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E-Commerce and Digital
Marketing
Dr.S.RAJA
Unit-1- Introduction to E-Commerce
• Course Objectives:
After studying this unit, you should be able to:
1. Understand the concept of e-commerce
2. Describe the evolution of e-commerce
3. Classify e-commerce
4. Difference between E-Commerce and E-Business
Unit-1- Introduction to E-Commerce
Course Outcomes:
At the end of this course, learners will be able to:
1. To understand the foundations of E–Commerce
2. To know how to prepare E–Business plan and to address E–Commerce related
issues.
3. To design and develop E–marketing strategies and digital payment systems.
4. To comprehend E–marketing tools and E–Business entrepreneurship.
Unit-1- Introduction to E-Commerce
• The term e-commerce is an abbreviated term for ‘electronic commerce’, which refers
to the process of undertaking business transactions over internet.
• Depending on the products and services available, e-commerce web-portals could be
understood to be ‘Generic’ and ‘Specific’. Examples of generic ecommerce portals
are ‘FlipCart’, ‘Amazon’, where one could buy any product, ranging from furniture to
flowers. On the other hand, ‘Big Basket’ could be termed as a specific e-commerce
web portal as the customer can order for only grocery related products on this web
portal.
• e-commerce enables buyers to undertake all steps of a purchase decision with the
support of various features provided by an e-commerce software. Majority of the
business steps are undertaken electronically and not physically.
Unit-1- Introduction to E-Commerce
1. E-Commerce Web Portal:
• A web portal, also referred only as a ‘portal’, is an integrated collection of webpages
on a particular theme and serves as a single-stop window for that theme.
• Features like internal search engine, personalised logins and emails to its regular
visitors, online forums are accessible to the visitor in a user-friendly manner.
• Therefore, an e-commerce web portal provides a range of online activities related to
selling of services as well as products. All these activities are undertaken and
managed using specially designed ‘ecommerce software’ that serves as its ‘driving
force’.
Unit-1- Introduction to E-Commerce
2. E-Commerce Software
it is the role of the e-commerce software to not just help to conduct the entire
business smoothly but also to provide various facilities and utilities to both the buyer
and the seller that would evoke trust in them to continue their transactions on these
portals.
3. E-Commerce APIs
All e-commerce related technologies and features are connected to each other using
Application Programming Interfaces (APIs). APIs are ready-to-use, computing
interfaces/software intermediaries that help to exchange information from one feature
to another, from one software to another, from one platform to another.
Unit-1- Introduction to E-Commerce
For example, using a pre-designed e-commerce API, an e-commerce seller can
smoothly integrate the portal with a shipping portal and easily ‘import’ data of the
shipments and orders lying on that shipping portal (called Shipping APIs) and so on.
There are scores of ecommerce APIs available for getting product details
(Product Information APIs), for tracking the inventory management (Inventory
APIs), for creating buyer baskets (Order APIs).
Similarly, there are Authentication APIs, Catalog APIs, Marketing APIs, Payment
APIs and so on. All data exchanges are, therefore, smoothly undertaken by ready-to-
use APIs without the explicit need of programming.
Unit-1- Introduction to E-Commerce
4. M-Commerce and Multi-channel Commerce
• All software features, that are available on an e-commerce web-portal are popularly
accessible through mobile-friendly application interfaces , called apps ( a common
abbreviation for Applications).
• Apart from a web-portal or a mobile phone, several other channels, such as social-
media accounts and even physical outlets, too are configured to provide ease-of-
access to the buyers.
• Buyers can select or specify their choices of all the channels that are already provided
on the online shopping account.
Unit-1- Introduction to E-Commerce
• Multichannel commerce extensively employs e-mails and social media as their digital
marketing channels. Similarly, sales could be carried out by a seller using either a web
portal alone or coupled with a physical, brick-and-mortar store outlets too.
• The whole purpose of multichannel commerce is to interact in multiple ways with
the buyers, which has led to several kinds of e-commerce models (to be covered in
the subsequent section).
5. Use of Emerging Technologies in e-Commerce
These online accounts are not just routinely programmed but are mostly
personalised and contextualised for everyone, using advance programming features
provided by Artificial Intelligence (AI) / Machine Learning (ML) techniques.
Unit-1- Introduction to E-Commerce
• Further with gradual advent, e-commerce web portals now also employ other
emerging technologies like Augmented reality (AR), Virtual reality (VR), Block chain
and many more. The purpose of employing emerging technologies in an e-commerce
web portal is to provide its customers with an enhanced user experience (UX) and
comfortable user interface (UI).
