The document discusses the history and development of video installation art, from its origins in the 1960s pioneered by artists like Andy Warhol and Nam June Paik, to its increasing popularity today with new technologies allowing interactive and digitally rendered works. It focuses on Paik's influential "Electronic Superhighway" installation from 1995 and Douglas Gordon's 2012 piece "The End of Civilization" which featured footage of a burning grand piano. Video installation art combines video with installation to immerse viewers in an experience rather than simply display individual artworks.
Video art is an art form that uses video technology in installations or standalone pieces. It emerged in the 1980s as experimental art that disregarded filmmaking conventions. Video art can vary in length from one minute to six hours and takes different forms like single channel videos or installations combining video with other art forms. Key figures who pioneered the genre include Wolf Vostell, Nam June Paik, Andy Warhol, and Peter Campus. Gillian Wearing is also noted for her video art which aims to unsettle viewers through emotionally probing themes.
Video art challenges notions of screen, space, and realism by using technology to create visual art outside of traditional film narratives. It allows viewers to see in new ways, like Bill Viola's Emergence which uses extreme slow motion to reveal details invisible to the naked eye. This document discusses the history and goals of video art, key artists who experimented with the medium, and how viewing Viola's slow motion work influenced the creator to make their own videos exploring slow motion effects.
Video art is a type of art that uses moving pictures and audio, typically displayed through video installations or as standalone pieces. It gets its name from the original video tape medium. There are two primary types: single channel videos screened individually, and installations with multiple related video pieces screened simultaneously, sometimes combined with other art forms. Pioneering video artists in the 1960s like Andy Warhol and Nam June Paik began experimenting with early video equipment and helped establish it as an art form. Today, digital technology allows many more artists to create video artworks and installations with greater creative control and flexibility.
Video art is an art form that uses moving pictures with video and audio. It originated from video tape and can take the form of single channel videos or installations combining multiple videos. Pioneering artists like Andy Warhol and Nam June Paik began experimenting with video in the 1960s when the first portable video recorder, the Sony Portapak, allowed for instant recording and playback. Today, digital video and the internet have expanded the creative possibilities for video artists and many works are presented as single channel videos or immersive installations.
The document outlines the history and development of photography and cameras, starting with Johann Heinrich Schulz's discovery in 1727 that silver nitrate changes color when exposed to light, which paved the way for the first photographs. Key developments included Joseph Niepce creating the first photograph using a camera obscura in 1814, Louis Daguerre inventing the daguerreotype process in the 1830s, and George Eastman inventing the first roll-film camera in the late 1880s. The document traces innovations such as color film, camcorders, digital cameras, and camera phones through to 2012 and the development of wireless cameras.
The 1880s saw the beginnings of moving image technology as inventors worked to capture and project moving pictures. Thomas Edison patented early motion picture devices like the Kinetoscope in the late 1880s. In the 1890s, the Lumiere Brothers developed the Cinematographe, which could both film and project movies. Meanwhile, inventors and showmen in England also pioneered early cinema technology and exhibition. This laid the foundation for the development of motion pictures into the 20th century.
The document outlines the history of documentaries from their origins in 1895 with the Lumière Brothers' short, unedited films capturing events, to the first feature-length documentary "Nanook of the North" in 1922. It also discusses direct cinema in the 1950s-60s which aimed to present social and political issues in an unedited, spontaneous way, as well as similar movements like Cinéma Vérité in France. The document concludes by noting the rise of "mockumentaries" in the 1980s that used documentary techniques for comedic effect.
Video art is an art form that uses video technology in installations or standalone pieces. It emerged in the 1980s as experimental art that disregarded filmmaking conventions. Video art can vary in length from one minute to six hours and takes different forms like single channel videos or installations combining video with other art forms. Key figures who pioneered the genre include Wolf Vostell, Nam June Paik, Andy Warhol, and Peter Campus. Gillian Wearing is also noted for her video art which aims to unsettle viewers through emotionally probing themes.
Video art challenges notions of screen, space, and realism by using technology to create visual art outside of traditional film narratives. It allows viewers to see in new ways, like Bill Viola's Emergence which uses extreme slow motion to reveal details invisible to the naked eye. This document discusses the history and goals of video art, key artists who experimented with the medium, and how viewing Viola's slow motion work influenced the creator to make their own videos exploring slow motion effects.
Video art is a type of art that uses moving pictures and audio, typically displayed through video installations or as standalone pieces. It gets its name from the original video tape medium. There are two primary types: single channel videos screened individually, and installations with multiple related video pieces screened simultaneously, sometimes combined with other art forms. Pioneering video artists in the 1960s like Andy Warhol and Nam June Paik began experimenting with early video equipment and helped establish it as an art form. Today, digital technology allows many more artists to create video artworks and installations with greater creative control and flexibility.
Video art is an art form that uses moving pictures with video and audio. It originated from video tape and can take the form of single channel videos or installations combining multiple videos. Pioneering artists like Andy Warhol and Nam June Paik began experimenting with video in the 1960s when the first portable video recorder, the Sony Portapak, allowed for instant recording and playback. Today, digital video and the internet have expanded the creative possibilities for video artists and many works are presented as single channel videos or immersive installations.
The document outlines the history and development of photography and cameras, starting with Johann Heinrich Schulz's discovery in 1727 that silver nitrate changes color when exposed to light, which paved the way for the first photographs. Key developments included Joseph Niepce creating the first photograph using a camera obscura in 1814, Louis Daguerre inventing the daguerreotype process in the 1830s, and George Eastman inventing the first roll-film camera in the late 1880s. The document traces innovations such as color film, camcorders, digital cameras, and camera phones through to 2012 and the development of wireless cameras.
