2. 01 Feel Likes Home
02 3D Workshop
04 Identity and Brand
05 Actual Reality
10 Technology Project : Specks
21 Cordiner Project
32 Typography
33 Cross School Project
3. Feel likes home
Irene is from Milan. She is half Italian half Bulgaria. She usually go to
Verna to see her grand mother and usually have Sunday meal together with
her family. Her favorite food is Pizza. When she moved here, she have to start
cooking on her own. She love cooking although she might not be so good at it.
the funny thing about our group is that no one is from Scotland. Irene is
from Italy, Dominick is from Poland, John is from England, Akio is from Japan
and Iâm from Thailand. This is why we all know what is the best solution of get-
ting homesickness away, to eat your favorite food while having fun together
with your friends.
So we decided to do a little bit of cooking together where everyone have
to cook their own traditional food!
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4. Feel likes home us.
Feel like
It is not just cooking that will cure the homesick away. We think
that it is the fun of cooking that took it away. In the end, we have
an idea to make her a little gift. A gift that will remind her of us and
our food.
Iâm from Thailand, so my food is quite spicy and that is the smell
of chilli. Dominick is Cinnamon, John is Dill, Akio is Greentea and
Irene is Rosemary. I designed this gift into a cube where each side
have it own distinctive smell. The side that call âHomeâ is where
every ingredient got mixed up together. So that she will remember
us wherever she go.
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5. 3D Workshop
This is where we learn how
to make 3D model using
Rhino to create the model.
These are the samples of
what we did at the end of
the workshop.
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6. IDENTITY and BRAND
The Good, The Bad, and The Visually Ambiguous.
Good - Although the cross is in green, its still suggest- Ambiguous - Simple and Clear
Bad - Do I really have to explain?
ed that it got something to do with medicine.
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but only to those who knows
7. Actual Reality The aim of this project is to challenge the under-
standing of nature and value of object in everyday life.
Learning how we connect with objects and how they
connect with us.
This project, instead of thinking purely about
the product, it is all about understanding and apprici-
ate human relationship and learning to enchance that
realtionship by using object.
Student have to come up with their own senario
then use that senario to make an object or set of
objects to enchance that senario.
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8. The story of two geeks and how they say goodbye.
My story is the story of two computer geeks, Tom
and Jim. Theyâre like best friends in the real world and in
the virtual world. Because they donât socialize in the real
world, all they got is just each other and some few geeks
that they met on the internet.
After they got accepted from the universities of
their choice, they know that theyâre going to split up in
the next few weeks. Tom always wanted to say thanks to
Jim as well as sorry to what he have done in the past but
it is quite tricky. Not only that they are guy which mean
expressing something like love, hate or sympathy is quite
hard and since theyâre computer geek. Itâs hopeless. Tom
know what he wanted to say because he been thinking
about it but he just cannot find the right place, right time
and the right âwayâ to start the conversation. He felt that
typing it on Facebook would be so much easier without
having to get the right time, right place and the right con-
versation
One day, he thought of going camping in the forest
close to their house which he think it is going to be great
because they never been camping before, so its like
travelling somewhere together, and it would be so much
easier to have this open up conversation in the place
that there is only two of them so no one would be able to
sneak up and piss them off the next day.
Since they never been camping before, the went
on google, wikihow, expert village, watching bear gyll and
go to hiking webboard. So after all the preparation they
went into the jungle, walk around and setting up camp
using the popup tent and the took about 3 hr to get the
camp fire up. Tom bring out his best beer for him and
Jim, Guiness, and he brought out his glass and ask Jim
to look at it. 06
9. The sense, the connection and the object
You look confused and Iâm not surpirse.
People spent most of their live living in
one enviroment, in this case, their room.
What is in the room of computer geeks?
Computer, Monitor, Keyboard, Mouse,
Speaker, Ash tray, Left over food, Plate,
Cutery, etc ...
What sound do they hear?
Music, People talking, Mouse click,
Keyboard pressing, Chair moving.
What do they touch mostly?
