This document discusses universal design and creating media that is accessible to all people through progressive enhancement and multiple modes of access. It provides examples of making a website, video, and augmented reality game accessible to sight impaired, hearing impaired, and cognitively impaired individuals. The key strategies discussed are using semantic HTML for screen readers, subtitles, audio descriptions, high contrast text, and separate accessible versions. The goal is to design media that is attainable on common devices like cell phones and can be consumed simultaneously by people with and without disabilities.
UX Designer for Immersion, David Birnbaum's presentation on using touch technology in wearables -- How do you showcase new ideas and opportunities with tactile effects.
The document provides information on producing corporate and promotional videos, including codes, conventions, styles, techniques and purposes. It discusses topics such as video and audio transitions, language/scripts, shooting techniques, voiceovers, logos, titles, unique selling points, cutaways, interviews, music, graphics, and current practices. The document also includes details on two example corporate videos - one by Digital Harbor focusing on their work in fraud prevention, and one by Apple featuring optical illusions to attract viewers. Both videos aim to encourage people to join the companies and make use of filming equipment, with Apple's single take video shot on a HD card in a specially constructed set.
The document provides a 12-step guide to making videos accessible. It explains that video content is widely consumed but 15% of the population finds it challenging to access due to disabilities. The guide covers topics like using accessible video players, adding captions and audio descriptions, avoiding autoplay, ensuring high quality audio, and using descriptive colors and design. Following the Web Content Accessibility Guidelines (WCAG) helps make videos accessible to everyone, including those with visual, hearing, and cognitive impairments.
Expedia Tech Know How Talks August 2016: Beyond WCAG 2.0 Effective Inclusive...jack_armley
This document discusses inclusive design and accessibility. It defines inclusive design and disabilities. It outlines tools for making content accessible, including screen readers like NVDA and JAWS. It describes the four main WCAG guidelines of perceivable, operable, understandable and robust. It demonstrates how to use VoiceOver on iOS. It provides four "golden rules" of inclusive design around images, links, markup and color contrast. It recommends a tool for checking color contrast ratios. The overall message is that inclusive design benefits all users and we should aim to understand different user experiences.
Accessibility and Inclusive Design at Microsoft Ignite Milano - Feb 1 2019Roberto D'Angelo
Microsoft is committed to inclusive design and accessibility. They are developing various tools and technologies to improve accessibility for over 1 billion people with disabilities. This includes accessibility checkers, learning tools, automatic alt text, live captions and subtitles, and more. Microsoft's goal is to use AI and other innovations to help people with disabilities and adapt technology to individuals. They have established programs and resources like the Disability Answer Desk to support customers.
Matt May tweeted an observation in 2016 introducing Trickle-Down Accessibility and recognized prioritizing our blind customers could lead to less support for others.
Focusing on screen reader accessibility has distinct advantages for product developers. If your application works with a screen reader, it should also be usable with a keyboard, voice recognition, and switch control devices. Screen reader accessibility also falls in line with automated testing tools.
However, there are many disabilities, and assistive technologies, that are not necessarily benefited by this focus on the blind/low-vision community. Color contrast, closed captioning, readability, consistency in design, user customization, session timeouts, and animation distraction are just a few examples of concerns that often go unaddressed.
The touch device landscape is diverse, fast paced and changing every week, providing new challenges to designers with each new incarnation of device or operating system. But there’s more to challenge designers… thinking about inclusion of people who may have visual, cognitive, hearing, motor or speech impairments…or some of all of them due to age. So what do we mean when we say “designing for all” in the world of touch devices, what makes it so darn hard to do and how can we create user experiences that are inclusive for this hugely diverse group of people?
This presentation will explore:
- What is “universal design” in the context of the touch device landscape
- What universal touch design strategies work and why
- Cool tech: There are some really interesting new technologies being developed – for example buttons that appear and disappear on phone surfaces as needed for visually impaired users, new gestural tech such as Myo Gesture control and speech recognition.
- Practical how to: The examples of how to create an inclusive design for touch with real world applications.
The document discusses various assistive technologies including screen readers, optical character recognition, and object recognition software. It provides details on popular screen readers like JAWS and TalkBack, describing their features, installation processes, and how they work. Optical character recognition software like Kurzweil 1000 is explained as a tool to convert documents into editable text. Object recognition apps like TapTapSee are summarized as using a mobile device's camera to identify objects and provide descriptions to visually impaired users.
