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Virtual Reality Report, July 2016
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Virtual Reality Report, July 2016
Contents
Topic Page No.
Scope of Report 05
Entrepreneur Activity 07
Investment Trend 09
Who is Investing 17
Exit Outlook - IPO, Acquisitions 21
Sub Sector Analysis 24
Interesting Companies 39
VR Sector Analysis 45
Useful Links 50
Company List 52
Team 231
3
3
Virtual Reality Report, July 20164
Illustrative Sectors We Track
ENTERPRISE
INFRASTRUCTURE
ENTERPRISE
APPLICATIONS
MOBILETECHNOLOGY
CONSUMER FINTECH EDUCATION HEALTHCARE
SECURITY
STORAGE
NETWORKING
MOBILITY
IT OPS
CLOUD INFRASTRUCTURE
API MANAGEMENT
BIGDATA INFRASTRUCTURE
SAAS
MOBILE-FIRST ENT. APPS
INTELLIGENT ENT. APPS
OPEN SOURCE
RETAIL TECH
MARKETING TECH
STEALTH MODE
VERTICAL SAAS
MOBILE COMMERCE
MOBILE PAYMENTS
MOBILE MARKETING
MOBILE DEV TOOLS
MOBILE HEALTH
MOBILE GAMING
MOBILE LEARNING
MOBILE COMMUNICATION
INTERNET OF THINGS
VIRTUAL REALITY
CONSUMER ROBOTICS
WEARABLE TECHNOLOGY
SMART HOMES
DRONES
SMART CARS
3D PRINTING
FOOD TECH
SECOND HAND GOODS
BITCOIN
PAYMENTS
EDUCATION IT
SELF LEARNING
LIFE SCIENCES
DIGITAL HEALTH
Virtual Reality Report, July 20165
Sector Overview
Scope of report
This report covers companies providing virtual reality devices, technology, applications and content. Over $1.85B invested since 2010,
with ~ $428M invested in 2016 YTD. 250+ rounds of funding between 2014 – till date. Device manufacturers and Content providers are
the top two funded sectors.
• Device manufacturers funding ~ $1.01B
• Content providers funding ~ $493M
Most active funds & no. of companies funded
• Rothenberg Ventures (Matterport, FOVE, 8i) - 29
• BoostVC (8i, Janus VR, Surreal) - 18
• IntelCapital (Avegant, Eyefluence, Voke) – 10
Notable investments in 2016
• MindMaze (Application - Medical) - $100M, Series A from Hinduja Group – Feb 17, 2016
• Razer (developer of VR head mounted display and open-source software plugins through OSVR) - $75M, Series C funding from
Hangzhou Liaison Interactive - Feb 22, 2016
• Penrose Studios (Content provider) - $8.5M, Seed funding from Accelerate-IT Ventures, TransLink Capital, 8 Angel, Suffolk Equity and
several angel investors - March 10, 2016
• FOVE (VR headset manufacturer) - $11M, Series A funding from Colopl VR Fund, the venture fund of Hon Hai (Foxconn), 2020 and
Samsung Venture Investment - March 23, 2016
The scope of this report includes equity as well as debt funding received by the companies.
Virtual Reality Report, July 20166
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 20167
YoY – Number of companies founded
35
27
47
94
226
293
23
0
70
140
210
280
350
2010 2011 2012 2013 2014 2015 2016
No.ofCompanies
Wevr Matterport MindMaze JauntVR AntVR Baofeng Mojing SPACES
Leap Motion Aquifi Oculus VR uSens Mojing penrose Luminous Group
Virtual Reality Report, July 20168
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 20169
YoY – Number of Rounds and Total Funding
$40M $36M
$20M
$160M
$70M
$246M
$189M
$734M
$428M
6
7 8 22
31 32
72
147
34
0
32
64
96
128
160
0
160
320
480
640
800
2008 2009 2010 2011 2012 2013 2014 2015 2016
NumberofRounds
FundingAmount(inMillions)
Funding Amount Number of Rounds
• The trend indicates that there is an increase in the average funding ticket size as select companies are securing higher
amounts of funding
Note: The funding includes debt rounds also.
Virtual Reality Report, July 201610
YoY – Number of Rounds by Stage
Virtual Reality Report, July 201611
YoY – Funding by Stage
Virtual Reality Report, July 201612
Average Ticket Size – Early Stage
Virtual Reality Report, July 201613
Top investments in last one year
Virtual Reality Report, July 201614
Top investments in last one year
Virtual Reality Report, July 201615
Funnel view of Sector
Virtual Reality Report, July 201616
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201617
Most Active Investors in Sector
33
19
11
9 9
6 6
5 5 5
0
5
10
15
20
25
30
35
Rothenberg
Ventures
Boost Intel Capital Google Ventures Qualcomm
Ventures
Andreessen
Horowitz
Samsung Venture
Investment
Corporation
AIB Seed Capital
Fund
Benchmark Capital-E
Partners
TotalNumberofCompanies
Vicarious Surgical SPACES Voke JauntVR 360fly Lytro Wevr Movidius Linden Lab Movidius
Virtual Reality Co. Surreal VR Occipital High Fidelity Matterport Oculus VR 8i gizmozstudio
Virtual Reality Report, July 201618
Where are Top Investors investing
Virtual Reality Report, July 201619
Top Investor by Stage of Entry
Virtual Reality Report, July 201620
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201621
Top IPOs in last three years
IPO Date Company
Overview
Investors
Funding
Amount
Mcap at IPO
Exch:Ticker
06-04-2010 vuzix.com
Vuzix
(Rochester, 1997)
Video Eyewear products
Intel $25.81M OTCBB:VUZI
16-11-2011 invensense.com
InvenSense
(San Jose, 2003)
Motion processing solutions
Artiman, Qualcomm Ventures, Partech Ventures, Sierra Ventures $38M INVN
vrway.com
VRWay Communication
(Lugano, 1999)
VR media company VRW
kogeto.com
Kogeto
(New York City, 2010)
Panoramic Video Camera Manufacturer $1.87M KGTO
Virtual Reality Report, July 201622
Major Acquisitions in last one year
Virtual Reality Report, July 201623
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201624
June 2016Tracxn BlueBox : Virtual Reality
800+ companies in the sector, 183 funded in last 5 years, $1.1B invested in 2015-16
Virtual Reality Report, July 201625
Top Business Models by Funding
$1B
$493M
$238M $230M
0
200
400
600
800
1000
1200
Device Manufacturers Content Technology Provider VR Applications
TotalFundingAmount(inMillions)
# Cos. 171 241 63 362
Avg. Age 2012.6 2013 2010.6 2012.9
Lytro
Razer Inc
JauntVR
CCP Games
Movidius
InvenSense
MindMaze
gizmozstudio
Virtual Reality Report, July 201626
Device Manufacturers – Business Model
Description
Virtual Reality Report, July 201627
Device Manufacturers – Entrepreneur Activity and
Investment Trend