Mouse and Keyboard.
What do they here when there was slient?
Keyboard and mouse click.
Do they talk or type more?
Computer geeks type not talks.
It is syntetic. It is unreal, It is never change.
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10. The sense, the connection and the object
When they go camping, what happen?
What do they smell and touch?
Dirt, Grass, Wind, River, Animal.
How does it feel?
Cold, Wet, Warm, Rough, Organic, Smooth
Hard, Soft.
What can they hear?
Animal, Tree, Winds, Ground, Fire, Twig
Slience, Loud,
What can they see?
Vibrant Color, Light, Darkness, Movement.
What are the feeling?
Exciting, Fear, Scare, Happy, Worried,Alive.
It is Vibrant. It is Real and It is everchanging.
There is no more button, no more click
Only you and your body.
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11. There is no more connection.
The sense, the connection and the object But there, you could bring it back.
If you could feel it.
If you could touch it.
If you could get it going.
If you could speak it like you type it.
Remember, there are Jim and Tom
They were both computer geeks.
Tom doesnât know how to start.
He hand this glass over to Jim.
Jim then solve the missing puzzle.
âTHANKS JIMâ
Tom ask him to hand the glass back.
Then he hold it like he would type it.
Tom start typing and the sound flow
through his mouth,
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12. Technologyproject,
SLEEPWALKING
Collaboration project with School of informatics, University of Edinburgh
The aim is to find new uses of Speck technology in term of health care service.
In this project, students were asked to work in a group of two or three in order
to explore and select one study area in health-care service. We, Varut Rintanalert and
Lottie Burnley, were interested in sleep walking. We spent 3 weeks in order to come
up with a product and a service that will help sleepwalkers to live safely around the
others.
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13. What is Speck?
Specks are miniature programmable semiconductor devices which
can sense, compute, and network wirelessly
Hospital Fitness Health&Safety Therapeutic
Identity Heart rate Identity Heart rate
Heart rate Respiratory rate Heart rate Blood pressure
Respiratory rate Steps Respiratory rate Hydration
ECG Speed Motion Weight
SPO2 Elevation Temperature Ischemia
Temperature Hydration Drug delivery
Blood Pressure Electrolytes Compliance
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14. Why Sleepwalking?
About 2-4% of adults suffer from
sleepwalking, it is much more prevalent
amongst children, (15%)
Sleepwalking is often connected to
more serious psychological problems,
but it can also be linked to very sim-
ple problems such as stress.
Sleepwalkers are usually harmless. But parasomnias occasionally lead to
reckless actions, self-injury, and even violence against others. Enter the âsleep-
walking defense,â a legal argument that a criminal defendant isnât culpable
because he or she acted while in a sleep-like state, without consciousness or
intent to commit a crime. There were seven cases of murder around the world 12
15. Understanding the situation
Looking at extreme cases
This is where we studied the most extreme cases of sleepwalking in order to created a new service that will improve their life. Extreme cases
are the most interesting of all. We had studied 3 cases which were Kenneth Parks (sleep murder) ,Cain Brian (sleepwalker) and Anna Ryan
(sleep eater). These gave us many insight of how the service can be created and implemented using SPECK and computer software. In this
page, you can see the first attempted of how the service can be used. In this project, I was in charge of designing how the software for the
service will be used, look and operate on.
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16. Planning the service
These two on the left show
how the service will be used.
The white sheet illustrated the
service for the software on the
computer and the post-it notes
on the right forthe service on
the mobile phone.
These are Map, Alert system,
short version of nightly sum-
mary as well as simple recom-
mendation services will be
provided over the phone.
These post-it note at the bottom illustrated how the
software will work on the computer. Services that will
be provided are graph of nightly activity over time, real
time tracking system, nightly summary, Recommenda-
tion, FAQ and contacting doctor system.
