This presentation by Pat Shier, UAA CIO and Vice Chancellor, discusses changes in technology over the next few years and ways to handle those employees.
Internet, accessibility and word processingLinda Wallin
This document discusses accessibility and word processing. It covers topics like how to get started on the internet by exploring search engines, email lists, and interests. It emphasizes that accessibility is essential for universal use of the web. Visual and auditory information is discussed. Reasons for accessibility include ethics, benefits, and laws like Section 508 and ADA. Benefits of accessible web pages for teaching are described. Considerations for people with vision, hearing, cognitive/learning, and mobility impairments are provided. The document also discusses online teacher utilities and tools for testing web page accessibility.
This document discusses mobile initiatives at Georgetown College. It provides an overview of why mobile matters in libraries today given growing smartphone ownership. It outlines Georgetown College's mobile projects including a mobile catalog, QR codes, and an app. Current projects under development include a mobile website and e-reserving system. Frameworks discussed include jQuery Mobile and PhoneGap. Code samples from other institutions are also referenced.
The document discusses several topics related to science, technology, and national development in the Philippines, including:
- A brief history of computers in the Philippines from the 1960s to present day, including major companies like IBM and Intel that introduced computers.
- The concepts of technology transfer and different types of technology from emerging to established. Technology transfer involves processes like promotion, development, assessment, and commercialization.
- The large impact of information and communication technologies (ICT) on fields like education, communication, scientific exploration, the economy, and knowledge management by processing and disseminating information.
- The Philippine Electronic Commerce Act of 2000 which recognizes the importance of ICT for nation-building and supports its availability
This document provides information about Cool Tempo Group members and their technology project. It defines technology as anything made by people to make tasks easier or extend human capabilities. The history of technology is discussed as well as past and present technologies. Various types of technologies are listed including mechanical, electronic, industrial, medical and communications. The uses of technology in business, communication, education, purchasing, agriculture, banking, transportation and daily life are outlined. Both the advantages, such as information, creativity, time savings and entertainment, and disadvantages, such as privacy issues, environmental damage and cost, of technology are described. The document concludes by noting the deadline and topics for their next project report.
In this presentation, Jigar introduces the concept of Internet of Things and associated trends. He wants to use IoT to build devices that can understand gestures/expressions.
The document discusses various topics related to informatics including information technology literacy, uses of IT for different purposes, an overview of IT concepts and changes in technology over time. It also addresses knowledge and skills needed for higher education including using the internet, academic writing, databases and repositories. Additionally, it covers social informatics topics like responsible use of computers, open source software and health and safety issues. Managing data through appropriate software for analysis and presentation is also summarized. Finally, the document introduces R as a free software for statistical computing and graphics.
This document discusses IoT adoption and provides context about the presenter. It begins with credentials and disclaimer from the presenter. Then, it defines IoT and discusses trends supporting IoT adoption such as decreasing hardware costs and increasing computational power and internet availability. It notes that adoption does not guarantee usage. Challenges to IoT adoption are then outlined as long implementation times, scalability issues, and customization difficulties. Finally, it discusses theoretical models of technology acceptance including the theory of reasoned action, technology acceptance model, and technology acceptance model 2.
This document discusses smartphones. It defines a smartphone as a phone with advanced computing abilities like a QWERTY keyboard, web access through operating systems like Android or iOS, and apps. The document outlines advantages like multifunctionality and easy communication, and disadvantages such as expense and distraction. It examines effects on productivity, communication, and education, finding both benefits like faster work but also challenges like overuse reducing focus. Some facts note most people prefer smartphones for news and many students replacing laptops with phones. The document cites several sources on these topics.
Internet, accessibility and word processingLinda Wallin
This document discusses accessibility and word processing. It covers topics like how to get started on the internet by exploring search engines, email lists, and interests. It emphasizes that accessibility is essential for universal use of the web. Visual and auditory information is discussed. Reasons for accessibility include ethics, benefits, and laws like Section 508 and ADA. Benefits of accessible web pages for teaching are described. Considerations for people with vision, hearing, cognitive/learning, and mobility impairments are provided. The document also discusses online teacher utilities and tools for testing web page accessibility.
