An introduction to using personas to identify and understand your users or audience. Presented at the Korea Technical Communication Association symposium in Seoul on October 24, 2008.
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
Communities are at the core of the human experience and our design practice, yet we don’t always put the same level of active effort in designing our communities as we do in designing the products and services we make. We live and work embedded in networks of other people and systems. Communities are defined by shared norms and culture, and have a massive impact on how we live, think and act. Why leave this up to chance? We are all stewards of the many communities we engage in every day, and we need to take an active role in mindfully crafting these communities. So, how do we craft better communities? What does better even mean? This talk is a reflection on my experiences building and crafting communities at a variety of scales from the personal to the global. I will discuss my successes and failures, my fears and delights, as well as lessons learned along the way. We are nothing without the communities we inhabit, so let’s make them great together.
video: https://www.youtube.com/watch?v=iyNoVk7J5uI
I was lucky enough to be invited to speak at swn festival about building communities and harnessing social media. These are the slides from the presentation.
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
Communities are at the core of the human experience and our design practice, yet we don’t always put the same level of active effort in designing our communities as we do in designing the products and services we make. We live and work embedded in networks of other people and systems. Communities are defined by shared norms and culture, and have a massive impact on how we live, think and act. Why leave this up to chance? We are all stewards of the many communities we engage in every day, and we need to take an active role in mindfully crafting these communities. So, how do we craft better communities? What does better even mean? This talk is a reflection on my experiences building and crafting communities at a variety of scales from the personal to the global. I will discuss my successes and failures, my fears and delights, as well as lessons learned along the way. We are nothing without the communities we inhabit, so let’s make them great together.
video: https://www.youtube.com/watch?v=iyNoVk7J5uI
I was lucky enough to be invited to speak at swn festival about building communities and harnessing social media. These are the slides from the presentation.
Cater to Your Customer: Adapting User Personas to Social EngagementCorey McPherson Nash
A company engaged in social media is a dime a dozen in 2010, but how many of those companies are in sync with the hearts and minds of their customers? Learn how to delve deeper into the opportunities of social media by understanding how to target users based on their attitude, goals, and behaviors. Capturing your audience's attention at an almost subconscious level to address their needs and interests will be a necessity to effectively and consistently engage with consumers through social media.
User personas are a proven tool in the user-centered design process and as social media moves from marketing-focused to value-driven, user personas become an essential way for your designers and strategists to understand the people using your offerings, and to communicate that understanding to your whole team. Join this session to understand the creation and implementation of user personas in the development of a social media strategy.
Natalia matulewicz Creating user personas to give a human face to big dataHorizons RG
Natalia matulewicz Creating user personas to give a human face to big data
Presented at the New Horizons in Responsible Gambling Conference February 2-4, 2015
5 Steps to Creating Data-backed Personas for User Experience (UX) DesignAngela Obias
I've become a persona skeptic and it's because I've seen many an "imaginary" persona in my life.
I respect the integrity of personas, and I just really wanted to share, in my own little way, how anyone can apply personas to a web design project, using the actual data-based process.
Incremental Persona, Lean UX Festival 2014Adrian Howard
How do you get everybody in your company to understand who is using your product — especially if you're not 100% certain yourself?
You've got out of the building and talked to your customers, but how do you communicate what you learned when you get back?
Persona — research-based examples of the people who use your product — help teams understand customers and deliver the features they really need.
We’ll show how to get the whole team involved in user research. We work through an example scenario showing you how to build persona incrementally. You'll learn practical techniques for integrating persona with lean approaches to product strategy and development.
Defining Personas is an introduction to the usage of "Personas" in User Experience.
Helps identifying the user groups of the website we're developing...by selecting characteristics of those groups.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
This workshop is a precursor to creating full, research-backed personas, and is aimed to externalize what stakeholders already know about their customers - to share prior knowledge and assumptions through experience working at your company, interacting with users, and data generated by users. The provisional personas developed here are also known as: Proto-Personas, Ad Hoc Personas, Strawman Personas, Skeletal Personas, or Pragmatic Personas.
The purpose of persona mapping is to enable you to communicate with different types of personas using language they understand from the way they see the world.
Architects see the world differently that engineers, you have to communicate to them in the world they understand to get your marketing messages across to them.
Give your audience something of value, build trust and credibility, and then introduce your products and services to help them solve their problems. But do this to your target personas communicating in the world they understand.
