VALUE CO-CREATION
Monika Mačiulienė
Mykolo Romerio Universitetas
SETTING THE SCENE: WISDOM OF CROWDS

classic experiment

collective judgment
intuition of crowd
TED TALK BY LIOR ZOREF
There were 500 estimates, and the
results were:

-The lowest guess was 308 lbs.
-The highest was more than 8000
pounds.
-The average was 1792 pounds.
And the real weight? The ox weighs
1795 pounds. Three pounds off.
Customers =

Passive audience

Active players

Time frame

1970s and early 1980s

Late 1980s and early 1990s

1990s

Beyond 2000

Managerial mindset

The customer is an
average statistic.

The customer is an
individual statistic in a
transaction.

The customer is a
person.

The customer is not only
individual but also part
of an emergent social
and cultural fabric.

How companies are
interacting with
customers?

Traditional market
research and inquiries.

Identify problems from
customers, and then
redesign products and
services based on
feedback.

Making adjustments on
products based on
deep understanding of
customers.

Customers are
developers of
personalized
experiences.

Flow of communication

One-way

Data base marketing

Relationship marketing

Active dialogue with
customers. Multilevel
access and
communication.

Source: adapted from Prahalad and Ramaswamy (2000)
ROLE OF SOCIAL TECHNOLOGIES
Problem solving in virtual environments
ROLE OF SOCIAL TECHNOLOGIES

Media clutter

Always in beta

Sea of niches
OLD VS NEW MODEL
consumers
observation
respondents
messages
campaigns
one size
firm-centric
transactions

people
immersion
partners
relationships
stories
niche tailored
experiences
dialogue with customers
OLD VS NEW MODEL
consumers
observation
respondents
messages
campaigns
one size
firm-centric
transactions

people
immersion
partners
relationships
stories
niche tailored
experiences
dialogue with customers
SO WHAT IS CO-CREATION?

customer is the one who defines the
value.
This value is based on the experiences
and perceptions while producing,
consuming or using the service
generation and ongoing realization of
mutual firm-customer value

customer

organization
WHY ARE CUSTOMERS INTERESTED IN CO-CREATING?

Social status

Cash

Job opportunities

Fun and involvement

http://trendwatching.com/trends/CUSTOMER-MADE.htm
CROWD OF PEOPLE/CROWDSOURCING
Anyone can join
Masses
Big numbers
Power of masses
GOLDCORP CHALLENGE
BROOKLYN MUSEUM’S CLICK! A CROWD-CURATED
EXHIBITION
AIRBNB NEIGHBORHOOD GUIDES
citizen scientist at NASA
OPEN IDEO
COMMUNITY OF KINDRED SPIRITS
When developing something for the greater good
Groups of people with similar interests and goals can come together and create.
This model - so far - works mostly in software development and leverages the
potential force of a large group of people with complementary areas of expertise.
WIKIPEDIA
LINUX
platform for
artists,
designers, and
engineers to
share digital
design files via
Creative
Commons or
General Public
Use licenses
CLUB OF EXPERTS
A very specific challenge is needing expertise and breakthrough ideas.
Contributors are found through a selection process.
Quality of input is what counts.
HEINEKEN OPEN DESIGN EXPLORATIONS EDITION
1: THE CLUB
Global brewer Heineken recruited a virtual team of 19 young emerging designers from four
different continents to develop a concept club of the future, which was brought to life as a pop-up
club in Via Bugatti in Zona Tortona, Milan 2012. The co-creation team of fashion, product, motion,
interior and graphic designers came from Milan, Sao Paolo, New York and Tokyo. To stimulate
ideas, the co-creation team had access to an online panel of 100 clubbers.
COALITION OF PARTIES
each parties bring specific asset or skill to the party
sharing knowledge
creating a common competitive advantage
BEERTENDER
by Heineken and Krups
The SLoCaT Partnership on
Sustainable Transport
(SLoCaT) is a multistakeholder partnership of
over 80 organizations
(representing UN
organizations, Multilateral
and Bilateral development
organizations, NGOs and
Foundations, Academe and
the Business Sector). SLoCaT
promotes the integration on
sustainable transport in
global policies on sustainable
development and climate
change.
WHERE COMPANIES COULD USE CO-CREATION?
DIY advertising
Product development
Ongoing development
Create and sell
Ongoing conversations

http://trendwatching.com/trends/CUSTOMER-MADE.htm
DIY ADVERTISING

http://trendwatching.com/trends/CUSTOMER-MADE.htm
PRODUCT DEVELOPMENT

Nokia concept lounge

Electrolux Design Lab

http://trendwatching.com/trends/CUSTOMER-MADE.htm
ONGOING DEVELOPMENT

P&G platform for moms

http://trendwatching.com/trends/CUSTOMER-MADE.htm
CREATE AND SELL

Lego FACTORY

Danish Vores Øl (‘Our Beer’) world's first open-source beer

http://trendwatching.com/trends/CUSTOMER-MADE.htm
ONGOING CONVERSATIONS

Orange customers can tell what they think about the brand

http://trendwatching.com/trends/CUSTOMER-MADE.htm
Co-creation partnership

• Increased company loyalty
• Stronger customer relationships

Direct value outcomes

• Product and firm performance
• Positive word of mouth

Halo effects on mass
market

• Perceptions and performance
• Perceived as more customer oriented
WHERE IT CAN BE USED?
Research & Development
Marketing, Design & Idea
Collective Intelligence & Prediction
HR & Freelancers platforms
Open innovation software
Intermediary open innovation services
Creative Co-creation
Product Ideas crowdsourcing
Branding & Design crowdsourcing
Peer Production & P2P
Public Crowdsourcing
WHAT CAN GO WRONG?

