Tracxn Research: Mobile Advertising Landscape, August 2016Tracxn
The document is a mobile advertising report from August 2016. It provides an overview of the mobile advertising sector including entrepreneur activity, investment trends, sub-sector analyses, and lists of interesting companies. The report covers over 810 companies in the mobile advertising space that have received over $745 million in funding in 2015-2016.
Tracxn Report: Bioenergy Startup Landscape, June 2016Tracxn
The United States has the most number of bioenergy companies in all the sub categories - production, technology developer, feedstock, and energy generation, with India, UK and Canada in second or third place.
Tracxn Research: Enterprise Collaboration Landscape, August 2016Tracxn
This document provides an overview of the enterprise collaboration sector including sub-sector analysis, entrepreneur activity, investment trends, and interesting companies. It covers collaboration suite vendors, file synchronization and sharing solutions, content management, social networking, conferencing, messaging/chat, project management, notes/documents, knowledge management and productivity tools. The report analyzes funding amounts, investors, and acquisition activity for key sub-sectors in the enterprise collaboration space.
Tracxn Research — Marketing Tech Landscape, September 2016Tracxn
This marketing tech report provides an overview of the marketing technology sector including entrepreneur activity, investment trends, exits, and subsector analyses. It covers 2856 companies in areas like social media, omni-channel marketing automation, content marketing, customer data platforms, and more. Total funding in the sector was $17.75 billion across 1679 funded companies, with $4.1 billion invested in 2015-2016. The report includes breakdowns of key subsectors and lists of interesting funded and unfunded companies.
Tracxn Research: PaaS Landscape Report, August 2016Tracxn
aPaaS (application Platform as a Service), iPaaS (Integration platform as a Service), and mBaaS (mobile Backend as a Service) are the top three business models by funding.
Tracxn Research - Telemedicine Landscape Report, August 2016Tracxn
The document is a telemedicine report from August 2016 by Tracxn, which tracks startups and deals. It provides an overview of telemedicine sectors including tele-consultation, tele-monitoring, tech enablers and tele-rehabilitation. Key highlights from the report include:
- Tele-consultation received the most funding ($2.1B), followed by tele-monitoring ($424M) and tech enablers ($169M).
- The top funded companies in each sector are Ping An Good Doctor and Chunyu Yisheng in tele-consultation, iRhythm Tech in tele-monitoring, and InTouch Technologies in tech enablers.
- Most active investors in
Tracxn Research: Mobile Advertising Landscape, August 2016Tracxn
The document is a mobile advertising report from August 2016. It provides an overview of the mobile advertising sector including entrepreneur activity, investment trends, sub-sector analyses, and lists of interesting companies. The report covers over 810 companies in the mobile advertising space that have received over $745 million in funding in 2015-2016.
Tracxn Report: Bioenergy Startup Landscape, June 2016Tracxn
The United States has the most number of bioenergy companies in all the sub categories - production, technology developer, feedstock, and energy generation, with India, UK and Canada in second or third place.
Tracxn Research: Enterprise Collaboration Landscape, August 2016Tracxn
This document provides an overview of the enterprise collaboration sector including sub-sector analysis, entrepreneur activity, investment trends, and interesting companies. It covers collaboration suite vendors, file synchronization and sharing solutions, content management, social networking, conferencing, messaging/chat, project management, notes/documents, knowledge management and productivity tools. The report analyzes funding amounts, investors, and acquisition activity for key sub-sectors in the enterprise collaboration space.
Tracxn Research — Marketing Tech Landscape, September 2016Tracxn
This marketing tech report provides an overview of the marketing technology sector including entrepreneur activity, investment trends, exits, and subsector analyses. It covers 2856 companies in areas like social media, omni-channel marketing automation, content marketing, customer data platforms, and more. Total funding in the sector was $17.75 billion across 1679 funded companies, with $4.1 billion invested in 2015-2016. The report includes breakdowns of key subsectors and lists of interesting funded and unfunded companies.
Tracxn Research: PaaS Landscape Report, August 2016Tracxn
aPaaS (application Platform as a Service), iPaaS (Integration platform as a Service), and mBaaS (mobile Backend as a Service) are the top three business models by funding.
Tracxn Research - Telemedicine Landscape Report, August 2016Tracxn
The document is a telemedicine report from August 2016 by Tracxn, which tracks startups and deals. It provides an overview of telemedicine sectors including tele-consultation, tele-monitoring, tech enablers and tele-rehabilitation. Key highlights from the report include:
- Tele-consultation received the most funding ($2.1B), followed by tele-monitoring ($424M) and tech enablers ($169M).
- The top funded companies in each sector are Ping An Good Doctor and Chunyu Yisheng in tele-consultation, iRhythm Tech in tele-monitoring, and InTouch Technologies in tech enablers.
- Most active investors in
Tracxn Startup Research: Data as a Service Landscape, August 2016Tracxn
The top three funded sub-sectors till date are market intelligence (149 investments, $1.3B), financial data providers (158 investments, $1.2B), and geospatial data providers.
Tracxn Research - Online Retail Landscape, October 2016Tracxn
This report analyzes the online retail sector, including entrepreneur activity, investment trends, and sub-sector analyses. It covers over 7,100 companies in the sector, with $14.7B invested in 2015-2016. The top business models by funding are horizontal marketplaces, fashion, electronics, home decor & furniture, and baby & kids. The report also provides overviews and investment profiles of each major sub-sector.
Tracxn Insurance Tech Landscape June 2016 ReportTracxn
Business models like Internet first insurers, enablers, distribution platforms, and P2P insurance, all have seen an uptick in number of companies founded.
Tracxn Research — Immuno-Oncology Landscape, September 2016Tracxn
In 2015/16, five startups in this space — Stemcentrx, Gritstone Oncology, Hengrui Therapeutics, and Zai Lab secured big ticket funding rounds of $100 million and above.
Tracxn Research — Augmented Reality Landscape, November 2016Tracxn
This report provides an overview of the augmented reality sector including entrepreneur activity, investment trends, sub-sector analyses, and notable companies. Key details include a significant increase in the number of AR companies founded and funded in recent years, with major investments in 2016 going to Magic Leap, MindMaze, and Blippar. The report also outlines acquisitions of AR companies like Eyefluence and Movidius and identifies top investors in the space like Presence Capital, Intel Capital, and Rothenberg Ventures.
