This document provides an introduction to a class on videogames and art. It includes the class schedule, objectives to introduce game design and address social issues, and requirements to design an original game. The teacher is William Wong and the class format will involve presentations, lectures, tutorials, workshops and gameplay testing. It also briefly defines play, games, and key concepts like competition, chance, simulation and vertigo from seminal works. Finally, it mentions some early videogames and provides alternative art examples that use gaming like Pong adaptations and game music compositions.