Invited speech given at the 2016 Space Tech Expo in Pasadena, CA during May 24-26, 2016. Includes an overview of design thinking, applications to aerospace systems, and example tools that can be implemented immediately.
10. “People who design products are experts cursed
by their knowledge, and they can’t imagine
what it’s like to be as ignorant as the rest of us.
Chip Heath
Made to Stick
12. Empathy Maps – Understanding Users
✤Built From Real
Interactions
✤Observe and Engage
✤Find Explicit and Implicit
Needs
Think & Feel
Say & Do
SeeHear
Pain Gain
13. Empathy Profiles – Grounding Designers
✤Compositions of Real
People
✤Not Ranges From
Specifications
✤Built From Empathy
Maps
Name
Age
Education
Considerations
Expectations
14. Storyboards – Cradle to Grave
✤Utilize Pictures and
Descriptions
✤How Does Environment
Change
✤Move Empathy Profiles
Through Storyboard
Pre-Flight
Take Off
Cruise
Landing
Gate
15. Don’t make airplanes for the requirements.
Make them for the people who design them,
build them, maintain them, operate them,
and fly in them.
Introductory overview of design thinking
A brief on how to use design thinking to empathize for aerospace systems
Design thinking is a human centered design philosophy
It is not driven by strategy, rather strategy falls out of process to ensure that your strategy matches with your customers needs/wants; rather the first stage is empathizing with your customers and users
The definition phase is done earlier help focus the ideation (brainstorming) phase
Note that prototype is similar to develop but a bit more complex
Note that test is similar to evaluation but a bit more complex
Also note that there is overlap throughout the process and each stage is exclusive of each other; all stages should be considered during all other stages
Also like a traditional innovation development this all happens prior to the final product development process, but parts of it can be applied to the final product development process
Design thinking can be broken down into 2 distinct phases: Observe & Understand; and Ideate & Refine
Design thinking is a human centered design philosophy
It is not driven by strategy, rather strategy falls out of process to ensure that your strategy matches with your customers needs/wants; rather the first stage is empathizing with your customers and users
The definition phase is done earlier help focus the ideation (brainstorming) phase
Note that prototype is similar to develop but a bit more complex
Note that test is similar to evaluation but a bit more complex
Also note that there is overlap throughout the process and each stage is exclusive of each other; all stages should be considered during all other stages
Also like a traditional innovation development this all happens prior to the final product development process, but parts of it can be applied to the final product development process
Design thinking can be broken down into 2 distinct phases: Observe & Understand; and Ideate & Refine
Design thinking is a human centered design philosophy
It is not driven by strategy, rather strategy falls out of process to ensure that your strategy matches with your customers needs/wants; rather the first stage is empathizing with your customers and users
The definition phase is done earlier help focus the ideation (brainstorming) phase
Note that prototype is similar to develop but a bit more complex
Note that test is similar to evaluation but a bit more complex
Also note that there is overlap throughout the process and each stage is exclusive of each other; all stages should be considered during all other stages
Also like a traditional innovation development this all happens prior to the final product development process, but parts of it can be applied to the final product development process
Design thinking can be broken down into 2 distinct phases: Observe & Understand; and Ideate & Refine
We have lots of definitions in aerospace, but most of these apply to final products not our innovation phase
Define the problem to be solved not how the problem has to be solved
RFI RFQ are for product development
Standards and regulations are constraints not definitions; that is they are not the end point, but should be the starting point
We have lots of definitions in aerospace, but most of these apply to final products not our innovation phase
Define the problem to be solved not how the problem has to be solved
RFI RFQ are for product development
Standards and regulations are constraints not definitions; that is they are not the end point, but should be the starting point
This is a very difficult hurdle for engineers to identify and overcome
What seems logical for us because we are so intimately familiar with all components of the design isn’t always logical for everyone
Gives team a talking point and example
Remember why we are creating these airplanes and what they do for the world
Also remember the people that have to build and maintain the airplanes
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