Tracxn Research — Mobile Dev Tools Landscape, November 2016Tracxn
$747M has been invested in the mobile devtools space in 2015/16, with investments in MADP (mobile application development platforms, $128M), and app prototyping ($56M) startups peaking this year.
Tracxn Research - Chatbots Startup Landscape, June 2016Tracxn
The document provides an overview of the chatbot sector as of June 2016. It summarizes funding trends, subsectors (enterprise applications, consumer applications, developer platforms), and notable companies. Over 130 companies are covered in total, with 37 receiving funding in the last 5 years and $85 million invested in 2015-2016. Enterprise applications received the most total funding.
Tracxn Remittance Startup Landscape Report, July 2016Tracxn
Local in - Local out, B2B payments, and E-wallets are the top three business models by funding in the remittance sector, which has attracted investments of $730M in 2015/16.
Tracxn Healthcare Analytics Landscape Report, September 2016Tracxn
The document provides an overview of the healthcare analytics sector including:
- Over 800 companies in the sector with 380+ funded in the last 5 years and $2.2B invested in 2015-2016.
- The most active investors are Rock Health, Bain Capital Ventures, and HLM Venture Partners.
- Major exits include the IPOs of Evolent Health and Inovalon, and acquisitions of Assurex Health, Wellcentive, and Valence Health.
- The report analyzes trends in funding amounts, rounds, stage of funding and average ticket sizes from 2010-2016 as well as subsectors and notable companies.
Tracxn Research: Precision Agriculture Landscape, August 2016Tracxn
This report provides an analysis of the precision agriculture sector including investment trends, sub-sector breakdowns, and profiles of interesting companies. It finds that precision agriculture saw $967M in total funding between 2010-2016, with $477M in 2015-2016 alone. The report also analyzes the increasing number of companies founded since 2011 and investment trends by stage. It identifies the most active investors and sub-sectors like farm data/analytics and field operations. Finally, the report highlights several unfunded, seed-stage, and late-stage companies of interest in the precision agriculture space.
Tracxn Startup Research — Mom and Baby Care Landscape, August 2016Tracxn
Three companies — Beijing-based Babytree, Los Angeles-based Age of Learning, and Hangzhou-based Beibei secured funding rounds upwards of $100M this year.
Tracxn Research: Solar Energy Startup Landscape, September 2016Tracxn
Tracxn’s Solar Energy Landscape report covers manufacturers of solar wafers and solar modules, solar based heating, charging and lighting solutions, and other services related to the generation of solar power.
Tracxn Research: Healthcare Analytics Startup Landscape, July 2016Tracxn
Government launches the first of what would become 3,000,000 acres of land confiscations from Māori in Waikato, Taranaki, Bay of Plenty, and Hawke's Bay.
Tracxn Startup Research - Online Grocery Landscape, August 2016Tracxn
Five companies — Big Basket (Bangalore, 2011), Benlai (Beijing, 2012), Thrive Market (Los Angeles, 2013), Fruit Day (Shanghai, 2009), and RedMart (Singapore, 2011) raised funding rounds of over $100M this year.
Tracxn Research - Energy Storage Landscape, August 2016Tracxn
There have been six acquisitions in this space in 2016 - the largest disclosed deal among them was in May, when Saft Batteries was acquired by Total for $1.1B.
Tracxn Research — Insurance Tech Landscape, October 2016Tracxn
Our insurance tech report features an exhaustive Q&A with Patrick Kershaw and John Massey, Managing Partners at Leo Tech, and Andrea Traversone, Partner at Amadeus Capital Partners, who share their perspectives on market trends, investment outlook, areas of disruption, and more.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
Tracxn Startup Research: Data as a Service Landscape, August 2016Tracxn
The top three funded sub-sectors till date are market intelligence (149 investments, $1.3B), financial data providers (158 investments, $1.2B), and geospatial data providers.
Tracxn Research - Online Retail Landscape, October 2016Tracxn
This report analyzes the online retail sector, including entrepreneur activity, investment trends, and sub-sector analyses. It covers over 7,100 companies in the sector, with $14.7B invested in 2015-2016. The top business models by funding are horizontal marketplaces, fashion, electronics, home decor & furniture, and baby & kids. The report also provides overviews and investment profiles of each major sub-sector.
Tracxn Insurance Tech Landscape June 2016 ReportTracxn
Business models like Internet first insurers, enablers, distribution platforms, and P2P insurance, all have seen an uptick in number of companies founded.
Tracxn Research — Immuno-Oncology Landscape, September 2016Tracxn
In 2015/16, five startups in this space — Stemcentrx, Gritstone Oncology, Hengrui Therapeutics, and Zai Lab secured big ticket funding rounds of $100 million and above.
Tracxn Research — Augmented Reality Landscape, November 2016Tracxn
This report provides an overview of the augmented reality sector including entrepreneur activity, investment trends, sub-sector analyses, and notable companies. Key details include a significant increase in the number of AR companies founded and funded in recent years, with major investments in 2016 going to Magic Leap, MindMaze, and Blippar. The report also outlines acquisitions of AR companies like Eyefluence and Movidius and identifies top investors in the space like Presence Capital, Intel Capital, and Rothenberg Ventures.
Tracxn Research — Mobile Dev Tools Landscape, November 2016Tracxn
$747M has been invested in the mobile devtools space in 2015/16, with investments in MADP (mobile application development platforms, $128M), and app prototyping ($56M) startups peaking this year.
Tracxn Research - Chatbots Startup Landscape, June 2016Tracxn
The document provides an overview of the chatbot sector as of June 2016. It summarizes funding trends, subsectors (enterprise applications, consumer applications, developer platforms), and notable companies. Over 130 companies are covered in total, with 37 receiving funding in the last 5 years and $85 million invested in 2015-2016. Enterprise applications received the most total funding.
Tracxn Remittance Startup Landscape Report, July 2016Tracxn
Local in - Local out, B2B payments, and E-wallets are the top three business models by funding in the remittance sector, which has attracted investments of $730M in 2015/16.
