This document provides a list of 35 online resources to encourage inquiry and inventive thinking in students. The resources include Lego building videos on YouTube, science videos from sources like ABC Splash and Mythbusters, websites with activities and projects from sources like Make Magazine and PBS Kids Design Squad, and ideas shared on Pinterest and Facebook pages about science, technology, engineering and math. The goal is to inspire students and provide a variety of options to engage their interest in these topics.
Presentation by Jakub Wachocki, Franco Pittoni & Alain Waha (Process Innovation Forum) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The Impact of Digital Engineering – Tim Broyd (ICE) #COMIT2016Comit Projects Ltd
This document summarizes Tim Broyd's presentation on the impact of digital engineering. It discusses how digital engineering is shifting more project work to the design phase through tools like BIM that help coordinate building systems. This allows projects to better manage costs and schedule. Broyd notes both opportunities and challenges with digital engineering, such as potential for non-interoperable software and handling large data sets. He emphasizes embracing digital engineering while still applying engineering principles and judgment. Collaboration is also key to realizing benefits like reduced costs and timelines.
The document summarizes the progress and goals of the Automated Drone Reality Project. It discusses how the project began in 2003 to bring organizations together to share knowledge about drones and resolve issues through proof of concept projects. Membership and community days were created to openly share information. Various drone applications were tested for safety alerts, augmented reality, and tool/equipment tracking. The next steps discussed expanding automated drone capabilities, changing legislation to allow more uses, and packaging drone technologies for organizations. Barriers to adoption are addressed as well as the need for pilot projects and regulator engagement. The progress so far in 2016 is outlined along with challenges for 2017.
Visualisation for the AEC Sector: Past, Present and Tomorrow… #COMIT2016Comit Projects Ltd
Presentation by Dr Max Mallia-Parfitt (COINS:FULCRO & Crossrail) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Presentation by Nick Boyle & Declan Grogan (Balfour Beatty & NDL Ltd) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Ecological Analysis & Visualisation using GIS to Inform Planning for Large In...Comit Projects Ltd
Presentation by Katie McCausland (Costain & Reading University) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
This document provides a list of 35 online resources to encourage inquiry and inventive thinking in students. The resources include Lego building videos on YouTube, science videos from sources like ABC Splash and Mythbusters, websites with activities and projects from sources like Make Magazine and PBS Kids Design Squad, and ideas shared on Pinterest and Facebook pages about science, technology, engineering and math. The goal is to inspire students and provide a variety of options to engage their interest in these topics.
Presentation by Jakub Wachocki, Franco Pittoni & Alain Waha (Process Innovation Forum) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The Impact of Digital Engineering – Tim Broyd (ICE) #COMIT2016Comit Projects Ltd
This document summarizes Tim Broyd's presentation on the impact of digital engineering. It discusses how digital engineering is shifting more project work to the design phase through tools like BIM that help coordinate building systems. This allows projects to better manage costs and schedule. Broyd notes both opportunities and challenges with digital engineering, such as potential for non-interoperable software and handling large data sets. He emphasizes embracing digital engineering while still applying engineering principles and judgment. Collaboration is also key to realizing benefits like reduced costs and timelines.
The document summarizes the progress and goals of the Automated Drone Reality Project. It discusses how the project began in 2003 to bring organizations together to share knowledge about drones and resolve issues through proof of concept projects. Membership and community days were created to openly share information. Various drone applications were tested for safety alerts, augmented reality, and tool/equipment tracking. The next steps discussed expanding automated drone capabilities, changing legislation to allow more uses, and packaging drone technologies for organizations. Barriers to adoption are addressed as well as the need for pilot projects and regulator engagement. The progress so far in 2016 is outlined along with challenges for 2017.
