4. 4 | Presenting UXBASIS | 26.09.2010
So what is it all about?
User Experience is…
UXBASIS
•User experience is in the design, the visual experience.
•It’s in the functionality, how the product works
•It’s in the wants & needs of the users, and how successfully those are met
•User experience is everywhere
5. 5 | Presenting UXBASIS | 26.09.2010
UXBASIS
•Drawing a tractor for my son
•I wanted to ensure the quality was tip top so I added additional features
•Adding a chimney to it my son believed it to be a train
6. 6 | Presenting UXBASIS | 26.09.2010
UXBASIS
•By not knowing my audience well enough my added work was more harm than good
•Had I known which elements identify a tractor for him and which doesn’t this would have been avoided
•This scenario happens in the design world all the time and wastes time and money
7. 7 | Presenting UXBASIS | 26.09.2010
Introducing UXBASIS?
User Experience is everything
UXBASIS
•Today everything is about user experience
•Because of this we at Hello group created UXBASIS
•UXBASIS was created as a means for our clients to improve their users experience.
12. 12 | Presenting UXBASIS | 26.09.2010
Business Intelligence UXBASIS
13. 13 | Presenting UXBASIS | 26.09.2010
Stakeholder Interviews UXBASIS
• Interview key decision makers one-on-one
• Focus is on overall deliverables
• Aim is to form a thorough final brief
• Conclude with a Concept model to add value
14. 14 | Presenting UXBASIS | 26.09.2010
Competitor Analysis UXBASIS
• Identifies best practice in competing products
• Focus is on what works and what doesn’t
• Aim is to identify popular solutions
• Can be used to solve issues during design phase
16. 16 | Presenting UXBASIS | 26.09.2010
User Interviews UXBASIS
• One-on-one interviews with members of user group
• Focus is on the users feelings towards the product
• Aim is to get to know the users wants and needs
• More qualitative information can be gained through non-verbal
clues
17. 17 | Presenting UXBASIS | 26.09.2010
Personas UXBASIS
• In-depth descriptions of fictional characters
• Focus is on identifying common traits with users
• Aim is to cover user behavior, attitude, skills and goals
• Can later be used during testing to ensure appropriate
recruitment
19. 19 | Presenting UXBASIS | 26.09.2010
Collaborative Workshops UXBASIS
• Meeting with stakeholders to explore ideas
• Focus is on concept, direction and content of product
• Aim is to come up with more innovative solutions
• Can identify business goals not previously mentioned
20. 20 | Presenting UXBASIS | 26.09.2010
Card Sorting UXBASIS
• Held with users or stakeholders to create the structure
• Focus is on content and the information structure
• Aim is to create groupings that make sense to all
• Can be held as open or closed card sorting
22. 22 | Presenting UXBASIS | 26.09.2010
Concept Model UXBASIS
• Provides an overview of possible product elements
• Focus is the user wants/needs and the business goals
• Aim is to create an overview map everyone can understand
• Ideally created early and then edited throughout the process
26. 26 | Presenting UXBASIS | 26.09.2010
User Journeys UXBASIS
• User path to their goal in the product is defined
• Focus is on user’s tasks, behavior and challenges
• Aim is a tool from which the information structure can be
generated
• Useful with complex structures and multiple users
29. 29 | Presenting UXBASIS | 26.09.2010
Site Structure Diagram UXBASIS
• Overview of the architecture, conveys the structure
• Focus is on the information structure of the product
• Aim is a tool that clarifies the scope and structure
• Can be created early in the process and then reworked as new
information appears
32. 32 | Presenting UXBASIS | 26.09.2010
Wireframe
• Key pages are wireframed possibly based on earlier sketches
• Focus is on how the users navigates and completes tasks
• Aim is a tool that can be used to start the interface design
• Can be used in conjunction with a Think Aloud test
UXBASIS
33. 33 | Presenting UXBASIS | 26.09.2010
Prototype
• A fully functional HTML prototype with complete structure
• Focus is on the interaction design of the product
• Aim is working prototype the development team can use
• Final testing can be done to ensure that the interaction matches
the user requirements
UXBASIS
37. 37 | Presenting UXBASIS | 26.09.2010
Think Aloud
• Test participants comment on the experience and interaction
• Focus is on the users needs and expectations
• Aim is qualitative information that can inform the final solution
• Testing can be done at any stage in the process, on wireframes,
prototypes or end product
UXBASIS
38. 38 | Presenting UXBASIS | 26.09.2010
Eye Tracking
• Users are tested using hardware that tracks where they look
• Focus is on the users apparent interest in product elements
• Aim is useful information that helps optimizing the layout
• Hello group does eye tracking on visual designs as the results
from testing on wireframes are not as convincing
UXBASIS
41. 41 | Presenting UXBASIS | 26.09.2010
Final points
“Just because nobody complains
doesn’t mean all parachutes are perfect”
42. 42 | Presenting UXBASIS | 26.09.2010
Thank you for listening
Find out more on
uxbasis.com
Or follow us
on Twitter:
@uxbasis
@hellogroup
Editor's Notes
I’m Rune Leth Andersen
This is Jeppe Henckel
We are information architects
From media agency Hello group
Before Hello I worked in London
For 2 NMA top 100 agencies.