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18. Click on the screen to see
demonstration of the software
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19. Making it real
Mobile Phone services
Alarm Mode
These are the screens that will be displayed on the mobile phone as part of SleepDoctor service. Because each user might have different
kind of phones with different screen sizes, we have to make sure that everyone can use SleepDoctor without having any problem with their
mobile phone. Simple, short and clear instructions become the main aspect of SleepDoctorâs mobile phone services.
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20. Making it real
SPECK Technology
Here is how SPECK technology can be used. SPECK will be tailored to suit each user life style. In this case, we looked at Kenneth Parks. He
usually wear a watch when heâs going to bed. This allowed us to implement SPECK as a watchâs strap behind his watch so that SleepDoc-
tor can analyse and track his location during the night. This data can be passed on to the doctor, local GP or sleep expert for further analysis
and checkups.
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22. Conclusion
Ultimately through introducing this
service using SPECK technology we in-
tend to provide a way for suffers to diag-
nose and monitor their condition, in a way
that is currently not possible, enabling
them to live their lives as normal as they
can without having to interfere with their
privacy
Every service have good and bad
points. This service in particular will re-
quire a lot of co-operation from the patient
to regularly check and wear SPECK be-
fore going to bed. The data can also be
fake as other people can wear it instead of
the patient.
During this project, we had contact-
ed Dr.Chris Idzikowski, a leading expert
in sleep at Edinburgh sleep center. He
is very pleased with the service that we
came up although it was quite unfortunate
that we did not have a chance to put it
forward and make it to a real and function-
able service.
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24. The cordiners Guild of the Trades
House of Glasgow has existed since
16th century to represent the interests
of the various local craftmen and busi-
nesses working in the field of leather
work. The last few decades has seen a
slow and steady decline in the number
of indigenous businesses operating in
the production of leather goods, both at
city-wide and national level
Explore The Future Application
For Leather
While the evolution of civilisation has witnessed the emergence
and subsequent disapperance of many technological material
âphenomenaâ, the use of leather in certain application has yet to be
superseded, so it is worth considering the factors that have led to its
enduring popularity. A set of quite particular physical attributes are
part of the story, but the cultrual and social associations to leather,
both at conscious and subconscious level, are without doubt an
important contributory factor to our contriuing use of this material
This project seeks to explore and understnad these 2 factors of
leather, to find the point of intersection and build from this conver-
gence a family of speculative leather âwearableâ products for the 21
st century.
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25. Understanding Materialâs Value
One aspect of leather is that once its getting older, the leather will get richer. This is why leather products have been pass down from
generation to generation. However, not only leather products that got passed down, things like watch, jewellery or even storage box got
passed down as well. This is where I looked outside the sphere of âleatherâ to gain more understanding about the aspect of inheritance
and making your own marks before you pass it on again. 23
26. Realising the potential
This is where I starting to look at the problems when passing down objects like leather. Because the object from the past cannot be changed
and that is why people do not want to use it. It might be out of fashion, not suitable for current usage or it might be that some of the parts
have gone missing. This is an opportunity to create something that allow the user to change, customize and make their own leather product.
So that user can enjoy the richness of leather that ages through time.
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27. This is the drawing of the first prototype. Each leather piece is joined by metal screw. The
user is able to assemble or disassemble the bag by screw or unscrewing the lock. The
leather can be changed according to the userâs desire however it must be able to work with
this system. 25
28. Paper prototypes were
created by using the sys-
tem. It is possible to cre-
ate different sizes, func-
tion and style by attaching
different pieces together.
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29. Development
Main Piece
Example of additional pieces
Change from hole to cross-cut since its gives better grip on the lock. Leather thread is now used instead of staple
and split pin to give more strength to the lock. Leatherboard is now used as the main piece of the system.
