CLASSROOM RULES
GOOD MORNING
GRADE 10!
CLASSROOM RULES
LISTEN WHEN SOMEONE
IS TALKING 2
4
1
5
3
RESPECT OTHERS &
RESPECT YOURSELF
FOLLOW DIRECTIONS
QUICKLY AND QUIETLY
ALWAYS DO YOUR BEST
AND HAVE FUN!
RAISE YOUR IF YOU WANT
TO SPEAK OR RECITE
1
Activity 1:
Gimme the Top
Three!
Best mobile multiplayer games in the
Philippines 2021
(Source: my-best.ph)
M
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L
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N
D
E
L
L
I
B
O
A
C Y
G
A U
T
U
F
O
S
Most Popular K-Pop Groups in the Philippines
2020 according to Twitter
(Source: www.koreaboo.com)
S
L K
N
O
I
B T
K
C
A P
X
E
B
INTRODUCTION
TO
STATISTICS
Monica C. De Guzman
Prepared by:
describe the
concept of
statistics;
Learning Goals:
explain the
importance
of statistics;
differentiate
quantitative
and
qualitative
data; and
use research
studies to
identify the
levels of
measurement of
data (nominal,
ordinal, interval,
and ratio).
STATISTICS
Statistics is the study of
the collection, analysis,
interpretation,
presentation, and
organization of data.
Descriptive
Statistics
Inferential
QUALITATIVE AND
QUANTITATIVE DATA
●In the study of Belmonte et al. (2019),
among 40 respondents, it was found that
the majority tend to play games for 1-2
hours and 3-4 hours.‌
QUANTITATIVE DATA
● The study of Mantero et al. (2020), Auzmendi’s scale of
attitudes toward mathematics was used. It was originally
validated on a sample of 1221 students and consists of
25 questions on a Likert scale, with 15 affirmative and 10
negative statements that allow the following scoring
options: Strongly disagree = 1, Disagree = 2, Neutral
(Neither agree nor disagree) = 3, Agree = 4, and Strongly
agree = 5.
QUANTITATIVE DATA
●Five informants were purposely selected
through selection criteria. Some students
experience barriers especially doing online
classes in their own homes; such as noise,
doing chores, and lack of motivation. (Locion et
al. 2022)
QUALITATIVE DATA
● In the study of Peneda (2019), the top five (5) pupils in
the high performing group and five (5) pupils in the low
performing group were selected. As a result, six major
themes were derived from the findings after data
analysis was conducted, namely: Self-Driven Activities in
Learning, Challenges in Learning, Styles in Learning,
References used in Learning, Scaffolds in Learning and
Coping Mechanisms in Learning.
QUALITATIVE DATA
FOUR LEVELS OF MEASUREMENT
NOMINAL
ORDINAL
INTERVAL
RATIO
Numerical
Categorical
FOUR LEVELS OF MEASUREMENT
NOMINAL
Gender
M-Male
F-Female
Example:
Types of Electric Consumption
1-Residential
2- Commercial
3-Indutrial
4-Government
Marital Status
Single
married
divorced
widowed
categorized
but not
ranked or
measured in
specific order.
FOUR LEVELS OF MEASUREMENT
ORDINAL
Categories
with a specific
, meaningful
order
Economic Class
• Low-income class
• Middle-income class
• High-income class
Example:
Level of Satisfaction
• Very Satisfied
• Satisfied
• Unsatisfied
• Very Unsatisfied
FOUR LEVELS OF MEASUREMENT
INTERVAL
order, and the
differences
between values
are meaningful
and consistent
Temperature
• 20°C
• 30°C
• 40°C
Example:
Time of day
• 1:00 pm
• 2:00 pm
• 3:00 pm
FOUR LEVELS OF MEASUREMENT
RATIO Example:
Order, and the
difference can
be described. It
has true zero.
Height (5ft. 8in., 5ft. 9in., 5ft. 10in., 5ft.
11in., 6ft. 0in. etc.)