UX Designer for Immersion, David Birnbaum's presentation on using touch technology in wearables -- How do you showcase new ideas and opportunities with tactile effects.
The document provides information on producing corporate and promotional videos, including codes, conventions, styles, techniques and purposes. It discusses topics such as video and audio transitions, language/scripts, shooting techniques, voiceovers, logos, titles, unique selling points, cutaways, interviews, music, graphics, and current practices. The document also includes details on two example corporate videos - one by Digital Harbor focusing on their work in fraud prevention, and one by Apple featuring optical illusions to attract viewers. Both videos aim to encourage people to join the companies and make use of filming equipment, with Apple's single take video shot on a HD card in a specially constructed set.
The document provides a 12-step guide to making videos accessible. It explains that video content is widely consumed but 15% of the population finds it challenging to access due to disabilities. The guide covers topics like using accessible video players, adding captions and audio descriptions, avoiding autoplay, ensuring high quality audio, and using descriptive colors and design. Following the Web Content Accessibility Guidelines (WCAG) helps make videos accessible to everyone, including those with visual, hearing, and cognitive impairments.
Expedia Tech Know How Talks August 2016: Beyond WCAG 2.0 Effective Inclusive...jack_armley
This document discusses inclusive design and accessibility. It defines inclusive design and disabilities. It outlines tools for making content accessible, including screen readers like NVDA and JAWS. It describes the four main WCAG guidelines of perceivable, operable, understandable and robust. It demonstrates how to use VoiceOver on iOS. It provides four "golden rules" of inclusive design around images, links, markup and color contrast. It recommends a tool for checking color contrast ratios. The overall message is that inclusive design benefits all users and we should aim to understand different user experiences.
Accessibility and Inclusive Design at Microsoft Ignite Milano - Feb 1 2019Roberto D'Angelo
Microsoft is committed to inclusive design and accessibility. They are developing various tools and technologies to improve accessibility for over 1 billion people with disabilities. This includes accessibility checkers, learning tools, automatic alt text, live captions and subtitles, and more. Microsoft's goal is to use AI and other innovations to help people with disabilities and adapt technology to individuals. They have established programs and resources like the Disability Answer Desk to support customers.
Matt May tweeted an observation in 2016 introducing Trickle-Down Accessibility and recognized prioritizing our blind customers could lead to less support for others.
Focusing on screen reader accessibility has distinct advantages for product developers. If your application works with a screen reader, it should also be usable with a keyboard, voice recognition, and switch control devices. Screen reader accessibility also falls in line with automated testing tools.
However, there are many disabilities, and assistive technologies, that are not necessarily benefited by this focus on the blind/low-vision community. Color contrast, closed captioning, readability, consistency in design, user customization, session timeouts, and animation distraction are just a few examples of concerns that often go unaddressed.
The touch device landscape is diverse, fast paced and changing every week, providing new challenges to designers with each new incarnation of device or operating system. But there’s more to challenge designers… thinking about inclusion of people who may have visual, cognitive, hearing, motor or speech impairments…or some of all of them due to age. So what do we mean when we say “designing for all” in the world of touch devices, what makes it so darn hard to do and how can we create user experiences that are inclusive for this hugely diverse group of people?
This presentation will explore:
- What is “universal design” in the context of the touch device landscape
- What universal touch design strategies work and why
- Cool tech: There are some really interesting new technologies being developed – for example buttons that appear and disappear on phone surfaces as needed for visually impaired users, new gestural tech such as Myo Gesture control and speech recognition.
- Practical how to: The examples of how to create an inclusive design for touch with real world applications.
The document discusses various assistive technologies including screen readers, optical character recognition, and object recognition software. It provides details on popular screen readers like JAWS and TalkBack, describing their features, installation processes, and how they work. Optical character recognition software like Kurzweil 1000 is explained as a tool to convert documents into editable text. Object recognition apps like TapTapSee are summarized as using a mobile device's camera to identify objects and provide descriptions to visually impaired users.
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
1. Over 1.4 billion people worldwide experience some form of disability related to vision, hearing, mobility or cognition.
