- On average, young people use their phones every couple of minutes, with 15 year olds averaging use every other minute they are awake. Men are more likely to access sports information but women are more likely to access health and fitness sites.
- Mobile phones are primarily used for communication, taking up around half of usage time. Communication peaks on Thursdays but is lowest on weekends.
- Over half of young people use WhatsApp for messaging. Use of communication apps may increase feelings of stress and not having enough time. Nearly nine in ten access social networking sites like Facebook.
This document provides a summary of key findings from the U.S. Mobile App Report. It finds that total digital media time spent in the U.S. has increased 24% in the past year, driven by a 52% increase in mobile app usage. Mobile app usage now accounts for 52% of total digital media time spent, surpassing desktop usage. It also finds that the top mobile app categories like social networking, games, and radio account for nearly half of total mobile app time spent. Finally, it reports that the rankings of top apps are dominated by large digital brands like Facebook, Google, Apple, and Amazon.
The document discusses notifications and alerts on smartphones. It finds that after personal communications, news and information is the second most common type of notification received by smartphone users. On average, users receive around 10 notifications per day, though some receive over 40. While most find news alerts useful, some feel they are too frequent or irrelevant. Broadcast news brands are most successful at alerts currently, though platforms and aggregators are growing. The document calls for publishers to improve personalization of alerts to increase relevance and user control over frequency.
GlobalWebIndex's quarterly report provides insights into the latest trends in social networking across over 30 global markets. Some key findings include:
- Pinterest and Tumblr saw the largest growth in active users in 2014 at 97% and 95% respectively, while Facebook was the only major network to see a decline in active users at -9%.
- While Facebook remains the most popular social network globally, its usage is becoming more passive as people browse feeds without interacting as much.
- Most internet users have accounts on multiple social networks, with the average being 5.54 accounts, and are active on 2.82 networks, indicating widespread multi-networking behavior.
- Facebook apps like Facebook and Messenger
This document provides a summary of key findings from "The U.S. Mobile App Report". It finds that mobile app usage has surged, driving a 24% increase in total digital media time spent in the U.S. in the past year. Apps now account for the majority (52%) of digital media time spent, surpassing both mobile web and desktop usage. Social networking, games and radio make up nearly half of total mobile app engagement. iPhone users spend more time and money on apps compared to Android users, though Android has a larger overall user base. The most popular apps across platforms and demographics are those from Facebook, Google, Apple and other major digital brands.
Consumer usage of mobile apps is increasing dramatically. People now spend an average of almost 63 hours per month using mobile apps, compared to only 14 hours per month on mobile web. Total monthly app usage among UK consumers in September 2016 was over 86 million days, which is equivalent to over 236,000 years. While most mobile app users download only 1-2 apps per month, a small percentage are heavy users who download more than 5 apps. The types of apps getting the most usage time are Facebook, messaging, YouTube, entertainment apps, and games.
78% of Brits have taken a selfie, 50% within the last month.
After only one week a whopping 70% had seen the now famous Oscars selfie.
It truly is Peak Selfie time.
UK universities social media benchmarking report 2016Lance Concannon
This report examines how the top 10 UK universities are using social media channels to communicate and build engagement with students and other stakeholders.
The report was jointly produced by Interactive Software and Sysomos.
This document provides a summary of key findings from the U.S. Mobile App Report. It finds that total digital media time spent in the U.S. has increased 24% in the past year, driven by a 52% increase in mobile app usage. Mobile app usage now accounts for 52% of total digital media time spent, surpassing desktop usage. It also finds that the top mobile app categories like social networking, games, and radio account for nearly half of total mobile app time spent. Finally, it reports that the rankings of top apps are dominated by large digital brands like Facebook, Google, Apple, and Amazon.
The document discusses notifications and alerts on smartphones. It finds that after personal communications, news and information is the second most common type of notification received by smartphone users. On average, users receive around 10 notifications per day, though some receive over 40. While most find news alerts useful, some feel they are too frequent or irrelevant. Broadcast news brands are most successful at alerts currently, though platforms and aggregators are growing. The document calls for publishers to improve personalization of alerts to increase relevance and user control over frequency.
GlobalWebIndex's quarterly report provides insights into the latest trends in social networking across over 30 global markets. Some key findings include:
- Pinterest and Tumblr saw the largest growth in active users in 2014 at 97% and 95% respectively, while Facebook was the only major network to see a decline in active users at -9%.
- While Facebook remains the most popular social network globally, its usage is becoming more passive as people browse feeds without interacting as much.
