Detailed description and introduction to UML(Unified Modeling Language).Structural and behavioral modeling.Class Diagram, Object Diagram.Notation for building all kinds of UML diagrams.
The document provides information about UML (Unified Modeling Language), including its goals, why it is used, and common diagram types. UML is a standard language for specifying, constructing, and documenting software systems and business processes. It uses mainly graphical notations to express the design of software projects. Common UML diagram types include use case diagrams, class diagrams, interaction diagrams, state diagrams, activity diagrams, component diagrams, and deployment diagrams. Each diagram type shows different aspects of a system and allows developers and customers to view it from different perspectives.
This document discusses class diagrams and object diagrams. Class diagrams model the static design of a system by describing classes and their attributes/methods. Object diagrams show instances of classes at a specific time by depicting objects and their relationships. Key differences are that class diagrams define types while object diagrams show state, and class diagrams are blueprints while object diagrams capture snapshots.
The document discusses various modeling techniques used to model complex software systems, including UML diagrams. It describes different types of UML diagrams like class diagrams, object diagrams, sequence diagrams, and collaboration diagrams. It explains concepts like classes, associations, generalizations, aggregations, and interfaces. It provides examples of how these diagrams can be used to model different types of relationships between classes and objects.
The document discusses UML package diagrams and their basic notations. It explains that package diagrams are used to represent the logical architecture of a system by illustrating layers, subsystems, and packages. Packages can contain classes, other packages, use cases, and other elements. Packages can also be nested within one another. Dependency lines show dependent packages.
The document discusses object-oriented analysis and design concepts like objects, classes, class diagrams, and relationships between classes. It defines objects and classes, and notes that class diagrams describe the attributes and operations of classes and the relationships between them. The document also discusses different types of relationships between classes like association, generalization, aggregation, and their notation in class diagrams including association names, roles, and multiplicity.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Importance & Principles of Modeling from UML DesigningABHISHEK KUMAR
Object oriented analysis and design uses modeling to understand systems being developed. Models simplify systems at different abstraction levels to visualize structure and behavior, provide templates for building systems, and document decisions. Effective modeling requires choosing appropriate models that influence solutions, expressing models at different abstraction levels for different stakeholders, ensuring models are grounded in reality, and using multiple complementary models to solve complex systems.
The document discusses the building blocks of the Unified Modeling Language (UML). It describes the key elements as things (abstractions), relationships (ties between things), and diagrams (groups of related things). The main things are structural (classes, interfaces, etc.), behavioral (interactions, state machines), grouping (packages), and annotational (notes). Relationships include dependencies, associations, generalizations, and realizations. Common diagrams are class, object, use case, sequence, collaboration, statechart, activity, and component diagrams.
The document provides information about UML (Unified Modeling Language), including its goals, why it is used, and common diagram types. UML is a standard language for specifying, constructing, and documenting software systems and business processes. It uses mainly graphical notations to express the design of software projects. Common UML diagram types include use case diagrams, class diagrams, interaction diagrams, state diagrams, activity diagrams, component diagrams, and deployment diagrams. Each diagram type shows different aspects of a system and allows developers and customers to view it from different perspectives.
This document discusses class diagrams and object diagrams. Class diagrams model the static design of a system by describing classes and their attributes/methods. Object diagrams show instances of classes at a specific time by depicting objects and their relationships. Key differences are that class diagrams define types while object diagrams show state, and class diagrams are blueprints while object diagrams capture snapshots.
The document discusses various modeling techniques used to model complex software systems, including UML diagrams. It describes different types of UML diagrams like class diagrams, object diagrams, sequence diagrams, and collaboration diagrams. It explains concepts like classes, associations, generalizations, aggregations, and interfaces. It provides examples of how these diagrams can be used to model different types of relationships between classes and objects.
The document discusses UML package diagrams and their basic notations. It explains that package diagrams are used to represent the logical architecture of a system by illustrating layers, subsystems, and packages. Packages can contain classes, other packages, use cases, and other elements. Packages can also be nested within one another. Dependency lines show dependent packages.