Distance (from zero miles/km
upwards)
5. The Impact of Online Gaming on Behavior of Students at
Pangasinan State University (LHS Bayambang, Pangasinan)
4. #TimeonTask: A Quantitative Exploration of the Influence
of Homework Duration on Academic Learning Outcomes
in Junior High School
3. #YourStrandYourChoice: The Factors Influencing the
Strand Preferences of Grade 10 Students
2. The Impact of Online Shopping Discounts on
Consumer Buying Behaviour
1. How Online Gaming affects the Listening and Reading
Skills of the Grade 10 Students
How Online Gaming affects the Listening and
Reading Skills of the Grade 10 Students
Hours spent in playing online games
•1 - 3 hours
•4 - 6 hours
•7 - 10 hours
•Above than 10 hours
Types of online games
•Call of Duty
•Mobile Legends
The Impact of Online Shopping Discounts on
Consumer Buying Behaviour
Types of online shopping discount
Percentage discounts
Fixed-amount discounts
Free shipping
Buy one, get one free (BOGO)
Coupon codes
#YourStrandYourChoice: The Factors Influencing
the Strand Preferences of Grade 10 Students
Level of satisfaction: (Scale: 1–5,
where 1 is not happy at all and 5 is
highly satisfied)
Preferred Strand
STEM
HUMMS
TVL
ABM
GAS
#TimeonTask: A Quantitative Exploration of the Influence of
Homework Duration on Academic Learning Outcomes
in Junior High School
Grade Level:
Grade 7
Grade 8
Grade 9
Grade 10
Time spent on Homework
Less than 1 hour
1-2 hours
2-3 hours
3-4 hours
4 or more hours
The Impact of Online Gaming on Behavior of Students at
Pangasinan State University (LHS Bayambang, Pangasinan)
Behavioral Indicators: (Scale from 1 to 5)
5- Strongly Agree
4- Agree
3- Neutral
2- Disagree
1- Strongly Disagree
Quantitative Qualitative
Countable or measurable, relating
to numbers
Tells us how many, how much, or
how often
Fixed and universal, “factual”
Gathered by measuring and
counting things
Analyzed using statistical analysis
Descriptive, relating to words and
language
Dynamic and subjective, open
to interpretation.
Helps us to understand the “why”
and “how” behind certain behaviors
Gathered through observations
and interviews.
Analyzed by grouping the data
into meaningful themes

unknowbbbbbbbbbbbbbbbbbbbbbbbbbbTTT.pptx

  • 1.
  • 2.
    CLASSROOM RULES LISTEN WHENSOMEONE IS TALKING 2 4 1 5 3 RESPECT OTHERS & RESPECT YOURSELF FOLLOW DIRECTIONS QUICKLY AND QUIETLY ALWAYS DO YOUR BEST AND HAVE FUN! RAISE YOUR IF YOU WANT TO SPEAK OR RECITE 1
  • 3.
  • 4.
    Best mobile multiplayergames in the Philippines 2021 (Source: my-best.ph) M M O S E G G N D L L E N D E L L I B O A C Y G A U T U F O S
  • 5.
    Most Popular K-PopGroups in the Philippines 2020 according to Twitter (Source: www.koreaboo.com) S L K N O I B T K C A P X E B
  • 6.
  • 7.
    describe the concept of statistics; LearningGoals: explain the importance of statistics; differentiate quantitative and qualitative data; and use research studies to identify the levels of measurement of data (nominal, ordinal, interval, and ratio).
  • 8.
    STATISTICS Statistics is thestudy of the collection, analysis, interpretation, presentation, and organization of data.
  • 9.
  • 10.
  • 11.
    ●In the studyof Belmonte et al. (2019), among 40 respondents, it was found that the majority tend to play games for 1-2 hours and 3-4 hours.‌ QUANTITATIVE DATA
  • 12.
    ● The studyof Mantero et al. (2020), Auzmendi’s scale of attitudes toward mathematics was used. It was originally validated on a sample of 1221 students and consists of 25 questions on a Likert scale, with 15 affirmative and 10 negative statements that allow the following scoring options: Strongly disagree = 1, Disagree = 2, Neutral (Neither agree nor disagree) = 3, Agree = 4, and Strongly agree = 5. QUANTITATIVE DATA
  • 13.
    ●Five informants werepurposely selected through selection criteria. Some students experience barriers especially doing online classes in their own homes; such as noise, doing chores, and lack of motivation. (Locion et al. 2022) QUALITATIVE DATA
  • 14.