Virtual Reality Report, July 201628
Device Manufacturers – Most Funded Companies
Virtual Reality Report, July 201629
Content – Business Model Description
Virtual Reality Report, July 201630
Content – Entrepreneur Activity and Investment
Trend
Virtual Reality Report, July 201631
Content – Most Funded Companies
Virtual Reality Report, July 201632
Technology Provider – Business Model
Description
Virtual Reality Report, July 201633
Technology Provider – Entrepreneur Activity and
Investment Trend
Virtual Reality Report, July 201634
Technology Provider – Most Funded Companies
Virtual Reality Report, July 201635
VR Applications – Business Model Description
Virtual Reality Report, July 201636
VR Applications – Entrepreneur Activity and
Investment Trend
Virtual Reality Report, July 201637
VR Applications – Most Funded Companies
Virtual Reality Report, July 201638
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201639
Interesting Seed Companies
Company Overview Business Model
Total
Funding
solfar.com
Solfar Studios
(2014, Reykjavik)
Virtual reality game development studio
Reaktor Ventures, Inventure Oy, NSA Ventures, Shanda Group
Content - Studio - Games $2.1M
absentiavr.com
Absentia Virtual Reality
(2015, Mumbai)
Virtual Reality head gear
Astarc Ventures, 50K Ventures
Device Manufacturers - Display
Devices - Head Mount Devices
$200k
wearvr.com
WearVR
(2014, Atlanta)
A place to discover games and experiences for virtual reality devices
Content - App Store $1.5M
Curated list of companies by the sector analyst are defined as Interesting
Virtual Reality Report, July 201640
Interesting Series A Companies
Virtual Reality Report, July 201641
Interesting Series A Companies
Virtual Reality Report, July 201642
Interesting Late Stage Companies
Virtual Reality Report, July 201643
Top Funded Deadpooled Companies
Virtual Reality Report, July 201644
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201645
VR Sector Analysis
Current Adoption: VR applications in both consumer and enterprise domain are getting more attention due to increase in
adoption & availability of VR display devices. Some of the sector specific application areas are mentioned below.
1. Gaming: Virtual reality games are already popular and players can interact in more immersive way than the traditional
gameplay.
2. Retail: VR based applications help brands to advertise products in 360 degree view and also create “virtual stores” for more
personalized and engaging buying experience. For interior decoration and e-commerce companies, such application shows
potential buyers a preview of how their purchases would look in a real world setting. This type of solution enables
customers to take more informed decision for the purchases resulting in reduced product return rates.
3. Real Estate: Real estate applications help designers to render their design in 3D (before the building is actually built) and
also enables potential buyers to view both the interior and exterior look of the building before it is constructed.
4. Education: VR based applications help students to visualize the lessons (any historic event, geographical place, interaction in
Life science, Physics and Chemistry etc.).
5. Travel & Tourism: Virtual tour applications are becoming popular in the Tourism sector and viewers can get the feel of the
places while not being present in reality.
Virtual Reality Report, July 201646
VR Sector Analysis
Virtual Reality Report, July 201647
VR Sector Analysis
Virtual Reality Report, July 201648
VR Sector Analysis
Virtual Reality Report, July 201649
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201650
Useful Links
Slide Title Content Platform Link
List of All Companies in readable format Companies Link
Large Upcoming Sectors Entrepreneur Activity Link
Niche Upcoming Sectors Entrepreneur Activity Link
Top investments in last one year Investment Trend Link
Top IPOs companies Exit Outlook - IPO, Acquisitions Link
Major Acquisitions in last one year Exit Outlook - IPO, Acquisitions Link
Device Manufacturers – Most Funded Companies Sub Sector Understand Link
Technology Providers – Most Funded companies Sub Sector Understand Link
Content Providers – Most Funded Companies Sub Sector Understand Link
VR Applications developer – Most Funded Companies Sub Sector Understand Link
Top Funded Deadpooled Companies Companies Link
Virtual Reality Report, July 201651
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 201652
Virtual Reality – Company List
DETAILS CLOSE TO 840 COMPANIES
(202 FUNDED COMPANIES)
COVERS THE FOLLOWING SECTORS
Device Manufacturers Technology Providers Content Providers VR Applications Horizontal
Virtual Reality Report, July 201653
Device Manufacturers (1/37)
53
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers
VRK Virtual Reality [Sydney, 2015]: VRK develops Virtual Reality headsets. Its product portfolio includes
custom designed Google Cardboard based on the latest 2.0 version, VRK Smartphone Goggles and Oculus
Ready PCs for the coming Oculus Rift. Also the company offers Virtual Reality apps and games for iPhones
and Android phones.
Device Manufacturers
FLYBi [Hexham, 2014]: Advanced Robotix Corp. has designed a flying drone, FLYBi, that comes with a set of
Virtual Reality goggles. These head-tracking goggles provide a direct control to user to look around using
the HD camera installed at the base of drone. This drones is available is four different colors, have features
like obstacle detection and avoidance, auto return and collision tolerance. It carrying case includes its
controller and an extra-pair of batteries. Raised $40k on a campaign goal of $35k on Indiegogo (a global
crowdfunding platform) with 13 days remaining in the campaign deadline.
Device Manufacturers
OET (Oxxon Enterprises Technology) [New York City, 2012]: OET is developing consumer electronics'
hardware using innovative technologies. Currently in stealth mode. Plans to launch by early 2016.