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32. Advertisment
1st 2nd 3rd 4th 5th
The advertising aspect of this product is trying to promote the The last advert changes both text and painting. The text has
past and the present in a simplest way possible. The advertisement been changed to âIt is not the strongest of the species that survives,
will make the observer question, what is it? and what is the relation- nor the most intelligent that survives. It is the one that is the most
ship between the product and the past? The first advert is rather too adaptable to changeâ by Charles Darwin. This is because it states
simple and does not say anything about the past nor the present al- clear intention of the product as well as the advantage points of the
though the text is at the bottom but it does not make any sense. It just product, the ability to change and to pass it on from generation to gen-
a bag, a normal bag with higher quality. The second advert is even eration. The painting then change to photograph, this is due to the fact
worse, the text did not go along with the picture that is why on the forth that the painting is about digging deep into the past. it digs in too deep
adverts both of them has been used. Painting is included on the third as its refer back to the Victorian era. Photograph, in the other hand, is
and fourth adverts to show the relationship between the past and the more real since its easier to understand and based at the current
present. time scale so that people can still refer back to themselves. 30
33. Conclusion
The product clearly demonstrate its ability for total customization. It can
become a fashionable object, although it does not meant to, as well as a time-
less object. The project had been very demanding not because it is for the
cordiner but because I can see that this system can be made and put into real
production. This is why I had to keep refining the system and exploring what the
system can do until the very end.
The bad point though is that this is a system that required the user to
understand that this is not only a system for making different kind of bag, it is a
system that provided a platform for total customization. It can be a bag, wallet,
strap, hat, belt etc... The construction of the object can affect its durability. User
have to make sure that every knot their tie and every lock they used must be
tighten and check before they use because it can become loose overtime.
This project has won the cordinersâ award. The system will then be put
into real production
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34. Typography workshop
This is the swap between The Macintoshs bar in âOld englishâ with Apple store font in âHelveticaâ. The Ma-
cintoshsâ bar has been changed into Helvetica by using photoshop since we cannot make the whole sign in
a day. Apple is then change into Old English style - to Apple. We came up with a new sign for apple so that
it goes well with the text and we also made an âOld englishâ version of the iPhone. We have to actually go
inside the apple store to get this photo taken and we did got a little complaint from the staff but its was fun.
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35. Varut Rintanalert
Cross school project
We got Cumbernauld as our area.
Cumbernauld was build in 1946 as a
population overspill for Glasgow city. it is
the most clear example of a utopian new
town in the UK. People and car were sys-
tematically separated. Cumbernauld pio-
neered design for underpass and pedes-
trianâs footbridge as well as segregated
footpath.
Cumbernauld has 2 - 3 shopping
centres which are the town center, Tesco
and ASDA. This is the reason why the
town is filled with shopping trolleys
The condition of the housing area
was in a pretty bad condition due to the
fact that there is no one to take care of
them. When you are walking on the main
walkway you would feel like youâre invad-
ing someone back garden. This is due to
the fact that the housing estates are situ-
ated right beside it.
Cumbernauld is lifeless and dull. Its
does not have any sense of cummunity,
no shop, church or pub for the community
to exchange idea but all you get is shop-
ping center where everyone seem to be
on their own and does not want to interact
with anyone else.
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36. Varut Rintanalert
Convergent and Divergent thinking
This is where we did our brainstromming process to get the most idea
out as possible. This method was introduce to the group by two product
deisgners, me and Daniel. Reducing them to 5 idea which were trolley
race, trolley farm, pimp my trolley, making fence using the material from
shopping trolley and blocking the underpass with trolleys. In the end we
chose to do a trolley race.
I got given to look at how the trolleyâs
fence might work. So what I did was
photoshopping the shopping trolleyâs
parts into the picture to see the effect.
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37. Varut Rintanalert
Reason and Result
The reason why we did a shopping trolley race is not only because there are shopping I designed and made the trophy for the
trolleys lying around all over the place, but this town has been destroyed by the exis- winner as well. I made this trophy a little
tence of the massive shopping center that stripping the community feeling away from funny purely because it is not that trophy
the town and replace it with consumerism. By doing the shopping trolley race, we hope that is important but it is the spirit and the
that we can help bringing the community back together and turn this lifeless town into a race that is more important than anything.
place that is full of energy, joy and excitement. Although townfolks were very confused
and wondered what was going on there but there was some smile and laugther that we
can see it from their face!
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