2. The Communications and Video Accessibility Act (CVAA) passed in 2010 requires video content and players be accessible to those with disabilities.
3. To comply with CVAA, video players must support high contrast, closed captioning, screen readers and multiple audio tracks, including a descriptive audio option. Accessible design benefits both businesses and society by ensuring equal access for all.
The document discusses the benefits of closed captioning for various groups. It notes that closed captioning is required by laws like the ADA and IDEA to make media accessible. Closed captioning helps deaf/hard of hearing individuals, ESL learners, and struggling readers by providing visual text to accompany audio. It allows for multiple means of representation through visual and audio channels. The document provides information on how to create captions and lists free and paid captioning software and services.
Students with visual impairments or autism face challenges in education. Assistive technology can help support them. It refers to tools and devices that allow students to do work. Technologies used include audio books, screen readers, braille devices, magnifiers, communication boards and apps. These technologies help provide access to information and allow for communication.
The document provides an overview of digital accessibility. It discusses key concepts like the social model of disability, the principles of disability justice, categories of disabilities and accessibility, and approaches to accessibility including content, design, and programming. It then covers specific accessibility guidelines and best practices for images, video, audio, text, styles, interaction, and assistive technology like screen readers.
Speaking Dynamically Pro (SD Pro) is a communication software that uses a computer as a speech-output device and can create interactive educational activities. It costs $363 and can be ordered online. SD Pro helps individuals with speech disorders like cerebral palsy or autism by allowing them to communicate through buttons connected to speech or sounds. It has features like text-to-speech, recorded speech, and activities to improve reading, writing, and student portfolios.
Sensory Aids for Persons with Visual ImpairmentsDamian T. Gordon
The document discusses various sensory aids and assistive technologies that can help people with visual impairments in different activities of daily living such as travel, self-care, reading, and recreation. It describes common types of visual impairments and summarizes different types of visual aids like magnifiers, screen readers, audio books, and refreshable braille displays that can help those with low vision or blindness access information.
This article discusses the design and implementation of an audio/video streaming system to assist students with disabilities in their education. [1] It describes how textbooks and lectures can be recorded digitally and streamed online through a library accessible over the internet or intranet. [2] Standard technologies like Real Networks are used to encode, store, and deliver the audio/video content. [3] The system provides accessible education for students who cannot attend classes in person through features like streamed audio textbooks, video recordings of lectures, and video conferencing.
Speaking Dynamically Pro (SD Pro) is a communication software that uses a computer as a speech-output device and can create interactive educational activities. It costs $363 and can be ordered online. It is intended for individuals with speech output problems like cerebral palsy or autism. SD Pro has interactive activities to improve reading, writing, schedules, and more. It also provides assessments, symbol training, and supports curriculum concepts. Features include text-to-speech, recorded speech, pop-up boards, and ability to launch other programs.
Speaking Dynamically Pro (SD Pro) is a communication software that allows individuals with speech disorders to communicate using a computer as a speech output device. It costs $363 and can be purchased online. SD Pro has interactive activities to improve reading, writing, and more. It provides access methods like a mouse, touchscreen, or switches. The software focuses on both speech and education, allowing it to be used as a classroom learning tool.
Technologies available for tv%0 band filmMusicalPotato
Digital video can be stored and distributed digitally, allowing for perfect copies without quality degradation. However, this also makes digital video easier to illegally download and share online. While 3D films provided an immersive experience, many viewers found the 3D glasses uncomfortable and some experienced health issues from viewing 3D content. This led many consumers and manufacturers to lose interest in 3D television. On-demand and internet streaming services allow viewers to watch television programming at their convenience on multiple devices.
Speaking Dynamically Pro (SD Pro) is a communication software that costs $363 and can be purchased online. It uses text-to-speech and recorded voice to allow individuals with speech disorders to communicate. SD Pro has interactive activities to improve reading, writing, and curriculum learning. It also allows creation of schedules, portfolios, and dictionaries. The software supports various access methods and can be used by both verbal and non-verbal individuals on laptops or touchscreens, making it flexible.