Device Manufacturers -
Display Devices - Head Mount
Devices
Razer Inc [Irvine, 1998]: Razer partnered with Sensics to build OSVR, an open source VR head mounted
display and open-source software plugins that enables programming for any variety of VR technology.
Released a modular ‘Hacker Dev Kit’ of the OSVR hardware, which is currently available for $300. Partnered
with Chinese Software Giant Qihoo 360 in July'15, for OSVR supported content to be made available to
Chinese user base. Intel also announced a deal with Razer, in Aug'15, to supply the innards of its consumer
ready 3D cameras for gamers.
$125M
IDG, Accel Partners, Liaison
Interactive, Intel Capital
Virtual Reality Report, July 201654
Device Manufacturers (2/37)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers -
Display Devices - Head Mount
Devices
Oculus VR [Irvine, 2012]: Oculus is a American Virtual reality hardware technology development company.
The company designs and sells Virtual reality head mounted devices. The company also designed and sells
Samsung Gear VR. Offers Oculus SDK for developers to build VR apps. The company was founded by Palmer
Luckey and veterans of RedOctane, developers of the acclaimed Guitar Hero series, Scaleform, and Gaikai,
the cloud gaming company. Raised $2.4M on Kickstarter for pre orders of Oculus Rift. Was acquired by
Facebook Inc. in march 2014 for $2B. Acquired 13th Lab &; Nimble VR in 2014 and Surrel Vision &; Pebbles
Interfaces in 2015. Announced GearVR along with Samsung, to be launched in Nov'15. Its controller Oculus
Touch is announced to be launched in Q2 2016. Partnered with Asus, Intel, Dell and Alienware to get
“Oculus Ready” computer to under $1000.
$91M
Formation, Andreessen Horowitz,
Matrix Partners, Spark Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
AntVR [Beijing, 2014]: AntVR provides a set of VR hardware which are compatible with applications
designed for Oculus Rift as well as other PC and console platforms. In addition to open-sourcing its
hardware, ANTVR Technology also provides SDK to software developers so they can create games for the
kit. Raised $260k for pre-orders on Kickstarter in June'14. Stanford professor Shoucheng Zhang joined as
chief scientist in 2014. Head mounted devices costs user $240. The company has also developed a VR
headset for smartphone called "TAW". The cost of smartphone VR headset is $25.
$56M
Gosuncn Technology Group, Sequoia
Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
Avegant [Redwood City, 2012]: Avegant has developed display devices which can be head-mounted. Their
first product Glyph is a headphone type device with Virtual Retinal Displays that project comfortable light
onto the eyes instead of a LCD screen. The device can also be used as a headphone for audio. The
headtracker bluetooth stack communicates with low latency to multiple devices. Currently working to
develop plugins for Unity, Unreal and other gaming platforms. Available for Pre order at $499 on their
website, will be launched in late 2015. Raised $1.5M on Kickstarter. Was named as one of 24 companies to
be named a 2015 Technology Pioneer by the World Economic Forum. Raised $24M in Aug'15, to develop
retinal imaging technology and launch Glyph.
$36.73M
NHN Investment Co., Ltd., Kaiwu
Capital, 500 Startups, Intel Capital,
Michigan Angel Fund, N Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
DeePoon [Shanghai, 2014]: Deepoon develops VR HMD: VIRGlass, smartphone-based HMD and Deepoon,
a PC based HMD. Currently focusing on Deepoon, which features Samsung’s AMOLED screen, Fresnel
lenses and is compatible with Oculus Rift DK2 content (due to the lack of VR content developers in China).
Developed its own SDK solutions and a Chinese VR content platform called 3D bobo with content on 3D
movies, images, VR games and videos. It raised ~1M Yuan for the Deepoon device and is also a portfolio
company of SkyChee Ventures.
$30M
Hollysh, Double safeguard, Xunlei
Networking Technologies
Virtual Reality Report, July 201655
Device Manufacturers (3/37)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers -
Display Devices - Head Mount
Devices
Vuzix [Rochester, 1997]: Vuzix is a leading supplier of Video Eyewear products in the consumer,
commercial and entertainment markets. Products include display and wearable devices that provide
solutions for mobility, wearable displays and virtual and augmented reality. Holds 39 patents and IP
licenses in the Video Eyewear field. Vuzix is a public company, with offices in Rochester, NY, Oxford, UK and
Tokyo, Japan.
$25.81M Intel
Device Manufacturers -
Display Devices - Head Mount
Devices
CastAR [Mountain View, 2013]: CastAR, by Technical Illusions, is developing glasses for both AR &; VR,
which enables users to experience interfaces that are natural, responsive, and embedded in the physical
world. User can pre-order the glasses and controller on their website for $400. Will be available from Q4
2015. Raised $1M on kickstarter in 2013. In Aug'15, Android creator Andy Rubin's firm Playground Global
invested $15M. Founders are ex- Valve Software.
$15M Playground Global
Device Manufacturers -
Display Devices - Head Mount
Devices
FOVE [San Francisco, 2014]: FOVE developed a VR eye tracking VR headset. Also provides SDK to
developers, which integrates content from Unity, Unreal Engine, and Cryengine. Started in University of
Tokyo, and is currently developing the hardware in Japan's top laboratories, with cooperation from
Samsung and Toshiba. Raised $480K on kickstarter in 2015. Founding team includes game producer from
Sony Computer Entertainment. Has branches in Japan and USA. Costs users $400-$500, and plans to ship
Q1 2016.
$11.1M
Microsoft, Samsung Venture
Investment Corporation, Rothenberg
Ventures, http://colopl.co.jp/, 2020
Ventures, Foxconn
Device Manufacturers -
Display Devices - Head Mount
Devices
3Glasses [Shenzhen, 2014]: 3Glasses provides VR headsets, SDK and motion capture devices, for
applications in VR. Also launched VR games and virtual travelling spots. Officially debuted in July'14, at the
12th ChinaJoy Expo &; Conference, in collaboration with Unity. Introduced their first mass-produced 2K
Virtual Reality headset in June'15. Costs user $354 for the device. Partnered with Chunshuitang, online
adult store in China, in July'15. Raised $4.7M in 2014, where lead investor took over 80% investment ratio.
