Humans do it. Animals do it. We've done it since time began and people will still be doing it when the lights go out. So why do we obsess over the power of play and the gaming revolution? Why is gamification even a thing?
Because in most cases, if you're trying to persuade someone to do something, a fun thing is better than a boring thing. Ben Templeton has been designing playful experiences for the arts and culture sector since 2005. In his keynote talk at Know How he will delve into the service design of games, how to prototype from day one and the technology that holds everything together.
The 45 minute talk will combine videos from around the world, first-hand breakdowns of successful projects and practical tips for working with technology, cultural content and the principles of play.
2. @thoughtben
target practice
Throw things at Ben who is
wearing a target t-shirt
Challenge
Rules
Effort
Reward
Jeopardy
Learning
Problem solving
All the things this little exercise
shows us
3. @thoughtben
The gaming industry - on a par with cinema,
TV, music, and taking up all our time
Museums - at risk of appealing on ly to the
middle classes
Museum gamification?
Bleugh!
5. Because throwing stuff isn’t socially acceptable. But technology makes this sort of thing possible!
@thoughtben
6. “Humanity has advanced, when it has advanced,
not because it has been sober, responsible, and cautious,
but because it has been playful, rebellious, and immature.”
@thoughtben
― Tom Robbins, American author
9. @thoughtben
“Play is...a simulator that allows us to
imagine different scenarios with little risk”
― Robin Dunbar, University of Oxford
10. @thoughtben
“Play is...a simulator that allows us to
imagine different scenarios with little risk”
― Robin Dunbar, University of Oxford
Facebook didn’t always have an event feed.
People played with the platform.
Ebay didn’t always sell high-value items. Then
someone tried to sell a £200k Ferrari
21. “The rules we’re often given are usually either proven
to be not applicable, or based on real constraints, and
discovering constraints for us is like finding gold coins.”
@thoughtben
― Matt Cottam, Director, Tellart
34. @thoughtben
Getting in to the space and trying things out is
the only way to take the idea forwards
35. @thoughtben
The trusty spreadsheet. Keep things flexible
first, don’t jump into bed with any old CMS
36. @thoughtben
HTML5 + Javascript means you can hit more
than one platform, but make sure the idea is
tight first!
37. “You can discover more about a person in an
hour of play than in a year of conversation.”
@thoughtben
― Plato
38. @thoughtben
Hide n Seek Snakes n Ladders Eye Spy
Sardines Murder Mystery Guess Who
Buckeroo Magic 8 Ball Penny Arcades
Tag Treasure Hunt Musical Statues
Stuck in the Mud 20 Questions Top trumps
Capture the Flag Charades Pass the Parcel
Scrabble Tamagotchi Conkers
Thumb Wars Rock Paper Scissors Trivial Pursuit
Penny Arcades Granny’s Footsteps Buckeroo
Using old fashioned games to create new ideas.
Because people play what they know.