This document discusses mobile initiatives at Georgetown College. It provides an overview of why mobile matters in libraries today given growing smartphone ownership. It outlines Georgetown College's mobile projects including a mobile catalog, QR codes, and an app. Current projects under development include a mobile website and e-reserving system. Frameworks discussed include jQuery Mobile and PhoneGap. Code samples from other institutions are also referenced.
The document discusses several topics related to science, technology, and national development in the Philippines, including:
- A brief history of computers in the Philippines from the 1960s to present day, including major companies like IBM and Intel that introduced computers.
- The concepts of technology transfer and different types of technology from emerging to established. Technology transfer involves processes like promotion, development, assessment, and commercialization.
- The large impact of information and communication technologies (ICT) on fields like education, communication, scientific exploration, the economy, and knowledge management by processing and disseminating information.
- The Philippine Electronic Commerce Act of 2000 which recognizes the importance of ICT for nation-building and supports its availability
This document provides information about Cool Tempo Group members and their technology project. It defines technology as anything made by people to make tasks easier or extend human capabilities. The history of technology is discussed as well as past and present technologies. Various types of technologies are listed including mechanical, electronic, industrial, medical and communications. The uses of technology in business, communication, education, purchasing, agriculture, banking, transportation and daily life are outlined. Both the advantages, such as information, creativity, time savings and entertainment, and disadvantages, such as privacy issues, environmental damage and cost, of technology are described. The document concludes by noting the deadline and topics for their next project report.
In this presentation, Jigar introduces the concept of Internet of Things and associated trends. He wants to use IoT to build devices that can understand gestures/expressions.
The document discusses various topics related to informatics including information technology literacy, uses of IT for different purposes, an overview of IT concepts and changes in technology over time. It also addresses knowledge and skills needed for higher education including using the internet, academic writing, databases and repositories. Additionally, it covers social informatics topics like responsible use of computers, open source software and health and safety issues. Managing data through appropriate software for analysis and presentation is also summarized. Finally, the document introduces R as a free software for statistical computing and graphics.
This document discusses IoT adoption and provides context about the presenter. It begins with credentials and disclaimer from the presenter. Then, it defines IoT and discusses trends supporting IoT adoption such as decreasing hardware costs and increasing computational power and internet availability. It notes that adoption does not guarantee usage. Challenges to IoT adoption are then outlined as long implementation times, scalability issues, and customization difficulties. Finally, it discusses theoretical models of technology acceptance including the theory of reasoned action, technology acceptance model, and technology acceptance model 2.
This document discusses smartphones. It defines a smartphone as a phone with advanced computing abilities like a QWERTY keyboard, web access through operating systems like Android or iOS, and apps. The document outlines advantages like multifunctionality and easy communication, and disadvantages such as expense and distraction. It examines effects on productivity, communication, and education, finding both benefits like faster work but also challenges like overuse reducing focus. Some facts note most people prefer smartphones for news and many students replacing laptops with phones. The document cites several sources on these topics.
Information and communication technology (ICT) is an another/extensional term for information technology (IT) which stresses the role of unified communications,and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.
What is information technology ?
The application of computers and telecommunications equipment to store, retrieve, transmit and manipulate data
Industries like computer hardware, software, electronics, semiconductors, intern et, telecom equipment, e-commerce and computer services, etc are examples of IT ventures
Mobile devices and open education: Match made in heaven or shotgun wedding?tbirdcymru
This presentation was part of a webinar for Open Education Week 2013, with the title: New global education trends: policy, learning design, mobile.http://www.openeducationweek.org/
n this presentation we look at two news articles relating to information technology and analyze how they relate and how they have the possibility to influence the future of their workplaces
This presentation discusses the history and impact of information technology. It begins by defining IT and its history, separating it into four main ages from premechanical to electronic. These ages trace the evolution of technologies from early writing systems and counting devices to modern computers. The presentation then defines the IT revolution as the changes brought by IT in fields like education, work, medicine, culture and the environment. Both advantages like access to information and disadvantages like information overload are discussed for each area. In conclusion, the presentation states that India is poised for a digital revolution.