Currently, round B of financing is closing. Being acquired by 4 companies, as of July'15. Focused in Asia and
plans to acquire new business in Europe and North America.
$4.7M
Virtual Reality Report, July 201656
Device Manufacturers (4/37)
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016132
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Virtual Reality Report, July 2016133
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Content (36/50)
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Virtual Reality Report, July 2016140
Content (37/50)
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Virtual Reality Report, July 2016141
Content (38/50)
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Virtual Reality Report, July 2016142
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Virtual Reality Report, July 2016143
Content (40/50)
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Virtual Reality Report, July 2016144
Content (41/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016145
Content (42/50)
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Virtual Reality Report, July 2016146
Content (43/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016147
Content (44/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016148
Content (45/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016149
Content (46/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016150
Content (47/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016151
Content (48/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016152
Content (49/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016153
Content (50/50)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016154
VR Applications (1/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016155
VR Applications (2/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016156
VR Applications (3/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016157
VR Applications (4/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016158
VR Applications (5/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016159
VR Applications (6/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016160
VR Applications (7/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016161
VR Applications (8/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016162
VR Applications (9/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016163
VR Applications (10/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016164
VR Applications (11/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016165
VR Applications (12/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016166
VR Applications (13/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016167
VR Applications (14/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016168
VR Applications (15/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016169
VR Applications (16/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016170
VR Applications (17/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016171
VR Applications (18/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016172
VR Applications (19/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016173
VR Applications (20/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016174
VR Applications (21/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016175
VR Applications (22/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016176
VR Applications (23/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016177
VR Applications (24/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016178
VR Applications (25/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016179
VR Applications (26/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016180
VR Applications (27/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016181
VR Applications (28/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016182
VR Applications (29/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016183
VR Applications (30/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016184
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016185
VR Applications (32/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016186
VR Applications (33/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016187
VR Applications (34/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016188
VR Applications (35/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016189
VR Applications (36/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016190
VR Applications (37/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016191
VR Applications (38/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016192
VR Applications (39/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016193
VR Applications (40/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016194
VR Applications (41/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016195
VR Applications (42/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016196
VR Applications (43/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016197
VR Applications (44/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016198
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016199
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016200
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016201
VR Applications (48/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016202
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016203
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Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016204
VR Applications (51/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016205
VR Applications (52/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016206
VR Applications (53/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016207
VR Applications (54/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016208
VR Applications (55/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016209
VR Applications (56/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016210
VR Applications (57/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016211
VR Applications (58/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016212
VR Applications (59/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016213
VR Applications (60/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016214
VR Applications (61/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016215
VR Applications (62/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016216
VR Applications (63/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016217
VR Applications (64/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016218
VR Applications (65/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016219
VR Applications (66/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016220
VR Applications (67/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016221
VR Applications (68/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016222
VR Applications (69/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016223
VR Applications (70/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016224
VR Applications (71/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016225
VR Applications (72/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016226
VR Applications (73/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016227
VR Applications (74/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016228
VR Applications (75/75)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016229
Horizontal
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Virtual Reality Report, July 2016230
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
Virtual Reality Report, July 2016231
Team
Tanmoy Mondal
Lead Analyst, Technology
Vijaya Bhaskar Rao
Lead Analyst, Technology

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Tracxn Virtual Reality Startup Landscape Report, July 2016

  • 1.
  • 2. Virtual Reality Report, July 2016 Tracxn World’s Largest Startup Research Platform 2
  • 3. Virtual Reality Report, July 2016 Contents Topic Page No. Scope of Report 05 Entrepreneur Activity 07 Investment Trend 09 Who is Investing 17 Exit Outlook - IPO, Acquisitions 21 Sub Sector Analysis 24 Interesting Companies 39 VR Sector Analysis 45 Useful Links 50 Company List 52 Team 231 3 3
  • 4. Virtual Reality Report, July 20164 Illustrative Sectors We Track ENTERPRISE INFRASTRUCTURE ENTERPRISE APPLICATIONS MOBILETECHNOLOGY CONSUMER FINTECH EDUCATION HEALTHCARE SECURITY STORAGE NETWORKING MOBILITY IT OPS CLOUD INFRASTRUCTURE API MANAGEMENT BIGDATA INFRASTRUCTURE SAAS MOBILE-FIRST ENT. APPS INTELLIGENT ENT. APPS OPEN SOURCE RETAIL TECH MARKETING TECH STEALTH MODE VERTICAL SAAS MOBILE COMMERCE MOBILE PAYMENTS MOBILE MARKETING MOBILE DEV TOOLS MOBILE HEALTH MOBILE GAMING MOBILE LEARNING MOBILE COMMUNICATION INTERNET OF THINGS VIRTUAL REALITY CONSUMER ROBOTICS WEARABLE TECHNOLOGY SMART HOMES DRONES SMART CARS 3D PRINTING FOOD TECH SECOND HAND GOODS BITCOIN PAYMENTS EDUCATION IT SELF LEARNING LIFE SCIENCES DIGITAL HEALTH
  • 5. Virtual Reality Report, July 20165 Sector Overview Scope of report This report covers companies providing virtual reality devices, technology, applications and content. Over $1.85B invested since 2010, with ~ $428M invested in 2016 YTD. 250+ rounds of funding between 2014 – till date. Device manufacturers and Content providers are the top two funded sectors. • Device manufacturers funding ~ $1.01B • Content providers funding ~ $493M Most active funds & no. of companies funded • Rothenberg Ventures (Matterport, FOVE, 8i) - 29 • BoostVC (8i, Janus VR, Surreal) - 18 • IntelCapital (Avegant, Eyefluence, Voke) – 10 Notable investments in 2016 • MindMaze (Application - Medical) - $100M, Series A from Hinduja Group – Feb 17, 2016 • Razer (developer of VR head mounted display and open-source software plugins through OSVR) - $75M, Series C funding from Hangzhou Liaison Interactive - Feb 22, 2016 • Penrose Studios (Content provider) - $8.5M, Seed funding from Accelerate-IT Ventures, TransLink Capital, 8 Angel, Suffolk Equity and several angel investors - March 10, 2016 • FOVE (VR headset manufacturer) - $11M, Series A funding from Colopl VR Fund, the venture fund of Hon Hai (Foxconn), 2020 and Samsung Venture Investment - March 23, 2016 The scope of this report includes equity as well as debt funding received by the companies.