Visualisation for the AEC Sector: Past, Present and Tomorrow… #COMIT2016Comit Projects Ltd
Presentation by Dr Max Mallia-Parfitt (COINS:FULCRO & Crossrail) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Presentation by Nick Boyle & Declan Grogan (Balfour Beatty & NDL Ltd) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Ecological Analysis & Visualisation using GIS to Inform Planning for Large In...Comit Projects Ltd
Presentation by Katie McCausland (Costain & Reading University) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
A BIM-enabled collaborative platform in practice #COMIT2016Comit Projects Ltd
Presentation by Esra Kurul & Tim Carey (Willmott Dixon Construction, Scape & Oxford Brookes University) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
First Cities To Future Cities - Tim Gardom (City Insights)Comit Projects Ltd
Presentation by Tim Gardom of City Insights at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The acceleration of disruption: opportunities and threats for construction - ...Comit Projects Ltd
Presentation by David Wood of London Futurists at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Sensors, threats, responses and challenges - Dr Emil Lupu (Imperial College L...Comit Projects Ltd
Presentation by Dr Emil Lupu (Imperial College London)at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Presentation by Alex Lubbock of the Cabinet Office at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Tools for the Future of the Digital Infrastructure Lifecycle - #COMIT2016Comit Projects Ltd
Presentation by Fran Rabuck (Rabuck Associates) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Photogrammetry - Is there a business value to construction? #COMIT2016Comit Projects Ltd
Presentation by Richard Bath of Costain (London Bridge Station) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The document provides a preview of Fran Rabuck's 9th annual "Toys for Techies" event, which highlights trends in toys and technology. It discusses several new and upcoming toys for 2015-2017, including interactive coloring books, talking toys, programmable robots, virtual reality toys, smart sports equipment, wearable fitness trackers, and high-end luxury toys for adults. The document encourages signing up for next year's full event to learn more about the top toys, trends, and innovations across various categories.
Making Museums Playable - Nottingham Broadway 2014Ben Templeton
Humans do it. Animals do it. We've done it since time began and people will still be doing it when the lights go out. So why do we obsess over the power of play and the gaming revolution? Why is gamification even a thing?
Because in most cases, if you're trying to persuade someone to do something, a fun thing is better than a boring thing. Ben Templeton has been designing playful experiences for the arts and culture sector since 2005. In his keynote talk at Know How he will delve into the service design of games, how to prototype from day one and the technology that holds everything together.
The 45 minute talk will combine videos from around the world, first-hand breakdowns of successful projects and practical tips for working with technology, cultural content and the principles of play.
Museum of Computing Newsletter May 2013Donald Jones
The document discusses an upcoming exhibition called "Robots Revealed" at the Museum of Computing that will run from July to January. The exhibition aims to showcase the progression of robotics from science fiction to modern applications. It will feature robots from the museum's collection and companies. Alongside the exhibition, there will be talks and learning activities to promote robotics and encourage future programmers. The museum is calling on supporters to participate in robot-themed events to mark the start of the exhibition in July.
The document discusses the history and impact of the BBC Microcomputer from 1981 and the Arduino microcontroller platform launched in 2005. It describes how the BBC Micro helped spark the UK's gaming industry through its widespread availability in schools. Similarly, Arduino has enabled many students, hobbyists and startups to get involved in physical computing. Examples are given of how both platforms have been used for education, from teaching programming basics to developing assistive technologies for people with disabilities. The potential for platforms like Raspberry Pi and Arduino to continue inspiring new generations of students is also noted.
Social wizz rapid fire with guest tom chatfieldPraz Hari
The next billion internet users will come from rural areas with limited time and resources. This suggests an opportunity for simple, asynchronous social games that harken back to traditional games like cards. Tablets will revolutionize entertainment consumption by providing an intimate, portable screen for gaming anywhere. While consoles still have value, they must justify their cost by becoming robust media servers and offering innovative services beyond physical games. To increase acceptance of gaming, the education industry and governments should listen to students, and consider how games can engage learners and model concepts in a playful way. The greatest impact of gaming could be on education by making systems more engaging and personalized through digital profiles, achievements and rapid feedback.
This document provides a preview of the 8th annual "Toys for Techies" event, which will discuss trends in toys and the toy industry. It lists several topics that will be covered, including the history of toys, popular toys for the 2014 holiday season, STEM education initiatives, and emerging technologies that may influence future toys like 3D printing, holograms, and brain-computer interfaces. The event organizer encourages attendees to email or tweet their questions.
Video games have significant potential for improving engineering education and public understanding of the field. Some key points:
- Educational institutions and organizations like NASA have seen success using commercial games like SimCity, World of Warcraft, and a Mars rover landing game to teach concepts.
- Engineering-focused games that teach principles like Kerbal Space Program, Space Engineers, and Poly Bridge have grown in popularity as developers explicitly aim to promote STEM fields.
- The interactive, trial-and-error nature of games makes them effective learning tools, giving instant feedback to help players learn.