The 1880s saw the beginnings of moving image technology as inventors worked to capture and project moving pictures. Thomas Edison patented early motion picture devices like the Kinetoscope in the late 1880s. In the 1890s, the Lumiere Brothers developed the Cinematographe, which could both film and project movies. Meanwhile, inventors and showmen in England also pioneered early cinema technology and exhibition. This laid the foundation for the development of motion pictures into the 20th century.
The document outlines the history of documentaries from their origins in 1895 with the Lumière Brothers' short, unedited films capturing events, to the first feature-length documentary "Nanook of the North" in 1922. It also discusses direct cinema in the 1950s-60s which aimed to present social and political issues in an unedited, spontaneous way, as well as similar movements like Cinéma Vérité in France. The document concludes by noting the rise of "mockumentaries" in the 1980s that used documentary techniques for comedic effect.
The document discusses several large-scale architectural projects in China, including the Sifang Art Park in Nanjing which featured buildings designed by 20 international architects, the Ordos 100 project in Inner Mongolia's Ordos City which was to include 100 villas designed by emerging architects but was left unfinished, and the changing skylines and vertical forests of Chinese cities. It also examines the lifestyles and shopping habits of high-net-worth individuals in China. The document provides images and diagrams related to these projects and trends.
The document provides a timeline of key developments in media from 1802 to today. It discusses the invention of the printing press in 1802 and the rise of print media in the 1840s-50s. It then outlines the development of silent films, the telephone, photography, radio, and tabloid newspapers between the late 1800s to early 1900s. The timeline also notes the introduction of talking movies in 1927, the development of home TV from 1925-1936, and the rise of personal computers and digital cameras in the 1970s-80s. It concludes with the invention of mobile phones in 1973, the growth of major tech companies from the late 90s onward, and the rise of personal media players and social media platforms from
This document provides a short history of interactive media, beginning with early concepts like cybernetics, command lines, and ELIZA. It discusses important milestones like the Xerox Star graphical user interface, the Apple Lisa personal computer, and multimedia authoring tools. It also mentions several interactive artworks and artists that pushed the boundaries of interactivity, including Gerald Van DerKaap's "BlindRom", Anti-Rom, John Maeda's "Reactive Books", David Rokeby's "Very Nervous System", and Greyworld's "The Source". The document stresses that interactive media has evolved from navigating digital archives to more participatory forms like Web 2.0, cosplay, and tactical media.
The document traces the development of digital audio players from early devices in the 1850s that could record but not play back sound, to the Walkman in 1979 which allowed people to listen to portable music. It then discusses the introduction of CD technology in the 1980s and early digital music players. The iPod in 2001 achieved great commercial success and popularity by combining portable music with other functions.
Johann Heinrich Schulz discovered in 1727 that silver nitrate would change color when exposed to light, paving the way for the first photographs. Joseph Niepce developed the camera obscura in 1814 and took the first photo, though it required 8 hours of exposure. In 1837, Louis Daguerre invented the daguerreotype process which reduced the exposure time to just 30 minutes and produced images that did not fade over time. William Henry Talbot then developed the calotype process in 1841, allowing for multiple copies of photographs.
The document discusses the history of audio-visual art and performance from the 1950s to the present. It covers early happenings by groups like the Situationist International and Ken Kesey's Merry Pranksters that combined multimedia elements. It then moves to the emergence of video art and scratch video in the 1960s-1980s. The text outlines the rise of club culture and VJing in the 1980s-1990s and different styles that developed. It concludes by mentioning some influential artists and tools used in generative and data visualization works.
Digital Art: Forerunners, Pioneers & Digital MirrorsDMLab
Digital art emerged as an art form that uses digital technologies as both its creative tools and presentation medium. Pioneering works in the 1960s-70s explored interactivity and participation through installations like Myron Krueger's Videoplace and performances by John Cage. This shifted the relationship between art and spectator by making the viewer an active participant whose interactions could change the artwork. Later digital artworks like David Rokeby's Very Nervous System and Jeffrey Shaw's Legible City further explored interactive concepts like the digital mirror and transforming representations of the participant.
The history of film began in the 1860s with the development of early animation devices like the zoetrope. In the 1880s, motion picture cameras and projectors were invented, allowing films to capture and show movements in real time. Through the late 19th century and early 20th century, films evolved to include basic narratives and camera techniques to tell stories, though they remained silent. In the 1920s, talking pictures were developed, synchronizing sound with images and leading to the rise of the Hollywood studio system. Gradual developments like natural color film and digital technology continued to advance cinematic techniques through the 20th century.
The document discusses various topics related to digital music video and computer animation such as visual music, expanded cinema, kinetic animation, and the demoscene. It provides examples of early computer animators like Lillian Schwartz and examples of digital videos made for music. It also lists some kinetic animations that could be shown and discusses using large-scale projection at Exeter Cathedral. Issues around rights and distribution of video are mentioned as well as possibilities for machinima and demoscene on mobile and cloud platforms.
This document provides information about several influential Filipino filmmakers including Lino Brocka, Mike de Leon, Ishmael Bernal, and Laurice Guillen. Lino Brocka directed landmark films in the 1970s that addressed social issues and examined the Filipino character. He was posthumously named a National Artist of the Philippines for his contributions to Philippine cinema. Mike de Leon, Ishmael Bernal, and Laurice Guillen also directed films that explored social and political issues in the Philippines through the 1970s and beyond.