The document discusses object-oriented analysis and design concepts like objects, classes, class diagrams, and relationships between classes. It defines objects and classes, and notes that class diagrams describe the attributes and operations of classes and the relationships between them. The document also discusses different types of relationships between classes like association, generalization, aggregation, and their notation in class diagrams including association names, roles, and multiplicity.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Importance & Principles of Modeling from UML DesigningABHISHEK KUMAR
Object oriented analysis and design uses modeling to understand systems being developed. Models simplify systems at different abstraction levels to visualize structure and behavior, provide templates for building systems, and document decisions. Effective modeling requires choosing appropriate models that influence solutions, expressing models at different abstraction levels for different stakeholders, ensuring models are grounded in reality, and using multiple complementary models to solve complex systems.
The document discusses the building blocks of the Unified Modeling Language (UML). It describes the key elements as things (abstractions), relationships (ties between things), and diagrams (groups of related things). The main things are structural (classes, interfaces, etc.), behavioral (interactions, state machines), grouping (packages), and annotational (notes). Relationships include dependencies, associations, generalizations, and realizations. Common diagrams are class, object, use case, sequence, collaboration, statechart, activity, and component diagrams.
The Unified Modeling Language (UML) is a general-
purpose, developmental, modeling language in the field
of software engineering, that is intended to provide a
standard way to visualize the design of a system.
Processes are heavyweight flows of execution that run concurrently in separate address spaces, while threads are lightweight flows that run concurrently within the same process address space. Active classes represent concurrent flows of control and can be stereotyped as <<process>> or <<thread>>. There are four types of communication between active and passive objects: active to active, active to passive, passive to active, and passive to passive. Synchronization coordinates concurrent flows using sequential, guarded, or concurrent approaches.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing and documenting software systems. It uses mainly graphical notations to express design of software projects. There are two main categories of UML diagrams - structural diagrams which focus on static elements regardless of time, and behavioral diagrams which focus on dynamic features and business processes. Common UML diagram types include class, sequence, use case, activity, state machine, component, deployment and interaction diagrams.
This document discusses domain modeling and provides guidance on creating domain models using UML class diagrams. It defines a domain model as a visual representation of conceptual classes or real-world objects in a problem domain. It notes that identifying conceptual classes is key to object-oriented analysis. The document outlines best practices for developing a domain model, such as identifying classes, adding necessary associations and attributes, and applying analysis patterns. It warns against including irrelevant features or modeling classes as attributes.
This document provides an overview of the Unified Modeling Language (UML). It discusses that UML is a modeling language used for object-oriented programming that combines various modeling approaches. UML is widely used for software engineering to analyze, design, and implement systems. The document then lists and describes the main UML diagram types including class, use case, activity, sequence, state machine, component, deployment, communication, and timing diagrams. It explains how structure diagrams show system objects and relationships while behavioral diagrams show object interactions and system functions.
This document provides information on class diagrams, use case diagrams, and sequence diagrams. It defines classes as blueprints for objects with attributes and methods. A class diagram visually shows a class's name, attributes, and methods. A use case diagram depicts users and how they interact with a system through use cases. A sequence diagram illustrates the objects and messages exchanged over time for a use case through lifelines and activation boxes.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
This document discusses design patterns at the medium scale level between architectural patterns and programming language idioms. It provides an overview of different categories of design patterns including structural decomposition, organization of work, access control, management, and communication. It then focuses on explaining the whole-part pattern for structural decomposition and the master-slave pattern for organizing work. It describes the context, problem, solution, structure, dynamics, implementation, variants, examples, and consequences of these two patterns.
The document discusses the Unified Modeling Language (UML) and its history, purpose, key concepts including objects, structure, behavior, building blocks, common mechanisms, and architectural views. UML provides a standard visual language for specifying, constructing, and documenting software systems using object-oriented concepts and allows modeling of a system's static structure and dynamic behavior. The architecture in UML is defined using four main views (logical, process, implementation, and deployment) plus a fifth use case view that forms the basis for the other views.