Tracxn Healthcare Analytics Landscape Report, September 2016Tracxn
The document provides an overview of the healthcare analytics sector including:
- Over 800 companies in the sector with 380+ funded in the last 5 years and $2.2B invested in 2015-2016.
- The most active investors are Rock Health, Bain Capital Ventures, and HLM Venture Partners.
- Major exits include the IPOs of Evolent Health and Inovalon, and acquisitions of Assurex Health, Wellcentive, and Valence Health.
- The report analyzes trends in funding amounts, rounds, stage of funding and average ticket sizes from 2010-2016 as well as subsectors and notable companies.
Tracxn Research: Precision Agriculture Landscape, August 2016Tracxn
This report provides an analysis of the precision agriculture sector including investment trends, sub-sector breakdowns, and profiles of interesting companies. It finds that precision agriculture saw $967M in total funding between 2010-2016, with $477M in 2015-2016 alone. The report also analyzes the increasing number of companies founded since 2011 and investment trends by stage. It identifies the most active investors and sub-sectors like farm data/analytics and field operations. Finally, the report highlights several unfunded, seed-stage, and late-stage companies of interest in the precision agriculture space.
Tracxn Startup Research — Mom and Baby Care Landscape, August 2016Tracxn
Three companies — Beijing-based Babytree, Los Angeles-based Age of Learning, and Hangzhou-based Beibei secured funding rounds upwards of $100M this year.
Tracxn Research: Solar Energy Startup Landscape, September 2016Tracxn
Tracxn’s Solar Energy Landscape report covers manufacturers of solar wafers and solar modules, solar based heating, charging and lighting solutions, and other services related to the generation of solar power.
Tracxn Research: Healthcare Analytics Startup Landscape, July 2016Tracxn
Government launches the first of what would become 3,000,000 acres of land confiscations from Māori in Waikato, Taranaki, Bay of Plenty, and Hawke's Bay.
Tracxn Startup Research - Online Grocery Landscape, August 2016Tracxn
Five companies — Big Basket (Bangalore, 2011), Benlai (Beijing, 2012), Thrive Market (Los Angeles, 2013), Fruit Day (Shanghai, 2009), and RedMart (Singapore, 2011) raised funding rounds of over $100M this year.
Tracxn Research - Energy Storage Landscape, August 2016Tracxn
There have been six acquisitions in this space in 2016 - the largest disclosed deal among them was in May, when Saft Batteries was acquired by Total for $1.1B.
Tracxn Research — Insurance Tech Landscape, October 2016Tracxn
Our insurance tech report features an exhaustive Q&A with Patrick Kershaw and John Massey, Managing Partners at Leo Tech, and Andrea Traversone, Partner at Amadeus Capital Partners, who share their perspectives on market trends, investment outlook, areas of disruption, and more.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Get the full Debrief at: www.psfk.com/report/vr-virtual-reality
PSFK Labs’ Technology Debrief: Virtual Reality takes a broad look into the ways this immersive technology is being used for storytelling and the impact that it will have in sectors such as Advertising, Health, Travel and Retail.
Featured in the 24-page debrief:
- Examining Why VR Will Be The Next Important Storytelling Tool
- Insight Into How Virtual Reality Impacts 7 Industries
- Outlined Best-in-Class Examples
- Perspectives from Leading Experts
If you are interested in seeing a presentation of this report or would like to understand how PSFK can help your team ideate new possibilities for your brand, contact us at sales@psfk.com
Issue 1 | Published July 2015
All rights reserved. No parts of this publication may be reproduced without the written permission of PSFK Labs.
User Interfaces and User Centered Design Techniques for Augmented Reality and...Stuart Murphy
We chose to explore virtual and augmented reality (VR and AR) due to its recent emergence into the mainstream areas of gaming, mobile applications and various other systems. We felt it important to distinguish between VR and AR in both areas of interaction design and user interface evaluation and creation techniques. As it is a topic of great passion for us we wanted to instill the possibilities that this medium has to offer for interaction designers and UI developers.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
The Efficacy of Virtual Reality Biofeedback Game DEEP: Psychological Need Sat...Games for Health Europe
TRACK 2 | VR & GAMES | DAY 1 - 31 OCT 2016
Liesbeth van den Berg, Alumnus Game Studies & Medical Informatics graduate student | University of Amsterdam / Radboud University (NL)
Games for Health Europe 2016
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
Introduction to Virtual Reality (VR) or Augmented Reality: VR is the illusion of a three-dimensional, interactive, computer-generated reality. It can be used in the field of medicine, architecture as well as education. VR can
influence human behavior, interpersonal communication, and cognition (i.e., virtual genetics).
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
This document provides an overview of virtual reality (VR), including its definition, how it works using computer-generated graphics and motion tracking, common hardware like headsets, and safety concerns like nausea. It also discusses several healthcare applications of VR such as medical education, pain relief, exposure therapy, and physical therapy. Resources on both the potential of VR in healthcare and its risks are provided.
Virtual Reality 2015: A Renaissance provides an overview of virtual reality (VR) and its resurgence. The document discusses the history and definition of VR, how it will change industries like gaming, education and more. It also reviews emerging VR products in 2015/2016 like the Oculus Rift and how libraries are exploring VR.
Tracxn Research — Artificial Intelligence Startup Landscape, September 2016Tracxn
Notable investments in 2016 include antivirus and endpoint protection vendor Cylance ($100M Series D), Digital Reasoning ($40M, Series D), and Globality, ($27M, Series B).
Final presentation of virtual reality by monilritik456
This document provides an overview of virtual reality (VR), including its definition, types, related terms, applications in different fields such as military, medicine, and entertainment. It discusses VR modeling language, devices such as head mounted displays, data gloves, and VR caves. The document also covers challenges of VR like eye strain and risks of disengagement from reality. Finally, it discusses future possibilities like using VR for games, telepresence, and recording experiences, and concludes that VR's advantages in different fields make it useful despite disadvantages that can disturb human perception.
Virtual reality is a computer-simulated environment that can recreate sensory experiences like sight, sound, and touch. The history of VR began in the 1960s and has since been used in various fields like education, medicine, business, and the military. While VR offers many applications, it also faces challenges in causing simulation sickness and disorientation when users cannot see the real world. As the technology advances, VR is expected to become more integrated into daily life and human activities.