6. WHY E-COMMERCE
e-commerce is emerging as a key field for business expansion as it is economical,
accessible, and easy to use. It provides choices and improved service delivery options to
the buyers.
More particularly, e-commerce portals provide buyers an added advantage of
comparing varied prices and features of products available on any e-marketplace.
Unit-1- Introduction to E-Commerce
7. Objectives of E-Commerce:
• Reduce Management Costs
• Developing business relations
• Providing a unique customer experience
• Increasing the number of loyal customers
• Boosting the efficiency of services
• Developing relevant target
• Increasing sales
Unit-1- Introduction to E-Commerce
Unit-1- Introduction to E-Commerce
8. EVOLUTION OF E-COMMERCE
At present, Internet and digital devices such as smart phones and tablets have
expanded the application of e-commerce to include global buyers and sellers. Most
businesses, now have an online presence intensifying the price competition.
Newer channels of distribution have been created leading to development of
alternative business models for conducting transactions. The structure and nature of
business firms have also changed. Promotions and online advertising have also become
direct and targeted at the buyer.
As a result of all these changes, there is marked transformation in the prevalent
trade practices, trade techniques, and standards having direct impact on the
marketplace.
Unit-1- Introduction to E-Commerce
9. Features of E-Commerce
• Ubiquity: (appearing everywhere)
• Global reach- allow the access to visitors all over the world
• Universal standards -The technical standards
• Richness- purchase the product and send information about the post via text
message or email.
• Interactivity- allow two-way communication between the merchant and the
consumer.
• Personalization- customization of marketing messages that groups or individuals
receive
Unit-1- Introduction to E-Commerce
8. Features of E-Commerce –(Cont…)
• Information density- reduces the cost to store, process and communicate
information, At the same time, accuracy and timeliness increase; thus, making
information accurate, inexpensive and plentiful.
• Social technology- has tie up the social media networking application to provide the
best source of content sharing technology and e-Marketing systems.
• User-Generated Content- Social networks use e-Commerce technologies to allow
members, the general public, to share content with the worldwide community.
Unit-1- Introduction to E-Commerce
Unit-1- Introduction to E-Commerce
10. TYPES OF E-COMMERCE
B2B: Business to Business Model
B2C: Business to Consumer Model
C2C: Consumer to Consumer Model
C2B: Consumer to Business Model
B2G: Business to Government Model
C2A: Consumer to Administration Model
P2P: Peer-to-Peer Model
D2C: Direct-to-Consumer Model
Unit-1- Introduction to E-Commerce
B2B (Business-to-Business): This form of E-Commerce is understood to be of the
kind that takes place between companies. In the Business-to- Business type of E-
Commerce system, the companies involved come together to conduct business with
each other.
B2C (Business-to-Consumer): This model of E-Commerce is understood to be the
process where a company or business sells their goods, services and products directly
to the consumer via the internet.
C2A (Consumer-to-Administration): The model refers to the Ecommerce process
followed by the consumers when interacting directly with the government agencies.
C2B (Consumer-to-Business):It is a type of commerce where a consumer provides
goods, services and products to an organization or business.
Unit-1- Introduction to E-Commerce
C2C (Consumer-to-Consumer): This form of E-Commerce is understood to be a
model where consumers sell goods, services and products to another consumer via web
technologies and the internet.
D2C (Direct-to-Consumer): The D2C e-commerce model quite literally “cuts out”
the middleman. D2C e-commerce is when the manufacturer/ producer sells its
products/produce directly to consumers from their web store.
P2P (Peer-to-Peer): This model of E-governance refers to a distributed platform
enabling different individuals to partake in transactions with each other without an
intermediary third party via a P2P service.
Unit-1- Introduction to E-Commerce
LET US SUM UP
• E-commerce is a concept that explains and elaborates upon the idea of buying and
selling of products, goods, services and information using computer including
Internet. There are various advantages of e-commerce for the buyers such as it
provides detailed information, accelerates buying process, personalises store as per
their preferences, reduces recurring cost, while hiring virtual support resources for the
consumer, etc.
• For the sellers, it offers opportunities to expand business processes, reach new
customers, and reduce costs while developing new models and markets for business
organizations across the board.
LET US SUM UP
• Generally, there are eight different types of e-commerce models namely; B2B
(Business-to-Business), B2C (Business-to-Consumer),C2C (Consumer-to-
Consumer), C2B (Consumer-to-Business), B2G (Business-to-
Government/Administration), C2A (Consumer-to-Administration) and P2P(Peer-
to-Peer) andD2C (Direct-to-Consumer).
