This document discusses the importance and process of prototyping in design. It makes four key points about design: 1) understand people and context, 2) create prototypes, 3) analyze outcomes critically, and 4) iterate. Prototyping allows designers to test assumptions, observe how people interact with designs, and continuously refine their work. The document provides examples of prototypes from different domains and emphasizes that prototyping is essential for exploring emergent behaviors and making sense of complex problems.
33. Prototyping serves a goal
poking at emergence.
Continuously.
Needling away at it to paint
a picture of behaviour.
Prototyping is the most
basic exercise of sense
making for design.
34. Cycling in SF:
An evolving outcome of
actions & prototypes
Image from Paul Mackie
40. What assumptions are you
making?
How can you test those
assumptions?
What’s the least effort way to
create that experiment?
Make it. Observe. Repeat.