Virtual reality is a user interface that involves real-time simulation and interactions through sensory channels to immerse users in virtual environments. It has its origins in flight simulators from the 1950s and early prototypes in the 1960s, with commercial development beginning in the late 1980s. Current applications of VR include movies, video games, and education/training. Emerging technologies like Project Natal, CAVE systems, and the Nintendo Wii are pushing the boundaries of VR by enabling more natural physical interaction. While the future is uncertain, VR is expected to continue evolving entertainment and other industries through immersive experiences.
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
Virtual reality was a major focus at CES 2016 with cinema VR and immersive VR devices leading the way, providing wider fields of view than augmented reality devices. Game VR also attracted large crowds and the VR industry is growing beyond just games to include education, medical, design, video, and social applications.
The document is a project report on virtual reality submitted to Amity University. It discusses what virtual reality is, types of virtual reality including fully immersive, non-immersive, collaborative, web-based and augmented reality. It also covers components of virtual reality like input devices, output devices, software. Applications of virtual reality discussed include education, scientific visualization, industrial design and architecture, games and entertainment. The results section discusses benefits of VR training. The conclusion covers ongoing advances being made in VR technologies.
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...eMarketer
This document discusses the emerging fields of virtual reality (VR) and augmented reality (AR). It notes that VR completely immerses users in virtual worlds, while AR overlays virtual objects on the real world. Major tech companies are investing heavily in VR and AR, with over $2.5 billion invested in related startups. While estimates of the market size of VR and AR vary widely, mobile VR is expected to significantly outpace desktop VR over the next few years. Major challenges include creating complex and realistic content while controlling costs, as well as defining effective ways to leverage immersive technologies for marketing.
This document provides an overview of the virtual reality sector including entrepreneur activity, investment trends, subsector analyses, and a list of interesting companies. It covers the growing number of VR companies founded each year, increasing funding amounts and rounds over time, top funded companies in the last year, and analyses of large upcoming sectors like entertainment, real estate, and hardware displays.
Tracxn Mobile Payments Startup Landscape, September 2016Tracxn
This report provides an overview of the mobile payments sector including entrepreneur activity, investment trends, sub-sector analyses, and profiles of interesting companies. It covers 664 wallet companies, 340 mPOS companies, and other sub-sectors like technology, carrier billing, and multi-solutions companies. The wallet and mPOS sectors have received the most funding to date at $2.6 billion and $2.5 billion, respectively. Major investors in the space include Sequoia Capital, NEA, and Index Ventures. While IPO and M&A exit activity has been limited, notable exits include Square's 2015 IPO and PayPal's acquisitions of Venmo and Xoom. The report also identifies several promising early
The document provides an overview of the virtual reality sector, including key statistics and subsectors. It summarizes investment trends, with the US and Europe receiving the most funding. Notable companies highlighted include Oculus VR, Matterport, and Improbable. The top markets by investment are studios, virtual worlds applications, and medical training applications. The document also lists major investors, acquirers, and subsectors in the virtual reality industry.
Tracxn Research Ad Tech Landscape, October 2016Tracxn
Investments in the adtech industry are driven by mobile, digital video, cross-screen advertising and programmatic buying targeting specific sectors or audience groups.
State of the blockchain markets, july 2016Chris Skinner
The document provides an overview of blockchain applications and investment trends from July 2016. It finds that the number of blockchain companies founded has grown significantly since 2010, with over 150 founded in 2016. Investment rounds and total funding have also increased substantially year-over-year. The report analyzes funding by stage and sector, noting the majority of funding goes to financial services and technology enabler companies. It also lists some of the most active investors and largest deals.
Tracxn Research — Wearable Technology Landscape, September 2016Tracxn
The document is a report on the wearable technology sector from September 2016. It provides an overview of entrepreneur activity, investment trends, major investors and acquisitions in the sector. It analyzes subsectors such as fitness, healthcare, infotainment and wellness devices. A total of 1,255 companies are covered in the report, with 408 receiving funding in the last 5 years and $1.8 billion invested in 2015-2016. Major business models and most funded companies are identified for each subsector.
Research smart_homes_landscape_september_2016Netreba
This report provides an overview of investment and entrepreneur activity in the smart homes sector. It covers funding trends, top investors, acquisitions and IPOs. The report is segmented by subsectors such as home automation, security, thermostats, and smart kitchen. A total of $867M was invested in the sector in 2015-2016 according to the report.
The document provides an overview of the virtual reality sector including key metrics and subsectors. It summarizes funding trends, notable companies, and exit outcomes. The virtual reality sector has seen $3.5 billion in funding across 1912 companies. Top subsectors include studios, applications, and content creation tools. Notable companies include Oculus VR, Improbable, and JauntVR. Exits have included acquisitions of Oculus VR and InvenSense and IPOs from VR Education Holdings and EVR Holdings.
The document provides an overview of the virtual reality sector, including key statistics and subsectors. It summarizes investment trends, with the US, Europe, and Israel receiving the most funding. Notable companies highlighted include Oculus VR, Improbable, and JauntVR. Subsectors such as content creation tools, applications, and studios are summarized.
BootstrapLabs - Tracxn Report - artificial intelligence for the Applied Arti...BootstrapLabs
This report covers companies that provide the infrastructure for creating Artificial Intelligence. These Infrastructure companies include those working on Machine Learning, Deep Learning based platforms, libraries. Some of theses companies also provide platforms for Natural Language Processing and Visual Recognition. In the Applications section, the report covers companies leveraging AI techniques to build applications tailored for end use in Enterprise, Industry & Consumer sectors.
Over $1B has been invested in AI-Infrastructure startups since 2010 with ¬$340M being invested in 2015. Over $7.5B has been invested in AI-Applications startups since 2010 with $2.3B being invested in 2015.
The document is a report on artificial intelligence that was sponsored by an applied artificial intelligence conference, it provides an overview of key milestone events and funding trends in the artificial intelligence sector with a focus on infrastructure companies and applications. Over $1 billion has been invested in AI infrastructure startups since 2010 and over $7.5 billion invested in AI applications startups, with notable investments in 2016 including $30 million for Persado and $27 million for Globality.