Behavioral design patterns describe communication between objects. They include interpreter, iterator, mediator, observer, state, chain of responsibility, command, and template patterns. Interpreter represents grammar as class hierarchies. Iterator provides sequential access to aggregate objects. Mediator avoids direct references between dependent objects. Observer notifies objects of state changes. State encapsulates an object's behavior based on its internal state. Chain of responsibility links objects to handle requests. Command captures operations flexibly. Template expresses basic algorithms with variable steps.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
Introduction to the Unified Modeling Language (UML)Marwa Ali Eissa
This Lesson covers the following topics :
Exploring the Benefits of Modeling Software
What Is a Model ?
Why Model software ?
OOSD as Model Transformation
Defining the UML
UML Elements
UML Diagrams
UML Diagrams Categories
UML CASE Tools
Object modeling represents the static structure of objects and their relationships using object diagrams. An object diagram shows instances of classes, their attributes and values, and relationships between objects through links representing associations, generalizations, or aggregations. Object diagrams are useful for understanding object behavior and relationships in a system, as well as its static view and for forward and reverse engineering.
This document provides an overview of object-oriented design (OOD) using the Unified Modeling Language (UML). It defines key OOD concepts like entity objects, interface objects, control objects, and persistence classes. It also describes design relationships like dependency and navigability. The document outlines the process of OOD including refining use cases, modeling object interactions, identifying object states and responsibilities, and updating class diagrams. It provides examples of UML diagrams used in design like sequence diagrams, collaboration diagrams, component diagrams, and deployment diagrams.
This document discusses domain modeling and provides guidance on creating domain models using UML class diagrams. A domain model visually represents conceptual classes or real-world objects in a problem domain. It identifies classes without defining operations. Steps for creating a domain model include identifying classes, adding necessary associations and attributes, and applying analysis patterns. A common mistake is modeling classes as attributes when they should be separate classes associated through relationships. The document also provides examples of conceptual classes that describe items rather than being attributes of instances.
Class and object diagrams are commonly used in UML to model the static design view of a system. A class diagram shows the classes, interfaces, and relationships in a system, while an object diagram shows the instances of classes at a specific point in time. Class diagrams are important for visualizing, specifying, documenting, and constructing systems through forward and reverse engineering. Object diagrams can model snapshots of object structures in a running system and are useful for modeling complex data structures. Both diagrams indicate which elements know about others and what type of relationships exist between them.
If you're new to UML, our UML tutorial can get you on the right path. Learn more about what The Unified Modeling Language is, what it does, and why it's important.
The Unified Modeling Language (UML) is a general-
purpose, developmental, modeling language in the field
of software engineering, that is intended to provide a
standard way to visualize the design of a system.
Processes are heavyweight flows of execution that run concurrently in separate address spaces, while threads are lightweight flows that run concurrently within the same process address space. Active classes represent concurrent flows of control and can be stereotyped as <<process>> or <<thread>>. There are four types of communication between active and passive objects: active to active, active to passive, passive to active, and passive to passive. Synchronization coordinates concurrent flows using sequential, guarded, or concurrent approaches.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing and documenting software systems. It uses mainly graphical notations to express design of software projects. There are two main categories of UML diagrams - structural diagrams which focus on static elements regardless of time, and behavioral diagrams which focus on dynamic features and business processes. Common UML diagram types include class, sequence, use case, activity, state machine, component, deployment and interaction diagrams.
This document discusses domain modeling and provides guidance on creating domain models using UML class diagrams. It defines a domain model as a visual representation of conceptual classes or real-world objects in a problem domain. It notes that identifying conceptual classes is key to object-oriented analysis. The document outlines best practices for developing a domain model, such as identifying classes, adding necessary associations and attributes, and applying analysis patterns. It warns against including irrelevant features or modeling classes as attributes.
This document provides an overview of the Unified Modeling Language (UML). It discusses that UML is a modeling language used for object-oriented programming that combines various modeling approaches. UML is widely used for software engineering to analyze, design, and implement systems. The document then lists and describes the main UML diagram types including class, use case, activity, sequence, state machine, component, deployment, communication, and timing diagrams. It explains how structure diagrams show system objects and relationships while behavioral diagrams show object interactions and system functions.