The document discusses using information and communication technologies (ICTs) to ease teaching in remote areas of Suriname. It defines ICT as involving computers, telecommunications, storage, and audiovisual systems to access and manipulate information. The document proposes using distance learning via internet connections to allow teaching without physical presence. It lists tools for ICT-enabled teaching, such as projectors, learning software, and educational games. It notes bottlenecks as reliable internet access, equipment accessibility, and teacher ICT knowledge. Benefits are seen as standardized school start times, engaging teaching methods, and early ICT exposure for students.
Mobile Information Literacy: Let’s use an app for that!Stefanie Havelka
Presentation by Stefanie Havelka and Alevtina Verbovetskaya at "Engaging Students with Transliteracy, Teaching and Technology" Conference. March 16, 2012, Albany, New York
There are several key barriers to integrating information and communication technologies (ICT) into schools. These include a lack of qualified teachers to teach and incorporate ICT into lessons, unreliable electricity access in many areas which prevents consistent ICT use, and government corruption that results in schools not receiving needed technology resources. Additionally, most government schools do not have internet access, limiting their ability to utilize online learning tools and resources. Overcoming these barriers is important for successful ICT integration in schools.
This document discusses computers and information and communication technology (ICT). It defines a computer and explains how computers represent the third revolution in education after printing presses and libraries. ICT covers any product that electronically stores, retrieves, transmits, or manipulates information digitally, like computers, TVs, and robots. The document outlines advantages of ICT like self-paced learning and motivational benefits. It also notes disadvantages such as costs and lack of infrastructure. Communication media are described including PCs for emailing, chatting, and accessing educational websites, as well as audiovisual media for multimedia presentations. Common programs on modern PCs are also listed.
ICT refers to technologies that provide access to information through digital means, such as computers, software, internet, telephones and more. It allows for information processing and transmission anywhere at any time. ICT is used in many aspects of everyday life including education, banking, industry and e-commerce where it provides benefits like interactive learning experiences, faster transactions, increased production and easier online shopping. Computerized systems differ from non-computerized ones in being more interesting, depending on technology rather than people, and allowing for round-the-clock operations and global e-commerce. While ICT brings benefits, it also introduces some problems and requires management through computer ethics, intellectual property laws, and cyber laws to address issues like privacy, online
Digital technology refers to electronic tools and systems that process and store data, including social media, games, apps, and mobile devices. The first tools used by humans were made of stone, wood, and bones over 10 million years ago, while the first digital computer, the Word, was created on February 14, 1947 with a total cost of around $487,000. Technology plays an important role in our lives by helping with schoolwork, communication, and research through computers and the internet, speeding up the learning process. While technology provides advantages like improved communication, data storage and analysis, and access to information, it also presents disadvantages such as implementation costs, security issues, job loss, and increased dependency.
This document discusses the social impacts of information technology. It addresses ethical issues related to information rights and obligations, property rights, accountability and control, and system quality. It also examines how IT has impacted employment, with many jobs being lost in manufacturing. The document also briefly outlines some internet crimes and abuses like hacking, jamming, viruses, sniffing, and spoofing.
The Technological and Digital Lifeworld Teaching and Learning in the 21 Centu...Nathan Hutchings
The document discusses the digital and technological lifeworld of students in the 21st century. It explores how technologies like mobile phones, computers, virtual reality, robotics, and online learning platforms mediate students' experiences and shape their digital lifeworlds. These technologies are ubiquitous in students' lives both in and out of school. The document also examines how access to different technologies can impact social advantages and disadvantages, and how developing technological literacy is important for students to become creators rather than just consumers in a world increasingly embedded with technology.
workshop and presentation at the European Conference on Information Literacy in Istanbul, Turkey, October 22-25, 2013 (http://www.ecil2013.org/index.php/page,109,workshops)
Older adults commonly use computers for information seeking (internet search, browsers, news), communication (email, video calls, social networking), productivity (Microsoft Office, online transactions, photo management), and entertainment (video channels, games). An essential interface for older adults should focus only on these key functionalities and be designed for consistency since older adults may struggle with interface changes. The study interviewed 8 older computer users to understand their activities and needs to inform development of a simple interface.
