TREE – Teaching Recycling and
Environmental Education
EXPLOITATION PLAN
Exploitation
According to the activities of mapping and
testing environmental education and recycling
in the project the Consortium decided to
promote, as exploitation of results, 2 possible
Workplan referred to:
1. Recycling/Re-using Workshops
2. Environmental Training Programme
Recycling/Re-using Workshop
1. WHERE:
– School
– Cultural and social centres
– Adult education centres
– Non formal education centres
2. WHY
• To understand what is recycling
• To find new ways to use material
• To create artistic objects reusing materials
3. HOW:
• first step: identification of material (plastic,
paper, glass etc)
• Second step: finalization of the activity
(realize objects, organize an event etc.)
• Third step: collecting materials
• Forth step: workshop
• Fifth step: final presentation
Forth step: workshop:
• Training trainees on material, its properties,
processing means, machines, possibility of
reuse
• Acting
4. WHO:
• Trainer expert on the selected material
• artists, artisans, set designers, costume
designers
• BUDGET DURATION 6 months
PARTICIPANTS 15
STAFF 1 trainer (1 week)
1 expert per month (5
month)
6000 €
FACILITIES 1 Polyvalent classroom
1 Computer room
4000 €
MATERIALS Recycled materials
Minor furnitures
500 €
Total 10.500 €
Environmental Training Programme
• It can involve different stakeholders
(associations, municipalities, private
companies etc.)
• It can propose different and engaging
environmental training ‘modalities’
The workplan
Various activities around a theme (Ex: WATER):
• Training for teachers (5 dates)
• Didactic Exibition H2ORA (10 days for 3 mounths)
• 5 Workshop on water and relative aspects
• Theatral show
1. Training for trainers
The lesson, lasting 4 hours, provide for the distribution of
educational materials, the projection of slides and the
preview of the panels of the exhibition.
These are the issues addressed:
-presentation of didactical panels;
-properties of water with pH calculation and analysis of the
indices that tell health water;
-rivers and lakes of the region;
-calculation of the IBE (experiments on nitrates and nitrites;
vision microscope of some freshwater invertebrates);
-history and characteristics of the regional Aqueduct;
-labels of mineral waters.
2. The exibition
• The topics discussed during the various moments and summarized
in the content of the different panels can be:
1.Water in the world's languages
2. water cycle
3. Physico-chemical properties of water
4. Biodiversity of aquatic environments (lake, river, sea, cave)
5. The water is not there. The karst formations in the region.
6. Water pollution. Monitoring of the water sweet.
7. The most dangerous species in the sea
8. The water in the history of man.
9. The water and its uses. Water to carry, hold, store.
10. Water from lead.
11. Water conflicts. Water right or need.
12. Living things are made of water. Water and human body.
13. Virtual water. Water footprint.
14. Water and water: mineral and tap. Waste daily.
3 Gadgets for dissemination
Little ship
adhesive
4. The theatral show
On the basis of an history which narrates the
problematics of sea, the pollution, the fishes’
life anf give us a message of hope for the
future.
5. Workshops / study visits
• Inland waters. Physical and human activity
• Water right or need? Water and religious
cultures in the world
• Water: structure and land management
• Water: to make responsible us
• Water management and maintenance of
environmental quality
• The streets of water
6. Scientific pamphlet
7. The exibition catalogue
8. Video Game
WHAT
Online video game with non
formal and informal learning
activities
• Use new technology in
education can improve the
education system, bringing the
digital revolution in education
systems: in fact, digital
technologies allow everyone
to study anywhere and
anytime, with any device,
without external support .
WHY
• The Video Game will be a virtual city
that the young people have to live and
create in the true sense of the term.
• In essence, they will have to manage
waste collection, recycling, reuse in a
virtual town.
• Considering non formal and informal
learning methods, with online and
media activities, the Video Game is
comprised of multiple modules and
units aiming at providing the acquisition
or enhancement of the anticipated
competences.
• The Internet Platform instructions will
encompass all necessary
Budget
STAFF
• Planning
• Coordination
• Training teachers
• Exbition guided tour
• Exibition transport
• Other collaboration
SUPPLIERS
• Workshop Exibition
• Scientific pampltes and
catalogues
• Theatral show
• Web site
• Video Game
STAFF
• 1.000,00 (200,00 € x 5 CEA)
• 7.000,00 € (/ 6 partner)
• 2.400,00 € (/ 6 dates)
• 38.400,00 € (6 dates x 8 experts x 4 days x 4 hours x 50€)
• 1.500,00 €
• 1.000,00 €
SUPPLIERS
3.000,00 € (6 dates x 500 €)
8.000,00 € (5.000 catalogues, 10.000 pamplets, 10.000
adhesives)
10.000,00 € (6 theatral performances)
2.000,00 €
6.000,00 €

Tree exploitation plan

  • 1.