  • 6. Virtual Reality Report, July 20166 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 7. Virtual Reality Report, July 20167 YoY – Number of companies founded 35 27 47 94 226 293 23 0 70 140 210 280 350 2010 2011 2012 2013 2014 2015 2016 No.ofCompanies Wevr Matterport MindMaze JauntVR AntVR Baofeng Mojing SPACES Leap Motion Aquifi Oculus VR uSens Mojing penrose Luminous Group
  • 8. Virtual Reality Report, July 20168 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 9. Virtual Reality Report, July 20169 YoY – Number of Rounds and Total Funding $40M $36M $20M $160M $70M $246M $189M $734M $428M 6 7 8 22 31 32 72 147 34 0 32 64 96 128 160 0 160 320 480 640 800 2008 2009 2010 2011 2012 2013 2014 2015 2016 NumberofRounds FundingAmount(inMillions) Funding Amount Number of Rounds • The trend indicates that there is an increase in the average funding ticket size as select companies are securing higher amounts of funding Note: The funding includes debt rounds also.
  • 10. Virtual Reality Report, July 201610 YoY – Number of Rounds by Stage
  • 11. Virtual Reality Report, July 201611 YoY – Funding by Stage
  • 12. Virtual Reality Report, July 201612 Average Ticket Size – Early Stage
  • 13. Virtual Reality Report, July 201613 Top investments in last one year
  • 14. Virtual Reality Report, July 201614 Top investments in last one year
  • 15. Virtual Reality Report, July 201615 Funnel view of Sector
  • 16. Virtual Reality Report, July 201616 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 17. Virtual Reality Report, July 201617 Most Active Investors in Sector 33 19 11 9 9 6 6 5 5 5 0 5 10 15 20 25 30 35 Rothenberg Ventures Boost Intel Capital Google Ventures Qualcomm Ventures Andreessen Horowitz Samsung Venture Investment Corporation AIB Seed Capital Fund Benchmark Capital-E Partners TotalNumberofCompanies Vicarious Surgical SPACES Voke JauntVR 360fly Lytro Wevr Movidius Linden Lab Movidius Virtual Reality Co. Surreal VR Occipital High Fidelity Matterport Oculus VR 8i gizmozstudio
  • 18. Virtual Reality Report, July 201618 Where are Top Investors investing
  • 19. Virtual Reality Report, July 201619 Top Investor by Stage of Entry
  • 20. Virtual Reality Report, July 201620 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 21. Virtual Reality Report, July 201621 Top IPOs in last three years IPO Date Company Overview Investors Funding Amount Mcap at IPO Exch:Ticker 06-04-2010 vuzix.com Vuzix (Rochester, 1997) Video Eyewear products Intel $25.81M OTCBB:VUZI 16-11-2011 invensense.com InvenSense (San Jose, 2003) Motion processing solutions Artiman, Qualcomm Ventures, Partech Ventures, Sierra Ventures $38M INVN vrway.com VRWay Communication (Lugano, 1999) VR media company VRW kogeto.com Kogeto (New York City, 2010) Panoramic Video Camera Manufacturer $1.87M KGTO
  • 22. Virtual Reality Report, July 201622 Major Acquisitions in last one year
  • 23. Virtual Reality Report, July 201623 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 24. Virtual Reality Report, July 201624 June 2016Tracxn BlueBox : Virtual Reality 800+ companies in the sector, 183 funded in last 5 years, $1.1B invested in 2015-16
  • 25. Virtual Reality Report, July 201625 Top Business Models by Funding $1B $493M $238M $230M 0 200 400 600 800 1000 1200 Device Manufacturers Content Technology Provider VR Applications TotalFundingAmount(inMillions) # Cos. 171 241 63 362 Avg. Age 2012.6 2013 2010.6 2012.9 Lytro Razer Inc JauntVR CCP Games Movidius InvenSense MindMaze gizmozstudio
  • 26. Virtual Reality Report, July 201626 Device Manufacturers – Business Model Description
  • 27. Virtual Reality Report, July 201627 Device Manufacturers – Entrepreneur Activity and Investment Trend
  • 28. Virtual Reality Report, July 201628 Device Manufacturers – Most Funded Companies
  • 29. Virtual Reality Report, July 201629 Content – Business Model Description
  • 30. Virtual Reality Report, July 201630 Content – Entrepreneur Activity and Investment Trend
  • 31. Virtual Reality Report, July 201631 Content – Most Funded Companies
  • 32. Virtual Reality Report, July 201632 Technology Provider – Business Model Description
  • 33. Virtual Reality Report, July 201633 Technology Provider – Entrepreneur Activity and Investment Trend
  • 34. Virtual Reality Report, July 201634 Technology Provider – Most Funded Companies
  • 35. Virtual Reality Report, July 201635 VR Applications – Business Model Description
  • 36. Virtual Reality Report, July 201636 VR Applications – Entrepreneur Activity and Investment Trend
  • 37. Virtual Reality Report, July 201637 VR Applications – Most Funded Companies
  • 38. Virtual Reality Report, July 201638 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 39. Virtual Reality Report, July 201639 Interesting Seed Companies Company Overview Business Model Total Funding solfar.com Solfar Studios (2014, Reykjavik) Virtual reality game development studio Reaktor Ventures, Inventure Oy, NSA Ventures, Shanda Group Content - Studio - Games $2.1M absentiavr.com Absentia Virtual Reality (2015, Mumbai) Virtual Reality head gear Astarc Ventures, 50K Ventures Device Manufacturers - Display Devices - Head Mount Devices $200k wearvr.com WearVR (2014, Atlanta) A place to discover games and experiences for virtual reality devices Content - App Store $1.5M Curated list of companies by the sector analyst are defined as Interesting
  • 40. Virtual Reality Report, July 201640 Interesting Series A Companies
  • 41. Virtual Reality Report, July 201641 Interesting Series A Companies
  • 42. Virtual Reality Report, July 201642 Interesting Late Stage Companies
  • 43. Virtual Reality Report, July 201643 Top Funded Deadpooled Companies
  • 44. Virtual Reality Report, July 201644 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 45. Virtual Reality Report, July 201645 VR Sector Analysis Current Adoption: VR applications in both consumer and enterprise domain are getting more attention due to increase in adoption & availability of VR display devices. Some of the sector specific application areas are mentioned below. 1. Gaming: Virtual reality games are already popular and players can interact in more immersive way than the traditional gameplay. 2. Retail: VR based applications help brands to advertise products in 360 degree view and also create “virtual stores” for more personalized and engaging buying experience. For interior decoration and e-commerce companies, such application shows potential buyers a preview of how their purchases would look in a real world setting. This type of solution enables customers to take more informed decision for the purchases resulting in reduced product return rates. 3. Real Estate: Real estate applications help designers to render their design in 3D (before the building is actually built) and also enables potential buyers to view both the interior and exterior look of the building before it is constructed. 4. Education: VR based applications help students to visualize the lessons (any historic event, geographical place, interaction in Life science, Physics and Chemistry etc.). 5. Travel & Tourism: Virtual tour applications are becoming popular in the Tourism sector and viewers can get the feel of the places while not being present in reality.