• There are various disadvantages of e-commerce such as it lacks personal touch,
when it comes to purchasing products online, it is difficult for the consumer to
determine its quality. E commerce is prone to cybercrime and unauthorised data
access typical to the cyber world.
ANY QUESTIONS

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Unit-1-Session-1.pptx

  • 2. Unit-1- Introduction to E-Commerce • Course Objectives: After studying this unit, you should be able to: 1. Understand the concept of e-commerce 2. Describe the evolution of e-commerce 3. Classify e-commerce 4. Difference between E-Commerce and E-Business
  • 3. Unit-1- Introduction to E-Commerce Course Outcomes: At the end of this course, learners will be able to: 1. To understand the foundations of E–Commerce 2. To know how to prepare E–Business plan and to address E–Commerce related issues. 3. To design and develop E–marketing strategies and digital payment systems. 4. To comprehend E–marketing tools and E–Business entrepreneurship.
  • 4. Unit-1- Introduction to E-Commerce • The term e-commerce is an abbreviated term for ‘electronic commerce’, which refers to the process of undertaking business transactions over internet. • Depending on the products and services available, e-commerce web-portals could be understood to be ‘Generic’ and ‘Specific’. Examples of generic ecommerce portals are ‘FlipCart’, ‘Amazon’, where one could buy any product, ranging from furniture to flowers. On the other hand, ‘Big Basket’ could be termed as a specific e-commerce web portal as the customer can order for only grocery related products on this web portal. • e-commerce enables buyers to undertake all steps of a purchase decision with the support of various features provided by an e-commerce software. Majority of the business steps are undertaken electronically and not physically.
  • 5. Unit-1- Introduction to E-Commerce 1. E-Commerce Web Portal: • A web portal, also referred only as a ‘portal’, is an integrated collection of webpages on a particular theme and serves as a single-stop window for that theme. • Features like internal search engine, personalised logins and emails to its regular visitors, online forums are accessible to the visitor in a user-friendly manner. • Therefore, an e-commerce web portal provides a range of online activities related to selling of services as well as products. All these activities are undertaken and managed using specially designed ‘ecommerce software’ that serves as its ‘driving force’.
  • 6. Unit-1- Introduction to E-Commerce 2. E-Commerce Software it is the role of the e-commerce software to not just help to conduct the entire business smoothly but also to provide various facilities and utilities to both the buyer and the seller that would evoke trust in them to continue their transactions on these portals. 3. E-Commerce APIs All e-commerce related technologies and features are connected to each other using Application Programming Interfaces (APIs). APIs are ready-to-use, computing interfaces/software intermediaries that help to exchange information from one feature to another, from one software to another, from one platform to another.
  • 7. Unit-1- Introduction to E-Commerce For example, using a pre-designed e-commerce API, an e-commerce seller can smoothly integrate the portal with a shipping portal and easily ‘import’ data of the shipments and orders lying on that shipping portal (called Shipping APIs) and so on. There are scores of ecommerce APIs available for getting product details (Product Information APIs), for tracking the inventory management (Inventory APIs), for creating buyer baskets (Order APIs). Similarly, there are Authentication APIs, Catalog APIs, Marketing APIs, Payment APIs and so on. All data exchanges are, therefore, smoothly undertaken by ready-to- use APIs without the explicit need of programming.
  • 8. Unit-1- Introduction to E-Commerce 4. M-Commerce and Multi-channel Commerce • All software features, that are available on an e-commerce web-portal are popularly accessible through mobile-friendly application interfaces , called apps ( a common abbreviation for Applications). • Apart from a web-portal or a mobile phone, several other channels, such as social- media accounts and even physical outlets, too are configured to provide ease-of- access to the buyers. • Buyers can select or specify their choices of all the channels that are already provided on the online shopping account.
  • 9. Unit-1- Introduction to E-Commerce • Multichannel commerce extensively employs e-mails and social media as their digital marketing channels. Similarly, sales could be carried out by a seller using either a web portal alone or coupled with a physical, brick-and-mortar store outlets too. • The whole purpose of multichannel commerce is to interact in multiple ways with the buyers, which has led to several kinds of e-commerce models (to be covered in the subsequent section). 5. Use of Emerging Technologies in e-Commerce These online accounts are not just routinely programmed but are mostly personalised and contextualised for everyone, using advance programming features provided by Artificial Intelligence (AI) / Machine Learning (ML) techniques.