This document provides information on class diagrams, use case diagrams, and sequence diagrams. It defines classes as blueprints for objects with attributes and methods. A class diagram visually shows a class's name, attributes, and methods. A use case diagram depicts users and how they interact with a system through use cases. A sequence diagram illustrates the objects and messages exchanged over time for a use case through lifelines and activation boxes.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
This document discusses design patterns at the medium scale level between architectural patterns and programming language idioms. It provides an overview of different categories of design patterns including structural decomposition, organization of work, access control, management, and communication. It then focuses on explaining the whole-part pattern for structural decomposition and the master-slave pattern for organizing work. It describes the context, problem, solution, structure, dynamics, implementation, variants, examples, and consequences of these two patterns.
The document discusses the Unified Modeling Language (UML) and its history, purpose, key concepts including objects, structure, behavior, building blocks, common mechanisms, and architectural views. UML provides a standard visual language for specifying, constructing, and documenting software systems using object-oriented concepts and allows modeling of a system's static structure and dynamic behavior. The architecture in UML is defined using four main views (logical, process, implementation, and deployment) plus a fifth use case view that forms the basis for the other views.
Behavioral design patterns describe communication between objects. They include interpreter, iterator, mediator, observer, state, chain of responsibility, command, and template patterns. Interpreter represents grammar as class hierarchies. Iterator provides sequential access to aggregate objects. Mediator avoids direct references between dependent objects. Observer notifies objects of state changes. State encapsulates an object's behavior based on its internal state. Chain of responsibility links objects to handle requests. Command captures operations flexibly. Template expresses basic algorithms with variable steps.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
Introduction to the Unified Modeling Language (UML)Marwa Ali Eissa
This Lesson covers the following topics :
Exploring the Benefits of Modeling Software
What Is a Model ?
Why Model software ?
OOSD as Model Transformation
Defining the UML
UML Elements
UML Diagrams
UML Diagrams Categories
UML CASE Tools
Object modeling represents the static structure of objects and their relationships using object diagrams. An object diagram shows instances of classes, their attributes and values, and relationships between objects through links representing associations, generalizations, or aggregations. Object diagrams are useful for understanding object behavior and relationships in a system, as well as its static view and for forward and reverse engineering.
This document provides an overview of object-oriented design (OOD) using the Unified Modeling Language (UML). It defines key OOD concepts like entity objects, interface objects, control objects, and persistence classes. It also describes design relationships like dependency and navigability. The document outlines the process of OOD including refining use cases, modeling object interactions, identifying object states and responsibilities, and updating class diagrams. It provides examples of UML diagrams used in design like sequence diagrams, collaboration diagrams, component diagrams, and deployment diagrams.
This document discusses domain modeling and provides guidance on creating domain models using UML class diagrams. A domain model visually represents conceptual classes or real-world objects in a problem domain. It identifies classes without defining operations. Steps for creating a domain model include identifying classes, adding necessary associations and attributes, and applying analysis patterns. A common mistake is modeling classes as attributes when they should be separate classes associated through relationships. The document also provides examples of conceptual classes that describe items rather than being attributes of instances.
Class and object diagrams are commonly used in UML to model the static design view of a system. A class diagram shows the classes, interfaces, and relationships in a system, while an object diagram shows the instances of classes at a specific point in time. Class diagrams are important for visualizing, specifying, documenting, and constructing systems through forward and reverse engineering. Object diagrams can model snapshots of object structures in a running system and are useful for modeling complex data structures. Both diagrams indicate which elements know about others and what type of relationships exist between them.
If you're new to UML, our UML tutorial can get you on the right path. Learn more about what The Unified Modeling Language is, what it does, and why it's important.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
This document provides an introduction to object-oriented programming concepts including classes, objects, relationships between classes and objects, and modeling with UML diagrams. It discusses key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains the object-oriented development life cycle including analysis, design, and implementation phases. Specific examples of class diagrams are provided for a library management system to illustrate class relationships and modeling.
the Modeling is a way of thinking about thesaman zaker
Modeling is a way of thinking about the problems using models organized around the real world ideas.
understanding of various interrelationships of a system
fastest way to delineate the complex relationships
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
The document discusses class diagrams in UML. It describes what a class diagram is, its key components and relationships. A class diagram visually represents classes, attributes, operations and relationships in a system. It provides an overview of the structure and design of the system before coding. The key components are classes, attributes, operations and relationships like association, generalization and dependency.