  • 46. Virtual Reality Report, July 201646 VR Sector Analysis
  • 47. Virtual Reality Report, July 201647 VR Sector Analysis
  • 48. Virtual Reality Report, July 201648 VR Sector Analysis
  • 49. Virtual Reality Report, July 201649 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 50. Virtual Reality Report, July 201650 Useful Links Slide Title Content Platform Link List of All Companies in readable format Companies Link Large Upcoming Sectors Entrepreneur Activity Link Niche Upcoming Sectors Entrepreneur Activity Link Top investments in last one year Investment Trend Link Top IPOs companies Exit Outlook - IPO, Acquisitions Link Major Acquisitions in last one year Exit Outlook - IPO, Acquisitions Link Device Manufacturers – Most Funded Companies Sub Sector Understand Link Technology Providers – Most Funded companies Sub Sector Understand Link Content Providers – Most Funded Companies Sub Sector Understand Link VR Applications developer – Most Funded Companies Sub Sector Understand Link Top Funded Deadpooled Companies Companies Link
  • 51. Virtual Reality Report, July 201651 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 52. Virtual Reality Report, July 201652 Virtual Reality – Company List DETAILS CLOSE TO 840 COMPANIES (202 FUNDED COMPANIES) COVERS THE FOLLOWING SECTORS Device Manufacturers Technology Providers Content Providers VR Applications Horizontal
  • 53. Virtual Reality Report, July 201653 Device Manufacturers (1/37) 53 Device Manufacturers Technology Provider Content Providers VR Applications Horizontal Company Details Funding Investors Device Manufacturers VRK Virtual Reality [Sydney, 2015]: VRK develops Virtual Reality headsets. Its product portfolio includes custom designed Google Cardboard based on the latest 2.0 version, VRK Smartphone Goggles and Oculus Ready PCs for the coming Oculus Rift. Also the company offers Virtual Reality apps and games for iPhones and Android phones. Device Manufacturers FLYBi [Hexham, 2014]: Advanced Robotix Corp. has designed a flying drone, FLYBi, that comes with a set of Virtual Reality goggles. These head-tracking goggles provide a direct control to user to look around using the HD camera installed at the base of drone. This drones is available is four different colors, have features like obstacle detection and avoidance, auto return and collision tolerance. It carrying case includes its controller and an extra-pair of batteries. Raised $40k on a campaign goal of $35k on Indiegogo (a global crowdfunding platform) with 13 days remaining in the campaign deadline. Device Manufacturers OET (Oxxon Enterprises Technology) [New York City, 2012]: OET is developing consumer electronics' hardware using innovative technologies. Currently in stealth mode. Plans to launch by early 2016. Device Manufacturers - Display Devices - Head Mount Devices Razer Inc [Irvine, 1998]: Razer partnered with Sensics to build OSVR, an open source VR head mounted display and open-source software plugins that enables programming for any variety of VR technology. Released a modular ‘Hacker Dev Kit’ of the OSVR hardware, which is currently available for $300. Partnered with Chinese Software Giant Qihoo 360 in July'15, for OSVR supported content to be made available to Chinese user base. Intel also announced a deal with Razer, in Aug'15, to supply the innards of its consumer ready 3D cameras for gamers. $125M IDG, Accel Partners, Liaison Interactive, Intel Capital
  • 54. Virtual Reality Report, July 201654 Device Manufacturers (2/37) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal Company Details Funding Investors Device Manufacturers - Display Devices - Head Mount Devices Oculus VR [Irvine, 2012]: Oculus is a American Virtual reality hardware technology development company. The company designs and sells Virtual reality head mounted devices. The company also designed and sells Samsung Gear VR. Offers Oculus SDK for developers to build VR apps. The company was founded by Palmer Luckey and veterans of RedOctane, developers of the acclaimed Guitar Hero series, Scaleform, and Gaikai, the cloud gaming company. Raised $2.4M on Kickstarter for pre orders of Oculus Rift. Was acquired by Facebook Inc. in march 2014 for $2B. Acquired 13th Lab &; Nimble VR in 2014 and Surrel Vision &; Pebbles Interfaces in 2015. Announced GearVR along with Samsung, to be launched in Nov'15. Its controller Oculus Touch is announced to be launched in Q2 2016. Partnered with Asus, Intel, Dell and Alienware to get “Oculus Ready” computer to under $1000. $91M Formation, Andreessen Horowitz, Matrix Partners, Spark Capital Device Manufacturers - Display Devices - Head Mount Devices AntVR [Beijing, 2014]: AntVR provides a set of VR hardware which are compatible with applications designed for Oculus Rift as well as other PC and console platforms. In addition to open-sourcing its hardware, ANTVR Technology also provides SDK to software developers so they can create games for the kit. Raised $260k for pre-orders on Kickstarter in June'14. Stanford professor Shoucheng Zhang joined as chief scientist in 2014. Head mounted devices costs user $240. The company has also developed a VR headset for smartphone called "TAW". The cost of smartphone VR headset is $25. $56M Gosuncn Technology Group, Sequoia Capital Device Manufacturers - Display Devices - Head Mount Devices Avegant [Redwood City, 2012]: Avegant has developed display devices which can be head-mounted. Their first product Glyph is a headphone type device with Virtual Retinal Displays that project comfortable light onto the eyes instead of a LCD screen. The device can also be used as a headphone for audio. The headtracker bluetooth stack communicates with low latency to multiple devices. Currently working to develop plugins for Unity, Unreal and other gaming platforms. Available for Pre order at $499 on their website, will be launched in late 2015. Raised $1.5M on Kickstarter. Was named as one of 24 companies to be named a 2015 Technology Pioneer by the World Economic Forum. Raised $24M in Aug'15, to develop retinal imaging technology and launch Glyph. $36.73M NHN Investment Co., Ltd., Kaiwu Capital, 500 Startups, Intel Capital, Michigan Angel Fund, N Capital Device Manufacturers - Display Devices - Head Mount Devices DeePoon [Shanghai, 2014]: Deepoon develops VR HMD: VIRGlass, smartphone-based HMD and Deepoon, a PC based HMD. Currently focusing on Deepoon, which features Samsung’s AMOLED screen, Fresnel lenses and is compatible with Oculus Rift DK2 content (due to the lack of VR content developers in China). Developed its own SDK solutions and a Chinese VR content platform called 3D bobo with content on 3D movies, images, VR games and videos. It raised ~1M Yuan for the Deepoon device and is also a portfolio company of SkyChee Ventures. $30M Hollysh, Double safeguard, Xunlei Networking Technologies