The Advantages and Disadvantages of Technology to StudentsMhister Laagan
It is important for the students to learn and understand both the disadvantages and advantages of technology since it becomes a part of their daily life. Similarly, technology use must not be excessive. In fact extreme technological use in students can cause all sorts of problems; socially and physically so it is important for the students to understand that yes, technology is an amazing thing; but at the same time, it should not be used all of the time. They should not be overly dependent on it.
The digital divide refers to the gap between those who have access to computers and the Internet versus those who do not, as well as the gap between those who are computer literate and those who are not. The digital divide creates disparities in society's ability to teach people equally and effectively. While connectivity does not necessarily mean productivity, studies show that students from lower-income families who rely on smartphones for Internet access are less likely to complete writing assignments. However, lack of connectivity has not beaten creativity, as students have still created presentations using smartphone apps. The digital divide is an expression of differences in levels of connectivity, but it is not an indicator of intelligence, creativity, or dedication to education.
Technology is derived from the Greek words "techne" meaning art or skill and "logos" meaning word or speech. It refers to human knowledge involving tools, materials, and systems which are typically applied to create products. Common types of technology include information technology, networks, sensors, the internet of things, robotics, and artificial intelligence. While technology provides advantages like increased efficiency and productivity, it also poses risks like behavioral issues if overused. Overall, when applied properly, technology benefits humans through increased access to resources, enhanced education and communication, and improvements in health, productivity, and quality of life.
Technology Revoluaation & Its Impact On SocietyDr.Amol Ubale
Technological developments have both positive and negative impacts on education. Positively, technology enhances teaching and learning by making lessons more visual and interactive. It also allows for global connections and removes geographical barriers to education through online learning. However, excessive technology usage is linked to declining writing skills as students rely more on digital communication. It has also increased cheating on exams and lack of focus in classrooms as students are more distracted by constant online connectivity. While technology motivates students and trains them for the future workplace, it also reduces imagination and critical thinking if overused. It also presents financial and health costs if not implemented carefully.
The document provides information about the Armed Forces Communications and Electronics Association (AFCEA) Alaska Chapter. It discusses that AFCEA is a non-profit organization established in 1946 to facilitate information exchange among its 35,000 members and 120 chapters worldwide. The Alaska Chapter was formed in 1951 and serves the arctic community. It outlines the chapter's mission, vision, and goals for 2012-2013, which include educational programs, scholarships, grants, and expanding membership and corporate sponsorship. The document also lists the 2012-2013 board members and provides contact information for the chapter.
The document discusses Verizon's global wireless services, 4G LTE network deployment reaching over 298 million people, and reliable network infrastructure. It also mentions Verizon Enterprise Solutions and trends around increasing mobility and connectivity of devices. The document is confidential and proprietary for authorized Verizon personnel and agencies only.
Information and communication technology (ICT) is an another/extensional term for information technology (IT) which stresses the role of unified communications,and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.
What is information technology ?
The application of computers and telecommunications equipment to store, retrieve, transmit and manipulate data
Industries like computer hardware, software, electronics, semiconductors, intern et, telecom equipment, e-commerce and computer services, etc are examples of IT ventures
Mobile devices and open education: Match made in heaven or shotgun wedding?tbirdcymru
This presentation was part of a webinar for Open Education Week 2013, with the title: New global education trends: policy, learning design, mobile.http://www.openeducationweek.org/
n this presentation we look at two news articles relating to information technology and analyze how they relate and how they have the possibility to influence the future of their workplaces
This presentation discusses the history and impact of information technology. It begins by defining IT and its history, separating it into four main ages from premechanical to electronic. These ages trace the evolution of technologies from early writing systems and counting devices to modern computers. The presentation then defines the IT revolution as the changes brought by IT in fields like education, work, medicine, culture and the environment. Both advantages like access to information and disadvantages like information overload are discussed for each area. In conclusion, the presentation states that India is poised for a digital revolution.
The document discusses using information and communication technologies (ICTs) to ease teaching in remote areas of Suriname. It defines ICT as involving computers, telecommunications, storage, and audiovisual systems to access and manipulate information. The document proposes using distance learning via internet connections to allow teaching without physical presence. It lists tools for ICT-enabled teaching, such as projectors, learning software, and educational games. It notes bottlenecks as reliable internet access, equipment accessibility, and teacher ICT knowledge. Benefits are seen as standardized school start times, engaging teaching methods, and early ICT exposure for students.