Content editing

co-creators get smarter and realise how much they're worth
LITHUANIAN EXAMPLES
MY RESEARCH FIELD

customer

organization
Butscher (2002)

Arvidsson (2008)

Payne, Storbacka & Frow (2008)

Grayson & Humphreys
(2008)

Etgar (2008)

Grissemann, Stockburger-Sauer (2012)

Dong, Evans, Zou (2007)

Potts et al (2008)

Linstone & Turoff (2002)

Ryssel et al. 2004

Kaulio (1998)

Füller, Mühlbacher,
Matzler., Jawecki (2009) van Daelen (2005

Prahalad & Ramaswamy (2004)

Zwick et al (2008)

Kaulio (1998)

Tapscott &Williams (2006)

Mohaghar, Jafarnejad,
Mirkazemi Mood &

Maguire et al. (2007)

Walter & Ritter (2003)

Greer & Lei (2011)

Thomke &Von Hippel (2002)

Youshanlouei
Von Ahn (2006)
Rowley, Kupiec-Teahan,
Leeming, (2007)

Nuttavuthisit (2010)
RESEARCH QUESTIONS

How to improve organizational performance and enable new
means of value creation?
THOUGHT LEADERS IN THE FIELD
C.K. Prahalad and V. Ramaswamy The Future of Competition
Don Tapscott's and Anthony D. Williams's Wikinomics: How Mass Collaboration
Changes Everything

J. Howe The Rise of Crowdsourcing, Wired magazine
James Surowiecki The Wisdom of Crowds
The Service-Dominant Logic of Marketing: Dialog, Debate, And Directions Paperback
by Robert F. Lusch (Author, Editor) , Stephen L. Vargo (Editor), M.E.Sharpe (February
28, 2006)
Service-Dominant Logic: Premises, Perspectives, Possibilities by Robert F. Lusch and
Stephen L. Vargo, Cambridge University Press (January 31, 2014)
NO ONE KNOWS EVERYTHING, EVERYONE KNOWS
SOMETHING, ALL KNOWLEDGE RESIDES IN HUMANITY.
LEVY 1997

What is value co-creation? For me :)