The document provides an overview of the virtual reality sector, including key statistics, investment trends, notable companies, and subsectors. It details that over $3 billion has been invested in 1,870 virtual reality companies. The top markets for investment are studios, live streaming, social virtual worlds, and hand tracking technologies. Major companies include Oculus VR, Improbable, and JauntVR. Exits have included acquisitions by Intel, Google, and Facebook, as well as IPOs from companies like Crunchfish and EVR Holdings. The document also analyzes subsectors within virtual reality like content creation tools, applications, and interactivity enablers.
Tracxn Research — Business Intelligence Landscape, September 2016Tracxn
Tracxn's Business Intelligence 2016 report covers companies that develop and provide Business Intelligence (BI) & Analytics software. It also covers prominent industry specific BI solutions.
Similar to Tracxn Virtual Reality Startup Landscape Report, July 2016 (20)
The document provides an October 2023 monthly report on the FinTech sector in India. Some key highlights include:
- Total funding in India FinTech was $572M across 26 rounds for the month.
- The largest rounds included a $120M Series F for Zetwerk and $60M Series B for InsuranceDekho.
- New investors that entered the space included IIMK LIVE and Superscrypt.
- Bengaluru remained the top city by funding amount and number of rounds.
Check out @Tracxn's latest #GeoMonthlyReport on #Tech https://tracxn.com/fm/dl/D-zFxE1h_OIj
For more #free #Monthly #StartupReports on geography of your interest, click on https://tracxn.com/p/reports
Check out @Tracxn's #curated latest #startup activity in #Tech https://tracxn.com/fm/dl/A1KrsL9P_aPf
click on https://tracxn.com/p/reports to access reports on your #Geography of interest, every month!
Check out @Tracxn's #curated latest #startup activity in #Tech https://tracxn.com/fm/dl/JDw-S7O88P36
click on https://tracxn.com/p/reports to access reports on your #Geography of interest, every month!
The document is a report from Tracxn Technologies on sustainability tech business models and funding. It provides an overview of funding for various sustainability sectors over the past year, top funded business models, and one-page profiles for individual companies. The top four business models by funding are lithium battery recycling, fuel from waste, antibiotics, and electric car manufacturers. Company profiles include funding amounts and rounds for individual startups in these sectors.
Tracxn - Southeast Asia Tech Monthly Funding ReportTracxn
Check out @Tracxn's latest #GeoMonthlyReport on #Tech https://tracxn.com/platform/file-manager/file/ZmlsZUlkPXVXcUhGUzFsa0Z0ZzI5cXQ2TUdhQ2VVeTBBWHY1aGFjemFjZFdDTWpfTlU%3D
For more #free #Monthly #StartupReports on geography of your interest, click on https://tracxn.com/p/reports
Tracxn - Top Business Models in Sustainability Tech - 26 Oct 2023Tracxn
The document is a report from Tracxn Technologies on sustainability tech business models and funding. It provides an overview of funding for various sustainability sectors over the past year, top funded business models, and one-page profiles for individual companies. The top four business models by funding are lithium battery recycling, fuel from waste, antibiotics, and electric car manufacturers. Company profiles include funding amounts and rounds for individual startups in these sectors.
Tracxn - United States Tech Monthly Funding ReportTracxn
Check out @Tracxn's latest #GeoMonthlyReport on #Tech https://tracxn.com/platform/file-manager/file/ZmlsZUlkPWRPWngzaHlCOHNESGNsQXlTTFozWHlidlVvSTN5eFVoWXE3N0d5ODFFOXM%3D
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Tracxn - Top Business Models in High Tech - 27 Oct 2023Tracxn
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Tracxn - Top Business Models in Vietnam Tech - 20 Oct 2023Tracxn
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Tracxn - Top Business Models in Singapore Tech - 19 Oct 2023Tracxn
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Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
Natural Language Processing (NLP), RAG and its applications .pptxfkyes25
1. In the realm of Natural Language Processing (NLP), knowledge-intensive tasks such as question answering, fact verification, and open-domain dialogue generation require the integration of vast and up-to-date information. Traditional neural models, though powerful, struggle with encoding all necessary knowledge within their parameters, leading to limitations in generalization and scalability. The paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks" introduces RAG (Retrieval-Augmented Generation), a novel framework that synergizes retrieval mechanisms with generative models, enhancing performance by dynamically incorporating external knowledge during inference.
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
4th Modern Marketing Reckoner by MMA Global India & Group M: 60+ experts on W...Social Samosa
The Modern Marketing Reckoner (MMR) is a comprehensive resource packed with POVs from 60+ industry leaders on how AI is transforming the 4 key pillars of marketing – product, place, price and promotions.
End-to-end pipeline agility - Berlin Buzzwords 2024Lars Albertsson
We describe how we achieve high change agility in data engineering by eliminating the fear of breaking downstream data pipelines through end-to-end pipeline testing, and by using schema metaprogramming to safely eliminate boilerplate involved in changes that affect whole pipelines.
A quick poll on agility in changing pipelines from end to end indicated a huge span in capabilities. For the question "How long time does it take for all downstream pipelines to be adapted to an upstream change," the median response was 6 months, but some respondents could do it in less than a day. When quantitative data engineering differences between the best and worst are measured, the span is often 100x-1000x, sometimes even more.
A long time ago, we suffered at Spotify from fear of changing pipelines due to not knowing what the impact might be downstream. We made plans for a technical solution to test pipelines end-to-end to mitigate that fear, but the effort failed for cultural reasons. We eventually solved this challenge, but in a different context. In this presentation we will describe how we test full pipelines effectively by manipulating workflow orchestration, which enables us to make changes in pipelines without fear of breaking downstream.
Making schema changes that affect many jobs also involves a lot of toil and boilerplate. Using schema-on-read mitigates some of it, but has drawbacks since it makes it more difficult to detect errors early. We will describe how we have rejected this tradeoff by applying schema metaprogramming, eliminating boilerplate but keeping the protection of static typing, thereby further improving agility to quickly modify data pipelines without fear.