This document discusses object-oriented concepts and modeling. It begins by listing three textbooks on these topics. It then provides an overview of object-oriented concepts like objects, classes, inheritance, polymorphism, and encapsulation. It describes the stages of object-oriented analysis, design and implementation. It discusses the three main models used in object-oriented modeling: class models, state models, and interaction models. Finally, it covers object-oriented themes like abstraction, encapsulation, and polymorphism and the purposes of modeling.
The document introduces design patterns and their key elements. It discusses how design patterns help address common object-oriented design problems like determining appropriate objects, object granularity, specifying interfaces, and implementations. Key points made include: design patterns make reuse easier, express proven techniques, help choose reusable designs, and get a design "right" faster. Each pattern has a name, problem description, solution, and consequences. Patterns are organized by purpose (creational, structural, behavioral) and scope (class, object).
This document introduces design patterns and their key elements. Design patterns help designers solve common problems in object-oriented software design and make reusable designs more accessible. A pattern has four elements - a name, the problem it addresses, the solution, and consequences of applying the pattern. Patterns are organized based on their purpose (creational, structural, behavioral) and scope (object, class, etc.). The document outlines 23 classic design patterns organized in a catalog.
This document provides an outline for a lecture on software design and architecture. It discusses key concepts like classes and objects, visibility, class diagrams, sequence diagrams, and design patterns. The document also includes disclaimers about the source of the material and its intended educational use.
The document provides information about UML (Unified Modeling Language), including its goals, why it is used, and common diagram types. UML is a standard language for specifying, visualizing, and documenting software systems and other non-software systems. It uses mostly graphical notations to express the design of software projects. Common UML diagram types include use case diagrams, class diagrams, interaction diagrams, state diagrams, activity diagrams, component diagrams, and deployment diagrams. Each diagram type displays different aspects of a system and can be used at various stages of development.
This document discusses software design patterns, which provide reusable solutions to common problems in software design. It covers creational patterns like singleton and abstract factory, structural patterns like adapter and bridge, and behavioral patterns like iterator and observer. Patterns help developers solve recurring problems in an elegant and reusable way by providing tried-and-tested solutions to common design problems. The document also discusses categories of patterns, their elements, and when to use different patterns.
The document provides an introduction to the object-oriented paradigm and design patterns. It discusses key characteristics of object-oriented programming including encapsulation, inheritance, and polymorphism. It then describes different categories of design patterns (creational, structural, behavioral) and provides examples of specific patterns like singleton, factory method, adapter, composite, and observer. The relationship between object-oriented programming and design patterns is explored, noting how OOP principles support design pattern implementation and how patterns address common OOP problems.
The document discusses advanced structural modeling concepts in object-oriented software engineering, including advanced classes, relationships, interfaces, types and roles, packages, and object diagrams. It defines these concepts and provides examples to illustrate their usage and relationships.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
Everything You Need to Know About X-Sign: The eSign Functionality of XfilesPr...XfilesPro
Wondering how X-Sign gained popularity in a quick time span? This eSign functionality of XfilesPro DocuPrime has many advancements to offer for Salesforce users. Explore them now!
What to do when you have a perfect model for your software but you are constrained by an imperfect business model?
This talk explores the challenges of bringing modelling rigour to the business and strategy levels, and talking to your non-technical counterparts in the process.
Malibou Pitch Deck For Its €3M Seed Roundsjcobrien
French start-up Malibou raised a €3 million Seed Round to develop its payroll and human resources
management platform for VSEs and SMEs. The financing round was led by investors Breega, Y Combinator, and FCVC.