The document discusses the evolution and development of motion pictures from their earliest forms to modern digital cinema. It describes how early films were static single shots with no editing, and then began incorporating multiple shots and storytelling techniques. The introduction of sound in the 1920s revolutionized films, and color technology gradually replaced black and white films starting in the 1930s. New filmmaking styles and independent films arose in the 1960s as the studio system declined. Digital technology has been a major force driving changes since the 1990s. The document also discusses how technologies like 3D projection and color television impacted the film industry and viewing experiences.
Temple for the Homework! Chapter xxDrug Information Sheet.docxmehek4
Temple for the Homework! Chapter xx
Drug Information Sheet:
This drug is mentioned in the chapter xx.
Source: “webmd.com”
Generic name: Bromocriptine
Trade name: Parlodel
Bromocriptine is used with other medications or alone to treat Parkinson's diseases. This drug enhances the ability of an individual to move while at the same time decreasing shakiness and slowed movement. It is also used to treat high levels of a particular hormone made by the prolactin. Notably, it can be used to treat tumor which cased high prolactin levels.
The side effects of this drugs include Nausea, vomiting, and dizziness. It also makes one feel drowsy and tired with a headache. Therefore, during the interaction of the drugs, one should continue with the dosage unless the doctor approves of its stoppage.
Drug Information Sheet:
This drug is mentioned in the chapter xx.
Source: “webmd.com”
Generic name: Glimepiride
Trade name: Amaryl
Glimepiride is used together with a proper diet as well as an exercise program in controlling high blood sugar especially with individuals suffering from type 2 diabetes. It can also be used with other medications for diabetes to prevent blood sugar and in turn preventing damages to the kidney. This drug lowers the blood sugar by releasing natural insulin.
The side effects associated with Glimepiride is nausea and upset stomach. When these side effects worsen for an individual using these drugs, it is highly recommended that they inform their pharmacist for prompt action.
The interactions of these drugs may change the functioning of these drugs and therefore can increase the risk of its side effects. Therefore, one should seek the advice from the physicians on whether to stop the medication.
References
“Bromocriptine: Uses, Side Effects, Interactions, Pictures, Warnings & Dosing.” WebMD
“Glimepiride: Uses, Side Effects, Interactions, Pictures, Warnings & Dosing.” WebMD
THE MUTABILITY OF MEDIA: FILM AND THE ART OF NAM JUNE PAIK
BY JUD YALKUT
The 1960s was a time of change and ferment in the art and media world. Nam June Paik taught himself the fundamentals of electronics and television, allying himself with Japanese engineer Shuya Abe, beginning with the attempt to construct a “Build the Video Recorder Yourself” project, looking back as he wrote “with a bitter grin of having paid 25 dollars for a fraud instruction and of the desperate struggle to make it.” This collaboration with Abe, begun in 1963, led to the eventual construction of the seminal Paik-Abe synthesizer at WGBH-TV in Boston in 1969. His earlier and highly significant excursion into film was his “Zen for Film,” 1200 feet of clear leader which was intentionally pervious to dust and scratches so that, as John Cage wrote in 1962-64, comparing it to his “4’33” silent piece and Rauschenberg’s white canvases, “The nature of the environment is more on the film.”
Before my wondrous and eternal encounter with Nam June, I dove unattended into the medium of film ...
Film began as a new art form in the late 19th century driven by technological advances in photography and motion pictures. Over time, film evolved into a collaborative process involving directors, actors, cinematographers, editors, and other roles supported by new technologies. Major film genres also developed like silent comedies, gangster films, musicals, and others influenced by available technologies and storytelling capabilities. The document discusses the history and evolution of film genres as well as the contributions of important Filipino filmmakers to the medium.
Filmmaking involves entire teams of artists and technicians working collaboratively under a film director's supervision. Key roles include directors who envision the final artistic effect, actors who bring characters to life, cinematographers who capture scenes visually, and editors who assemble sequences to achieve desired emotional impacts. Several influential Filipino filmmakers like Lino Brocka, Ishmael Bernal, and Marilou Diaz-Abaya directed films addressing social issues, while genres like musicals and romances were initially popular.
This document provides information about an event showcasing digital and kinetic animation works. It includes a list of animated works that will be shown, such as "6 Weeks in June" by Stuart Hilton and "Magnetic Movie" by Semiconductor. Details are given about speakers who will discuss related topics like the demoscene, visual music, and expanded cinema. The document also mentions plans to discuss copyright issues and the potential for future events.
The document discusses the history of digital and electronic art from its early experimental stages in the early 20th century to its expansion through new technologies today. It provides examples of pioneering digital artists like Nam June Paik who incorporated new electronic media into their work. It also explores how digital art has expanded to include virtual and networked spaces, interactive installations, locative media, and works that blend real and virtual elements.
This document is a portfolio for Kramer O'Neill, a photographer and filmmaker. It summarizes their extensive experience in photography, film editing, graphic design and other visual arts. It includes sections on their editorial, documentary and commissioned photography work. It also lists their education, exhibitions, publications and contact details.
The radio industry is made up of public service broadcasters, which are funded publicly, and commercial broadcasters, which are funded through advertising. Major developments in radio included Marconi's demonstration of wireless telegraphy in 1895, the establishment of the first commercial broadcasting station KDKA in 1920, and the formation of the first broadcasting network in 1926. The rise of television in the 1940s-50s caused radio programming to shift mostly to music and news. The video game industry follows a process beginning with game development, then publishing and distribution. Game development occurs through first, second, and third party developers, while publishers acquire rights and handle marketing and manufacturing.
The aim of this workshop is to help children study the connection between their vision and Camera Οbscura, i.e. the first camera, understand how it works and the features in common of the camera and the projector. They will become familiar with the refraction phenomenon and then they will build a projector.