- Most internet users have accounts on multiple social networks, with the average being 5.54 accounts, and are active on 2.82 networks, indicating widespread multi-networking behavior.
- Facebook apps like Facebook and Messenger
This document provides a summary of key findings from "The U.S. Mobile App Report". It finds that mobile app usage has surged, driving a 24% increase in total digital media time spent in the U.S. in the past year. Apps now account for the majority (52%) of digital media time spent, surpassing both mobile web and desktop usage. Social networking, games and radio make up nearly half of total mobile app engagement. iPhone users spend more time and money on apps compared to Android users, though Android has a larger overall user base. The most popular apps across platforms and demographics are those from Facebook, Google, Apple and other major digital brands.
Consumer usage of mobile apps is increasing dramatically. People now spend an average of almost 63 hours per month using mobile apps, compared to only 14 hours per month on mobile web. Total monthly app usage among UK consumers in September 2016 was over 86 million days, which is equivalent to over 236,000 years. While most mobile app users download only 1-2 apps per month, a small percentage are heavy users who download more than 5 apps. The types of apps getting the most usage time are Facebook, messaging, YouTube, entertainment apps, and games.
78% of Brits have taken a selfie, 50% within the last month.
After only one week a whopping 70% had seen the now famous Oscars selfie.
It truly is Peak Selfie time.
UK universities social media benchmarking report 2016Lance Concannon
This report examines how the top 10 UK universities are using social media channels to communicate and build engagement with students and other stakeholders.
The report was jointly produced by Interactive Software and Sysomos.
Indonesians are increasingly adopting digital media over traditional media like newspapers, magazines, radio and television. This is due to people having increasingly busy lifestyles with less spare time. Digital media allows them to access content anytime, anywhere on multiple integrated platforms. Newspapers, magazines and radio are evolving to have digital and social media presences to engage audiences who now prefer interacting and sharing content online. Television is also expanding its content across different digital platforms like streaming. Digital media brings significance by giving people more time through easy access to information, making life more convenient, and allowing self-actualization through online expression and popularity.
Chicago AMA l Mobile Social PresentationChicago AMA
1) The document discusses how social media and mobile technologies are increasingly important for higher education marketing. It provides statistics on growing mobile and social media usage.
2) The presentation provides an overview of how Loyola University Chicago has integrated mobile and social media into its student marketing lifecycle, from acquisition to retention to alumni engagement.
3) Specific mobile and social media tactics discussed include building mobile databases, optimizing websites for mobile, using platforms like Facebook and Twitter, and adding QR codes and mobile versions to various marketing materials.
How Second Screens Are Transforming TV ViewingMARC USA
Mobile devices are becoming an increasingly common part of our daily TV routines. According to the latest Nielsen survey of connected device owners, nearly half of smartphone owners (46%) and tablet owners (43%) said they use their devices as second screens while watching TV every day.
The Vietnam cross-Platform Report 2014 delivers a comprehensive view of current media behaviour among digitally-engaged consumers. This report will inform your strategy and practice for today; and provide a sign post to help you look and think ahead to plan for tomorrrow.
Smartphones have become increasingly prevalent in society, with over 45.5 million owned in the US in 2010. Research from Scranton University found that smartphones have had a positive effect on campus by improving communication and allowing ubiquitous access to school networks. While some argue smartphones could harm productivity or social engagement, the document concludes based on research that smartphones are an integral part of modern society and do not have an overall negative effect.
THE NIELSEN TOTAL AUDIENCE REPORT: Q2 2016Filipp Paster
The Nielsen Total Audience Report is designed to enable the industry to track changes in media usage. We have consistently reported that overall usage has increased–that a major effect of new devices and services is additive to consumer’s total time spent with media. We have also shown how usage of individual devices and platforms has changed over time as the media landscape continues to evolve.
This iteration of the Nielsen Total Audience Report focuses on the media channel choices within the many different platforms consumers have at their disposal and the amount they routinely turn to.
The document provides predictions for media, journalism and technology in 2015. It predicts that wearable devices, messaging apps, and visual personal media will continue to grow. Mobile trends will drive innovation in products, services, and content delivery through subscription and rental models. New companies and technologies will emerge while established players like smartphones, social media, and online video disrupt traditional industries. Privacy and security concerns will also increase over the coming year.
APRIL 2013: Google/Ipsos Data Breakdown - BoomersAARP
This document summarizes research conducted by Google/Ipsos MediaCT in March 2013 on internet usage among baby boomers. Some key findings include:
1) The internet is an everyday part of boomers' lives and is their top source for gathering information, with time spent online equal to time spent watching TV.