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Drona Infotech is a premier mobile app development company in Noida, providing cutting-edge solutions for businesses.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
Project Management: The Role of Project Dashboards.pdfKarya Keeper
Project management is a crucial aspect of any organization, ensuring that projects are completed efficiently and effectively. One of the key tools used in project management is the project dashboard, which provides a comprehensive view of project progress and performance. In this article, we will explore the role of project dashboards in project management, highlighting their key features and benefits.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
The Key to Digital Success_ A Comprehensive Guide to Continuous Testing Integ...kalichargn70th171
In today's business landscape, digital integration is ubiquitous, demanding swift innovation as a necessity rather than a luxury. In a fiercely competitive market with heightened customer expectations, the timely launch of flawless digital products is crucial for both acquisition and retention—any delay risks ceding market share to competitors.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
Top Benefits of Using Salesforce Healthcare CRM for Patient Management.pdfVALiNTRY360
Salesforce Healthcare CRM, implemented by VALiNTRY360, revolutionizes patient management by enhancing patient engagement, streamlining administrative processes, and improving care coordination. Its advanced analytics, robust security, and seamless integration with telehealth services ensure that healthcare providers can deliver personalized, efficient, and secure patient care. By automating routine tasks and providing actionable insights, Salesforce Healthcare CRM enables healthcare providers to focus on delivering high-quality care, leading to better patient outcomes and higher satisfaction. VALiNTRY360's expertise ensures a tailored solution that meets the unique needs of any healthcare practice, from small clinics to large hospital systems.
For more info visit us https://valintry360.com/solutions/health-life-sciences
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
INTRODUCTION TO AI CLASSICAL THEORY TARGETED EXAMPLESanfaltahir1010
Image: Include an image that represents the concept of precision, such as a AI helix or a futuristic healthcare
setting.
Objective: Provide a foundational understanding of precision medicine and its departure from traditional
approaches
Role of theory: Discuss how genomics, the study of an organism's complete set of AI ,
plays a crucial role in precision medicine.
Customizing treatment plans: Highlight how genetic information is used to customize
treatment plans based on an individual's genetic makeup.
Examples: Provide real-world examples of successful application of AI such as genetic
therapies or targeted treatments.
Importance of molecular diagnostics: Explain the role of molecular diagnostics in identifying
molecular and genetic markers associated with diseases.
Biomarker testing: Showcase how biomarker testing aids in creating personalized treatment plans.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Real-world case study: Present a detailed case study showcasing the success of precision
medicine in a specific medical scenario.
Patient's journey: Discuss the patient's journey, treatment plan, and outcomes.
Impact: Emphasize the transformative effect of precision medicine on the individual's
health.
Objective: Ground the presentation in a real-world example, highlighting the practical
application and success of precision medicine.
Data challenges: Address the challenges associated with managing large sets of patient data in precision
medicine.
Technological solutions: Discuss technological innovations and solutions for handling and analyzing vast
datasets.
Visuals: Include graphics representing data management challenges and technological solutions.
Objective: Acknowledge the data-related challenges in precision medicine and highlight innovative solutions.
Data challenges: Address the challenges associated with managing large sets of patient data in precision
medicine.
Technological solutions: Discuss technological innovations and solutions
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
UI5con 2024 - Bring Your Own Design SystemPeter Muessig
How do you combine the OpenUI5/SAPUI5 programming model with a design system that makes its controls available as Web Components? Since OpenUI5/SAPUI5 1.120, the framework supports the integration of any Web Components. This makes it possible, for example, to natively embed own Web Components of your design system which are created with Stencil. The integration embeds the Web Components in a way that they can be used naturally in XMLViews, like with standard UI5 controls, and can be bound with data binding. Learn how you can also make use of the Web Components base class in OpenUI5/SAPUI5 to also integrate your Web Components and get inspired by the solution to generate a custom UI5 library providing the Web Components control wrappers for the native ones.
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
Using Query Store in Azure PostgreSQL to Understand Query Performance
UML-Advanced Software Engineering
1. UNIT-III
CLASS & OBJECT DIAGRAMS
Class Diagrams:
TERMS AND CONCEPTS
A class diagram is a diagram that shows a set of classes, interfaces, and collaborations
and their relationships. Graphically, a class diagram is a collection of vertices and arcs.
Common Properties:
A class diagram is just a special kind of diagram and shares the same common properties
as do all other diagrams name and graphical content that are a projection into a model. What
distinguishes a class diagram from other kinds of diagrams is its particular content.
Contents:
Class diagrams commonly contain the following things:
• Classes
• Interfaces
• Collaborations
• Dependency, generalization, and association relationships. Like all other diagrams, class
diagrams may contain notes and constraints.