Get it right and your business will grow from more sales.
How to build a persona - Introduction of the 7C modelRalph Poldervaart
Learn how to make persona's with the 7C-model. What do you want to know of your target groups before you build persona's? How do you stimulate the organisation to work with persona's?
Thinking like Humans - Tools to improve how we solve problems for our usersLenae Storey
We all have our biases, perspectives, assumptions, and naturally, we bring these views with us into our everyday thinking. The same plays out in how we design solutions, strategies, and businesses. This presentation highlights the need for ethnographic research and relatable tools to drive improved impact for our humans (the users and customers of our outputs).
Getting Personal: Do Personas Help or Hinder Content Design? Kelly Wondracek
Personas are tricky things. While their intent is to understand a user and effectively speak to their needs, they can often lead us astray if we’re not careful. Under the hood, there are often misunderstandings, missed opportunities, and wonky assumptions.
This presentation reflects about lessons learned through audience targeting, particularly in the realm of UX content strategy. How do we avoid personal biases and pave the way for sincere empathy? Is it better to be broad or specific? Is it even possible to assess the unique needs of everyone who will be experiencing your product or design?
As globalisation breaks down geographic, cultural & economic borders, it impacts our lives, creating new opportunities...and new insecurities.
Not knowing how to navigate a world constantly redefined, many people become tempted by physical, economic & cultural borders to protect themselves from what they can’t control nor understand.
Despite the opportunities globalisation creates, only some have the capabilities to re-shape borders and therefore redraw the political, economic & cultural maps about how we should live.
Corporate powers are blurring the borders between private & common goods, asset stripping our natural, digital & economic resources.
Even we, as citizens, can take our social codes for granted & find it difficult to perceive how they exclude others, in particular marginalised groups from public and political spaces.
There lies the biggest frontier, between those who reshape borders and those reshaped by them. If we don’t find ways for everyone to feel like they belong, people will no longer believe in the social contract and may look for other ways to reclaim control over the world they live in.
But there are methods we want to learn from that people use to cross boundaries between places, practices & cultures – from “reverse development” to “culture jamming”.
We propose a cooperative enquiry that helps people in four European neighbourhoods become co-researchers of their own communities.
Through cross-disciplinary activities, they would identify what borders are central where they live. They would work together across the cities to make visible porous cultural, social and historical borders between different local settings, in particular between East & Western Europe. We're looking for partners who use methods that help people open up about their insecurities (i.e. pyschodrama / scenario co-design) and explore the spaces around them (i.e. pyschogeography).
We then want to work with organisations from a variety of disciplines that can help the co-researchers co-design interventions or artefacts that help "deal" (break down, smuggle through make porous) with the borders they've identified.
Cater to Your Customer: Adapting User Personas to Social EngagementCorey McPherson Nash
A company engaged in social media is a dime a dozen in 2010, but how many of those companies are in sync with the hearts and minds of their customers? Learn how to delve deeper into the opportunities of social media by understanding how to target users based on their attitude, goals, and behaviors. Capturing your audience's attention at an almost subconscious level to address their needs and interests will be a necessity to effectively and consistently engage with consumers through social media.
User personas are a proven tool in the user-centered design process and as social media moves from marketing-focused to value-driven, user personas become an essential way for your designers and strategists to understand the people using your offerings, and to communicate that understanding to your whole team. Join this session to understand the creation and implementation of user personas in the development of a social media strategy.
Natalia matulewicz Creating user personas to give a human face to big dataHorizons RG
Natalia matulewicz Creating user personas to give a human face to big data
Presented at the New Horizons in Responsible Gambling Conference February 2-4, 2015
5 Steps to Creating Data-backed Personas for User Experience (UX) DesignAngela Obias
I've become a persona skeptic and it's because I've seen many an "imaginary" persona in my life.
I respect the integrity of personas, and I just really wanted to share, in my own little way, how anyone can apply personas to a web design project, using the actual data-based process.
Incremental Persona, Lean UX Festival 2014Adrian Howard
How do you get everybody in your company to understand who is using your product — especially if you're not 100% certain yourself?
You've got out of the building and talked to your customers, but how do you communicate what you learned when you get back?
Persona — research-based examples of the people who use your product — help teams understand customers and deliver the features they really need.