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeWalaa Eldin Moustafa
Dynamic policy enforcement is becoming an increasingly important topic in today’s world where data privacy and compliance is a top priority for companies, individuals, and regulators alike. In these slides, we discuss how LinkedIn implements a powerful dynamic policy enforcement engine, called ViewShift, and integrates it within its data lake. We show the query engine architecture and how catalog implementations can automatically route table resolutions to compliance-enforcing SQL views. Such views have a set of very interesting properties: (1) They are auto-generated from declarative data annotations. (2) They respect user-level consent and preferences (3) They are context-aware, encoding a different set of transformations for different use cases (4) They are portable; while the SQL logic is only implemented in one SQL dialect, it is accessible in all engines.
#SQL #Views #Privacy #Compliance #DataLake
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfGetInData
Recently we have observed the rise of open-source Large Language Models (LLMs) that are community-driven or developed by the AI market leaders, such as Meta (Llama3), Databricks (DBRX) and Snowflake (Arctic). On the other hand, there is a growth in interest in specialized, carefully fine-tuned yet relatively small models that can efficiently assist programmers in day-to-day tasks. Finally, Retrieval-Augmented Generation (RAG) architectures have gained a lot of traction as the preferred approach for LLMs context and prompt augmentation for building conversational SQL data copilots, code copilots and chatbots.
In this presentation, we will show how we built upon these three concepts a robust Data Copilot that can help to democratize access to company data assets and boost performance of everyone working with data platforms.
Why do we need yet another (open-source ) Copilot?
How can we build one?
Architecture and evaluation
3. Virtual Reality Report, July 2016
Contents
Topic Page No.
Scope of Report 05
Entrepreneur Activity 07
Investment Trend 09
Who is Investing 17
Exit Outlook - IPO, Acquisitions 21
Sub Sector Analysis 24
Interesting Companies 39
VR Sector Analysis 45
Useful Links 50
Company List 52
Team 231
3
3
4. Virtual Reality Report, July 20164
Illustrative Sectors We Track
ENTERPRISE
INFRASTRUCTURE
ENTERPRISE
APPLICATIONS
MOBILETECHNOLOGY
CONSUMER FINTECH EDUCATION HEALTHCARE
SECURITY
STORAGE
NETWORKING
MOBILITY
IT OPS
CLOUD INFRASTRUCTURE
API MANAGEMENT
BIGDATA INFRASTRUCTURE
SAAS
MOBILE-FIRST ENT. APPS
INTELLIGENT ENT. APPS
OPEN SOURCE
RETAIL TECH
MARKETING TECH
STEALTH MODE
VERTICAL SAAS
MOBILE COMMERCE
MOBILE PAYMENTS
MOBILE MARKETING
MOBILE DEV TOOLS
MOBILE HEALTH
MOBILE GAMING
MOBILE LEARNING
MOBILE COMMUNICATION
INTERNET OF THINGS
VIRTUAL REALITY
CONSUMER ROBOTICS
WEARABLE TECHNOLOGY
SMART HOMES
DRONES
SMART CARS
3D PRINTING
FOOD TECH
SECOND HAND GOODS
BITCOIN
PAYMENTS
EDUCATION IT
SELF LEARNING
LIFE SCIENCES
DIGITAL HEALTH
5. Virtual Reality Report, July 20165
Sector Overview
Scope of report
This report covers companies providing virtual reality devices, technology, applications and content. Over $1.85B invested since 2010,
with ~ $428M invested in 2016 YTD. 250+ rounds of funding between 2014 – till date. Device manufacturers and Content providers are
the top two funded sectors.
• Device manufacturers funding ~ $1.01B
• Content providers funding ~ $493M
Most active funds & no. of companies funded
• Rothenberg Ventures (Matterport, FOVE, 8i) - 29
• BoostVC (8i, Janus VR, Surreal) - 18
• IntelCapital (Avegant, Eyefluence, Voke) – 10
Notable investments in 2016
• MindMaze (Application - Medical) - $100M, Series A from Hinduja Group – Feb 17, 2016
• Razer (developer of VR head mounted display and open-source software plugins through OSVR) - $75M, Series C funding from
Hangzhou Liaison Interactive - Feb 22, 2016
• Penrose Studios (Content provider) - $8.5M, Seed funding from Accelerate-IT Ventures, TransLink Capital, 8 Angel, Suffolk Equity and
several angel investors - March 10, 2016
• FOVE (VR headset manufacturer) - $11M, Series A funding from Colopl VR Fund, the venture fund of Hon Hai (Foxconn), 2020 and
Samsung Venture Investment - March 23, 2016
The scope of this report includes equity as well as debt funding received by the companies.
6. Virtual Reality Report, July 20166
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
8. Virtual Reality Report, July 20168
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
9. Virtual Reality Report, July 20169
YoY – Number of Rounds and Total Funding
$40M $36M
$20M
$160M
$70M
$246M
$189M
$734M
$428M
6
7 8 22
31 32
72
147
34
0
32
64
96
128
160
0
160
320
480
640
800
2008 2009 2010 2011 2012 2013 2014 2015 2016
NumberofRounds
FundingAmount(inMillions)
Funding Amount Number of Rounds
• The trend indicates that there is an increase in the average funding ticket size as select companies are securing higher
amounts of funding
Note: The funding includes debt rounds also.