Class diagrams may also contain packages or subsystems, both of which are used to
group elements of your model into larger chunks. Sometimes you'll want to place instances in
your class diagrams as well, especially when you want to visualize the (possibly dynamic) type
of an instance.
Common Uses :
You use class diagrams to model the static design view of a system. This view primarily
supports the functional requirements of a system the services the system should provide to its
end users.
When you model the static design view of a system, you'll typically use class diagrams in one of
three ways.
1. To model the vocabulary of a system
2. Modeling the vocabulary of a system involves making a decision about which abstractions are a
part of the system under consideration and which fall outside its boundaries. You use class
diagrams to specify these abstractions and their responsibilities.
2. To model simple collaborations
A collaboration is a society of classes, interfaces, and other elements that work together to
provide some cooperative behavior that's bigger than the sum of all the elements. For example,
when you re modeling the semantics of a transaction in a distributed system, you can't just stare
at a single class to understand what's going on. Rather, these semantics are carried out by a set of
classes that work together. You use class diagrams to visualize and specify this set of classes and
their relationships.
3. To model a logical database schema
Think of a schema as the blueprint for the conceptual design of a database. In many domains,
you'll want to store persistent information in a relational database or in an object-oriented
database. You can model schemas for these databases using class diagrams.
COMMON MODELING TECHNIQUES
1.Modeling Simple Collaborations
To model a collaboration,
• Identify the mechanism you'd like to model. A mechanism represents some function or
behavior of the part of the system you are modeling that results from the interaction of a society
of classes, interfaces, and other things.
• For each mechanism, identify the classes, interfaces, and other collaborations that participate in
this collaboration. Identify the relationships among these things as well.
• Use scenarios to walk through these things. Along the way, you'll discover parts of your model
that were missing and parts that were just plain semantically wrong.
• Be sure to populate these elements with their contents. For classes, start with getting a good
balance of responsibilities. Then, over time, turn these in to concrete attributes and operations.
2. Modeling a Logical Database Schema
To model a schema,
3. • Identify those classes in your model whose state must transcend the lifetime of their
applications.
• Create a class diagram that contains these classes. You can define your own set of stereotypes
and tagged values to address database-specific details.
• Expand the structural details of these classes. In general, this means specifying the details of
their attributes and focusing on the associations and their multiplicities that relate these classes.
• Watch for common patterns that complicate physical database design, such as cyclic
associations and one-to-one associations. Where necessary, create intermediate abstractions to
simplify your logical structure.
• Consider also the behavior of these classes by expanding operations that are important for data
access and data integrity. In general, to provide a better separation of concerns, business rules
concerned with the manipulation of sets of these objects should be encapsulated in a layer above
these persistent classes.
• Where possible, use tools to help you transform your logical design into a physical design.
Forward and Reverse Engineering:
Forward engineering is the process of transforming a model into code through a mapping
to an implementation language. Forward engineering results in a loss of information, because
models written in the UML are semantically richer than any current object-oriented
programming language. In fact, this is a major reason why you need models in addition to code.
Structural features, such as collaborations, and behavioral features, such as interactions, can be
visualized clearly in the UML, but not so clearly from raw code.
To forward engineer a class diagram,
• Identify the rules for mapping to your implementation language or languages of choice.
This is something you'll want to do for your project or your organization as a whole.
• Depending on the semantics of the languages you choose, you may want to constrain
your use of certain UML features. For example, the UML permits you to model multiple
inheritance, but Smalltalk permits only single inheritance. You can choose to prohibit
developers from modeling with multiple inheritance (which makes your models
language-dependent), or you can develop idioms that transform these richer features into
4. the implementation language (which makes the mapping more complex).
• Use tagged values to guide implementation choices in your target language. You can do
this at the level of individual classes if you need precise control. You can also do so at a
higher level, such as with collaborations or packages.