- As gaming has expanded to include more educational and engineering-focused titles, it presents an opportunity for engineering societies to partner with developers
Legos have remained popular for decades while many other toys come and go. A toy store owner noted that the same Legos from 35 years ago are still being played with. At a Lego robotics competition, kids designed and programmed robots made of Lego bricks to compete on an obstacle course, applying problem solving and coding skills. While Legos now face competition from technology for kids' attention, the company has adapted by developing sets like Mindstorms that combine Legos with programming, helping kids learn through play.
2023 Toys Trends From TonySourcig | Business market report.pdfTonySourcing.com
The toy industry is always changing, and 2023 is no different! Let’s take a look at seven big trends that are shaping the toy world this year and how they affect kids and parents.
check this 2023 toys trends to learn more.
#1 More Movie and TV Toys:
Movies are back in the theaters, and that’s great news for toy lovers!
Toys based on movie characters are super popular, and they’re making a big comeback.
Disney+ is leading the way with shows like “Soul” and “Raya and the Last Dragon,” and they’ve got cool toys to go with them.
#2 Classic Toys are Cool Again:
Remember those toys your parents played with? Well, they’re making a comeback!
Tonka trucks and Care Bears are selling like hotcakes, and it’s not just kids buying them.
Fisher-Price is bringing back toys from the ’80s and ’90s, and parents love sharing them with their kids.
#3 Green Toys for a Green Planet:
People are more eco-conscious, and that includes parents buying toys.
Most toys are made of plastic, and a lot of it ends up as waste.
Companies like Mattel and Hasbro are using recycled and eco-friendly materials, which is great for the planet.
#4 Toy Subscription Services are a Hit:
Did you know Americans spend a lot on toys? Well, toy subscription services are a smart way to save money.
Parents can rent toys instead of buying them, and it’s catching on fast.
Services like “Whirli” and “KiwiCo” are making it easy and fun.
#5 Unboxing Fever:
Have you seen those videos where kids open surprise toys? They’re a huge hit!
Toy companies are making packages super exciting, and kids love the surprise.
L.O.L. Surprise! dolls and The Animal are some of the coolest unboxing toys out there.
#6 Tech Toys Get Smarter:
Toys are getting smarter with cool tech stuff.
You can program robots, play educational games, and even do science experiments with some toys.
It’s learning and fun combined!
#7 Educational Toys are In:
With more parents working from home, they want toys that also teach.
The educational toy market is growing fast, and it’s worth billions.
Brands like Thames & Kosmos and KiwiCo are making learning fun.
Conclusion:
So, there you have it – the toy world is changing fast in 2023! From movie toys to eco-friendly options, there’s something for everyone. Whether you love unboxing surprises or want to learn while playing, the toy industry is full of exciting trends that make playtime awesome!
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]Claudio Pires Franco
Based on work / models developed with Dubit, inspired by academic work, presented at the MRS annual children / youth conference.
Cross-media adaptation into digital games
Note: this is the 'screens' version - there's one with screens + notes under 'Documents'.
Everyone's a gamer nowadays.
What's so appealing about games?
Which games are young people playing and why?
And how can stories / characters from other media be successfully adapted into game form?
Note: this is the 'screens+notes' version - there's one just with screens under 'Presentations'.
Everyone's a gamer nowadays.
What's so appealing about games?
Which games are young people playing and why?
And how can stories / characters from other media be successfully adapted into game form?
Conversational connected toys, cord cutting kids, robots, VR and AR. The technology is cool but the winners will be the ones who incorporate tech in a seamless, organic fashion.
The document provides a list of best Christmas gifts for 2010 divided into several categories: gifts for babies/children of different age groups, teenagers, women, men, parents. It includes toys, electronics, home appliances and more. Specific gifts mentioned are iPad, Kindle, iPod nano, Samsung LED TV, Canon Rebel camera, Fisher-Price toys, Nerf blasters, Lego sets, Xbox 360, jewelry and more. The document aims to help people choose appropriate gifts for family and friends for Christmas 2010.