USE OF NEW MEDIA IN THE PROMOTION OF CINEMANeha khatun
This document provides background information on the early history and development of cinema. It discusses key figures and innovations including the Lumiere brothers who held the first public film screening in 1895. Georges Melies expanded on early fiction films and special effects. Edwin Porter directed important early narrative films including The Great Train Robbery. D.W. Griffith directed over 500 short films for American Mutoscope and Biograph and pioneered important cinematic techniques. Warner Brothers founded one of the major Hollywood studios. Charlie Chaplin became the first major film star.
The document discusses several large-scale architectural projects in China, including the Sifang Art Park in Nanjing which featured buildings designed by 20 international architects, the Ordos 100 project in Inner Mongolia's Ordos City which was to include 100 villas designed by emerging architects but was left unfinished, and the changing skylines and vertical forests of Chinese cities. It also examines the lifestyles and shopping habits of high-net-worth individuals in China. The document provides images and diagrams related to these projects and trends.
The document provides a timeline of key developments in media from 1802 to today. It discusses the invention of the printing press in 1802 and the rise of print media in the 1840s-50s. It then outlines the development of silent films, the telephone, photography, radio, and tabloid newspapers between the late 1800s to early 1900s. The timeline also notes the introduction of talking movies in 1927, the development of home TV from 1925-1936, and the rise of personal computers and digital cameras in the 1970s-80s. It concludes with the invention of mobile phones in 1973, the growth of major tech companies from the late 90s onward, and the rise of personal media players and social media platforms from
This document provides a short history of interactive media, beginning with early concepts like cybernetics, command lines, and ELIZA. It discusses important milestones like the Xerox Star graphical user interface, the Apple Lisa personal computer, and multimedia authoring tools. It also mentions several interactive artworks and artists that pushed the boundaries of interactivity, including Gerald Van DerKaap's "BlindRom", Anti-Rom, John Maeda's "Reactive Books", David Rokeby's "Very Nervous System", and Greyworld's "The Source". The document stresses that interactive media has evolved from navigating digital archives to more participatory forms like Web 2.0, cosplay, and tactical media.
The document traces the development of digital audio players from early devices in the 1850s that could record but not play back sound, to the Walkman in 1979 which allowed people to listen to portable music. It then discusses the introduction of CD technology in the 1980s and early digital music players. The iPod in 2001 achieved great commercial success and popularity by combining portable music with other functions.
Johann Heinrich Schulz discovered in 1727 that silver nitrate would change color when exposed to light, paving the way for the first photographs. Joseph Niepce developed the camera obscura in 1814 and took the first photo, though it required 8 hours of exposure. In 1837, Louis Daguerre invented the daguerreotype process which reduced the exposure time to just 30 minutes and produced images that did not fade over time. William Henry Talbot then developed the calotype process in 1841, allowing for multiple copies of photographs.
The document discusses the history of audio-visual art and performance from the 1950s to the present. It covers early happenings by groups like the Situationist International and Ken Kesey's Merry Pranksters that combined multimedia elements. It then moves to the emergence of video art and scratch video in the 1960s-1980s. The text outlines the rise of club culture and VJing in the 1980s-1990s and different styles that developed. It concludes by mentioning some influential artists and tools used in generative and data visualization works.
Digital Art: Forerunners, Pioneers & Digital MirrorsDMLab
Digital art emerged as an art form that uses digital technologies as both its creative tools and presentation medium. Pioneering works in the 1960s-70s explored interactivity and participation through installations like Myron Krueger's Videoplace and performances by John Cage. This shifted the relationship between art and spectator by making the viewer an active participant whose interactions could change the artwork. Later digital artworks like David Rokeby's Very Nervous System and Jeffrey Shaw's Legible City further explored interactive concepts like the digital mirror and transforming representations of the participant.
The history of film began in the 1860s with the development of early animation devices like the zoetrope. In the 1880s, motion picture cameras and projectors were invented, allowing films to capture and show movements in real time. Through the late 19th century and early 20th century, films evolved to include basic narratives and camera techniques to tell stories, though they remained silent. In the 1920s, talking pictures were developed, synchronizing sound with images and leading to the rise of the Hollywood studio system. Gradual developments like natural color film and digital technology continued to advance cinematic techniques through the 20th century.
The document discusses various topics related to digital music video and computer animation such as visual music, expanded cinema, kinetic animation, and the demoscene. It provides examples of early computer animators like Lillian Schwartz and examples of digital videos made for music. It also lists some kinetic animations that could be shown and discusses using large-scale projection at Exeter Cathedral. Issues around rights and distribution of video are mentioned as well as possibilities for machinima and demoscene on mobile and cloud platforms.
This document provides information about several influential Filipino filmmakers including Lino Brocka, Mike de Leon, Ishmael Bernal, and Laurice Guillen. Lino Brocka directed landmark films in the 1970s that addressed social issues and examined the Filipino character. He was posthumously named a National Artist of the Philippines for his contributions to Philippine cinema. Mike de Leon, Ishmael Bernal, and Laurice Guillen also directed films that explored social and political issues in the Philippines through the 1970s and beyond.
The document discusses the evolution and development of motion pictures from their earliest forms to modern digital cinema. It describes how early films were static single shots with no editing, and then began incorporating multiple shots and storytelling techniques. The introduction of sound in the 1920s revolutionized films, and color technology gradually replaced black and white films starting in the 1930s. New filmmaking styles and independent films arose in the 1960s as the studio system declined. Digital technology has been a major force driving changes since the 1990s. The document also discusses how technologies like 3D projection and color television impacted the film industry and viewing experiences.