  • 55. Virtual Reality Report, July 201655 Device Manufacturers (3/37) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal Company Details Funding Investors Device Manufacturers - Display Devices - Head Mount Devices Vuzix [Rochester, 1997]: Vuzix is a leading supplier of Video Eyewear products in the consumer, commercial and entertainment markets. Products include display and wearable devices that provide solutions for mobility, wearable displays and virtual and augmented reality. Holds 39 patents and IP licenses in the Video Eyewear field. Vuzix is a public company, with offices in Rochester, NY, Oxford, UK and Tokyo, Japan. $25.81M Intel Device Manufacturers - Display Devices - Head Mount Devices CastAR [Mountain View, 2013]: CastAR, by Technical Illusions, is developing glasses for both AR &; VR, which enables users to experience interfaces that are natural, responsive, and embedded in the physical world. User can pre-order the glasses and controller on their website for $400. Will be available from Q4 2015. Raised $1M on kickstarter in 2013. In Aug'15, Android creator Andy Rubin's firm Playground Global invested $15M. Founders are ex- Valve Software. $15M Playground Global Device Manufacturers - Display Devices - Head Mount Devices FOVE [San Francisco, 2014]: FOVE developed a VR eye tracking VR headset. Also provides SDK to developers, which integrates content from Unity, Unreal Engine, and Cryengine. Started in University of Tokyo, and is currently developing the hardware in Japan's top laboratories, with cooperation from Samsung and Toshiba. Raised $480K on kickstarter in 2015. Founding team includes game producer from Sony Computer Entertainment. Has branches in Japan and USA. Costs users $400-$500, and plans to ship Q1 2016. $11.1M Microsoft, Samsung Venture Investment Corporation, Rothenberg Ventures, http://colopl.co.jp/, 2020 Ventures, Foxconn Device Manufacturers - Display Devices - Head Mount Devices 3Glasses [Shenzhen, 2014]: 3Glasses provides VR headsets, SDK and motion capture devices, for applications in VR. Also launched VR games and virtual travelling spots. Officially debuted in July'14, at the 12th ChinaJoy Expo &; Conference, in collaboration with Unity. Introduced their first mass-produced 2K Virtual Reality headset in June'15. Costs user $354 for the device. Partnered with Chunshuitang, online adult store in China, in July'15. Raised $4.7M in 2014, where lead investor took over 80% investment ratio. Currently, round B of financing is closing. Being acquired by 4 companies, as of July'15. Focused in Asia and plans to acquire new business in Europe and North America. $4.7M
  • 56. Virtual Reality Report, July 201656 Device Manufacturers (4/37) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 57. Virtual Reality Report, July 201657 Device Manufacturers (5/37) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
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  • 64. Virtual Reality Report, July 201664 Device Manufacturers (12/37) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
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  • 113. Virtual Reality Report, July 2016113 Content (10/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
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  • 115. Virtual Reality Report, July 2016115 Content (12/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 116. Virtual Reality Report, July 2016116 Content (13/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 117. Virtual Reality Report, July 2016117 Content (14/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 118. Virtual Reality Report, July 2016118 Content (15/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 119. Virtual Reality Report, July 2016119 Content (16/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 120. Virtual Reality Report, July 2016120 Content (17/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 121. Virtual Reality Report, July 2016121 Content (18/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 122. Virtual Reality Report, July 2016122 Content (19/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 123. Virtual Reality Report, July 2016123 Content (20/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 124. Virtual Reality Report, July 2016124 Content (21/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 125. Virtual Reality Report, July 2016125 Content (22/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 126. Virtual Reality Report, July 2016126 Content (23/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 127. Virtual Reality Report, July 2016127 Content (24/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 128. Virtual Reality Report, July 2016128 Content (25/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 129. Virtual Reality Report, July 2016129 Content (26/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 130. Virtual Reality Report, July 2016130 Content (27/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 131. Virtual Reality Report, July 2016131 Content (28/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 132. Virtual Reality Report, July 2016132 Content (29/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 133. Virtual Reality Report, July 2016133 Content (30/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 134. Virtual Reality Report, July 2016134 Content (31/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 135. Virtual Reality Report, July 2016135 Content (32/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 136. Virtual Reality Report, July 2016136 Content (33/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 137. Virtual Reality Report, July 2016137 Content (34/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 138. Virtual Reality Report, July 2016138 Content (35/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 139. Virtual Reality Report, July 2016139 Content (36/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 140. Virtual Reality Report, July 2016140 Content (37/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 141. Virtual Reality Report, July 2016141 Content (38/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 142. Virtual Reality Report, July 2016142 Content (39/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 143. Virtual Reality Report, July 2016143 Content (40/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 144. Virtual Reality Report, July 2016144 Content (41/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 145. Virtual Reality Report, July 2016145 Content (42/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 146. Virtual Reality Report, July 2016146 Content (43/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 147. Virtual Reality Report, July 2016147 Content (44/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 148. Virtual Reality Report, July 2016148 Content (45/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 149. Virtual Reality Report, July 2016149 Content (46/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 150. Virtual Reality Report, July 2016150 Content (47/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 151. Virtual Reality Report, July 2016151 Content (48/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 152. Virtual Reality Report, July 2016152 Content (49/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 153. Virtual Reality Report, July 2016153 Content (50/50) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 154. Virtual Reality Report, July 2016154 VR Applications (1/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 155. Virtual Reality Report, July 2016155 VR Applications (2/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 156. Virtual Reality Report, July 2016156 VR Applications (3/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 157. Virtual Reality Report, July 2016157 VR Applications (4/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 158. Virtual Reality Report, July 2016158 VR Applications (5/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 159. Virtual Reality Report, July 2016159 VR Applications (6/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 160. Virtual Reality Report, July 2016160 VR Applications (7/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 161. Virtual Reality Report, July 2016161 VR Applications (8/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 162. Virtual Reality Report, July 2016162 VR Applications (9/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 163. Virtual Reality Report, July 2016163 VR Applications (10/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 164. Virtual Reality Report, July 2016164 VR Applications (11/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 