When design is based on random choices, the end product is an assembly of random elements that have little or nothing in common. But when design forces all elements to work together, then it makes a single, powerful, and meaningful impression to the user. This presentation describes a design driven approach called Strong Center Design that is being used at our software studios. It was necessary to incorporate this flow into an agile workflow and we discuss what we learned on that too.
2. Here’s
Your
Team
George Lange NBC/NBCU Photo Bank via Getty Images synth bass line. [Photograph]. Retrieved from http://www.gettyimages.com/detail/news-photo/season-6-pictured-michael-richards-as-
cosmo-kramer-julia-news-photo/138432011?license
11. Strong
Center
Design for
Invisible
Parts
Microexpression
- Upper lid is raised
- Lower lip is raised
- Nose is wrinkled
- Cheeks are raised
- Lines show below the lower lid
Science of People. Retrieved from http://www.scienceofpeople.com/2013/09/guide-reading-microexpressions/
15. Strong
Center
Example
Spend time on this?
The cheapest gas station on my route.
Reduce battery usage for passive data
collection.
Restaurants nearby.
Walking directions.
Out
Out
Out
IN
17. Option 1
Design up
front
Insert dedicated design sprint zero
[ Has same pitfalls as waterfall ]
Sprint 0
Sprint 1
Sprint 2
Sprint 3
18. Option 2
Design in
each sprint
A little design at the beginning of every sprint
[ Delays development ]
[ Either design or software development productivity suffers ]
Sprint 1
Sprint 2
Sprint 3
Sprint 4
19. Design two
sprints ahead
Two separate workflows in each sprint
[ Design first makes the process less agile ]
[ Design team has to support different sprints ]
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Option 3
20. Option 4
Dedicated
design
sprints
Sprints oscillate between design & development
[ Developers may not have skills for design sprints]
[ Designers may not have skills for development sprints]
Sprint 1
Sprint 2
Sprint 3
Sprint 4
21. Option 5
Designer &
developer
partnership
Pair a designer with a couple developers
[ Hard to achieve wholeness in the design ]
[ Difficult with distributed team ]
Sprint 1
Sprint 2
Sprint 3
Sprint 4