• Use tools to generate code.
public abstract class EventHandler {
EventHandler successor;
private Integer currentEventID;
private String source;
EventHandler() {}
public void handleRequest() {}
}
Reverse engineering is the process of transforming code into a model through a mapping
from a specific implementation language. Reverse engineering results in a flood of information,
some of which is at a lower level of detail than you'll need to build useful models. At the same
time, reverse engineering is incomplete. There is a loss of information when forward engineering
models into code, and so you can't completely recreate a model from code unless your tools
encode information in the source comments that goes beyond the semantics of the
implementation language.
To reverse engineer a class diagram,
•Identify the rules for mapping from your implementation language or languages of choice. This
is something you'll want to do for your project or your organization as a whole.
• Using a tool, point to the code you'd like to reverse engineer. Use your tool to generate a new
model or modify an existing one that was previously forward engineered. It is unreasonable to
expect to reverse engineer a single concise model from a large body of code. You need to select
portion of the code and build the model from the bottom.
• Using your tool, create a class diagram by querying the model. For example, you might start
with one or more classes, then expand the diagram by following specific relationships or other
5. neighboring classes. Expose or hide details of the contents of this class diagram as necessary to
communicate your intent.
• Manually add design information to the model to express the intent of the design that is missing
or hidden in the code.
Object Diagrams:
Object diagrams model the instances of things contained in class diagrams. An object
diagram shows a set of objects and their relationships at a point in time.
TERMS AND CONCEPTS
An object diagram is a diagram that shows a set of objects and their relationships at a
point in time. Graphically, an object diagram is a collection of vertices and arcs.
Common Properties
An object diagram is a special kind of diagram and shares the same common properties as all
other diagrams that is, a name and graphical contents that are a projection into a model. What
distinguishes an object diagram from all other kinds of diagrams is its particular content.
Contents
Object diagrams commonly contain
•Objects
•Links
Like all other diagrams, object diagrams may contain notes and constraints.
Sometimes you'll want to place classes in your object diagrams as well, especially when you
want to visualize the classes behind each instance.
Common Uses
You use object diagrams to model the static design view or static process view of a
system just as you do with class diagrams, but from the perspective of real or prototypical
instances. This view primarily supports the functional requirements of a systemthat is, the
services the system should provide to its end users. Object diagrams let you model static data
structures.
6. When you model the static design view or static process view of a system, you typically use
object diagrams in one way:
To model object structures
Modeling object structures involves taking a snapshot of the objects in a system at a given
moment in time. An object diagram represents one static frame in the dynamic storyboard
represented by an interaction diagram. You use object diagrams to visualize, specify, construct,
and document the existence of certain instances in your system, together with their relationships
to one another.
COMMON MODELING TECHNIQUES
Modeling Object Structures
To model an object structure,
•Identify the mechanism you'd like to model. A mechanism represents some function or behavior
of the part of the system you are modeling that results from the interaction of a society of classes,
interfaces, and other things.
• Create a collaboration to describe a mechanism.
• For each mechanism, identify the classes, interfaces, and other elements that participate in this
collaboration; identify the relationships among these things as well.
•Consider one scenario that walks through this mechanism. Freeze that scenario at a moment in
time, and render each object that participates in the mechanism.
•Expose the state and attribute values of each such object, as necessary, to understand the
scenario.
•Similarly, expose the links among these objects, representing instances of associations among
them.
FORWARD AND REVERSE ENGINEERING
Forward engineering ( the creation of code from a model) an object diagram is
7. theoretically possible but pragmatically of limited value. In an object-oriented system, instances
are things that are created and destroyed by the application during run time. Therefore, you
cannot exactly instantiate these objects from the outside.
Reverse engineering (the creation of a model from code) an object diagram can be useful.
In fact, while you are debugging your system, this is something that you or your tools will do all
the time. For example, if you are chasing down a dangling link, you'll want to literally or
mentally draw an object diagram of the affected objects to see where, at a given moment in time,
an object's state or its relationship to other objects is broken.
To reverse engineer an object diagram,
•Chose the target you want to reverse engineer. Typically, you'll set your context inside an
operation or relative to an instance of one particular class.
• Using a tool or simply walking through a scenario, stop execution at a certain moment in time.
• Identify the set of interesting objects that collaborate in that context and render them in an
object diagram.
• As necessary to understand their semantics, expose these object's states.
• As necessary to understand their semantics, identify the links that exist among these objects.