Temple for the Homework! Chapter xxDrug Information Sheet.docxmehek4
Temple for the Homework! Chapter xx
Drug Information Sheet:
This drug is mentioned in the chapter xx.
Source: “webmd.com”
Generic name: Bromocriptine
Trade name: Parlodel
Bromocriptine is used with other medications or alone to treat Parkinson's diseases. This drug enhances the ability of an individual to move while at the same time decreasing shakiness and slowed movement. It is also used to treat high levels of a particular hormone made by the prolactin. Notably, it can be used to treat tumor which cased high prolactin levels.
The side effects of this drugs include Nausea, vomiting, and dizziness. It also makes one feel drowsy and tired with a headache. Therefore, during the interaction of the drugs, one should continue with the dosage unless the doctor approves of its stoppage.
Drug Information Sheet:
This drug is mentioned in the chapter xx.
Source: “webmd.com”
Generic name: Glimepiride
Trade name: Amaryl
Glimepiride is used together with a proper diet as well as an exercise program in controlling high blood sugar especially with individuals suffering from type 2 diabetes. It can also be used with other medications for diabetes to prevent blood sugar and in turn preventing damages to the kidney. This drug lowers the blood sugar by releasing natural insulin.
The side effects associated with Glimepiride is nausea and upset stomach. When these side effects worsen for an individual using these drugs, it is highly recommended that they inform their pharmacist for prompt action.
The interactions of these drugs may change the functioning of these drugs and therefore can increase the risk of its side effects. Therefore, one should seek the advice from the physicians on whether to stop the medication.
References
“Bromocriptine: Uses, Side Effects, Interactions, Pictures, Warnings & Dosing.” WebMD
“Glimepiride: Uses, Side Effects, Interactions, Pictures, Warnings & Dosing.” WebMD
THE MUTABILITY OF MEDIA: FILM AND THE ART OF NAM JUNE PAIK
BY JUD YALKUT
The 1960s was a time of change and ferment in the art and media world. Nam June Paik taught himself the fundamentals of electronics and television, allying himself with Japanese engineer Shuya Abe, beginning with the attempt to construct a “Build the Video Recorder Yourself” project, looking back as he wrote “with a bitter grin of having paid 25 dollars for a fraud instruction and of the desperate struggle to make it.” This collaboration with Abe, begun in 1963, led to the eventual construction of the seminal Paik-Abe synthesizer at WGBH-TV in Boston in 1969. His earlier and highly significant excursion into film was his “Zen for Film,” 1200 feet of clear leader which was intentionally pervious to dust and scratches so that, as John Cage wrote in 1962-64, comparing it to his “4’33” silent piece and Rauschenberg’s white canvases, “The nature of the environment is more on the film.”
Before my wondrous and eternal encounter with Nam June, I dove unattended into the medium of film ...
Film began as a new art form in the late 19th century driven by technological advances in photography and motion pictures. Over time, film evolved into a collaborative process involving directors, actors, cinematographers, editors, and other roles supported by new technologies. Major film genres also developed like silent comedies, gangster films, musicals, and others influenced by available technologies and storytelling capabilities. The document discusses the history and evolution of film genres as well as the contributions of important Filipino filmmakers to the medium.
Filmmaking involves entire teams of artists and technicians working collaboratively under a film director's supervision. Key roles include directors who envision the final artistic effect, actors who bring characters to life, cinematographers who capture scenes visually, and editors who assemble sequences to achieve desired emotional impacts. Several influential Filipino filmmakers like Lino Brocka, Ishmael Bernal, and Marilou Diaz-Abaya directed films addressing social issues, while genres like musicals and romances were initially popular.
This document provides information about an event showcasing digital and kinetic animation works. It includes a list of animated works that will be shown, such as "6 Weeks in June" by Stuart Hilton and "Magnetic Movie" by Semiconductor. Details are given about speakers who will discuss related topics like the demoscene, visual music, and expanded cinema. The document also mentions plans to discuss copyright issues and the potential for future events.
The document discusses the history of digital and electronic art from its early experimental stages in the early 20th century to its expansion through new technologies today. It provides examples of pioneering digital artists like Nam June Paik who incorporated new electronic media into their work. It also explores how digital art has expanded to include virtual and networked spaces, interactive installations, locative media, and works that blend real and virtual elements.
This document is a portfolio for Kramer O'Neill, a photographer and filmmaker. It summarizes their extensive experience in photography, film editing, graphic design and other visual arts. It includes sections on their editorial, documentary and commissioned photography work. It also lists their education, exhibitions, publications and contact details.
The radio industry is made up of public service broadcasters, which are funded publicly, and commercial broadcasters, which are funded through advertising. Major developments in radio included Marconi's demonstration of wireless telegraphy in 1895, the establishment of the first commercial broadcasting station KDKA in 1920, and the formation of the first broadcasting network in 1926. The rise of television in the 1940s-50s caused radio programming to shift mostly to music and news. The video game industry follows a process beginning with game development, then publishing and distribution. Game development occurs through first, second, and third party developers, while publishers acquire rights and handle marketing and manufacturing.
The aim of this workshop is to help children study the connection between their vision and Camera Οbscura, i.e. the first camera, understand how it works and the features in common of the camera and the projector. They will become familiar with the refraction phenomenon and then they will build a projector.