    ● In thestudy of Peneda (2019), the top five (5) pupils in the high performing group and five (5) pupils in the low performing group were selected. As a result, six major themes were derived from the findings after data analysis was conducted, namely: Self-Driven Activities in Learning, Challenges in Learning, Styles in Learning, References used in Learning, Scaffolds in Learning and Coping Mechanisms in Learning. QUALITATIVE DATA
  • 15.
    FOUR LEVELS OFMEASUREMENT NOMINAL ORDINAL INTERVAL RATIO Numerical Categorical
  • 16.
    FOUR LEVELS OFMEASUREMENT NOMINAL Gender M-Male F-Female Example: Types of Electric Consumption 1-Residential 2- Commercial 3-Indutrial 4-Government Marital Status Single married divorced widowed categorized but not ranked or measured in specific order.
  • 17.
    FOUR LEVELS OFMEASUREMENT ORDINAL Categories with a specific , meaningful order Economic Class • Low-income class • Middle-income class • High-income class Example: Level of Satisfaction • Very Satisfied • Satisfied • Unsatisfied • Very Unsatisfied
  • 18.
    FOUR LEVELS OFMEASUREMENT INTERVAL order, and the differences between values are meaningful and consistent Temperature • 20°C • 30°C • 40°C Example: Time of day • 1:00 pm • 2:00 pm • 3:00 pm
  • 19.
    FOUR LEVELS OFMEASUREMENT RATIO Example: Order, and the difference can be described. It has true zero. Height (5ft. 8in., 5ft. 9in., 5ft. 10in., 5ft. 11in., 6ft. 0in. etc.) Distance (from zero miles/km upwards)
  • 20.
    5. The Impactof Online Gaming on Behavior of Students at Pangasinan State University (LHS Bayambang, Pangasinan) 4. #TimeonTask: A Quantitative Exploration of the Influence of Homework Duration on Academic Learning Outcomes in Junior High School 3. #YourStrandYourChoice: The Factors Influencing the Strand Preferences of Grade 10 Students 2. The Impact of Online Shopping Discounts on Consumer Buying Behaviour 1. How Online Gaming affects the Listening and Reading Skills of the Grade 10 Students
  • 21.
    How Online Gamingaffects the Listening and Reading Skills of the Grade 10 Students Hours spent in playing online games •1 - 3 hours •4 - 6 hours •7 - 10 hours •Above than 10 hours Types of online games •Call of Duty •Mobile Legends
  • 22.
    The Impact ofOnline Shopping Discounts on Consumer Buying Behaviour Types of online shopping discount Percentage discounts Fixed-amount discounts Free shipping Buy one, get one free (BOGO) Coupon codes
  • 23.
    #YourStrandYourChoice: The FactorsInfluencing the Strand Preferences of Grade 10 Students Level of satisfaction: (Scale: 1–5, where 1 is not happy at all and 5 is highly satisfied) Preferred Strand STEM HUMMS TVL ABM GAS
  • 24.
    #TimeonTask: A QuantitativeExploration of the Influence of Homework Duration on Academic Learning Outcomes in Junior High School Grade Level: Grade 7 Grade 8 Grade 9 Grade 10 Time spent on Homework Less than 1 hour 1-2 hours 2-3 hours 3-4 hours 4 or more hours
  • 25.
    The Impact ofOnline Gaming on Behavior of Students at Pangasinan State University (LHS Bayambang, Pangasinan) Behavioral Indicators: (Scale from 1 to 5) 5- Strongly Agree 4- Agree 3- Neutral 2- Disagree 1- Strongly Disagree
  • 26.
    Quantitative Qualitative Countable ormeasurable, relating to numbers Tells us how many, how much, or how often Fixed and universal, “factual” Gathered by measuring and counting things Analyzed using statistical analysis Descriptive, relating to words and language Dynamic and subjective, open to interpretation. Helps us to understand the “why” and “how” behind certain behaviors Gathered through observations and interviews. Analyzed by grouping the data into meaningful themes

Editor's Notes

  • #20 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students
  • #21 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students
  • #22 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students
  • #23 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students
  • #24 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students
  • #25 Dependent V- Listening and reading skills Consumer Buying behavior Strand preferences Academic Learning outcomes Behavior of Students