16. Virtual Reality Report, July 201616
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
17. Virtual Reality Report, July 201617
Most Active Investors in Sector
33
19
11
9 9
6 6
5 5 5
0
5
10
15
20
25
30
35
Rothenberg
Ventures
Boost Intel Capital Google Ventures Qualcomm
Ventures
Andreessen
Horowitz
Samsung Venture
Investment
Corporation
AIB Seed Capital
Fund
Benchmark Capital-E
Partners
TotalNumberofCompanies
Vicarious Surgical SPACES Voke JauntVR 360fly Lytro Wevr Movidius Linden Lab Movidius
Virtual Reality Co. Surreal VR Occipital High Fidelity Matterport Oculus VR 8i gizmozstudio
20. Virtual Reality Report, July 201620
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
21. Virtual Reality Report, July 201621
Top IPOs in last three years
IPO Date Company
Overview
Investors
Funding
Amount
Mcap at IPO
Exch:Ticker
06-04-2010 vuzix.com
Vuzix
(Rochester, 1997)
Video Eyewear products
Intel $25.81M OTCBB:VUZI
16-11-2011 invensense.com
InvenSense
(San Jose, 2003)
Motion processing solutions
Artiman, Qualcomm Ventures, Partech Ventures, Sierra Ventures $38M INVN
vrway.com
VRWay Communication
(Lugano, 1999)
VR media company VRW
kogeto.com
Kogeto
(New York City, 2010)
Panoramic Video Camera Manufacturer $1.87M KGTO
23. Virtual Reality Report, July 201623
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
24. Virtual Reality Report, July 201624
June 2016Tracxn BlueBox : Virtual Reality
800+ companies in the sector, 183 funded in last 5 years, $1.1B invested in 2015-16
25. Virtual Reality Report, July 201625
Top Business Models by Funding
$1B
$493M
$238M $230M
0
200
400
600
800
1000
1200
Device Manufacturers Content Technology Provider VR Applications
TotalFundingAmount(inMillions)
# Cos. 171 241 63 362
Avg. Age 2012.6 2013 2010.6 2012.9
Lytro
Razer Inc
JauntVR
CCP Games
Movidius
InvenSense
MindMaze
gizmozstudio
38. Virtual Reality Report, July 201638
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
39. Virtual Reality Report, July 201639
Interesting Seed Companies
Company Overview Business Model
Total
Funding
solfar.com
Solfar Studios
(2014, Reykjavik)
Virtual reality game development studio
Reaktor Ventures, Inventure Oy, NSA Ventures, Shanda Group
Content - Studio - Games $2.1M
absentiavr.com
Absentia Virtual Reality
(2015, Mumbai)
Virtual Reality head gear
Astarc Ventures, 50K Ventures
Device Manufacturers - Display
Devices - Head Mount Devices
$200k
wearvr.com
WearVR
(2014, Atlanta)
A place to discover games and experiences for virtual reality devices
Content - App Store $1.5M
Curated list of companies by the sector analyst are defined as Interesting
44. Virtual Reality Report, July 201644
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
45. Virtual Reality Report, July 201645
VR Sector Analysis
Current Adoption: VR applications in both consumer and enterprise domain are getting more attention due to increase in
adoption & availability of VR display devices. Some of the sector specific application areas are mentioned below.
1. Gaming: Virtual reality games are already popular and players can interact in more immersive way than the traditional
gameplay.
2. Retail: VR based applications help brands to advertise products in 360 degree view and also create “virtual stores” for more
personalized and engaging buying experience. For interior decoration and e-commerce companies, such application shows
potential buyers a preview of how their purchases would look in a real world setting. This type of solution enables
customers to take more informed decision for the purchases resulting in reduced product return rates.
3. Real Estate: Real estate applications help designers to render their design in 3D (before the building is actually built) and
also enables potential buyers to view both the interior and exterior look of the building before it is constructed.
4. Education: VR based applications help students to visualize the lessons (any historic event, geographical place, interaction in
Life science, Physics and Chemistry etc.).
5. Travel & Tourism: Virtual tour applications are becoming popular in the Tourism sector and viewers can get the feel of the
places while not being present in reality.
49. Virtual Reality Report, July 201649
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
50. Virtual Reality Report, July 201650
Useful Links
Slide Title Content Platform Link
List of All Companies in readable format Companies Link
Large Upcoming Sectors Entrepreneur Activity Link
Niche Upcoming Sectors Entrepreneur Activity Link
Top investments in last one year Investment Trend Link
Top IPOs companies Exit Outlook - IPO, Acquisitions Link
Major Acquisitions in last one year Exit Outlook - IPO, Acquisitions Link
Device Manufacturers – Most Funded Companies Sub Sector Understand Link
Technology Providers – Most Funded companies Sub Sector Understand Link
Content Providers – Most Funded Companies Sub Sector Understand Link
VR Applications developer – Most Funded Companies Sub Sector Understand Link
Top Funded Deadpooled Companies Companies Link
51. Virtual Reality Report, July 201651
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
52. Virtual Reality Report, July 201652
Virtual Reality – Company List
DETAILS CLOSE TO 840 COMPANIES
(202 FUNDED COMPANIES)
COVERS THE FOLLOWING SECTORS
Device Manufacturers Technology Providers Content Providers VR Applications Horizontal
53. Virtual Reality Report, July 201653
Device Manufacturers (1/37)
53
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers
VRK Virtual Reality [Sydney, 2015]: VRK develops Virtual Reality headsets. Its product portfolio includes
custom designed Google Cardboard based on the latest 2.0 version, VRK Smartphone Goggles and Oculus
Ready PCs for the coming Oculus Rift. Also the company offers Virtual Reality apps and games for iPhones
and Android phones.
Device Manufacturers
FLYBi [Hexham, 2014]: Advanced Robotix Corp. has designed a flying drone, FLYBi, that comes with a set of
Virtual Reality goggles. These head-tracking goggles provide a direct control to user to look around using
the HD camera installed at the base of drone. This drones is available is four different colors, have features
like obstacle detection and avoidance, auto return and collision tolerance. It carrying case includes its
controller and an extra-pair of batteries. Raised $40k on a campaign goal of $35k on Indiegogo (a global
crowdfunding platform) with 13 days remaining in the campaign deadline.
Device Manufacturers
OET (Oxxon Enterprises Technology) [New York City, 2012]: OET is developing consumer electronics'
hardware using innovative technologies. Currently in stealth mode. Plans to launch by early 2016.
Device Manufacturers -
Display Devices - Head Mount
Devices
Razer Inc [Irvine, 1998]: Razer partnered with Sensics to build OSVR, an open source VR head mounted
display and open-source software plugins that enables programming for any variety of VR technology.
Released a modular ‘Hacker Dev Kit’ of the OSVR hardware, which is currently available for $300. Partnered
with Chinese Software Giant Qihoo 360 in July'15, for OSVR supported content to be made available to
Chinese user base. Intel also announced a deal with Razer, in Aug'15, to supply the innards of its consumer
ready 3D cameras for gamers.
$125M
IDG, Accel Partners, Liaison
Interactive, Intel Capital
54. Virtual Reality Report, July 201654
Device Manufacturers (2/37)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers -
Display Devices - Head Mount
Devices
Oculus VR [Irvine, 2012]: Oculus is a American Virtual reality hardware technology development company.