USE OF NEW MEDIA IN THE PROMOTION OF CINEMANeha khatun
This document provides background information on the early history and development of cinema. It discusses key figures and innovations including the Lumiere brothers who held the first public film screening in 1895. Georges Melies expanded on early fiction films and special effects. Edwin Porter directed important early narrative films including The Great Train Robbery. D.W. Griffith directed over 500 short films for American Mutoscope and Biograph and pioneered important cinematic techniques. Warner Brothers founded one of the major Hollywood studios. Charlie Chaplin became the first major film star.
This document provides a history of music videos from the early 1900s to present day. It describes how music videos originated as promotional films to accompany songs. In the 1960s-1970s, music videos became more experimental as artists used them to promote their music without live performances. The launch of MTV in 1981 revolutionized the industry by broadcasting music videos 24/7. This led to big production budgets and directors making music videos into an art form. Today, YouTube has become the dominant platform for discovering and sharing user-generated music videos globally.
History of Digital Media from from1920 1930Zeeshan Shah
The digital media and Multimedia has recent history and this slide contains the information regarding the History of Digital media in details from 1920 to 1930 era.
Giulia aarsman aulino - research technological developments in the film industryGiuliaAarsman
The document summarizes key technological developments that have revolutionized the film industry from the late 1800s to present day, including the movie camera, addition of sound and color, green screen techniques, portable equipment, computer generated imagery, and digital distribution through the internet. It also discusses how these technologies have been received differently in major markets like the US, Europe, and China, as well as by different audience groups based on factors like age, location, and attitudes towards film.
Mass Media 01 dl f ilm medium presentation.pptGianna Jackson
The document traces the origins and evolution of film from its humble beginnings with the Kinetoscope in the late 19th century to its current state. It discusses key developments like the nickelodeon theaters in the early 1900s that helped popularize film. The introduction of sound in 1927 with The Jazz Singer was pivotal. Television rose to prominence in the late 1940s and early 1950s, drawing audiences but not replacing film. Streaming may now replace physical media as the dominant format, potentially affecting theaters but growing the on-demand market.
Unit 6 – Task 2 – Analysis Of A Magazine Cover – Focus GroupsChelsie Brandrick
Focus groups are a market research tool used by companies to gather feedback on products and services from 4-10 participants. They provide qualitative data to help identify customer needs, understand views and opinions, and ensure products appeal to target audiences. Questions are asked by a facilitator to prompt discussion in a safe environment. Engagement questions are open-ended to start conversation, while exploration questions probe for details. Exit questions confirm understanding before ending the session. Focus groups help improve products, develop effective advertising campaigns, and provide cost-effective feedback to ensure commercial success. However, they risk being influenced by one or two vocal participants.
Unit 6 – Task 2 – Analysis Of A Magazine Cover – QuestionnairesChelsie Brandrick
This document contains two questionnaires about magazine reading habits and preferences. The first asks general questions about magazine purchasing frequency, favorite titles, most interesting sections, spending habits, demographics, and attractive features. The second focuses specifically on the ELLE magazine, asking about subscription status, length of readership, satisfaction levels, desired changes or interactions, social influences, and opinions on the front cover design like color palette and use of celebrities. The responses will provide insights into how readers engage with fashion magazines, including ELLE.
Unit 6 – Task 4 – Analysis Of A Film – Romeo And JulietChelsie Brandrick
This document provides an analysis of Baz Luhrmann's 1996 film adaptation of Romeo and Juliet. It discusses the commercial and critical success of the film, as well as its setting of modern-day Venice Beach called "Verona Beach." The film won several awards for direction, screenplay, music, and production design. Leonardo DiCaprio and Claire Danes won awards for their lead performances. The analysis then covers the plot elements and faithfulness to Shakespeare's original story. Finally, it discusses the cultural context of the time period the story is set in and how the film reflects this through its portrayal of society, language, and blending of old and new elements.
Unit 6 – Task 2 – Analysis Of A Magazine Cover – ElleChelsie Brandrick
This document provides a detailed analysis of the cover of the December edition of Elle magazine. It summarizes the key linguistic and visual features used on the cover to attract readers. These include the prominent masthead displaying the magazine's title "Elle", buzzwords along the left side like "fashion" and "success" to entice purchases, and a large central image of celebrity Rihanna making direct eye contact with readers. The goal is to present Rihanna as a role model and suggest readers can learn her secrets to beauty, style and success by buying the magazine.
The document is a proposed budget for a student film production. It allocates £77.60 for production costs, which are minimal as the cast, director, locations, and equipment are provided freely by the college. An additional £17.80 is allocated for post-production costs like travel. With a 10% contingency of £9.54, the total proposed budget is £104.94.
Permission is granted to Dylan Cheesman and employees to enter and use the property located at City of Westminster College from the day of the shoot until the day of editing during afternoon and night hours for the purpose of photographing and recording scenes for a commercial. Producer is given the rights to photograph, film, record sound and use resulting materials without restriction. Producer will restore the property to its original condition by 30-31st unless otherwise agreed in writing.
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This risk assessment identifies only one potential hazard - a tripod and cables used for filming. However, the risk is rated as low (risk factor of 2) since no cables will be present, and the crew and actors will be aware of the tripod to avoid it. The overall summary is that the risk of any issues in the private college theatre space is extremely low, as it will be used after hours by a controlled film crew, with only the visible tripod posing a minimal risk if avoided.
The document summarizes the production diary of a group project to create a film trailer. It describes:
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2) Early meetings to choose a script and plan production roles and responsibilities.
3) Ongoing challenges coordinating schedules, completing assigned tasks, and difficulties filming within budget and skill constraints.
4) Frustrations as the author takes on more work to complete deadlines while other group members remain unproductive.
