More Related Content Similar to Vast 2011 invited_talk_final_shown Similar to Vast 2011 invited_talk_final_shown (20) More from Fraunhofer IGD, Competence Center "Interactive Engineering Technologies" More from Fraunhofer IGD, Competence Center "Interactive Engineering Technologies" (7) Vast 2011 invited_talk_final_shown1. MUSEUMS!
INDUSTRY?
Prof. Dr. André Stork
Head of Competence Center 'Interactive Engineering
Technologies'
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstrasse 5 | 64283 Darmstadt | Germany
Telefon +49 6151 155-469 | Fax +49 6151 155-139
andre.stork@igd.fraunhofer.de
www.igd.fraunhofer.de
2. MY BACKGROUND
Computer Science
Computer Graphics
Modelling, Interaction, Visualization
Industrial Applications
CH projects
ArtNouveau, VirtualShowcase, CineSpace, 3D-COFORM
© Fraunhofer IGD
3. MY DEPARTMENT
Interactive Engineering Technologies
Modelling Reality
Geometry, Behaviour, Knowledge
GPU-centered computing
Simulation, Visualization, Rendering
© Fraunhofer IGD
6. MUSEUMS! INDUSTRY?
DEFINITIONS
Museum
A…
building, place, or institution
devoted to the
acquisition, conservation, study, exhibition, and educational interpretation of
objects
having
scientific, historical, or artistic value. The American Heritage® Dictionary of the English Language, Fourth Edition
copyright ©2000 by Houghton Mifflin Company. Updated in 2009
Industry
1. Commercial production and sale of goods.
2. The sector of an economy made up of manufacturing enterprises.
3. A specific branch of manufacture and trade, e.g. the textile industry.
© Fraunhofer IGD
7. MUSEUMS! INDUSTRY?
MISSION
Museum Industry (car)
preserving culture and the past sell ‚mobility‘
entertain and educate visitors entertain driver / passengers
support national education objectives technology leadership
contribute to scholarship Publish
publish Educate
operate with financial efficiency maximize profits
increasing competition, e.g. competitive market
cinemas, games Korean, Indian, Chinese
© Fraunhofer IGD
8. MUSEUMS! INDUSTRY?
STATISTICS
Museum Industry (car)
# of musuems: 17.500 (US only) # of cars produced in 2011 (Oct. 16)
# of visitors approx. 48 Mio.
850 million visitors per year (US only) # of cars worldwide: > 600 Mio.
approx. 50.000 visitors/museum US: ~ 250 Mio.
# of artifacts ~ 136 Mio. passenger cars
uncountable development and production costs
unique, irreplacable, infinite value billions of $$ for a new car model
institution companies
often CH items themself hundreds of billions (stock value)
source: http://www.aam-us.org/ source: International Organization of
aboutmuseums/abc.cfm Motor Vehicle Manufacturers (OICA))
© Fraunhofer IGD
9. MUSEUMS! INDUSTRY?
PRODUCTS
Museum Industry (car)
permanent collection cars
exhibition options
loan objects patents
travelling exhibitions service
items in museum shops accessoires
licences driving courses
knowledge
© Fraunhofer IGD
10. MUSEUMS! INDUSTRY?
PRODUCT COSTS
Museum Industry (car)
money spent by visitor cost per car:
$7.22 per visitor in the order of tens of thousands $$
BUT cost of serving a visitor is $31.40 average cost per mile:
52.2 cents (AAA)
ticket prices are moderate car prices are much higher
break-even only after selling tens of
thousands of the same type
© Fraunhofer IGD
11. MUSEUMS! INDUSTRY?
SOME CALCULATIONS
# US citizens: ~ 300 Mio.
~ 3 museum visits per head per year
for the money spend per visit
one can drive approx. 14 miles
© Fraunhofer IGD
14. MUSEUMS! INDUSTRY?
ACQUISITION AND EXHIBITION PLANNING
Museum
Planning acquisition
and exhibition
Influences
Identity
History
Scope
Expertise
( © Victoria Albert Museum)
© Fraunhofer IGD
15. MUSEUMS! INDUSTRY?
PRODUCT PLANNING
Industry (car)
Product planning
Influences
Tradition & Expertise
Technology / trends
Use scenarios
Legislative requirements
Demographics
( © image courtesy of BMW AG)
© Fraunhofer IGD
17. MUSEUMS! INDUSTRY?
RESEARCH
Museum
Which era is the found from?
How was it made?
Which tools?
How did it look?
How did it work?
How does it affect society?
Building hypotheses …
Compare with others
Creating insight / expertise
Document current state of science
© Fraunhofer IGD
18. MUSEUMS! INDUSTRY?
RESEARCH
Museum
Chisel marks
tells us how somebody worked …
their lifestyle …
… we learn about ourselves …
Image by Rusinkiewicz
et al, 2006
© Fraunhofer IGD
21. MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
Industry (car)
How does the product have to be
designed to function?
Does it still work after 100.000 km?