The company designs and sells Virtual reality head mounted devices. The company also designed and sells
Samsung Gear VR. Offers Oculus SDK for developers to build VR apps. The company was founded by Palmer
Luckey and veterans of RedOctane, developers of the acclaimed Guitar Hero series, Scaleform, and Gaikai,
the cloud gaming company. Raised $2.4M on Kickstarter for pre orders of Oculus Rift. Was acquired by
Facebook Inc. in march 2014 for $2B. Acquired 13th Lab &; Nimble VR in 2014 and Surrel Vision &; Pebbles
Interfaces in 2015. Announced GearVR along with Samsung, to be launched in Nov'15. Its controller Oculus
Touch is announced to be launched in Q2 2016. Partnered with Asus, Intel, Dell and Alienware to get
“Oculus Ready” computer to under $1000.
$91M
Formation, Andreessen Horowitz,
Matrix Partners, Spark Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
AntVR [Beijing, 2014]: AntVR provides a set of VR hardware which are compatible with applications
designed for Oculus Rift as well as other PC and console platforms. In addition to open-sourcing its
hardware, ANTVR Technology also provides SDK to software developers so they can create games for the
kit. Raised $260k for pre-orders on Kickstarter in June'14. Stanford professor Shoucheng Zhang joined as
chief scientist in 2014. Head mounted devices costs user $240. The company has also developed a VR
headset for smartphone called "TAW". The cost of smartphone VR headset is $25.
$56M
Gosuncn Technology Group, Sequoia
Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
Avegant [Redwood City, 2012]: Avegant has developed display devices which can be head-mounted. Their
first product Glyph is a headphone type device with Virtual Retinal Displays that project comfortable light
onto the eyes instead of a LCD screen. The device can also be used as a headphone for audio. The
headtracker bluetooth stack communicates with low latency to multiple devices. Currently working to
develop plugins for Unity, Unreal and other gaming platforms. Available for Pre order at $499 on their
website, will be launched in late 2015. Raised $1.5M on Kickstarter. Was named as one of 24 companies to
be named a 2015 Technology Pioneer by the World Economic Forum. Raised $24M in Aug'15, to develop
retinal imaging technology and launch Glyph.
$36.73M
NHN Investment Co., Ltd., Kaiwu
Capital, 500 Startups, Intel Capital,
Michigan Angel Fund, N Capital
Device Manufacturers -
Display Devices - Head Mount
Devices
DeePoon [Shanghai, 2014]: Deepoon develops VR HMD: VIRGlass, smartphone-based HMD and Deepoon,
a PC based HMD. Currently focusing on Deepoon, which features Samsung’s AMOLED screen, Fresnel
lenses and is compatible with Oculus Rift DK2 content (due to the lack of VR content developers in China).
Developed its own SDK solutions and a Chinese VR content platform called 3D bobo with content on 3D
movies, images, VR games and videos. It raised ~1M Yuan for the Deepoon device and is also a portfolio
company of SkyChee Ventures.
$30M
Hollysh, Double safeguard, Xunlei
Networking Technologies
55. Virtual Reality Report, July 201655
Device Manufacturers (3/37)
Device Manufacturers Technology Provider Content Providers VR Applications Horizontal
Company Details Funding Investors
Device Manufacturers -
Display Devices - Head Mount
Devices
Vuzix [Rochester, 1997]: Vuzix is a leading supplier of Video Eyewear products in the consumer,
commercial and entertainment markets. Products include display and wearable devices that provide
solutions for mobility, wearable displays and virtual and augmented reality. Holds 39 patents and IP
licenses in the Video Eyewear field. Vuzix is a public company, with offices in Rochester, NY, Oxford, UK and
Tokyo, Japan.
$25.81M Intel
Device Manufacturers -
Display Devices - Head Mount
Devices
CastAR [Mountain View, 2013]: CastAR, by Technical Illusions, is developing glasses for both AR &; VR,
which enables users to experience interfaces that are natural, responsive, and embedded in the physical
world. User can pre-order the glasses and controller on their website for $400. Will be available from Q4
2015. Raised $1M on kickstarter in 2013. In Aug'15, Android creator Andy Rubin's firm Playground Global
invested $15M. Founders are ex- Valve Software.
$15M Playground Global
Device Manufacturers -
Display Devices - Head Mount
Devices
FOVE [San Francisco, 2014]: FOVE developed a VR eye tracking VR headset. Also provides SDK to
developers, which integrates content from Unity, Unreal Engine, and Cryengine. Started in University of
Tokyo, and is currently developing the hardware in Japan's top laboratories, with cooperation from
Samsung and Toshiba. Raised $480K on kickstarter in 2015. Founding team includes game producer from
Sony Computer Entertainment. Has branches in Japan and USA. Costs users $400-$500, and plans to ship
Q1 2016.
$11.1M
Microsoft, Samsung Venture
Investment Corporation, Rothenberg
Ventures, http://colopl.co.jp/, 2020
Ventures, Foxconn
Device Manufacturers -
Display Devices - Head Mount
Devices
3Glasses [Shenzhen, 2014]: 3Glasses provides VR headsets, SDK and motion capture devices, for
applications in VR. Also launched VR games and virtual travelling spots. Officially debuted in July'14, at the
12th ChinaJoy Expo &; Conference, in collaboration with Unity. Introduced their first mass-produced 2K
Virtual Reality headset in June'15. Costs user $354 for the device. Partnered with Chunshuitang, online
adult store in China, in July'15. Raised $4.7M in 2014, where lead investor took over 80% investment ratio.
Currently, round B of financing is closing. Being acquired by 4 companies, as of July'15. Focused in Asia and
plans to acquire new business in Europe and North America.
$4.7M
230. Virtual Reality Report, July 2016230
Scope of Report
Entrepreneur Activity
Investment Trend
Who is Investing
Exit Outlook - IPO, Acquisitions
Sub Sector Analysis
Interesting Companies
VR Sector Analysis
Useful Links
Company List
Team
231. Virtual Reality Report, July 2016231
Team
Tanmoy Mondal
Lead Analyst, Technology
Vijaya Bhaskar Rao
Lead Analyst, Technology