2) Most boomers watch online videos on YouTube and one-third spend more time watching online videos than TV.
3) Social networking sites like Facebook are used daily by most boomers, with over half following groups or organizations.
4) Search is a major driver of both online and offline actions for boomers, with 91% having taken action as a result of search.
APRIL 2013: Google/Ipsos Data Breakdown - BoomersAARP
The document summarizes key findings from a survey of over 6,000 US respondents including 1,020 seniors aged 67+ about their online behaviors and decision making processes. Some key findings include:
- The internet is a major source for gathering information for seniors, comparable to time spent watching TV.
- YouTube is the most popular online video site used by seniors, with news, humor and weather being preferred genres.
- Search engines are the top online activity and often prompt further action such as visits to retailers or sharing information.
- Facebook is the most widely used social network by seniors who commonly follow groups or watch videos.
- Cost and quality of care are chief concerns for seniors considering senior living arrangements.
APRIL 2013: Google on Boomers & Seniors OnlineAARP
This document discusses research about internet usage among baby boomers and seniors aged 50 and older. Some key findings include:
- 78% of boomers and 52% of seniors use the internet, and online activities like accessing news and videos are common
- Boomers and seniors spend more weekly time online than watching TV
- The internet is cited as the most popular source for gathering information on topics of interest
- YouTube is the most used website for online videos, which are watched for entertainment and informational purposes
- Social networking, especially Facebook, is widely used among these groups for staying connected with others
- Search engines are the most common way boomers and seniors gather information online, with Google being the most trusted
Information 2.0 and beyond where are we goingHero Wa
This document discusses the evolution of the internet and information consumption from 2000 to present day. It outlines 4 stages: 1) Broadband adoption, 2) Mobile internet use, 3) Rise of social networking, and 4) Growth of mobile apps. Key trends include rising smartphone, broadband, and social media use especially among younger demographics. The document also discusses implications for librarians and information professionals, suggesting roles like filtering information, curating resources, building communities, and providing timely information.
This document discusses the evolution of the internet and information consumption from 2000 to present. It outlines 4 stages: 1) Broadband adoption allowing greater online engagement; 2) Mobile internet access via smartphones; 3) Rise of social networking; and 4) Emergence of apps. It also examines trends in how people get news/information across multiple platforms and devices in personalized, participatory ways. The document suggests librarians take on roles as filters, curators, community builders and more to help people navigate abundant information.
A quick poll with over a 1000 smartphone owners in the UK revealed the most popular winter sports, plans to follow (or not) the games, and how will most be keeping track of the events.
The document summarizes findings from a Pew Research Center survey on social media usage in 2013. Some key findings include:
- Facebook remains the most popular social media platform, used by 71% of online adults. However, usage of other platforms like Instagram, Pinterest, and LinkedIn is growing.
- 42% of online adults now use multiple social media sites, with Facebook being the primary platform for most.
- Facebook and Instagram have high levels of user engagement, with over half of users on each site visiting daily.
The Three Connected Ireland Report examines how Irish people use mobile technology in their daily lives across three themes: The Connected Life, The Connected Business, and The Connected Citizen. Some key findings:
- People rely on their smartphones for communication, banking, maps, weather, and streaming services. Facebook is a primary source for news.
- Smartphones are seen as helping relationships, work, learning, and relaxation. Nearly half of respondents aim to improve health and fitness with smartphone apps.
- The Connected Business section looks at online shopping habits and engagement with businesses, brands, and services through mobile devices.
- The report is based on a survey of 1,000 Irish smartphone users and
This document summarizes key findings from Deloitte's 2016 Global Mobile Consumer Survey regarding smartphone usage in the UK. Some of the main points covered include:
- Four out of five UK adults now own a smartphone, with adoption among 18-44 year olds at 91%. Smartphones have become an ever-present companion for most owners.
- People frequently check their phones first thing in the morning and last thing at night. Less than a quarter leave over an hour between their last phone check and sleep.
- Younger people are more likely to check their phones during the night, including for social media and messages.
- One third of 18-24 year olds say their excessive phone
This document provides findings from a study that tracked 470 consumers' mobile device usage and conducted surveys about their mobile behaviors and preferences. Key findings include:
- Smartphones are central to consumers' lives and most associate "mobile" with smartphones. Tablets are more often used for passive activities at home.
- Many consumers are open to interactions from brands on mobile but want meaningful content and transparency about how their data will be used.
