeological Campaings? Oder, wenn Experts von V&A zur Louvre gehen, Beratung?
  3. Hier hast Du keine parallele Darstellung…
  4. Was möchtest Du mit dem Text machen? Input James Exhibition preparation: Exhibitions are currently planned with 2D images as a pin-up. The images of proposed objects are arranged in groups on a large flat space. They are rearranged as the story of the exhibition develops. Undertaking this work in a 3D space with3D models is attractive for some displays where the Using 3D models in this way could give a better perception of the intended exhibition display.
  5. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  6. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  7. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  8. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  9. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  10. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja
  11. I do not get, how conservation will be understood here… Das ist physical design oder prototyping…
  12. Multipla parts, CH, normally single parts…
  13. Nochmals Courtesy??
  14. Production kann auch mit Exhibition Development (also „Scenification“)
  15. Du hast etwas ähnliches schon vover „Conservation“ genannt oder?
  16. Könnte man auch etwas wie die „digital era“ in Industry and the comming „digital era“ in Museums? Outlook?
  17. Könnte man auch etwas wie die „digital era“ in Industry and the comming „digital era“ in Museums? Outlook?