Mobile Information Literacy: Let’s use an app for that!Stefanie Havelka
Presentation by Stefanie Havelka and Alevtina Verbovetskaya at "Engaging Students with Transliteracy, Teaching and Technology" Conference. March 16, 2012, Albany, New York
There are several key barriers to integrating information and communication technologies (ICT) into schools. These include a lack of qualified teachers to teach and incorporate ICT into lessons, unreliable electricity access in many areas which prevents consistent ICT use, and government corruption that results in schools not receiving needed technology resources. Additionally, most government schools do not have internet access, limiting their ability to utilize online learning tools and resources. Overcoming these barriers is important for successful ICT integration in schools.
This document discusses computers and information and communication technology (ICT). It defines a computer and explains how computers represent the third revolution in education after printing presses and libraries. ICT covers any product that electronically stores, retrieves, transmits, or manipulates information digitally, like computers, TVs, and robots. The document outlines advantages of ICT like self-paced learning and motivational benefits. It also notes disadvantages such as costs and lack of infrastructure. Communication media are described including PCs for emailing, chatting, and accessing educational websites, as well as audiovisual media for multimedia presentations. Common programs on modern PCs are also listed.
ICT refers to technologies that provide access to information through digital means, such as computers, software, internet, telephones and more. It allows for information processing and transmission anywhere at any time. ICT is used in many aspects of everyday life including education, banking, industry and e-commerce where it provides benefits like interactive learning experiences, faster transactions, increased production and easier online shopping. Computerized systems differ from non-computerized ones in being more interesting, depending on technology rather than people, and allowing for round-the-clock operations and global e-commerce. While ICT brings benefits, it also introduces some problems and requires management through computer ethics, intellectual property laws, and cyber laws to address issues like privacy, online
Digital technology refers to electronic tools and systems that process and store data, including social media, games, apps, and mobile devices. The first tools used by humans were made of stone, wood, and bones over 10 million years ago, while the first digital computer, the Word, was created on February 14, 1947 with a total cost of around $487,000. Technology plays an important role in our lives by helping with schoolwork, communication, and research through computers and the internet, speeding up the learning process. While technology provides advantages like improved communication, data storage and analysis, and access to information, it also presents disadvantages such as implementation costs, security issues, job loss, and increased dependency.
This document discusses the social impacts of information technology. It addresses ethical issues related to information rights and obligations, property rights, accountability and control, and system quality. It also examines how IT has impacted employment, with many jobs being lost in manufacturing. The document also briefly outlines some internet crimes and abuses like hacking, jamming, viruses, sniffing, and spoofing.
The Technological and Digital Lifeworld Teaching and Learning in the 21 Centu...Nathan Hutchings
The document discusses the digital and technological lifeworld of students in the 21st century. It explores how technologies like mobile phones, computers, virtual reality, robotics, and online learning platforms mediate students' experiences and shape their digital lifeworlds. These technologies are ubiquitous in students' lives both in and out of school. The document also examines how access to different technologies can impact social advantages and disadvantages, and how developing technological literacy is important for students to become creators rather than just consumers in a world increasingly embedded with technology.
workshop and presentation at the European Conference on Information Literacy in Istanbul, Turkey, October 22-25, 2013 (http://www.ecil2013.org/index.php/page,109,workshops)
Older adults commonly use computers for information seeking (internet search, browsers, news), communication (email, video calls, social networking), productivity (Microsoft Office, online transactions, photo management), and entertainment (video channels, games). An essential interface for older adults should focus only on these key functionalities and be designed for consistency since older adults may struggle with interface changes. The study interviewed 8 older computer users to understand their activities and needs to inform development of a simple interface.
The Advantages and Disadvantages of Technology to StudentsMhister Laagan
It is important for the students to learn and understand both the disadvantages and advantages of technology since it becomes a part of their daily life. Similarly, technology use must not be excessive. In fact extreme technological use in students can cause all sorts of problems; socially and physically so it is important for the students to understand that yes, technology is an amazing thing; but at the same time, it should not be used all of the time. They should not be overly dependent on it.
