Opening the classroom to the world is one of the cultures in 21 Century Learning. This view is aligned with our 6 Aspirations in the Malaysia Educational Blueprint. The project aspires to ignite the students' leadership skills, dual-language competency, empower knowledge, fostering good ethics, encourage higher-order thinking skills and embracing national identity. The students are expected to play riddles with their counterparts, using their background knowledge of the world around them and work collaboratively with their teachers and friends.
This project is an initiative under the Highly Immersive Programme aimed at collaboration between Pejabat Pendidikan Daerah Hulu Terengganu and schools in the vicinity through vocabulary learning. The collaboration requires the teacher to guide learners where they are expected to use their background knowledge in designing short vocabulary lessons as well as interacting with the world around them in physical and digital form.
Injecting the element of fun by using a realia called Perky Piung, it promotes experiences that are active, social, contextual and engaging. Through this project, the collaboration became personal and tangible post-project via interaction on the various social media platform. In conclusion, this project aspires to ignite positive relationship thus providing opportunities for higher-order thinking, oral communication, and leadership skills in the parties involved.
Jaringan Kepakaran SISC+ Terengganu: Inovasi BimbinganAsniem CA
Bimbingan berkelompok SISC+ bersama guru Bahasa Inggeris yang melaksanakan intervensi seperti berikut:
Analisis Data
Membincangkan Profil Murid
Menyenaraikan Keperluan Dan Kehendak Sekolah
Membincang Jadual Pelaksanaan
Sesi Perkongsian Bersama Guru Subjek
Sesi ‘Individual Coaching’ Atau ‘Group Coaching’ Bersama Calon SPM
A HIP initiative for 2019. Contact me if your school would like to join!
Link to Appendix 1:
https://www.slideshare.net/asniemca/perky-piung-words-adventure
Opening the classroom to the world is one of the cultures in 21 Century Learning. This view is aligned with our 6 Aspirations in the Malaysia Educational Blueprint. The project aspires to ignite the students' leadership skills, dual-language competency, empower knowledge, fostering good ethics, encourage higher-order thinking skills and embracing national identity. The students are expected to play riddles with their counterparts, using their background knowledge of the world around them and work collaboratively with their teachers and friends.
This project is an initiative under the Highly Immersive Programme aimed at collaboration between Pejabat Pendidikan Daerah Hulu Terengganu and schools in the vicinity through vocabulary learning. The collaboration requires the teacher to guide learners where they are expected to use their background knowledge in designing short vocabulary lessons as well as interacting with the world around them in physical and digital form.
Injecting the element of fun by using a realia called Perky Piung, it promotes experiences that are active, social, contextual and engaging. Through this project, the collaboration became personal and tangible post-project via interaction on the various social media platform. In conclusion, this project aspires to ignite positive relationship thus providing opportunities for higher-order thinking, oral communication, and leadership skills in the parties involved.
Jaringan Kepakaran SISC+ Terengganu: Inovasi BimbinganAsniem CA
Bimbingan berkelompok SISC+ bersama guru Bahasa Inggeris yang melaksanakan intervensi seperti berikut:
Analisis Data
Membincangkan Profil Murid
Menyenaraikan Keperluan Dan Kehendak Sekolah
Membincang Jadual Pelaksanaan
Sesi Perkongsian Bersama Guru Subjek
Sesi ‘Individual Coaching’ Atau ‘Group Coaching’ Bersama Calon SPM
A HIP initiative for 2019. Contact me if your school would like to join!
Link to Appendix 1:
https://www.slideshare.net/asniemca/perky-piung-words-adventure
Apakah program Sekolah Alkitab Liburan ada di gereja Anda? Perlukah diprogramkan? Jika sudah ada, apa-apa saja yang perlu dipertimbangkan lagi? Pak Igrea Siswanto dari organisasi Life Kids Indonesia membagikannya untuk kita semua.
Informasi lebih lanjut: 0821-3313-3315 (MLC)
#SABDAYLSA #SABDAEvent #ylsa #yayasanlembagasabda #SABDAAlkitab #Alkitab #SABDAMLC #ministrylearningcenter #digital #sekolahAlkitabliburan #gereja #SAL
1. 7
Tangram dalam bidang
matematik adalah tidak asing lagi
kerana ia merupakan bahan
bantu mengajar yang boleh
diaplikasikan dalam tajuk-tajuk
Geometri seperti Luas Dan
Perimeter , Bentuk 2D , dan
seumpamanya.
Kepingan ini berjumlah tujuh
keping yang mana setiap keping
dipanggil 'tan'. Setiap tan
dicantum dan disusun untuk
membentuk pelbagai imej seperti
orang, haiwan, huruf serta objek
lain. Ia merupakan kepingan yang
dipotong pelbagai bentuk yang
asalnya adalah sebuah segi
empat sama.
Tangram ialah sejenis
permainan cantuman berasal dari
negara China.
Murid dipecahkan
kepada 4 orang setiap
kumpulan.
Setiap kumpulan
diberikan 1 kertas mahjung.
Murid perlu membahagikan
kertas mahjung tersebut kepada
4 bahagian dengan melipat
pepenjuru.
Setiap murid dalam
kumpulan dibekalkan dengan
pen marker berlainan warna
(biru, merah, hitam dan hijau).
Ketua kumpulan akan
menulis tajuk perbincangan di
tengah kertas. Ahli dalam
kumpulan mengelilingi kertas
mahjung.
Untuk pusingan pertama
setiap murid akan menulis satu
isi yang berbeza dengan ahli
kumpulan yang lain.
Setelah selesai menulis,
kertas mahjung akan dipusing
dan setiap ahli akan tulis isi yang
kedua.
Proses ini akan dilakukan
berulang sehingga kertas
mahjung penuh.
Dengan merujuk DSKP, guru
akan sediakan satu skrip yang
mengandungi fakta-fakta yang
perlu diingat oleh murid. Skrip
ditampal di dalam kelas. Murid
akan baca beramai-ramai
disertai dengan gaya atau
pergerakan. Guru hanya perlu
memastikan murid membaca.
Rutin ini perlu dibaca sebelum
guru memulakan p&p.
1 tahun = 12 bulan
1 m = 100 cm
1 kg = 1000 g
1 liter = 1000 ml
Poligon
Pentagon – 5 sisi
Heksagon – 6 sisi
Heptagon – 7 sisi
Oktagon – 8 sisi
Saya Boleh !!!!
Seronoknya belajar
Matematik
Gandaan 2
Gandaan 5
Pecahan wajar
(atas kecil bawah besar)
Pecahan tak wajar
(atas besar bawah kecil)
Hari
Bulan
1 minit = 60 saat
1 jam = 60 minit
1 hari = 24 jam
1 minggu = 7 hari
Tangram Aktiviti ‘4 Corners’ Rutin