- There is room for brands to improve their mobile experiences and lead by optimizing content across platforms, providing more information on mobile sites, and engaging users on social media.
Mobile Behavior Report (Exact Target, August 2014)Pub Payments
This document provides findings from a study that tracked 470 consumers' mobile device usage and combined it with survey responses to understand mobile behavior. Some key findings include:
1) Smartphones have become central to everyday life for most people and are seen as the epitome of "mobile" compared to tablets.
2) Tablets are used mostly at home for passive activities like watching videos but are becoming a preferred way to access online content compared to smartphones.
3) Consumers are open to interacting with brands on mobile if there is clear value for them, but messaging preferences need to be respected or they will opt out of communications quickly.
4) Many opportunities remain for brands to improve the mobile experience through
2014 Mobile Behavior Report- White PaperSam Capra ☁️
This document provides findings from a study that tracked 470 consumers' mobile device usage and conducted surveys to gain insights. Key findings include:
- Smartphones are central to everyday life for 85% of respondents and seen as the epitome of "mobile" by most. Tablets are more of a home/companion device.
- There is abundant opportunity for brands to improve their mobile experiences and content delivery across devices to better meet consumers' needs for seamless, easy access to information.
- Usage varies between age groups and income levels, such as those aged 18-24 spending more time on smartphones and lower-income users spending more overall time on mobile.
Indonesians are increasingly adopting digital media over traditional media like newspapers, magazines, radio and television. This is due to people having increasingly busy lifestyles with less spare time. Digital media allows them to access content anytime, anywhere on multiple integrated platforms. Newspapers, magazines and radio are evolving to have digital and social media presences to engage audiences who now prefer interacting and sharing content online. Television is also expanding its content across different digital platforms like streaming. Digital media brings significance by giving people more time through easy access to information, making life more convenient, and allowing self-actualization through online expression and popularity.
Chicago AMA l Mobile Social PresentationChicago AMA
1) The document discusses how social media and mobile technologies are increasingly important for higher education marketing. It provides statistics on growing mobile and social media usage.
2) The presentation provides an overview of how Loyola University Chicago has integrated mobile and social media into its student marketing lifecycle, from acquisition to retention to alumni engagement.
3) Specific mobile and social media tactics discussed include building mobile databases, optimizing websites for mobile, using platforms like Facebook and Twitter, and adding QR codes and mobile versions to various marketing materials.
How Second Screens Are Transforming TV ViewingMARC USA
Mobile devices are becoming an increasingly common part of our daily TV routines. According to the latest Nielsen survey of connected device owners, nearly half of smartphone owners (46%) and tablet owners (43%) said they use their devices as second screens while watching TV every day.
The Vietnam cross-Platform Report 2014 delivers a comprehensive view of current media behaviour among digitally-engaged consumers. This report will inform your strategy and practice for today; and provide a sign post to help you look and think ahead to plan for tomorrrow.
Smartphones have become increasingly prevalent in society, with over 45.5 million owned in the US in 2010. Research from Scranton University found that smartphones have had a positive effect on campus by improving communication and allowing ubiquitous access to school networks. While some argue smartphones could harm productivity or social engagement, the document concludes based on research that smartphones are an integral part of modern society and do not have an overall negative effect.
THE NIELSEN TOTAL AUDIENCE REPORT: Q2 2016Filipp Paster
The Nielsen Total Audience Report is designed to enable the industry to track changes in media usage. We have consistently reported that overall usage has increased–that a major effect of new devices and services is additive to consumer’s total time spent with media. We have also shown how usage of individual devices and platforms has changed over time as the media landscape continues to evolve.
This iteration of the Nielsen Total Audience Report focuses on the media channel choices within the many different platforms consumers have at their disposal and the amount they routinely turn to.
The document provides predictions for media, journalism and technology in 2015. It predicts that wearable devices, messaging apps, and visual personal media will continue to grow. Mobile trends will drive innovation in products, services, and content delivery through subscription and rental models. New companies and technologies will emerge while established players like smartphones, social media, and online video disrupt traditional industries. Privacy and security concerns will also increase over the coming year.
APRIL 2013: Google/Ipsos Data Breakdown - BoomersAARP
This document summarizes research conducted by Google/Ipsos MediaCT in March 2013 on internet usage among baby boomers. Some key findings include:
1) The internet is an everyday part of boomers' lives and is their top source for gathering information, with time spent online equal to time spent watching TV.
2) Most boomers watch online videos on YouTube and one-third spend more time watching online videos than TV.
3) Social networking sites like Facebook are used daily by most boomers, with over half following groups or organizations.