The digital divide refers to the gap between those who have access to computers and the Internet versus those who do not, as well as the gap between those who are computer literate and those who are not. The digital divide creates disparities in society's ability to teach people equally and effectively. While connectivity does not necessarily mean productivity, studies show that students from lower-income families who rely on smartphones for Internet access are less likely to complete writing assignments. However, lack of connectivity has not beaten creativity, as students have still created presentations using smartphone apps. The digital divide is an expression of differences in levels of connectivity, but it is not an indicator of intelligence, creativity, or dedication to education.
Technology is derived from the Greek words "techne" meaning art or skill and "logos" meaning word or speech. It refers to human knowledge involving tools, materials, and systems which are typically applied to create products. Common types of technology include information technology, networks, sensors, the internet of things, robotics, and artificial intelligence. While technology provides advantages like increased efficiency and productivity, it also poses risks like behavioral issues if overused. Overall, when applied properly, technology benefits humans through increased access to resources, enhanced education and communication, and improvements in health, productivity, and quality of life.
Technology Revoluaation & Its Impact On SocietyDr.Amol Ubale
Technological developments have both positive and negative impacts on education. Positively, technology enhances teaching and learning by making lessons more visual and interactive. It also allows for global connections and removes geographical barriers to education through online learning. However, excessive technology usage is linked to declining writing skills as students rely more on digital communication. It has also increased cheating on exams and lack of focus in classrooms as students are more distracted by constant online connectivity. While technology motivates students and trains them for the future workplace, it also reduces imagination and critical thinking if overused. It also presents financial and health costs if not implemented carefully.
The document provides information about the Armed Forces Communications and Electronics Association (AFCEA) Alaska Chapter. It discusses that AFCEA is a non-profit organization established in 1946 to facilitate information exchange among its 35,000 members and 120 chapters worldwide. The Alaska Chapter was formed in 1951 and serves the arctic community. It outlines the chapter's mission, vision, and goals for 2012-2013, which include educational programs, scholarships, grants, and expanding membership and corporate sponsorship. The document also lists the 2012-2013 board members and provides contact information for the chapter.
The document discusses Verizon's global wireless services, 4G LTE network deployment reaching over 298 million people, and reliable network infrastructure. It also mentions Verizon Enterprise Solutions and trends around increasing mobility and connectivity of devices. The document is confidential and proprietary for authorized Verizon personnel and agencies only.
The document provides an overview of Canadian Armed Forces Arctic communications capabilities presented to the Alaska chapter of AFCEA on March 4, 2015. It discusses the core missions of the Canadian Forces, including daily domestic and continental operations in the Arctic. It then outlines the organizational structure and area of responsibility of Joint Task Force North, which oversees Arctic operations. The presentation details the limited communications infrastructure in the Arctic, as well as the systems and facilities used, including satellite, microwave and fiber networks. It also reviews JTF North's communications capabilities and equipment. Finally, it lists major Arctic exercises conducted by the Canadian Forces.
The document provides an overview of Gigabit Passive Optical Network (GPON) technology as the new standard for structured cabling and LAN connectivity. Some key points include:
- GPON offers significant capital and operational savings compared to traditional Ethernet networks, with up to 70% lower capital expenditures, 80% lower power consumption, and 90% less space utilization.
- It provides a fiber optic LAN infrastructure that is more reliable, secure, scalable and future-proof compared to copper-based networks.
- The passive optical network architecture consolidates voice, video, data and wireless services over a single fiber infrastructure for both residential and business applications.
This story follows the journey of George and Lennie, who have a friendship despite Lennie's difficulties. George works to protect Lennie and help him pursue his dreams, demonstrating true friendship through caring for Lennie and staying by his side, no matter the challenges. The migrant workers all had dreams of improving their situations, though not all found success, and George's priority was keeping Lennie safe through their ups and downs.
This document discusses emerging educational technologies and research directions. It identifies 9 emerging technologies: cloud computing, mobile learning, tablet computing, MOOCs, open content, games and gamification, 3D printing, virtual laboratories, and wearable technology. It recommends areas for further research, including user modeling, mobile tools, networking, serious games, and educational data mining. Finally, it discusses enabling and barriers to technology in education, and using technology as cognitive tools to support knowledge construction, reflective thinking, and distributing cognitive processing.