Can we produce it at reasonable costs?
digital 3D models as basis for the whole
engineering process …
styling and design
simulation (up to 120 different tools)
( © Abaqus)
production
© Fraunhofer IGD
22. MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
Industry (car)
digital 3D models as basis for multiple
simulations
assembling simulation
( © Teraport)
packaging
( © Fraunhofer SCAI)
© Fraunhofer IGD
23. MUSEUMS! INDUSTRY?
ENGINEERING AND ANALYSIS
Industry (car)
digital 3D models as basis for multiple
simulations
stamping
( © PamStamp)
stress
( © Ansys)
© Fraunhofer IGD
29. MUSEUMS! INDUSTRY?
CONSERVATION
Museum
today
many pictures
conservation reports
tomorrow?
digital 3D documentation
3D scans before and after conservation
conservation reports attached to
digital 3D models
long term digital preservation
life cycle documentation
© Fraunhofer IGD
30. MUSEUMS! INDUSTRY?
CONSERVATION: CAR INDUSTRY?
Industry (car)
digital 3D model (styling department)
numerical control (milling department)
physical model (1:4 or 1:1)
http://www.fiatmio.cc/makingof/en/
© Fraunhofer IGD
31. MUSEUMS! INDUSTRY?
CONSERVATION: CAR INDUSTRY?
Industry (car)
clay modelling
( © BMW AG / Daimler AG)
digitisation
( © Breuckmann GmbH)
digital 3D model
© Fraunhofer IGD
32. MUSEUMS! INDUSTRY?
COMPARISON
Museums Industry (car)
complex objects Exterior
rough surfaces smooth surfaces
depth complexity surface re-engineering into
‚editable‘ higher order surfaces
geometric precision
points / triangles acceptable
material representation a MUST
Interior
requirement for accurate materials
stimulated research, e.g. complex materials
=> TU Bonn
© Fraunhofer IGD
38. MUSEUMS! INDUSTRY?
‘PRODUCTION‘ FOR DISPLAY
Museums
Manufacturing of …
individual replicas
higher volumes of instances for
museum shops
rarely 3D and STL as basis for replica
production
( image courtesy of Cyprus Institute)
© Fraunhofer IGD
39. MUSEUMS! INDUSTRY?
PRODUCTION
Industry (car)
rapid prototyping (RP) for physical
prototypes
high quality
( © Ford AG)
digital factory planning
production of …
tens of thousands of cars
variations of the same model
all of the same size
( © Opel GmbH)
© Fraunhofer IGD
40. MUSEUMS! INDUSTRY?
3D PRINTING
3D printing
Future: Print at home at any size!
Challenge: How to print realistically optically complex materials?
© Fraunhofer IGD
41. SUMMARY
Industry (car)
3D-centered processes design engineering
digitally born objects
physical prototypes still vital
product suppliers
planning procurement
market concentration
big players
tendency to minimize
number of tools service production
pressure on suppliers
parts, tools
software use sales
© Fraunhofer IGD
42. SUMMARY
Museums
physically born objects
digital 3D documentation
not yet a daily practical tool
many individual expertise
no central use of 3D
different structure
different requirements
© Fraunhofer IGD
43. TAKE AWAY MESSAGES
Museums / industry
many commonalities in business process stages
potentially similar use cases
Industry
does not work without digital 3D models anymore
learn from London Charter
trackable documentation, document as maintained (conserved)
Museums
3D as an add-on, not a vital part of the business processes yet
fragmented field
join together to maximize market power (requirements towards tailored software
tools)
© Fraunhofer IGD
44. OUTLOOK
last decade: 3D in industry – this decade: 3D in CH at large
economic digitization AND documentation
industrialization of 3D digitization
3D internet helps 3D at large – cmp. 3D games
research !!!
© Fraunhofer IGD
Editor's Notes Editorial? Wo sind z.B. die Archeological Campaings? Oder, wenn Experts von V&A zur Louvre gehen, Beratung? Hier hast Du keine parallele Darstellung… Was möchtest Du mit dem Text machen? Input James Exhibition preparation: Exhibitions are currently planned with 2D images as a pin-up. The images of proposed objects are arranged in groups on a large flat space. They are rearranged as the story of the exhibition develops. Undertaking this work in a 3D space with3D models is attractive for some displays where the Using 3D models in this way could give a better perception of the intended exhibition display. Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja Which Tools oder Which Processes? Not only creating hypotheses, aber confirming it as well -> scholary research Input Roberto Es ist irgendwie zu wenig, in Vergleich zu Industry… ja I do not get, how conservation will be understood here… Das ist physical design oder prototyping… Multipla parts, CH, normally single parts… Nochmals Courtesy?? Production kann auch mit Exhibition Development (also „Scenification“) Du hast etwas ähnliches schon vover „Conservation“ genannt oder? Könnte man auch etwas wie die „digital era“ in Industry and the comming „digital era“ in Museums? Outlook? Könnte man auch etwas wie die „digital era“ in Industry and the comming „digital era“ in Museums? Outlook?