We’ll show how to get the whole team involved in user research. We work through an example scenario showing you how to build persona incrementally. You'll learn practical techniques for integrating persona with lean approaches to product strategy and development.
Defining Personas is an introduction to the usage of "Personas" in User Experience.
Helps identifying the user groups of the website we're developing...by selecting characteristics of those groups.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
This workshop is a precursor to creating full, research-backed personas, and is aimed to externalize what stakeholders already know about their customers - to share prior knowledge and assumptions through experience working at your company, interacting with users, and data generated by users. The provisional personas developed here are also known as: Proto-Personas, Ad Hoc Personas, Strawman Personas, Skeletal Personas, or Pragmatic Personas.
The purpose of persona mapping is to enable you to communicate with different types of personas using language they understand from the way they see the world.
Architects see the world differently that engineers, you have to communicate to them in the world they understand to get your marketing messages across to them.
Give your audience something of value, build trust and credibility, and then introduce your products and services to help them solve their problems. But do this to your target personas communicating in the world they understand.
Get it right and your business will grow from more sales.
How to build a persona - Introduction of the 7C modelRalph Poldervaart
Learn how to make persona's with the 7C-model. What do you want to know of your target groups before you build persona's? How do you stimulate the organisation to work with persona's?
Thinking like Humans - Tools to improve how we solve problems for our usersLenae Storey
We all have our biases, perspectives, assumptions, and naturally, we bring these views with us into our everyday thinking. The same plays out in how we design solutions, strategies, and businesses. This presentation highlights the need for ethnographic research and relatable tools to drive improved impact for our humans (the users and customers of our outputs).
Getting Personal: Do Personas Help or Hinder Content Design? Kelly Wondracek
Personas are tricky things. While their intent is to understand a user and effectively speak to their needs, they can often lead us astray if we’re not careful. Under the hood, there are often misunderstandings, missed opportunities, and wonky assumptions.
This presentation reflects about lessons learned through audience targeting, particularly in the realm of UX content strategy. How do we avoid personal biases and pave the way for sincere empathy? Is it better to be broad or specific? Is it even possible to assess the unique needs of everyone who will be experiencing your product or design?
As globalisation breaks down geographic, cultural & economic borders, it impacts our lives, creating new opportunities...and new insecurities.
Not knowing how to navigate a world constantly redefined, many people become tempted by physical, economic & cultural borders to protect themselves from what they can’t control nor understand.
Despite the opportunities globalisation creates, only some have the capabilities to re-shape borders and therefore redraw the political, economic & cultural maps about how we should live.
Corporate powers are blurring the borders between private & common goods, asset stripping our natural, digital & economic resources.
Even we, as citizens, can take our social codes for granted & find it difficult to perceive how they exclude others, in particular marginalised groups from public and political spaces.
There lies the biggest frontier, between those who reshape borders and those reshaped by them. If we don’t find ways for everyone to feel like they belong, people will no longer believe in the social contract and may look for other ways to reclaim control over the world they live in.
But there are methods we want to learn from that people use to cross boundaries between places, practices & cultures – from “reverse development” to “culture jamming”.
We propose a cooperative enquiry that helps people in four European neighbourhoods become co-researchers of their own communities.
Through cross-disciplinary activities, they would identify what borders are central where they live. They would work together across the cities to make visible porous cultural, social and historical borders between different local settings, in particular between East & Western Europe. We're looking for partners who use methods that help people open up about their insecurities (i.e. pyschodrama / scenario co-design) and explore the spaces around them (i.e. pyschogeography).
We then want to work with organisations from a variety of disciplines that can help the co-researchers co-design interventions or artefacts that help "deal" (break down, smuggle through make porous) with the borders they've identified.
Speakit is an intermodal messaging system that allows for the repurposing and re-appropriation of surfaces and privatized spaces by introducing guerilla communication. This system was specifically designed with the Vancouver 2010 Olympics in mind.
Putting Personas to Work at IIBA ClevelandCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the Cleveland IIBA Chapter meeting on March 12, 2013.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
In this month's episode, Michael Sauers will talk with Jennifer Koerber, Web Services Librarian at Boston Public Library, about User Personas and Libraries.
Any marketer or web designer will tell you that creating user personas is a great way to target your services, but just how do you do that? What are the steps involved, and how can we narrow the wide variety of people we serve down to a few "types"? By brainstorming, collecting data and talking to your users, you can make tools to help you develop new programs, focus a marketing campaign, or redesign your website. In this brief overview, Koerber will introduce the basics of persona-making and give you resources to go through the process yourself.