Marc hoit University Campus - Microcosm of the futureTravis Barnes
This document discusses trends in technology use at universities and on NC State's campus. It notes that students are early adopters of mobile technology, while faculty have unique teaching and research needs. The top IT issues for universities include funding, systems, teaching/learning technology, security, and mobility. At NC State, most students own laptops and mobile internet devices. The document outlines several IT projects at NC State focusing on mobile initiatives, social media, and instructional technology to support these trends.
IPv6 Transition in Research & EducationShumon Huque
This document summarizes a presentation given by Shumon Huque on IPv6 transition efforts in research and education networks. It discusses how organizations like Internet2 and Educause have tried motivating campus IT departments through presentations, workshops, and reports. While some see education networks as behind the curve on IPv6 adoption, the presenter argues all communities are behind and education has some leading adopters. The presentation then provides details on IPv6 deployment at the University of Pennsylvania, including challenges of extending adoption beyond central IT to decentralized groups and outsourced services. It closes by inviting questions from the audience.
Manas Thakur_Information Technology_3.00 to 4.00 P.M.pptxManasThakur7
This document discusses the history of information technology and provides an overview of computer hardware and software. It notes that information technology has evolved over time through four main ages as ways of communicating technology advanced. It defines computer hardware as the physical components of a computer like the motherboard and keyboard. Computer software is described as a set of instructions that tells a computer what tasks to perform, separating software into application and system types. It concludes by stating information technology can be a powerful tool if used properly.
Today’s Technology, Tomorrow’s College StudentLeslie Dare
The document discusses technology from the perspective of student affairs. It outlines five arenas of the technological environment: information dissemination, transactional interaction, communication, entertainment, and education. It also discusses how student services and programs are impacted by student expectations of 24/7 digital access. Other issues covered include technology fluency, legal/ethical concerns, distance education, and accessibility. The document recommends that student affairs designate a technology leader, participate in technology planning, conduct their own technology planning including budgeting and assessment, recruit tech-savvy staff, and embrace principles like using technology as a tool and providing equitable access.
This document summarizes a presentation on technology in student affairs given by Leslie Dare. It discusses 5 arenas of the technological environment including information dissemination, transactional interaction, communication, entertainment, and education. It also covers issues related to student services and programs, other technology issues in higher education, and recommendations for student affairs administrators regarding technology. Survey results on technology administration in student affairs from other institutions are also presented.
This document provides an overview of technology, its evolution, and impact. It discusses how early technological advancements involved simple tools and weapons, while the Industrial Revolution marked a leap forward with steam power and machinery. The Digital Revolution then brought computers, the internet, and digital technologies that have revolutionized many aspects of modern life. The document also outlines the basic components of technology, including hardware, software, networks, and data, and concludes that technology will continue innovating to solve problems and shape the future.
Ubiquitous computing refers to technology that is integrated into everyday life to the extent that it is indistinguishable from it. The vision is for computing services to be available anytime and anywhere through devices that are increasingly more powerful, smaller, and cheaper. Ubiquitous computing is changing daily activities by allowing people to communicate and interact with hundreds of computing devices in new ways. However, it also presents challenges in systems design, security and privacy, and how teaching and learning can take advantage of ubiquitous access to resources and tools.
This document discusses the history and current state of educational technology. It covers four eras in the development of digital technology: microcomputers, the internet, the world wide web, and mobile technology. Key lessons from the past include that no technology is a panacea, teachers don't usually develop technology materials, and the teacher is more important than technology. The document also examines current issues in educational technology relating to social, educational, cultural/equity, and legal/ethical concerns. It concludes by outlining standards for technology skills in students, teachers, and administrators.
Presentation from Symposium on Mobile Technologies in Library Services (22 Nov 2012, Dublin), organised by the Acquisitions Group of Ireland (AGI) and the LIR HEAnet User Group for Libraries.
Modeling Mobile Code Acceleration in the CloudHuber Flores
1) The document discusses modeling mobile code acceleration in the cloud to improve quality of experience for mobile users by reducing energy usage and improving performance. It proposes using software-defined networking to create a mobile code accelerator.
2) The proposed mobile code accelerator would use software-defined networking to provide different levels of code acceleration from the cloud without further instrumentation of mobile applications. This could help extend the lifespan of mobile hardware while moderating application response times.
