This document discusses how new technologies like simulations, digital games, and social networking can be leveraged in the classroom to enhance learning. It notes that students are already engaging with these technologies outside of school in ways that involve collaboration, problem-solving, and connecting with others globally. While concerns over security and other issues have prevented widespread adoption in schools, advances in technology are helping address these challenges. The document argues that an evolution, not revolution, is needed to incorporate these tools in a way that bridges gaps between in-school and out-of-school learning while building on best practices of effective educators.