UNIVERSAL USABILITY
NAME : MARIYA ANSI
REGNO : 18352030
CLASS : MCA – III YEAR
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Universal Usability
5 Quality Components
Goals
Components in Universal
7 Principles in Universal
Design
Universal Design
Levels in UI Design
Focus Area in Usability
Contents
Universal
Usability
Usability is a measure of how well a
specific user in a specific context
can use a design to achieve a
defined goal effectively, efficiently
and satisfactorily.
Designers usually measure a
design’s usability throughout the
development process.
wireframes to the final
deliverable—to ensure
maximum usability.
Universal
Usability
FlexibilityProviding
access
Design
comnicationGood
GUI
Successfully
Technologies
UNIVERSAL USABILITY
GOALS
According
to
Nielsen Norman – Leader in the UI Field
Level 1
Utility
Whether it provides
the features you
need
Level 2
Usability
How easy and pleasant
to use this features
Level 3
Desirability
Should be how we
can drive a user to
take action through
design
Level 4
Brand Experience
The process design
teams use to create
product test based
on user experience
5
Quality
components
Learnability
Efficiency
MemorabilityErrors
Satisfaction
Clear user’s goals1
Usage of Icons2
Understandable3
Proper fonts ,size etc6
Follow Norms5
Content consistency4
Use user personas11
Make Link Active10
Avoid Disruptions9
Provide feedback8
Search & navigation7
Clear contact options12
Focus Areas in Usability Design
Universal Design
The design and composition of an environment so that it may be accessed,
understood and used
 To the greatest possible extent
 In the most independent and natural manner possible
 In the widest possible range of situations
2 Approaches in Universal
Design
User--Aware Design Customisable Design
Pushing the boundaries
of 'mainstream'
products, services and
environments to include
as many people as
possible.
Design to minimize the
difficulties of adaptation
to particular users.
3. Simple & Intuitive use
1. Equitable use
7. Size & space for
approach & use
2. Flexibility in use
5. Tolerance for Error
6. Low physical effort
4. Perceptible information
7 Principles
In
Universal Design
Thank you

Universal usability

  • 1.
    UNIVERSAL USABILITY NAME :MARIYA ANSI REGNO : 18352030 CLASS : MCA – III YEAR
  • 2.
    3 4 5 6 7 8 10 9 Universal Usability 5 QualityComponents Goals Components in Universal 7 Principles in Universal Design Universal Design Levels in UI Design Focus Area in Usability Contents
  • 3.
    Universal Usability Usability is ameasure of how well a specific user in a specific context can use a design to achieve a defined goal effectively, efficiently and satisfactorily. Designers usually measure a design’s usability throughout the development process. wireframes to the final deliverable—to ensure maximum usability.
  • 4.
  • 5.
    According to Nielsen Norman –Leader in the UI Field Level 1 Utility Whether it provides the features you need Level 2 Usability How easy and pleasant to use this features Level 3 Desirability Should be how we can drive a user to take action through design Level 4 Brand Experience The process design teams use to create product test based on user experience
  • 6.
  • 7.
    Clear user’s goals1 Usageof Icons2 Understandable3 Proper fonts ,size etc6 Follow Norms5 Content consistency4 Use user personas11 Make Link Active10 Avoid Disruptions9 Provide feedback8 Search & navigation7 Clear contact options12 Focus Areas in Usability Design
  • 8.
    Universal Design The designand composition of an environment so that it may be accessed, understood and used  To the greatest possible extent  In the most independent and natural manner possible  In the widest possible range of situations
  • 9.
    2 Approaches inUniversal Design User--Aware Design Customisable Design Pushing the boundaries of 'mainstream' products, services and environments to include as many people as possible. Design to minimize the difficulties of adaptation to particular users.
  • 10.
    3. Simple &Intuitive use 1. Equitable use 7. Size & space for approach & use 2. Flexibility in use 5. Tolerance for Error 6. Low physical effort 4. Perceptible information 7 Principles In Universal Design
  • 11.