3) The evaluation discusses deploying the proposed software-defined mobile code accelerator on Amazon EC2 and measuring its impact on mobile performance, workload management, and application fidelity. The accelerator aimed to accurately manage workloads and computational offloading while maintaining high application fidelity.
This document outlines an introductory presentation on assistive technology and universal design for learning. It introduces the presenter and establishes ground rules for participation. The presentation covers developing a personal learning network to explore assistive technology and universal design concepts, with checkpoints to evaluate progress. Quizzes and examples are used to address common misconceptions about assistive technology and how it can benefit people with disabilities. The legal definition of assistive technology from IDEA is also provided.
- The document discusses computer science education in Korea compared to the United States. It notes that in Korea, college students focus more on GPA and standardized tests than practical skills. However, internship programs are less common in Korea compared to the US.
- It also compares the computer science programs between the two countries. In the US, internships are critical for job placement after college and allow students to gain work experience. However, in Korea, companies need to spend more on training new graduates who lack experience.
- Communication skills, collaboration, and teamwork are important values at companies like Netflix and for software engineering roles. But the Korean education system could place more emphasis on developing these practical skills over academic performance
The Women's Technology Empowerment Centre (W.TEC) runs technology education programs for girls and women in Nigeria to promote gender equality in STEM fields. One of their flagship programs is the Girls Technology Camp, a 2-week residential program that teaches girls ages 11-17 basic computer skills as well as applications like word processing, spreadsheets, web design, and video production. Evaluations found that the camps improved the girls' confidence and leadership skills, and influenced many to pursue technology-related careers. W.TEC aims to expand girls' access to technology and encourage their participation in Nigeria's digital economy.
(1) The document provides an overview of the history and technologies of distance learning. It discusses how technologies like film, television, and computers have been used for educational purposes over time.
(2) It describes the rise of web-based learning and e-learning industries in the late 1990s and 2000s. Various companies emerged providing online learning platforms, content, and services.
(3) The document outlines different distance learning technologies like asynchronous/synchronous learning, software systems, standards, intelligent tutoring, and mobile learning. It also discusses related issues around policies, users, and technologies for distance education.
01 overview of distance learning technologiesMINE_Lab
The document provides an overview of the history and technologies of distance learning. It discusses how (1) early technologies like film, television, and computers were used for educational purposes but lacked interactivity; (2) the internet and web-based learning has increased efficiency, interaction and accessibility; and (3) effective distance learning requires addressing issues like content standards, intellectual property, learner support, and technology infrastructure.
(1) The document provides an overview of the history and technologies of distance learning. It discusses how technologies like film, television, and computers have been used for educational purposes over time.
(2) It describes the rise of web-based learning and e-learning industries in the late 1990s and 2000s. Various companies and business models in this space are mentioned.
(3) Different distance learning technologies are covered, including asynchronous/synchronous methods, software systems, standards, intelligent tutoring, and emerging areas like mobile learning and virtual reality.
Technology in Teaching, Research & Admin’: Some Quick Wins & Data ProtectionSimon Bignell
A talk given by Dr Simon Bignell at University of Derby, Psychology Quality Away Day in November 2013. Technology in Teaching, Research & Admin’: Some Quick Wins & Data Protection
This document provides an overview of the history and perspectives of educational technology. It discusses how educational technology has evolved from the abacus and slides to today's digital tools and ubiquitous mobile devices. It also summarizes different organizations' definitions of educational technology and how they have focused on both the processes and tools that support teaching and learning. Additionally, it outlines some of the challenges and trends in the field including issues around equity, implementation, and skills standards.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
4. Armed Forces Communications Electronics
Association
• How IT is used at UAA (wireless, computer labs, LAN, equipment, etc),
and also how STEM programs are developed and sustained at UAA.
6. Armed Forces Communications Electronics
Association
• How do we road-map such a dynamic landscape?
• How do we structure jobs and education to address extreme
mobility?
• How long to reach productivity in the new workplace?
• What modalities will predominate?
• Wireless
• Personal/wearable
• What is Communication? Letter, phone, email, text
• All four in the current workplace
• “Soft skills” in demand