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Unit 8 – Task 3 – Limitations And Obligations ChapterChelsie Brandrick
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
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The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
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1. By Chelsie Brandrick Page 1
Unit 35 - Essay on The Art Form of Video Installation
By Chelsie Brandrick
I. INTRODUCTION
Video installation is a contemporary art from that combines video technology with
installation art and makes use of all aspects of the surrounding environment to affect the
audience. This increasingly popular digital video production technology has become
more accessible and as a result is visible in a range of everyday settings such as
galleries and museums or urban and industrial landscapes. The only requirements to
create video installation art are electricity to power the technology used and darkness to
enhance the viewers’ experience. Many video installation artists incorporate the
exhibition space into the narrative and structure of their piece, which produces an
ambient and immersive atmosphere that allows the viewer to play an active role in their
consumption of the art. This separates video installation art from traditional art forms as
it creates a complete unified experience rather than a display of individual artworks.
The focus on how the viewer experiences the work and the desire to provide an intense
atmosphere for them is a dominant theme in installation art. Video installation art is
usually presented by being played on a loop or when triggered by a viewer but can also
be a live feed or performance. Popular viewing formats include a monitor, projection
system, and a standalone device or integrated into a sculpture.
II. HISTORY OF VIDEO INSTALLATION
The advancements in television and film technology have dominated the creative
industries for the last half a century and as the technology developed, the classifications
of what art is has expanded. This birthed a new exploratory age for artists who began to
use technology to experiment with video installation by creating short videos of
performances or a staged display of events.
The lead figure of the pop art movement, Andy Warhol and Korean artist Nam June
Paik are considered to be the pioneers of video installation art. In the early 1960’s
Warhol filmed performances to convey his messages whereas Paik essentially used the
video camera as his paintbrush and a monitor as his canvas to display his art.
2. By Chelsie Brandrick Page 2
Towards the end of the 1960’s and early 1970’s Joyce Wieland begun to make video art
which lead her to make a feature film and a series of documentaries. In 1972 David Hall
and Tony Sinden exhibited the first multi-screen installation that involved 60 television
sets at Gallery House London. In 1975 British video installation developed a distinctive
pattern following the international video show at the Serpentine Gallery in London and
this promotion of the art form increased the number of artists creating video
installations.
In the 1980’s new artists like Gary Hill began to use video to capture a stream of
conscious thought to show the minds eye moving from one thing to the next as a
narrative, which set a new standard for video installation works.
Jenny Holzer took video installation to a new level by ignoring images and focusing on
text. Her installation features phrases, quotes and poetry and was displayed at the
Guggenheim museum in 1989-1990. The piece consisted of video signboards showing
different phrases rotating around the room and viewers were invited to sit down and
read the signs. Holzer described some of the sayings as ‘mock clichés’ as she made up
phrases that didn’t make complete sense. Examples include ‘A sense of timing is the
mark of genius’ and ‘Attitude makes all the difference in the world’.
In the 1990’s Gary Hill started to use human figures and voices and in 1992 he stopped
using spoken words to create ‘Suspension of Disbelief’ in which he showed a nude man
and woman on 30 screen monitors with the camera flowing over than at different
speeds. Hill created complex and innovative video installations using combinations of
stripped down monitors, projections and a range of technologies from laser disk to
DVD. Hill aimed for his work to be interacted with by the viewer and achieved this in
1992 with his video called ‘Tall Ships’. The video was presented in a dark room where
ghostly images of seated figures were projected onto a wall. The approach of the video
caused a seated figure to stand up and move forward towards the viewer, which created
an eerie effect of the dead and was received by the art world with high praise.
The invention of the Internet and YouTube gave wide access to good editing and
control technology as well as sharing platforms, allowing many artists to work with
video and create interactive installations based on video.
3. By Chelsie Brandrick Page 3
Charles Moffat created a series of playful music videos like ‘Samurai Jack is Too Sexy’
and anti-war art like ‘Fear Americans 1: Bushitler’ in 2004 and published them on
YouTube. Recent video installations include entirely digitally rendered environments
created with no camera and video that responds to the movements of the viewer.
Today video installation is the most common form of art and is often combined with
other media. Contemporary contributions are being incorporated with architecture,
design, sculpture, electronic art and digital art.
III. NAM JUNE PAIK
Nam June Paik was a Korean artist and is considered to be the founder of video
installation art. Paik shot his first video installation piece using his new Song Porapak
and filmed Pope Paul VI’s procession through New York City in the autumn of 1965.
Later that day Paik played the tapes and the age of video art began.
Paik made his debut at an exhibition known as Exposition of Music-Electronic
Television at the Gallery Parnass where he scattered television around his installation
space and used magnets to alter or distort the images being displayed.
When Nam June Paik arrived to the United States in 1964 the interstate highway system
was only nine years old and superhighways were advertised to offer everyone the
freedom to ‘see the USA from their cars’. This recent invention inspired Paik to create
one of his most famous video installations, the ‘Electronic Superhighway’. In 1995 Paik
produced a 40-foot monumental map of the United States made from 600 feet of neon
lights to portray the boarders and 336 televisions on a scaffolding rig to populate each
state. Fifty DVD players send multimedia simultaneously to the television screens that
light up each state with scenes or shots that are unique to or represent the state. For
example, the televisions behind Oklahoma are laying clips from the musical
‘Oklahoma!’, Kansas has a scene from the ‘Wizard of Oz’ and Idaho shows shots of
potatoes over and over again.
Paik manipulated the images and sound on the television screens to represent what a
passenger would see if they were to look out of the car window whilst travelling on the
superhighway roads system, the sounds are muffled and blend together whilst the
images flash and flick. As the audience walks along the entire length of the installation
it represents the large scale of the nation that confronted Paik when he first arrived to
the United States.