Through the years I have worked on countless projects
Some projects ended up winning awards
Came to Hello for the same reasons as why I am here today
Because Hello is the elite when it comes to user experience in Denmark.
We have come here today to talk to you about:
User experience
More specifically UXBASIS
Our toolbox for dealing with user experience
UXBASIS holds 24 methods of dealing with user experience
We will explain a few of these today
Hello Group is a media agency with focus on the users experience with the products we develop. We specialize in strategy.
We specialise in
Hello process is Think, Create, Evaluate
Process ensures we achieve excellent successful executions
Think tier is information gathering
Create tier is where interface design and development is housed
Evaluate tier is where strategy and testing is
User experience is a hot topic
Many definitions but rarely offer much value
User experience is in the design, the visual experience.
It’s in the functionality, how the product works
It’s in the wants & needs of the users, and how successfully those are met
User experience is everywhere
Complex projects can easily become unwieldy and lack focus due to production factors and resource issues.
This inevitably harms the quality of the product and does not promote a user focused solution.
UXBASIS is a way of practically applying techniques from a business perspective, while keeping true to the goals of the users.
UXBASIS is a process based on our experience of building digital solutions.
We compiled a kit of 24 methods based on our experience
To help our clients engage their users successfully
It was evident that not all projects required same approach.
We needed to be flexible in our offering.
Each method has different time and cost implications.
Evidence based design creates greater value for client business
It encourages collaboration between in-house teams
Results in knowledge sharing between individuals
UXBASIS is not meant to be used in its totality for each project
Each project requires their own approach
The need for UXBASIS methods depends on the problem they will solve and the solution required
UXBASIS has 5 sections
Each section holds several methods
Each section covers a particular user experience need
The different sections are:
Business Intelligence
Analysis
Structure
Interaction
Sample
The Business Intelligence section involves:
Identifying the clients needs
Clarifying and finalizing the brief
Noting the overall business goals
Interviews with key decision makers
Interviews are one-on-one
Focus is on the overall deliverable
Idea is to:
Gain insight of the clients business culture
Forming a thorough brief
Ultimately dictates the end build
Combine with a Concept Model to give added value to information gathered.
Identifies what works, what doesn’t and ultimately best practice
Gain understanding of users based on competitor interaction
See what’s popular in the market
Works as problem solver as it can be used to identify a competitors solution
The Analysis section involves:
Identifying the user needs
Clarifying the end users
Focusing on content and structure
With a user interview we obtain qualitative information about:
The users feelings toward the product
Their feelings about competitor products
Their wants and needs
Their abilities
Conducted one-on-one
A script is used for consistency
Preferably set in an environment the user is familiar with
When we do these interviews we do ask the client not to be around as it can The client remains invisible throughout
Non-verbal clues often offer information not conveyed verbally so using a camera is ideal
In-depth descriptions of fictional characters
based on user groups identified in user interviews
Covers the users behavior, attitude, skill and goal with the product
Can later be used when testing to ensure the right users are recruited for testing
We’ve also found that the developers we use like having them around as they help them keep the end users at mind
Meeting with stakeholders
Formulate ideas, the concept, direction and content
Can identify business goals not previously mentioned
Allows design team to explore new suggestions
More innovative solutions are created when stakeholders are allowed to contribute
During the workshop some elements of the product can be sketched
Sketches made will be the foundation for the wireframes and interface design work
A concept Model should be developed as a result of this
Does a Concept Model already exist, it should be amended.
The workshop ensures that before any interaction design work is started that all are in agreement as to what will be delivered.
Working with Novo Nordisk on their intranet we had a successful Collaborative Workshop
Can be held with users or stakeholders
Cards represent content for the product
Cards are grouped by the participants according to what makes sense to them
An open card sorting can help create an information structure based on the user perspective
A closed card sorting tends to be used to validate an existing structure
A quick and cost-effective method
Designed to give an overview over the different possible elements of a product
Can be used as a roadmap to identify which elements should get primary focus and which are secondary
Outlines the needs/wants of the users in conjunction with the business goals
Can be understood by everyone
Is key at the end of the Analysis stage, but can feature multiple times
The concept model is a necessary deliverable to all our projects as it outlines the needs and wants of the user base, alongside the business goals of what the application should satisfy.
Aim: to give the developer group an easy point of reference as the project progresses to maintain focus on key strategic areas.
Information gathered is used to develop the framework
Having first defined the user roles we can now plot a path through the product for each user goal.
Particularly useful with complex structures and multiple user types e.g. social networking or ecommerce.
Aim: Shows user’s tasks, their modes of behavior and any potential challenges that a user may discover when using the product.
Creating
Develop the layout and overall structure
Build product content templates
Key screens are wireframed
If sketching was done during the Collaborative Workshop these will be used here
Focus is on:
How the user navigates
How they conduct themselves
How they complete tasks
Interface designers and information architects together create the wireframes
Can be used for testing to ensure they meet users needs
The right tools (UXBASIS)
Cases
Business and domain knowledge
Avoid turning tractors into trains
These days where the world is connected as well as it is and where social networking is an fundamental part of peoples lives, a persons negative experience with a product quickly becomes public knowledge.
Will wrap up with questions…..and pass the box around for people to see