MOBILE USER EXPERIENCE OPTIMIZATION,
FROM ONBOARDING
TO MONETIZATION
It’s not an A/B testing talk … Shai Wolkomir shai@elasticode.com
Audience Intelligence
Platform For
Real Time Mobile
Personalization
The next step in mobile product
marketing evolution
A word about Elasticode…
Optimizing ±50,000,000
interactions each month
Over 200 Customers/Apps
Offices in Tel Aviv, Israel
& Launching
in the San francisco, USA
The state of mobile
1 out of 5 never comes back…..
80% … ha!
I will take that any day of the week
The average app loses 77%of it’s DAUs within
the first 3 daysafter the install.
Within 30days, it’s lost 90%of DAUs.
Within 90days, it’s over 95%
No vanity metrics, please
Real	
  numbers	
  don’t	
  lie,	
  just	
  find	
  them	
  out
Average cost per user…
Post 90 days
±$30
And NO … he didn’t make us any money yet…
Wait… it gets “better”
17B
Your “user acquisition" numbers …
Take	
  into	
  account	
  the	
  real	
  value
Boundary!
Two out of three smartphone users say they expect pages to load in 4 seconds or less,
and 85% expect pages to load as fast or faster than they load on the desktop.
Product-Marketing-UX
My business card says…
Product
MarketingUX
Who’s in charge ?
Who’s	
  to	
  blame?	
  :)	
  
Or, Why is marketing such an issue?
(On mobile…)
Retention, retargeting, etc
A/B Testing
Data/Rocket
Scientist
Statistical
Significant
Data
(Big Data)
Evaluate the
hypothesis
Multi
Variant
Not as easy as it may sound…
52.1 of marketers do not know how to preform a “conversion test”
Mobile is NOT Agile
You are!
It usually takes 80-140 days for 90% of
people to upgrade to the
latest version of an app.
Negotiation process
Have no doubt, its a…
Only we don’t have the “upper hand”
Now What?
Let’s Go…
69.5% 84%
Facebook installed
Strong	
  indication	
  
Location …
Location ++
We’ve been here before…
The “Gamer”
Persona
56
28%* ±15%*
Rooted/Jailbroken
Strong	
  indication	
  
Demographics fits criteria of “Gamers”
Push!
59
56%* 48%
Push Approval Rate
*Gonna change for the worse….
“Ask” only when the benefit is clear
Find the “Hook”!
Money
Just In Time
Think… high competitive markets
DeepLinking
Extend the experience, Finish what you started!
$17,000,000,000
 
Downloaded
Unknown period of time …
Opened
CPM
CPC
CPA
Behaviour
And not after gazillion of interactions…
2nd time
3rd time
3rd time
In a week!
Lead, Don’t Follow
Anticipate her/his next move….
107
17%* 24%*
Headphones NOT plugged in
*In both cases when the headphones were plugged in > 80% CTR
Suggest…
If it’s relevant, it makes all the difference
And many more…
Understand your user
He Would love you!
Device strength
Not	
  all	
  devices	
  are	
  created	
  
equal,	
  running	
  “intense”	
  
processes	
  on	
  specific	
  devices	
  	
  
will	
  create	
  a	
  negative	
  affect
Curate / Pinterst
People	
  don’t	
  just	
  come	
  	
  
here	
  to	
  buy	
  .	
  
They	
  want	
  to	
  watch,	
  and	
  if	
  
possible	
  curate…
Storage
Address	
  your	
  customer	
  status	
  	
  
do	
  not	
  penalized	
  him	
  
Slow
Timing	
  is	
  crucial,	
  	
  
We	
  have	
  established	
  that.	
  
First timer
History,	
  Knowledge	
  ,	
  
understanding	
  of	
  the	
  vertical/
market	
  and	
  more
“Instant gratification”
“There is no 2nd chance for a first impression”
Stop thinking in one dimension, you are not apple
Spend 80% of your work on the
first ±10 interactions inside your app!
(Or the first 2-3 days)
“One does not fit all”
Things will get more “interesting“
Remember
It’s never business, it’s always personal
Questions?

Mobile User Experience Optimization, from Onboarding to Monetization