    TREE – TeachingRecycling and Environmental Education EXPLOITATION PLAN
  • 2.
    Exploitation According to theactivities of mapping and testing environmental education and recycling in the project the Consortium decided to promote, as exploitation of results, 2 possible Workplan referred to: 1. Recycling/Re-using Workshops 2. Environmental Training Programme
  • 3.
    Recycling/Re-using Workshop 1. WHERE: –School – Cultural and social centres – Adult education centres – Non formal education centres
  • 4.
    2. WHY • Tounderstand what is recycling • To find new ways to use material • To create artistic objects reusing materials
  • 5.
    3. HOW: • firststep: identification of material (plastic, paper, glass etc) • Second step: finalization of the activity (realize objects, organize an event etc.) • Third step: collecting materials • Forth step: workshop • Fifth step: final presentation
  • 6.
    Forth step: workshop: •Training trainees on material, its properties, processing means, machines, possibility of reuse • Acting
  • 7.
    4. WHO: • Trainerexpert on the selected material • artists, artisans, set designers, costume designers
  • 8.
    • BUDGET DURATION6 months PARTICIPANTS 15 STAFF 1 trainer (1 week) 1 expert per month (5 month) 6000 € FACILITIES 1 Polyvalent classroom 1 Computer room 4000 € MATERIALS Recycled materials Minor furnitures 500 € Total 10.500 €
  • 9.
    Environmental Training Programme •It can involve different stakeholders (associations, municipalities, private companies etc.) • It can propose different and engaging environmental training ‘modalities’
  • 10.
    The workplan Various activitiesaround a theme (Ex: WATER): • Training for teachers (5 dates) • Didactic Exibition H2ORA (10 days for 3 mounths) • 5 Workshop on water and relative aspects • Theatral show
  • 11.
    1. Training fortrainers The lesson, lasting 4 hours, provide for the distribution of educational materials, the projection of slides and the preview of the panels of the exhibition. These are the issues addressed: -presentation of didactical panels; -properties of water with pH calculation and analysis of the indices that tell health water; -rivers and lakes of the region; -calculation of the IBE (experiments on nitrates and nitrites; vision microscope of some freshwater invertebrates); -history and characteristics of the regional Aqueduct; -labels of mineral waters.
  • 12.
    2. The exibition •The topics discussed during the various moments and summarized in the content of the different panels can be: 1.Water in the world's languages 2. water cycle 3. Physico-chemical properties of water 4. Biodiversity of aquatic environments (lake, river, sea, cave) 5. The water is not there. The karst formations in the region. 6. Water pollution. Monitoring of the water sweet. 7. The most dangerous species in the sea 8. The water in the history of man. 9. The water and its uses. Water to carry, hold, store. 10. Water from lead. 11. Water conflicts. Water right or need. 12. Living things are made of water. Water and human body. 13. Virtual water. Water footprint. 14. Water and water: mineral and tap. Waste daily.
  • 13.
    3 Gadgets fordissemination Little ship adhesive
  • 14.
    4. The theatralshow On the basis of an history which narrates the problematics of sea, the pollution, the fishes’ life anf give us a message of hope for the future.
  • 15.
    5. Workshops /study visits • Inland waters. Physical and human activity • Water right or need? Water and religious cultures in the world • Water: structure and land management • Water: to make responsible us • Water management and maintenance of environmental quality • The streets of water
  • 16.
  • 17.
  • 18.
    8. Video Game WHAT Onlinevideo game with non formal and informal learning activities • Use new technology in education can improve the education system, bringing the digital revolution in education systems: in fact, digital technologies allow everyone to study anywhere and anytime, with any device, without external support . WHY • The Video Game will be a virtual city that the young people have to live and create in the true sense of the term. • In essence, they will have to manage waste collection, recycling, reuse in a virtual town. • Considering non formal and informal learning methods, with online and media activities, the Video Game is comprised of multiple modules and units aiming at providing the acquisition or enhancement of the anticipated competences. • The Internet Platform instructions will encompass all necessary
  • 19.
    Budget STAFF • Planning • Coordination •Training teachers • Exbition guided tour • Exibition transport • Other collaboration SUPPLIERS • Workshop Exibition • Scientific pampltes and catalogues • Theatral show • Web site • Video Game STAFF • 1.000,00 (200,00 € x 5 CEA) • 7.000,00 € (/ 6 partner) • 2.400,00 € (/ 6 dates) • 38.400,00 € (6 dates x 8 experts x 4 days x 4 hours x 50€) • 1.500,00 € • 1.000,00 € SUPPLIERS 3.000,00 € (6 dates x 500 €) 8.000,00 € (5.000 catalogues, 10.000 pamplets, 10.000 adhesives) 10.000,00 € (6 theatral performances) 2.000,00 € 6.000,00 €