4. By Chelsie Brandrick Page 4
The neon outlines of the states represent the multi-coloured maps and glowing motel
and restaurant signs that American’s would see whilst travelling on the superhighway
system. The different colours remind the audience that the individual states have distinct
identities and cultures whilst still being bound together as they all form one nation.
Paik’s superhighway is suitable for all ages as the bright coloured lights and constant-
evolving images on the television screens will attract and engage children whilst the
recognisable movie scenes and the uniqueness of the piece will appeal to adults.
The Electronic Superhighway is presented in a large white space at the Smithsonian Art
Museum in Washington D.C. The white room acts as blank canvas that contrasts the
vibrancy of the neon lights in Paik’s art and enables the piece to standout.
The Electronic Superhighway installation is a recognisable and relatable piece of art
that occupies a middle ground between the virtual reality of the media and the vast
country beyond the audience’s doors.
The installation piece can be viewed here:
https://www.youtube.com/watch?v=izwo_2uQ4QI.
5. By Chelsie Brandrick Page 5
IV. DOUGLAS GORDON
Douglas Gordon is a Turner Prize award winning Scottish artist, who works and lives in
Berlin, Germany. Much of Gordon’s work is about memory and uses repetition in
various forms as well as material from the public realm to ensure his videos are
relatable. Gordon often uses older film footage in his photographs and video. One of his
best-known video art works is ’24 Hour Psycho’ (1993) which slows down Alfred
Hitchcock’s film Psycho so that it lasts for 24 hours.
Inspired by the London Olympic games in 2012, Douglas Gordon created ‘The End of
Civilization’. The installation is presented via two screens that are next to each other.
One screen shows a grand piano burning at a remote location deep in the Cumbrian
landscape whilst the other features lush, green and desolate shots the surrounding
countryside and the boundary between England and Scotland. The grand piano
represents the culture and art forms of mankind so burning it would be to destroy and
remove humankind and our culture. The shots of the countryside contrast the destructive
fire by representing life without any culture or mankind itself. The peaceful scenic shots
are relaxing and show what the world could turn back to if humans were to be erased.
Throughout the video the piano goes from being first set alight to being reduced to
ashes. The countryside shots occasionally feature licks of the flame or wisps of smoke
that invade the shot. The sound in the piece is the live audio that was recorded whilst
the piano burnt so includes crackling and elements of the weather.
Gordon’s end of civilisation piece is suitable for teenagers and adults as I think the slow
images and their destructive nature would be boring and inappropriate for young
children whereas adults and teenagers can appreciate the symbolism behind them thus
finding it more interesting.
The End of Civilisation is presented in a large black space at the Gagosian Gallery in
New York City. The large spacious black room is dark which enables the audience to
focus on the film being shown and makes the shots to look more bright and bold.
The End of Civilisation installation is a meaningful, metaphoric piece of art that acts as
both a celebration and a warning –of fire as a symbol of optimism and hope but also of
risk, danger and destruction.
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The installation piece can be viewed here:
https://www.youtube.com/watch?v=sJ0CQb4vsTs
V. COMPARISON
Both pieces are visually different, as the Superhighway is bright and attracts all ages
whilst showing the audience the best parts of America all in one go. But the End of
Civilization is dark, symbolic and shows the negative impact society can have on itself
thus making it inappropriate for all ages. The themes of the installations contrast each
other as Paik’s work is upbeat and happy and shows what the world has to offer
whereas Gordon’s work is dull, reflective and shows humanities destruction. Despite
there being a 20-year gap between the creations of the installations, they have
similarities such as both being reflections of humanity and featuring symbolism and
metaphors. Both pieces are displayed in large open spaces with a clear single coloured
background as this allows the installation to standout and engage the audience the best.
The installations can be interpreted both positively and negatively as Paik’s piece can be
seen as inspirational as well as highlighting how America is controlled by television and
film whilst Gordon’s work can be seen as the destruction of humanity as well as a
celebration of culture.
VI. CONCLUSION
Video installation has been popular since it’s birth in the 1960’s and is now arguably
the most common form of art. Pioneers Andy Warhol and Nam June Paik created this
7. By Chelsie Brandrick Page 7
technological art craze by experimenting with short films and manipulating images on
the monitors. Video Installation art can be a simple video of a performance or an
elaborate staged set of events. Installations often represent and express social issues
through metaphors and symbolism as was seen frequently in Nam June Paik and
Douglas Gordon’s work. Both artists captivated their audiences by using ordinary
everyday objects such as lights, monitors and instruments or recognisable locations and
clips to create their installations, which makes the art relatable for the viewer. Typically
installation art is displayed at a gallery in a spacious, dark room with a single coloured
background as this improves the atmosphere for the viewer and allows them to become
more involved and interested in the piece. Most installation pieces are appropriate for
all ages except those that feature potentially disturbing themes such as ‘The End of
Civilization’. As the Internet grows and art appreciation increases, installation art will
become more popular and could be a good outlet and promotional avenue for
individuals to display thoughts and emotions on prominent issues as this art form is easy
to produce and can be enjoyed by the public.
Word Count: 2142.
BIBLIOGRAPHY
Websites
Tate Modern. Installation Art. [Online]. [Accessed 16 May 2017]. Available from:
http://www.tate.org.uk/art/art-terms/i/installation-art
Wikipedia. 2007. Video Installation. [Online]. [Accessed 16 May 2017]. Available
from:
https://en.wikipedia.org/w/index.php?title=Video_installation&dir=prev&action=histor
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