Assistive technology refers to devices that help people with disabilities perform tasks. This includes low-tech devices like pencil grips and magnifiers as well as more advanced technologies like computers, braille displays, and voice recognition software. Schools are required by law to provide assistive technologies that can help students with disabilities learn. Examples of assistive technologies for different disabilities include FM systems for the hearing impaired, reading machines and braille devices for the visually impaired, and switches or eye-tracking for students with physical disabilities.
A workshop for those new to accessibility
- what it is
- what it looks like when done well
- how to advocate for improvement
- how to audit for it
- tools to use to assess it
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
What is web accessibility?
This presentation defines what is accessibility, and who are the people who might have problems using a website.
We explain how they browse the web and what are their common problems.
Then we explain how to make websites more accessible by following the WCAG guidelines.
Finally, we present a few examples of accessibility issues, and show how correcting them is also useful to other users.
Enhancing YouTube Video Accessibility.pptxedwarddavid26
Despite its potential, Video Accessibility must be there for the diverse audience to access video seamlessly for people with disabilities. With help from various techniques and tools, you can make YouTube Videos Accessibility.
The Design Mind: Web Design for All: Accessibility, Inclusivity and BeyondAggregage
When we design products or websites for people like ourselves, there are many others who are, as a result, left out. In this webinar, we’ll delve into why accessibility matters. Yet however well-intended, website accessibility is too often seen as a checklist to be marked off at the end of the design process. Our goal is to shift the discussion around accessible design from accommodating the needs of a small minority group to creating better, more inclusive interfaces for us all - no matter our identity, background, knowledge, or ability.
The document discusses multimedia and how it combines multiple elements like text, graphics, animation, audio, video and more to deliver information to users. It provides examples of multimedia uses in different industries like business, education, healthcare and entertainment. It also discusses how multimedia content is developed using multimedia authoring software and the simplified software development lifecycle process used, which includes planning, analysis, design, implementation and operation/support.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
1. Over 1.4 billion people worldwide experience some form of disability related to vision, hearing, mobility or cognition.
2. The Communications and Video Accessibility Act (CVAA) passed in 2010 requires video content and players be accessible to those with disabilities.
3. To comply with CVAA, video players must support high contrast, closed captioning, screen readers and multiple audio tracks, including a descriptive audio option. Accessible design benefits both businesses and society by ensuring equal access for all.
The document discusses the benefits of closed captioning for various groups. It notes that closed captioning is required by laws like the ADA and IDEA to make media accessible. Closed captioning helps deaf/hard of hearing individuals, ESL learners, and struggling readers by providing visual text to accompany audio. It allows for multiple means of representation through visual and audio channels. The document provides information on how to create captions and lists free and paid captioning software and services.
Students with visual impairments or autism face challenges in education. Assistive technology can help support them. It refers to tools and devices that allow students to do work. Technologies used include audio books, screen readers, braille devices, magnifiers, communication boards and apps. These technologies help provide access to information and allow for communication.
The document provides an overview of digital accessibility. It discusses key concepts like the social model of disability, the principles of disability justice, categories of disabilities and accessibility, and approaches to accessibility including content, design, and programming. It then covers specific accessibility guidelines and best practices for images, video, audio, text, styles, interaction, and assistive technology like screen readers.
Speaking Dynamically Pro (SD Pro) is a communication software that uses a computer as a speech-output device and can create interactive educational activities. It costs $363 and can be ordered online. SD Pro helps individuals with speech disorders like cerebral palsy or autism by allowing them to communicate through buttons connected to speech or sounds. It has features like text-to-speech, recorded speech, and activities to improve reading, writing, and student portfolios.
Sensory Aids for Persons with Visual ImpairmentsDamian T. Gordon
The document discusses various sensory aids and assistive technologies that can help people with visual impairments in different activities of daily living such as travel, self-care, reading, and recreation. It describes common types of visual impairments and summarizes different types of visual aids like magnifiers, screen readers, audio books, and refreshable braille displays that can help those with low vision or blindness access information.
This article discusses the design and implementation of an audio/video streaming system to assist students with disabilities in their education. [1] It describes how textbooks and lectures can be recorded digitally and streamed online through a library accessible over the internet or intranet. [2] Standard technologies like Real Networks are used to encode, store, and deliver the audio/video content. [3] The system provides accessible education for students who cannot attend classes in person through features like streamed audio textbooks, video recordings of lectures, and video conferencing.