165. Virtual Reality Report, July 2016165 VR Applications (12/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 166. Virtual Reality Report, July 2016166 VR Applications (13/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 167. Virtual Reality Report, July 2016167 VR Applications (14/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 168. Virtual Reality Report, July 2016168 VR Applications (15/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 169. Virtual Reality Report, July 2016169 VR Applications (16/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 170. Virtual Reality Report, July 2016170 VR Applications (17/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 171. Virtual Reality Report, July 2016171 VR Applications (18/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 172. Virtual Reality Report, July 2016172 VR Applications (19/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 173. Virtual Reality Report, July 2016173 VR Applications (20/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 174. Virtual Reality Report, July 2016174 VR Applications (21/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 175. Virtual Reality Report, July 2016175 VR Applications (22/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 176. Virtual Reality Report, July 2016176 VR Applications (23/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 177. Virtual Reality Report, July 2016177 VR Applications (24/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 178. Virtual Reality Report, July 2016178 VR Applications (25/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 179. Virtual Reality Report, July 2016179 VR Applications (26/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 180. Virtual Reality Report, July 2016180 VR Applications (27/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 181. Virtual Reality Report, July 2016181 VR Applications (28/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 182. Virtual Reality Report, July 2016182 VR Applications (29/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 183. Virtual Reality Report, July 2016183 VR Applications (30/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 184. Virtual Reality Report, July 2016184 VR Applications (31/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 185. Virtual Reality Report, July 2016185 VR Applications (32/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 186. Virtual Reality Report, July 2016186 VR Applications (33/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 187. Virtual Reality Report, July 2016187 VR Applications (34/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 188. Virtual Reality Report, July 2016188 VR Applications (35/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 189. Virtual Reality Report, July 2016189 VR Applications (36/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 190. Virtual Reality Report, July 2016190 VR Applications (37/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 191. Virtual Reality Report, July 2016191 VR Applications (38/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 192. Virtual Reality Report, July 2016192 VR Applications (39/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 193. Virtual Reality Report, July 2016193 VR Applications (40/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 194. Virtual Reality Report, July 2016194 VR Applications (41/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 195. Virtual Reality Report, July 2016195 VR Applications (42/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 196. Virtual Reality Report, July 2016196 VR Applications (43/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 197. Virtual Reality Report, July 2016197 VR Applications (44/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 198. Virtual Reality Report, July 2016198 VR Applications (45/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 199. Virtual Reality Report, July 2016199 VR Applications (46/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 200. Virtual Reality Report, July 2016200 VR Applications (47/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 201. Virtual Reality Report, July 2016201 VR Applications (48/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 202. Virtual Reality Report, July 2016202 VR Applications (49/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 203. Virtual Reality Report, July 2016203 VR Applications (50/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 204. Virtual Reality Report, July 2016204 VR Applications (51/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 205. Virtual Reality Report, July 2016205 VR Applications (52/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 206. Virtual Reality Report, July 2016206 VR Applications (53/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 207. Virtual Reality Report, July 2016207 VR Applications (54/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 208. Virtual Reality Report, July 2016208 VR Applications (55/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 209. Virtual Reality Report, July 2016209 VR Applications (56/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 210. Virtual Reality Report, July 2016210 VR Applications (57/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 211. Virtual Reality Report, July 2016211 VR Applications (58/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 212. Virtual Reality Report, July 2016212 VR Applications (59/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 213. Virtual Reality Report, July 2016213 VR Applications (60/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 214. Virtual Reality Report, July 2016214 VR Applications (61/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 215. Virtual Reality Report, July 2016215 VR Applications (62/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 216. Virtual Reality Report, July 2016216 VR Applications (63/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 217. Virtual Reality Report, July 2016217 VR Applications (64/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 218. Virtual Reality Report, July 2016218 VR Applications (65/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 219. Virtual Reality Report, July 2016219 VR Applications (66/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 220. Virtual Reality Report, July 2016220 VR Applications (67/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 221. Virtual Reality Report, July 2016221 VR Applications (68/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 222. Virtual Reality Report, July 2016222 VR Applications (69/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 223. Virtual Reality Report, July 2016223 VR Applications (70/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 224. Virtual Reality Report, July 2016224 VR Applications (71/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 225. Virtual Reality Report, July 2016225 VR Applications (72/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 226. Virtual Reality Report, July 2016226 VR Applications (73/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 227. Virtual Reality Report, July 2016227 VR Applications (74/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 228. Virtual Reality Report, July 2016228 VR Applications (75/75) Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 229. Virtual Reality Report, July 2016229 Horizontal Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
  • 230. Virtual Reality Report, July 2016230 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies VR Sector Analysis Useful Links Company List Team
  • 231. Virtual Reality Report, July 2016231 Team Tanmoy Mondal Lead Analyst, Technology Vijaya Bhaskar Rao Lead Analyst, Technology