A BIM-enabled collaborative platform in practice #COMIT2016Comit Projects Ltd
Presentation by Esra Kurul & Tim Carey (Willmott Dixon Construction, Scape & Oxford Brookes University) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
First Cities To Future Cities - Tim Gardom (City Insights)Comit Projects Ltd
Presentation by Tim Gardom of City Insights at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The acceleration of disruption: opportunities and threats for construction - ...Comit Projects Ltd
Presentation by David Wood of London Futurists at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Sensors, threats, responses and challenges - Dr Emil Lupu (Imperial College L...Comit Projects Ltd
Presentation by Dr Emil Lupu (Imperial College London)at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Presentation by Alex Lubbock of the Cabinet Office at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Tools for the Future of the Digital Infrastructure Lifecycle - #COMIT2016Comit Projects Ltd
Presentation by Fran Rabuck (Rabuck Associates) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
Photogrammetry - Is there a business value to construction? #COMIT2016Comit Projects Ltd
Presentation by Richard Bath of Costain (London Bridge Station) at COMIT 2016: Digitally Building Britain, September 2016
More information: http://www.comit.org.uk/liveblog
The document provides a preview of Fran Rabuck's 9th annual "Toys for Techies" event, which highlights trends in toys and technology. It discusses several new and upcoming toys for 2015-2017, including interactive coloring books, talking toys, programmable robots, virtual reality toys, smart sports equipment, wearable fitness trackers, and high-end luxury toys for adults. The document encourages signing up for next year's full event to learn more about the top toys, trends, and innovations across various categories.
Making Museums Playable - Nottingham Broadway 2014Ben Templeton
Humans do it. Animals do it. We've done it since time began and people will still be doing it when the lights go out. So why do we obsess over the power of play and the gaming revolution? Why is gamification even a thing?
Because in most cases, if you're trying to persuade someone to do something, a fun thing is better than a boring thing. Ben Templeton has been designing playful experiences for the arts and culture sector since 2005. In his keynote talk at Know How he will delve into the service design of games, how to prototype from day one and the technology that holds everything together.
The 45 minute talk will combine videos from around the world, first-hand breakdowns of successful projects and practical tips for working with technology, cultural content and the principles of play.
Museum of Computing Newsletter May 2013Donald Jones
The document discusses an upcoming exhibition called "Robots Revealed" at the Museum of Computing that will run from July to January. The exhibition aims to showcase the progression of robotics from science fiction to modern applications. It will feature robots from the museum's collection and companies. Alongside the exhibition, there will be talks and learning activities to promote robotics and encourage future programmers. The museum is calling on supporters to participate in robot-themed events to mark the start of the exhibition in July.
The document discusses the history and impact of the BBC Microcomputer from 1981 and the Arduino microcontroller platform launched in 2005. It describes how the BBC Micro helped spark the UK's gaming industry through its widespread availability in schools. Similarly, Arduino has enabled many students, hobbyists and startups to get involved in physical computing. Examples are given of how both platforms have been used for education, from teaching programming basics to developing assistive technologies for people with disabilities. The potential for platforms like Raspberry Pi and Arduino to continue inspiring new generations of students is also noted.
Social wizz rapid fire with guest tom chatfieldPraz Hari
The next billion internet users will come from rural areas with limited time and resources. This suggests an opportunity for simple, asynchronous social games that harken back to traditional games like cards. Tablets will revolutionize entertainment consumption by providing an intimate, portable screen for gaming anywhere. While consoles still have value, they must justify their cost by becoming robust media servers and offering innovative services beyond physical games. To increase acceptance of gaming, the education industry and governments should listen to students, and consider how games can engage learners and model concepts in a playful way. The greatest impact of gaming could be on education by making systems more engaging and personalized through digital profiles, achievements and rapid feedback.
This document provides a preview of the 8th annual "Toys for Techies" event, which will discuss trends in toys and the toy industry. It lists several topics that will be covered, including the history of toys, popular toys for the 2014 holiday season, STEM education initiatives, and emerging technologies that may influence future toys like 3D printing, holograms, and brain-computer interfaces. The event organizer encourages attendees to email or tweet their questions.
Video games have significant potential for improving engineering education and public understanding of the field. Some key points:
- Educational institutions and organizations like NASA have seen success using commercial games like SimCity, World of Warcraft, and a Mars rover landing game to teach concepts.
- Engineering-focused games that teach principles like Kerbal Space Program, Space Engineers, and Poly Bridge have grown in popularity as developers explicitly aim to promote STEM fields.
- The interactive, trial-and-error nature of games makes them effective learning tools, giving instant feedback to help players learn.
- As gaming has expanded to include more educational and engineering-focused titles, it presents an opportunity for engineering societies to partner with developers
Legos have remained popular for decades while many other toys come and go. A toy store owner noted that the same Legos from 35 years ago are still being played with. At a Lego robotics competition, kids designed and programmed robots made of Lego bricks to compete on an obstacle course, applying problem solving and coding skills. While Legos now face competition from technology for kids' attention, the company has adapted by developing sets like Mindstorms that combine Legos with programming, helping kids learn through play.