Speaking Dynamically Pro (SD Pro) is a communication software that uses a computer as a speech-output device and can create interactive educational activities. It costs $363 and can be ordered online. It is intended for individuals with speech output problems like cerebral palsy or autism. SD Pro has interactive activities to improve reading, writing, schedules, and more. It also provides assessments, symbol training, and supports curriculum concepts. Features include text-to-speech, recorded speech, pop-up boards, and ability to launch other programs.
Speaking Dynamically Pro (SD Pro) is a communication software that allows individuals with speech disorders to communicate using a computer as a speech output device. It costs $363 and can be purchased online. SD Pro has interactive activities to improve reading, writing, and more. It provides access methods like a mouse, touchscreen, or switches. The software focuses on both speech and education, allowing it to be used as a classroom learning tool.
Technologies available for tv%0 band filmMusicalPotato
Digital video can be stored and distributed digitally, allowing for perfect copies without quality degradation. However, this also makes digital video easier to illegally download and share online. While 3D films provided an immersive experience, many viewers found the 3D glasses uncomfortable and some experienced health issues from viewing 3D content. This led many consumers and manufacturers to lose interest in 3D television. On-demand and internet streaming services allow viewers to watch television programming at their convenience on multiple devices.
Speaking Dynamically Pro (SD Pro) is a communication software that costs $363 and can be purchased online. It uses text-to-speech and recorded voice to allow individuals with speech disorders to communicate. SD Pro has interactive activities to improve reading, writing, and curriculum learning. It also allows creation of schedules, portfolios, and dictionaries. The software supports various access methods and can be used by both verbal and non-verbal individuals on laptops or touchscreens, making it flexible.
Assistive technology refers to devices that help people with disabilities perform tasks. This includes low-tech devices like pencil grips and magnifiers as well as more advanced technologies like computers, braille displays, and voice recognition software. Schools are required by law to provide assistive technologies that can help students with disabilities learn. Examples of assistive technologies for different disabilities include FM systems for the hearing impaired, reading machines and braille devices for the visually impaired, and switches or eye-tracking for students with physical disabilities.
A workshop for those new to accessibility
- what it is
- what it looks like when done well
- how to advocate for improvement
- how to audit for it
- tools to use to assess it
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
What is web accessibility?
This presentation defines what is accessibility, and who are the people who might have problems using a website.
We explain how they browse the web and what are their common problems.
Then we explain how to make websites more accessible by following the WCAG guidelines.
Finally, we present a few examples of accessibility issues, and show how correcting them is also useful to other users.
Enhancing YouTube Video Accessibility.pptxedwarddavid26
Despite its potential, Video Accessibility must be there for the diverse audience to access video seamlessly for people with disabilities. With help from various techniques and tools, you can make YouTube Videos Accessibility.
The Design Mind: Web Design for All: Accessibility, Inclusivity and BeyondAggregage
When we design products or websites for people like ourselves, there are many others who are, as a result, left out. In this webinar, we’ll delve into why accessibility matters. Yet however well-intended, website accessibility is too often seen as a checklist to be marked off at the end of the design process. Our goal is to shift the discussion around accessible design from accommodating the needs of a small minority group to creating better, more inclusive interfaces for us all - no matter our identity, background, knowledge, or ability.
The document discusses multimedia and how it combines multiple elements like text, graphics, animation, audio, video and more to deliver information to users. It provides examples of multimedia uses in different industries like business, education, healthcare and entertainment. It also discusses how multimedia content is developed using multimedia authoring software and the simplified software development lifecycle process used, which includes planning, analysis, design, implementation and operation/support.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Universal Design by i. s.e.e. u.
1. .Enhance Progressively .
.Make It Universal.
.Make It Accessible.
.Make It Attainable.
Media that is accessible and better for
everyone . . .
by
Universal
Design
2. .Progressive.
.Enhancement.
Universal Design
by
Create the content in a visual
narrative form that can be navigated
and understood as text alone that
can be read or heard (semantic
design). Then Enhance the
experience with graphics,
illustration, motion and additional
audio. This enhancement will
engage more parts of the brain for
those that can receive it through
their available senses and physical
abilities.