  • 1.
  • 2.
    SETTING THE SCENE:WISDOM OF CROWDS classic experiment collective judgment intuition of crowd
  • 3.
    TED TALK BYLIOR ZOREF There were 500 estimates, and the results were: -The lowest guess was 308 lbs. -The highest was more than 8000 pounds. -The average was 1792 pounds. And the real weight? The ox weighs 1795 pounds. Three pounds off.
  • 7.
    Customers = Passive audience Activeplayers Time frame 1970s and early 1980s Late 1980s and early 1990s 1990s Beyond 2000 Managerial mindset The customer is an average statistic. The customer is an individual statistic in a transaction. The customer is a person. The customer is not only individual but also part of an emergent social and cultural fabric. How companies are interacting with customers? Traditional market research and inquiries. Identify problems from customers, and then redesign products and services based on feedback. Making adjustments on products based on deep understanding of customers. Customers are developers of personalized experiences. Flow of communication One-way Data base marketing Relationship marketing Active dialogue with customers. Multilevel access and communication. Source: adapted from Prahalad and Ramaswamy (2000)
  • 8.
    ROLE OF SOCIALTECHNOLOGIES Problem solving in virtual environments
  • 10.
    ROLE OF SOCIALTECHNOLOGIES Media clutter Always in beta Sea of niches
  • 11.
    OLD VS NEWMODEL consumers observation respondents messages campaigns one size firm-centric transactions people immersion partners relationships stories niche tailored experiences dialogue with customers
  • 12.
    OLD VS NEWMODEL consumers observation respondents messages campaigns one size firm-centric transactions people immersion partners relationships stories niche tailored experiences dialogue with customers
  • 13.
    SO WHAT ISCO-CREATION? customer is the one who defines the value. This value is based on the experiences and perceptions while producing, consuming or using the service generation and ongoing realization of mutual firm-customer value customer organization
  • 14.
    WHY ARE CUSTOMERSINTERESTED IN CO-CREATING? Social status Cash Job opportunities Fun and involvement http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 16.
    CROWD OF PEOPLE/CROWDSOURCING Anyonecan join Masses Big numbers Power of masses
  • 17.
  • 18.
    BROOKLYN MUSEUM’S CLICK!A CROWD-CURATED EXHIBITION
  • 19.
  • 20.
  • 21.
  • 22.
    COMMUNITY OF KINDREDSPIRITS When developing something for the greater good Groups of people with similar interests and goals can come together and create. This model - so far - works mostly in software development and leverages the potential force of a large group of people with complementary areas of expertise.
  • 23.
  • 24.
  • 25.
    platform for artists, designers, and engineersto share digital design files via Creative Commons or General Public Use licenses
  • 26.
    CLUB OF EXPERTS Avery specific challenge is needing expertise and breakthrough ideas. Contributors are found through a selection process. Quality of input is what counts.
  • 27.
    HEINEKEN OPEN DESIGNEXPLORATIONS EDITION 1: THE CLUB Global brewer Heineken recruited a virtual team of 19 young emerging designers from four different continents to develop a concept club of the future, which was brought to life as a pop-up club in Via Bugatti in Zona Tortona, Milan 2012. The co-creation team of fashion, product, motion, interior and graphic designers came from Milan, Sao Paolo, New York and Tokyo. To stimulate ideas, the co-creation team had access to an online panel of 100 clubbers.
  • 30.
    COALITION OF PARTIES eachparties bring specific asset or skill to the party sharing knowledge creating a common competitive advantage
  • 31.
  • 32.
    The SLoCaT Partnershipon Sustainable Transport (SLoCaT) is a multistakeholder partnership of over 80 organizations (representing UN organizations, Multilateral and Bilateral development organizations, NGOs and Foundations, Academe and the Business Sector). SLoCaT promotes the integration on sustainable transport in global policies on sustainable development and climate change.
  • 33.
    WHERE COMPANIES COULDUSE CO-CREATION? DIY advertising Product development Ongoing development Create and sell Ongoing conversations http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 34.
  • 35.
    PRODUCT DEVELOPMENT Nokia conceptlounge Electrolux Design Lab http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 36.
    ONGOING DEVELOPMENT P&G platformfor moms http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 37.
    CREATE AND SELL LegoFACTORY Danish Vores Øl (‘Our Beer’) world's first open-source beer http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 40.
    ONGOING CONVERSATIONS Orange customerscan tell what they think about the brand http://trendwatching.com/trends/CUSTOMER-MADE.htm
  • 42.
    Co-creation partnership • Increasedcompany loyalty • Stronger customer relationships Direct value outcomes • Product and firm performance • Positive word of mouth Halo effects on mass market • Perceptions and performance • Perceived as more customer oriented
  • 43.
    WHERE IT CANBE USED? Research & Development Marketing, Design & Idea Collective Intelligence & Prediction HR & Freelancers platforms Open innovation software Intermediary open innovation services Creative Co-creation Product Ideas crowdsourcing Branding & Design crowdsourcing Peer Production & P2P Public Crowdsourcing
  • 44.
    WHAT CAN GOWRONG? Content editing co-creators get smarter and realise how much they're worth
  • 45.
  • 46.
  • 47.
    Butscher (2002) Arvidsson (2008) Payne,Storbacka & Frow (2008) Grayson & Humphreys (2008) Etgar (2008) Grissemann, Stockburger-Sauer (2012) Dong, Evans, Zou (2007) Potts et al (2008) Linstone & Turoff (2002) Ryssel et al. 2004 Kaulio (1998) Füller, Mühlbacher, Matzler., Jawecki (2009) van Daelen (2005 Prahalad & Ramaswamy (2004) Zwick et al (2008) Kaulio (1998) Tapscott &Williams (2006) Mohaghar, Jafarnejad, Mirkazemi Mood & Maguire et al. (2007) Walter & Ritter (2003) Greer & Lei (2011) Thomke &Von Hippel (2002) Youshanlouei Von Ahn (2006) Rowley, Kupiec-Teahan, Leeming, (2007) Nuttavuthisit (2010)
  • 48.
    RESEARCH QUESTIONS How toimprove organizational performance and enable new means of value creation?
  • 49.
    THOUGHT LEADERS INTHE FIELD C.K. Prahalad and V. Ramaswamy The Future of Competition Don Tapscott's and Anthony D. Williams's Wikinomics: How Mass Collaboration Changes Everything J. Howe The Rise of Crowdsourcing, Wired magazine James Surowiecki The Wisdom of Crowds The Service-Dominant Logic of Marketing: Dialog, Debate, And Directions Paperback by Robert F. Lusch (Author, Editor) , Stephen L. Vargo (Editor), M.E.Sharpe (February 28, 2006) Service-Dominant Logic: Premises, Perspectives, Possibilities by Robert F. Lusch and Stephen L. Vargo, Cambridge University Press (January 31, 2014)
  • 50.
    NO ONE KNOWSEVERYTHING, EVERYONE KNOWS SOMETHING, ALL KNOWLEDGE RESIDES IN HUMANITY. LEVY 1997