2023 Toys Trends From TonySourcig | Business market report.pdfTonySourcing.com
The toy industry is always changing, and 2023 is no different! Let’s take a look at seven big trends that are shaping the toy world this year and how they affect kids and parents.
check this 2023 toys trends to learn more.
#1 More Movie and TV Toys:
Movies are back in the theaters, and that’s great news for toy lovers!
Toys based on movie characters are super popular, and they’re making a big comeback.
Disney+ is leading the way with shows like “Soul” and “Raya and the Last Dragon,” and they’ve got cool toys to go with them.
#2 Classic Toys are Cool Again:
Remember those toys your parents played with? Well, they’re making a comeback!
Tonka trucks and Care Bears are selling like hotcakes, and it’s not just kids buying them.
Fisher-Price is bringing back toys from the ’80s and ’90s, and parents love sharing them with their kids.
#3 Green Toys for a Green Planet:
People are more eco-conscious, and that includes parents buying toys.
Most toys are made of plastic, and a lot of it ends up as waste.
Companies like Mattel and Hasbro are using recycled and eco-friendly materials, which is great for the planet.
#4 Toy Subscription Services are a Hit:
Did you know Americans spend a lot on toys? Well, toy subscription services are a smart way to save money.
Parents can rent toys instead of buying them, and it’s catching on fast.
Services like “Whirli” and “KiwiCo” are making it easy and fun.
#5 Unboxing Fever:
Have you seen those videos where kids open surprise toys? They’re a huge hit!
Toy companies are making packages super exciting, and kids love the surprise.
L.O.L. Surprise! dolls and The Animal are some of the coolest unboxing toys out there.
#6 Tech Toys Get Smarter:
Toys are getting smarter with cool tech stuff.
You can program robots, play educational games, and even do science experiments with some toys.
It’s learning and fun combined!
#7 Educational Toys are In:
With more parents working from home, they want toys that also teach.
The educational toy market is growing fast, and it’s worth billions.
Brands like Thames & Kosmos and KiwiCo are making learning fun.
Conclusion:
So, there you have it – the toy world is changing fast in 2023! From movie toys to eco-friendly options, there’s something for everyone. Whether you love unboxing surprises or want to learn while playing, the toy industry is full of exciting trends that make playtime awesome!
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]Claudio Pires Franco
Based on work / models developed with Dubit, inspired by academic work, presented at the MRS annual children / youth conference.
Cross-media adaptation into digital games
Note: this is the 'screens' version - there's one with screens + notes under 'Documents'.
Everyone's a gamer nowadays.
What's so appealing about games?
Which games are young people playing and why?
And how can stories / characters from other media be successfully adapted into game form?
Note: this is the 'screens+notes' version - there's one just with screens under 'Presentations'.
Everyone's a gamer nowadays.
What's so appealing about games?
Which games are young people playing and why?
And how can stories / characters from other media be successfully adapted into game form?
Conversational connected toys, cord cutting kids, robots, VR and AR. The technology is cool but the winners will be the ones who incorporate tech in a seamless, organic fashion.
The document provides a list of best Christmas gifts for 2010 divided into several categories: gifts for babies/children of different age groups, teenagers, women, men, parents. It includes toys, electronics, home appliances and more. Specific gifts mentioned are iPad, Kindle, iPod nano, Samsung LED TV, Canon Rebel camera, Fisher-Price toys, Nerf blasters, Lego sets, Xbox 360, jewelry and more. The document aims to help people choose appropriate gifts for family and friends for Christmas 2010.
This document discusses Hawaii Technology Academy's approach to immersive learning through creativity academies. It focuses on using game development and interactive 3D worlds to teach STEM concepts in an engaging way. Students learn skills like programming, animation, and project management by designing their own games, simulations, and virtual environments. The goal is to prepare students for 21st century careers through hands-on, collaborative projects.
This presentation, originally presented in Second Life to the NC Distance Learning Association, explores how video games and virtual worlds can be valuable tools for instruction and shares resources that teachers might use to incorporate gaming into their curriculum.
This document promotes #HackThePlanet, an interactive virtual and augmented reality art project exploring human experience, perception, and social good through technology. It references Timothy Leary's ideas about virtual reality and includes a 20th anniversary VR experience of the film "Hackers" with its soundtrack composer Simon Boswell. #HackThePlanet has received positive reviews and premiered experiences at events like Digital Shoreditch featuring a live performance combining Leary samples and YouTube creator Stuart Ashens.