Universal Design
3. by
Universal Design
.Progressive.
.Enhancement.
“Let’s hit the lights and do a
mic check”
This text is written in ‘visual
narrative’ form. It carries
the baseline ‘what & where’
information. Video and
audio are enhancements for
those with the senses to
engage them.
Listen to audio text that can be heard by sight impaired
Watch visual text that can be read by hearing impaired
This Is The Diatribe Video..
4. by
Universal Design
.Progressive.
.Enhancement.
This is a look at the
semantic version of The
EPIC Project website. It’s
what screen readers
used by the sight
impaired ‘sees’. Menu
systems, headers, links, and
image tags are all optimized
to make the site useful for
them.
The EPIC Project Website.
5. by
Universal Design
.Progressive.
.Enhancement.
In this explainer animation for
Mental Health America, we
started with written text that
could deliver the content,
then integrated it into the
animation. This allows
hearing-impaired and
hearing-abled to watch it
together in a way that is
more natural than sub-titles.
Anxiety Animation.
Watch the full video below (1:42)
6. by
Universal Design
.Progressive.
.Enhancement.
This in-progress, place-based
adventure game fills the
Grand Rapids Public Museum
with people from the past
through an animated,
augmented reality app. So far
we have strategies for
hearing, neuro, mobility,
technology, and speech. A
good strategy for the sight
impaired remains elusive,
however
Old Streets Adventure.
7. .Universal.
.Design.
Universal Design
by
Responsive design maximizes the
user experience for multiple modes
of access. The media can respond
to the user no matter what their
permanent or temporary disability
may be. This approach inevitably
leads to a better experience for
abled persons as well. Universal
design allows disabled persons to
participate in society as full
members alongside their abled
counterparts.
Universal Design
8. by
Universal Design
Anxiety
.Universal.Design.
Subtitles can help abled
people view video in
situations where sound is
inappropriate and with
hearing impaired friends.
Abled and disabled both
benefit and can consume
media together.
Watching Instagram video with subtitles on the bus
This Is The Diatribe Video..
9. by
Universal Design
Anxiety
.Universal.Design.
The Diatribe video is
cropped into a format that is
letterboxed with black bars
top and bottom. This allows
for the subtitles to fit below
the video without
covering it.
This Is The Diatribe Video..
10. by
Universal Design
Anxiety
.Universal.Design.
Visual hierarchy helps the
viewer/user focus on the
content or navigation as it
is presented from frame to
frame, and screen to
screen. This is good for
everyone and especially
important for the
permanently and temporarily
cognitively impaired.
This Is The Diatribe Video..
11. by
Universal Design
Anxiety
.Universal.Design.
Visual flow helps the
viewer/user focus on the
content or navigation as
it is presented from
camera shot to camera
shot. This is good for
everyone and especially
important for the
permanently and temporarily
cognitively impaired.
Video Clip
Video Clip
Video Clip
This Is The Diatribe Video..
12. by
Universal Design
.Universal.Design.
A clear visual hierarchy is
attained by using rows with
clearly blocked
organization and
headings.
Black text boxes highlight
the most important
information . Color is added
to areas where it will not
interfere with hierarchy.
The EPIC Project Website.
14. by
Universal Design
.Universal.Design.
Color schemes should
work for all types of color
deficiencies. The NoCoffee
Chrome plugin, Photoshop,
and other software can
simulate many of these
while during the design
process.
Designing for an attractive
and readable version in
grayscale is job one. That is
the lowest common
denominator.
The EPIC Project Website.
15. by
Universal Design
.Universal.Design.
The game is played by
teams of three. This will
provide opportunities for a
variety of hearing, neuro,
mobility, and speech
impaired persons to
provide human aid to
each other. What form this
takes for the sight impaired
remains elusive at this point
in the development
Old Streets Adventure.
16. .Accessible.
.Design.
Universal Design
by
Accessible design provides one or
more alternative and separate
versions of media that are
specifically targeted for persons
with specific disabilities. Though
this separates the disabled from
simultaneous media consumption
with their abled counterparts, it is
sometimes the only method
available due to technology,
distribution or budget constraints.
Universal Design
17. by
Universal Design
Anxiety
.Accessible Design.