NCompass Live - April 20, 2011.
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
Symplicit Ark Persona Presentation V2.1jodie moule
I presented this at the Ark Group Conference held in Melbourne in November 2008.
It covers a brief outline of personas and how they can be used in industry, with several case-study examples Symplicit has worked on as a company.
If you have any questions, get in touch!
We face problems in our day-to-day work that we don't have all the necessary information to solve. In addressing those problems, we can guess, estimate, experiment, or even try to "fail fast" our way to success (good luck to you brave souls who choose this). But, especially where users are concerned, we can also choose understand what we're trying to accomplish, identify where the risks & gaps are, and develop our high priority questions for the work at hand. This is what we need to shape effective research. In this talk, we'll cover:
the idea of research as it applies to user experience / interaction work,
the unusual nature of the User / UX Researcher specialist role,
the type of questions we ask & evidence we gather in user research,
how to use that to make the work work.
It's a mostly-practical and slightly theoretical look at research and the mindset that can turn interesting human data into successful products and services.
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You’ve got it all – databases, articles, videos, books, recommended links. So how do you package it in a way that not only satisfies your users’ information needs but encourages browsing? Learn practical techniques and ideas for building a user-friendly and contextual framework for the web while using the resources at your fingertips.
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A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
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Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
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Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
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Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
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1. Eddie Hollon User Personas: “Tools for Understanding” Presented at the 2 nd annual Korea Technical Communication Association Symposium - October 24, 2008, Seoul
2. Making the Connection: Personas as a ‘Tool of Understanding’ for Designers and Information Developers
3. Defining the problem Designers know too much and they know too little. Designers who know enough to incorporate a technology into a product know too much to understand how the users will perceive it. At the same time, designers know too little about the users’ lives to understand how the product will mesh with their work practices. - Thomas Erickson
6. … the solution A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. By designing for the archetype—whose goals and behavior patterns are well understood—you can satisfy the broader group of people represented by that archetype. - Kim Goodwin
12. 5. Put a Face on the persona Generic, but representative photo Name Descriptive slogan Demographics Motivators Usage environment Scenarios Scenarios Characteristics & activities
14. Tell stories about your personas Personas work because they tell stories. Stories are part of every community. They communicate culture, organize, and transmit information. Most importantly, they spark the imagination as you explore new ideas. They can ignite action. - Whitney Quesenbery
15. Avoid common pitfalls There is no ideal number of personas, however try to keep the set small. Four or five personas work as effective design tools, whilst over ten personas may introduce the same confusion as a large user requirements document. - Tina Calabria
16.
17. Photo credits 1. “Sculpting Tourists” by jennaphoenix (http://www.flickr.com/photos/jennaphoenix/2838409621/) 2. “Paper Clip on White Card” by prashant_zi (http://www.flickr.com/photos/prashant_zi/2544103768/) 3. “I Do Work Hard!” by julyyu (http://www.flickr.com/photos/julyyu/311846814/) 4. “Be Different” by vermin inc http://www.flickr.com/photos/vermininc/2335148856/) 5. “I…Just Want to Switch the Damn Channel!” by pascal-p (http://www.flickr.com/photos/11149039@N04/2431326865/) 6. “Lego People” by joe shiabotnik (http://www.flickr.com/photos/joeshlabotnik/305410323/) 8. “Ingredients for Dinner” by pingu1963 (http://www.flickr.com/photos/pingu1963/2953412167/) 10. “Damiano’s Pizza, Dissected” by chotda (http://www.flickr.com/photos/santos/193265230/ 11. “Impromptu Cakeness” by r.b. boyer (http://www.flickr.com/photos/naelyn/6565603/) 14. “Princess Theater” by bubblestar (http://www.flickr.com/photos/bubblestar/187607392/) 15. “Which Do You Look Like?” by creativity+ timothy k hamilton (http://www.flickr.com/photos/bestrated1/163493249/) All photos in this presentation are used in accordance with the Creative Commons license (creativecommons.org).
Editor's Notes
Good afternoon. This presentation focuses on a usability technique, called personas. Although much of the discussion revolves around the idea of design, this technique can be used to develop documents as well as products. During the presentation, I may use the term “product,” but please keep in mind that this technique applies to documents and web content as well.