GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
A high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
Introductory slides for our live coding demonstration at GDC Europe on August 4th, 2015. We are creating a hover component in Blueprint and converting it to a C++ plug-in. The corresponding Visual Studio project files are available at https://headcrash.industries/vault/presentations/gdc-europe/
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...Gerke Max Preussner
Overview of the Unreal Motion Graphics (UMG) framework in Unreal Engine 4. Presented at West Coast Unreal Engine DevCon 2014 in San Francisco and Seattle.
Introduction to html5 game programming with ImpactJsLuca Galli
A brief introduction to HTML5 Game Development that describes and use ImpactJs, one of the most famous and complete frameworks for HTML5 Games, mostly for learning purposes. The benefits of HTML5 Games are described, along with the importance of using a Framework and describing in details the ImpactJs Game Engine (no code provided, since it's proprietary). Two different games are coded on the fly during the lesson, while providing tips and suggestions. The Reference, Bibliography and Resources section provide useful pointers for beginners.
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
A high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
Introductory slides for our live coding demonstration at GDC Europe on August 4th, 2015. We are creating a hover component in Blueprint and converting it to a C++ plug-in. The corresponding Visual Studio project files are available at https://headcrash.industries/vault/presentations/gdc-europe/
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...Gerke Max Preussner
Overview of the Unreal Motion Graphics (UMG) framework in Unreal Engine 4. Presented at West Coast Unreal Engine DevCon 2014 in San Francisco and Seattle.
Introduction to html5 game programming with ImpactJsLuca Galli
A brief introduction to HTML5 Game Development that describes and use ImpactJs, one of the most famous and complete frameworks for HTML5 Games, mostly for learning purposes. The benefits of HTML5 Games are described, along with the importance of using a Framework and describing in details the ImpactJs Game Engine (no code provided, since it's proprietary). Two different games are coded on the fly during the lesson, while providing tips and suggestions. The Reference, Bibliography and Resources section provide useful pointers for beginners.
Luis cataldi unreal engine for educatorsLuis Cataldi
This is a deck from my presentation at the East Coast Game Conference in Raleigh NC. April 2015. The presentation focused on how students and educators can learn to utilize Unreal Engine to help achieve career goals in the game industry.
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
www.digitalistmag.com – People, businesses, and societies are interacting in ways previously unimagined, reinventing business models and forever altering how the world economy operates. To adapt, thrive and innovate in this new Digital Economy, it is imperative that organizations understand the opportunities and threats that will impact the future of business.
This presentation is a compilation of 99 facts, quotes and predictions on the major innovations and transformations that are defining the Digital Economy, future of work, new customer experience expectations, and need for resource optimization. Each fact represents a key insight, and suggests an opportunity to focus and change to become a more viable, sustainable and growing future business.
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
This is the slide from "Microsoft Developers UAE Meetup #1"
the 3d Session "Game Development".
It is an introduction to the Game Development with recommendation how to start.
I wrote and article covers all what i talked about in that Meetup, Check it on my blog:
http://blog.tarabishi.me/2014/09/microsoft-developers-uae-meetup-1.html
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
How to build build pipeline for your Unreal Engine 4 game, along with iteration advice and best practices.
Originally presented in Poznan, Poland for GIC 19.
☃️❄️ Season's Greetings from GDSC MESCOE!
Ring out the old, Ring in the new❄️
Ring, happy bells, across the snow.❄️
❄️Start your new year with new motives and spirits!
We are back with another session under Android Study Jams - Dive in Android : Bridge the theory and practice gaps, Let's bloom the ideas of building Apps.
How to build Kick Ass Games in the CloudChris Schalk
This is a presentation given by Googlers Chris Schalk and Johan Euphrosine (Proppy) at GDD Sydney 2011 on how to build multi-platform video games using PlayN.
A talk given by me at the June "Mumbai Android Developers (MAD)" meetup.
I gave a recap of the Google I/O 2017 from a user as well as developer point of view. Being an Android meetup, we concentrated on the Android launches, framework updates and the overall momentum change in the tech world.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Google Cardboard. Google Cardboard provides users with a virtual reality experience for a much lower price than that from Occulus Rift. It combines a fold-out cardboard mount with an Android smart phone to enable users to feel as though they are part of a video or game. It is light, does not require wires, and content will be available from YouTube and Google Play. Young males are expected to be the largest users of Google Cardboard. Google expects to make money from sales of content through Google Play. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Google Cardboard.
Building Kick Ass Video Games for the CloudChris Schalk
This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
Bill Buxton is the author of, Sketching User Experiences: Getting the Design Right and the Right Design, published jointly by Morgan Kaufmann and Focal Press. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design, in particular. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc. – where 2003 he was co-recipient of an Academy Award for Scientific and Technical Achievement. In 2007, he was named Doctor of Design, Honoris Causa, by the Ontario College of Art and Design, in 2008 became the 10th recipient of the ACM/SIGCHI Lifetime Achievement Award for fundamental contributions to the field of human-computer interaction, and in January 2009 was elected a Fellow of the ACM. More information on Buxton and his work can be found at: www.billbuxton.com
Presentation of the Blender project that Ton Roosendaal did at the community meeting at SIGGRAPH 2013.
Originally at http://www.blender.org/bf/sig2013.pdf.