A transcript of the ‘This Is
The Diatribe’ video can be
used to provide the text to
an abled or hearing
impaired person that does
not have access to a digital
device or internet access
that is fast enough to play
the video.
It is written in a visual
narrative style to help them
understand the visual ‘what’
and ‘where’ of the story.
Visual Narrative Writing Samples
“Let’s hit the lights and do a mic check”
“We share our stories and inspire openness and
vulnerability in auditoriums during assemblies”
“We give students the tools to write and share
their own stories in the classroom.”
This Is The Diatribe.
18. by
Universal Design
.Accessible.Design.
Information regarding The
EPIC Project can be
accessed by the sight
impaired through the
audio in the embedded
video. This audio covers
most of the content that is
contained in the whole
website.
The EPIC Project Website.
19. by
Universal Design
.Accessible.Design.
We created a separate
video version for the sight
impaired with Audio
Descriptions for them to be
able to understand what is
happening visually.
Anxiety Animation.
Watch the audio described video below (length: 2:53)
20. by
Universal Design
.Accessible.Design.
One idea for sight impaired
engagement is that they can
listen to the AR animations
and participate in the clue
analysis. However, to do
that, a team mate would
need to say the items aloud.
However, there are more of
those than most people can
hold in working memory.
Eight in total, and working
memory holds four to five.
Old Streets Adventure.
watch the AR videos below (length: 4:24)
There is a clue spoken at the end of each segment
21. .Attainable.
.Design.
Universal Design
by
The attainability of information has
been supercharged by digital
hardware and networks that can
deliver searchable media containing
text, audio, animation, video, and
interactivity in a singular product.
Universal Design
22. by
Universal Design
Anxiety
.Attainable.Design.
The cell phone is the
lowest common
denominator.
If a household owns only
one digital device, it is
probably a cell phone. Video
can deliver text, audio and
visual media, and that
allows simultaneous multiple
modes of access.
It’s no wonder that cell phone video is popular.
This Is The Diatribe Video..
23. by
Universal Design
.Attainable.Design.
The site is optimized for
maximum distribution
because:
● The layout responds to
any device size by
reconfiguring its layout.
● It uses compressed,
flat-color graphics that
ensure rapid loading
speed on 3g networks
● The the website and
video formats are
compatible with all web
browsers.
The EPIC Project Website.
24. by
Universal Design
.Attainable.Design.
Game players will be be
able to pick up a game
kit at the front desk of the
museum. It will include:
● Tablets with the game
installed,
● tallier sheets
● maps
● Pencils
● clipboards
Old Streets Adventure.
26. .Workshop:.
.Sight Impaired.
.Engagement.
.For Old Streets.
by
Ideas needed for:
● Map Reading & Rules
● Traveling
● Interacting with AR
● Deciphering Clues
● Finding Items In
Shops
● Recording Item
Prices
● Tallying Prices
Universal Designview the project presentation
Tools Available:
● high end digital tablet
● Paper tallier sheet
● Paper map with rules
● 2 other team members
● Teacher
● Anything else you can
think of
Editor's Notes
Enhance progressively - start with text then animate the text for those who could see the animation - that was the enhancement
Accessible - Anx AD version - seperate for the blind.
Universal - Integrated text no need for captions
Attainable - video and a phone- projected
Process
Based
InfoMedia
Intelligence
Infomedia
4 Brain
Edutainment
Process = achieve, actions, operations
Development
Guide
Strategies
Process
Anxiety Animation for Mental Health America : Audio Description version.
start with text then animate the text for those who could see the animation - that was the enhancement
Anxiety Animation for Mental Health America : Audio Description version.
start with text then animate the text for those who could see the animation - that was the enhancement
Process
Based
InfoMedia
Intelligence
Infomedia
4 Brain
Edutainment
Process = achieve, actions, operations
Development
Guide
Strategies
Process
Process
Based
InfoMedia
Intelligence
Infomedia
4 Brain
Edutainment
Process = achieve, actions, operations
Development
Guide
Strategies
Process
It is ultimately better to start with Visual Narrative writing.
Process
Based
InfoMedia
Intelligence
Infomedia
4 Brain
Edutainment
Process = achieve, actions, operations
Development
Guide
Strategies
Process