Archeology & Museums: Engaging visitors with GamificationFabio Viola
Games and Gamification will have a strong impact on the future of archeology and museums. Adding engagement in the visitor flow changes dramatically the engagement and retention curve bringing to the museums the new generations.
Fabio Viola, gamification designer, explains the profound social and technological changes in the last 10 years and several case historyes.
Keynote presentation by NASA Docent and Ambassador Ravi Margasahayam at the COMIT Conference in 2019. Held at Bentley's Offices in London on 4th July 2019.
KISS: The Key to Igniting Digital Change Among Field Workers #COMIT2019Comit Projects Ltd
1) The document discusses adopting digital tools in the construction industry to improve collaboration, information sharing, and empower field workers.
2) It describes how traditional paper-based site diary processes are inefficient and can result in lost or inaccurate records.
3) The solution is to develop a simple, easy-to-use digital site diary tool that saves time and motivates adoption by demonstrating clear benefits to field workers.
Immersive Learning for Tunnelling and Highways #COMIT2019Comit Projects Ltd
Presentation by Dan Riley, Spearhead Interactive and Safespace VR at the 2019 COMIT Conference. More information: http://www.comit.org.uk/conference-2019
Greater Efficiency in Design for Project Delivery #COMIT2019Comit Projects Ltd
Presentation by Caroline Keane, Bentley and Cameron Blackwell, Mott Macdonald at the 2019 COMIT Conference. More information: http://www.comit.org.uk/conference-2019
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
Toys 4 techies #COMIT2016
1. Digitally Building Britain #COMIT2016
28th/29th September 2016. London, UK.
Francis Rabuck, Principal Research Consultant
Toys for Techies 2016
The world of toys and play become the launching pad
for our imagination as children. The world of toys has
changed through the generations and this 10th annual
presentation on the topic will take a whimsical look
back at the history and also preview some of the sure
to be favorite tech toys for the holiday season.
3. BIM & LEGOS
• B - I – M, I=?
• Information?
• Innovation?
• Investment?
• Toys 4Techies and the LEGO ConnectionToday
• But first…more BIM
4. BIM – BCG Perspective
Digital in Engineering and Construction
Can BIM really reduce a project's life cycle costs by 20%
AND….
substantially improve completion time, quality and safety?
9. BIM is Now! – KPMG Interactive Map of UK
http://www.kpmginteractiveinfrastructure.com/
10. BIM and LEGO? BIM Blog – Bond Bryan
http://bimblog.bondbryan.com/
11. LEGO as Learning Toys
• One of the most interesting toy
companies today.
• Be sure to look at the Architecture sets for
the older children
• The robotics NXT kits were a revolution,
but now the newWedo Construction kits
are setting new standards
12. Airpods, Dongles and Extensions
• https://www.youtube.com/watch?v=z_wImaGRkNY
• Airpod straps
• Alternate Dongles – charge and wired earbuds
• Many alternate Bluetooth Earbuds
16. OzoBot Returns - Evo
• More programmability with
lights, sounds and proximity
sensing
• Smartphone control
17. Cozmo from Anki
• Tabletop robot from
the people who put
AI in racing cars
• Programmable
• Reads coded blocks
• Personality, facial
expressions
“Cozmo Is an Artificially IntelligentToyTruckThat’s Also the Future of Robotics” –Wired
26. Just a taste of fun to come….
• Top 100 Toys from Dr. Toy
• Worst Toys of the Year
• Yummy things
• Wearables
• Cameras
• Drones for Fun
• Video Games and New
Platforms
• Books
• And so much more fun
things with toys and facts
27. Letter to Santa,
I need your help. After 10 years of following your
advice, I’m never sure what to get for my
grandchildren. They seem to have everything, but I
want to give them the best educational toys that are
fun.
And I’, always interested in research of new things
What can you suggest?
Thanks,
Mom-mom
28. Mom-mom (and Poppops, and Moms and Dads),
There is one thing you can always give you kids and
grandchildren that they will always remember –
your time.
I wise friend of mine Albert Einstein once said….
“Play is the highest form of research”
So simply play on with children and follow me. I’ll
always have some new ideas, but the simple act of
“play” is all that children need to learn.
Thanks,
Santa
29. Closing “Great” Conference
• Construction Master
Efforts = 2012
Olympics
• Bowler Hat with
Lightbulb at Ending
Ceremony
• Tip of my Hat to a
“Great Conference”