Bill Buxton is the author of, Sketching User Experiences: Getting the Design Right and the Right Design, published jointly by Morgan Kaufmann and Focal Press. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design, in particular. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc. – where 2003 he was co-recipient of an Academy Award for Scientific and Technical Achievement. In 2007, he was named Doctor of Design, Honoris Causa, by the Ontario College of Art and Design, in 2008 became the 10th recipient of the ACM/SIGCHI Lifetime Achievement Award for fundamental contributions to the field of human-computer interaction, and in January 2009 was elected a Fellow of the ACM. More information on Buxton and his work can be found at: www.billbuxton.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
Luis cataldi-siggraph 2015
1. An Educator's Guide to Unreal
Engine Learning Resources
Luis Cataldi, Education Evangelist, Epic Games
2. ~ Recent Updates to UE4’s Online Documentation
~ How Docs are Structured
~ Key Video Training Updates (Some New Goodies)
~ Live/Learning Streamed
~ UE4 News Sources
~ 3rd Party Learning Resources
~ Learn Tab, Wiki, AnswerHUB, Searching for Help
~ In Engine Help & Learning Resources
2
3. Recent Updates to UE4’s Online Documentation
Improved metadata support
Skill level
Engine version
Tags
Sitemap filters
** Checkpoints (coming soon)
3
4. Recent Updates to UE4’s Online Documentation
Latest Publication Worth Noting
Installing Unreal Engine - Link
Downloading Unreal Engine Source Code - Link
Building Unreal Engine from Source - Link
Hardware & Software Specifications - Link
Compiling Game Projects - Link
Level Design Quick Start - Link
GearVR Global Menu - Link
Using Cameras - Link
4
5. Recent Updates to UE4’s Online Documentation
Additional Noteworthy Publication for Edu (New Content)
Programming Quick Start – Link
Introduction to C++ Programming in UE4 – Link
C++ Programming Tutorials – Link
Open World Tools - Link
Compiling Game Projects - Link
** Gameplay Framework Quick Reference – Link
Gameplay Guide - Link
Introduction to Blueprints – Link
Blueprints - How To - Link
5
6. How Docs are Structured
** How our Docs Work (Types of Doc Pages) **
** Overview Page - Link
** Quick Start Pages – Link
** Users Guides - Link
** How To Pages - Link
** Reference Pages - Link
** Samples - Link
** Tutorials - Link
** APIs - Link
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7. Key Video Training Updates (Some New Goodies)
New Video Page - Link
New Introduction to Blueprints (v4.8) - Link
New Time Attack Racer with Blueprints (v4.8) – Link
** New Twin Stick Shooter (full game curriculum) (v4.8) - Link
New Unreal Motion Graphics (UMG) UI - Inventory Tutorial (v4.8) - Link
7
8. Recent Updates to UE4’s Online Documentation
Release Notes - Link
● New Features
● Performance Improvements
● Platform Additions
● Bug Fixes
● Enhancements
● Changes
8
9. Twitch Stream Types
Livestreams
● The Vineyard Challenge and Game Jam Results
● ARK: Survival Evolved Announces Mod Support
● VR and Unreal Engine - Link
● Creating "A Boy and His Kite” - Link
● Hiring and Recruiting at Epic
● Sales and Marketing
● Business and Legal - Link
● Sr. VFX Artist Bill Kladis Joins to Talk Particles!
● More…
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10. Twitch Stream Types
Live Training – Link
● Drag and Drop with UMG
● Creating a Match 3 Game
● Using Material Effects
● Creating a 2D Side-Scroller
● Materials and Particle Interactions
● Advanced AI
● Creating a 2D Side-Scroller
● Basics of AI
● Up and Running with Gear VR
● Extending the Editor
● Procedural Room Generation
● More…
10
11. Twitch Stream Types
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Support streams
● Foliage
● Blender and UE4
● Blueprint Optimization - Link
● Audio and Blueprints
● Behavior Trees
● UMG
● Runtime Animation Retargeting
● Rendering Best Practices – Link
● Developing for VR – Link
● Mobile Development – Link
● More…
13. 3rd Party Learning Resources
Kitatus Studios – Ryan Shah – Link
Tesla Dev – Link
Rama - Link
Elhoussine Mehnik - Link
Hourences - Link
Romero Blueprints - Link
13
14. The Learn Tab
Dozens of free levels, assets, animation, effects, and complete projects to
explore and learn from.
14
You will find sample projects and free
content in the following projects:
● Content Examples
● The complete A Boy and His Kite
● Open World Demo Collection
● Water Planes
● Matinee environments and characters and content
● Stylized Rendering environments and content
● Realistic Rendering environments and content
● Sun Temple environments and content
● Particle Effects environments and content
● Silly Geo complete game project and content
● Multiplayer Shootout complete game project and content
● Platformer Game complete game project and content
● Swinging Ninja complete game project and content
● Vehicle Game complete game project and content
● Strategy Game complete game project and content
● SciFi Bunk environments and content
● Radial Impact complete game project and content
● And more…
16. AnswerHUB
About 15 Epic Technicians working on AnswerHUB
1. Community Driven
1. Use the search first
2. Someone has probably asked this question before
2. Categories Matter for Responsiveness
1. BUG Reports
2. C++
3. Blueprints
4. Rendering
5. Etc
3. Help!!
1. Answer issues you know
2. Build cred
3. People help you if you help too
4. It’s a community after all
4. People are visual
1. Submit a screenshot of the issue as best you can. It will help.
2. Use examples (base it on a known game)
16
** Doc search hits AnswerHUB
17. The Learn Tab
The place to go for help.
17
Better than Google because:
It searches all of Epic Documentation
It searches the Community Wiki
It searches AnswerHUB
…provides you better answers.
** it is actually a Google gadget. ☻
18. In-Editor Help - Link
18
Rich Tooltips
Help Icon
Documentation Actor
Help Menu
F1 Help
Help Search
In-Editor Tutorials