  • 10. Unit-1- Introduction to E-Commerce • Further with gradual advent, e-commerce web portals now also employ other emerging technologies like Augmented reality (AR), Virtual reality (VR), Block chain and many more. The purpose of employing emerging technologies in an e-commerce web portal is to provide its customers with an enhanced user experience (UX) and comfortable user interface (UI). 6. WHY E-COMMERCE e-commerce is emerging as a key field for business expansion as it is economical, accessible, and easy to use. It provides choices and improved service delivery options to the buyers. More particularly, e-commerce portals provide buyers an added advantage of comparing varied prices and features of products available on any e-marketplace.
  • 11. Unit-1- Introduction to E-Commerce 7. Objectives of E-Commerce: • Reduce Management Costs • Developing business relations • Providing a unique customer experience • Increasing the number of loyal customers • Boosting the efficiency of services • Developing relevant target • Increasing sales
  • 13. Unit-1- Introduction to E-Commerce 8. EVOLUTION OF E-COMMERCE At present, Internet and digital devices such as smart phones and tablets have expanded the application of e-commerce to include global buyers and sellers. Most businesses, now have an online presence intensifying the price competition. Newer channels of distribution have been created leading to development of alternative business models for conducting transactions. The structure and nature of business firms have also changed. Promotions and online advertising have also become direct and targeted at the buyer. As a result of all these changes, there is marked transformation in the prevalent trade practices, trade techniques, and standards having direct impact on the marketplace.
  • 14. Unit-1- Introduction to E-Commerce 9. Features of E-Commerce • Ubiquity: (appearing everywhere) • Global reach- allow the access to visitors all over the world • Universal standards -The technical standards • Richness- purchase the product and send information about the post via text message or email. • Interactivity- allow two-way communication between the merchant and the consumer. • Personalization- customization of marketing messages that groups or individuals receive
  • 15. Unit-1- Introduction to E-Commerce 8. Features of E-Commerce –(Cont…) • Information density- reduces the cost to store, process and communicate information, At the same time, accuracy and timeliness increase; thus, making information accurate, inexpensive and plentiful. • Social technology- has tie up the social media networking application to provide the best source of content sharing technology and e-Marketing systems. • User-Generated Content- Social networks use e-Commerce technologies to allow members, the general public, to share content with the worldwide community.
  • 17. Unit-1- Introduction to E-Commerce 10. TYPES OF E-COMMERCE B2B: Business to Business Model B2C: Business to Consumer Model C2C: Consumer to Consumer Model C2B: Consumer to Business Model B2G: Business to Government Model C2A: Consumer to Administration Model P2P: Peer-to-Peer Model D2C: Direct-to-Consumer Model
  • 18. Unit-1- Introduction to E-Commerce B2B (Business-to-Business): This form of E-Commerce is understood to be of the kind that takes place between companies. In the Business-to- Business type of E- Commerce system, the companies involved come together to conduct business with each other. B2C (Business-to-Consumer): This model of E-Commerce is understood to be the process where a company or business sells their goods, services and products directly to the consumer via the internet. C2A (Consumer-to-Administration): The model refers to the Ecommerce process followed by the consumers when interacting directly with the government agencies. C2B (Consumer-to-Business):It is a type of commerce where a consumer provides goods, services and products to an organization or business.
  • 19. Unit-1- Introduction to E-Commerce C2C (Consumer-to-Consumer): This form of E-Commerce is understood to be a model where consumers sell goods, services and products to another consumer via web technologies and the internet. D2C (Direct-to-Consumer): The D2C e-commerce model quite literally “cuts out” the middleman. D2C e-commerce is when the manufacturer/ producer sells its products/produce directly to consumers from their web store. P2P (Peer-to-Peer): This model of E-governance refers to a distributed platform enabling different individuals to partake in transactions with each other without an intermediary third party via a P2P service.
  • 21. LET US SUM UP • E-commerce is a concept that explains and elaborates upon the idea of buying and selling of products, goods, services and information using computer including Internet. There are various advantages of e-commerce for the buyers such as it provides detailed information, accelerates buying process, personalises store as per their preferences, reduces recurring cost, while hiring virtual support resources for the consumer, etc. • For the sellers, it offers opportunities to expand business processes, reach new customers, and reduce costs while developing new models and markets for business organizations across the board.
  • 22. LET US SUM UP • Generally, there are eight different types of e-commerce models namely; B2B (Business-to-Business), B2C (Business-to-Consumer),C2C (Consumer-to- Consumer), C2B (Consumer-to-Business), B2G (Business-to- Government/Administration), C2A (Consumer-to-Administration) and P2P(Peer- to-Peer) andD2C (Direct-to-Consumer). • There are various disadvantages of e-commerce such as it lacks personal touch, when it comes to purchasing products online, it is difficult for the consumer to determine its quality. E commerce is prone to cybercrime and unauthorised data access typical to the cyber world.