4) Search is a major driver of both online and offline actions for boomers, with 91% having taken action as a result of search.
APRIL 2013: Google/Ipsos Data Breakdown - BoomersAARP
The document summarizes key findings from a survey of over 6,000 US respondents including 1,020 seniors aged 67+ about their online behaviors and decision making processes. Some key findings include:
- The internet is a major source for gathering information for seniors, comparable to time spent watching TV.
- YouTube is the most popular online video site used by seniors, with news, humor and weather being preferred genres.
- Search engines are the top online activity and often prompt further action such as visits to retailers or sharing information.
- Facebook is the most widely used social network by seniors who commonly follow groups or watch videos.
- Cost and quality of care are chief concerns for seniors considering senior living arrangements.
APRIL 2013: Google on Boomers & Seniors OnlineAARP
This document discusses research about internet usage among baby boomers and seniors aged 50 and older. Some key findings include:
- 78% of boomers and 52% of seniors use the internet, and online activities like accessing news and videos are common
- Boomers and seniors spend more weekly time online than watching TV
- The internet is cited as the most popular source for gathering information on topics of interest
- YouTube is the most used website for online videos, which are watched for entertainment and informational purposes
- Social networking, especially Facebook, is widely used among these groups for staying connected with others
- Search engines are the most common way boomers and seniors gather information online, with Google being the most trusted
Information 2.0 and beyond where are we goingHero Wa
This document discusses the evolution of the internet and information consumption from 2000 to present day. It outlines 4 stages: 1) Broadband adoption, 2) Mobile internet use, 3) Rise of social networking, and 4) Growth of mobile apps. Key trends include rising smartphone, broadband, and social media use especially among younger demographics. The document also discusses implications for librarians and information professionals, suggesting roles like filtering information, curating resources, building communities, and providing timely information.
This document discusses the evolution of the internet and information consumption from 2000 to present. It outlines 4 stages: 1) Broadband adoption allowing greater online engagement; 2) Mobile internet access via smartphones; 3) Rise of social networking; and 4) Emergence of apps. It also examines trends in how people get news/information across multiple platforms and devices in personalized, participatory ways. The document suggests librarians take on roles as filters, curators, community builders and more to help people navigate abundant information.
A quick poll with over a 1000 smartphone owners in the UK revealed the most popular winter sports, plans to follow (or not) the games, and how will most be keeping track of the events.
The document summarizes findings from a Pew Research Center survey on social media usage in 2013. Some key findings include:
- Facebook remains the most popular social media platform, used by 71% of online adults. However, usage of other platforms like Instagram, Pinterest, and LinkedIn is growing.
- 42% of online adults now use multiple social media sites, with Facebook being the primary platform for most.
- Facebook and Instagram have high levels of user engagement, with over half of users on each site visiting daily.
The Three Connected Ireland Report examines how Irish people use mobile technology in their daily lives across three themes: The Connected Life, The Connected Business, and The Connected Citizen. Some key findings:
- People rely on their smartphones for communication, banking, maps, weather, and streaming services. Facebook is a primary source for news.
- Smartphones are seen as helping relationships, work, learning, and relaxation. Nearly half of respondents aim to improve health and fitness with smartphone apps.
- The Connected Business section looks at online shopping habits and engagement with businesses, brands, and services through mobile devices.
- The report is based on a survey of 1,000 Irish smartphone users and
This document summarizes key findings from Deloitte's 2016 Global Mobile Consumer Survey regarding smartphone usage in the UK. Some of the main points covered include:
- Four out of five UK adults now own a smartphone, with adoption among 18-44 year olds at 91%. Smartphones have become an ever-present companion for most owners.
- People frequently check their phones first thing in the morning and last thing at night. Less than a quarter leave over an hour between their last phone check and sleep.
- Younger people are more likely to check their phones during the night, including for social media and messages.
- One third of 18-24 year olds say their excessive phone
This document provides findings from a study that tracked 470 consumers' mobile device usage and conducted surveys about their mobile behaviors and preferences. Key findings include:
- Smartphones are central to consumers' lives and most associate "mobile" with smartphones. Tablets are more often used for passive activities at home.
- Many consumers are open to interactions from brands on mobile but want meaningful content and transparency about how their data will be used.
- There is room for brands to improve their mobile experiences and lead by optimizing content across platforms, providing more information on mobile sites, and engaging users on social media.
Mobile Behavior Report (Exact Target, August 2014)Pub Payments
This document provides findings from a study that tracked 470 consumers' mobile device usage and combined it with survey responses to understand mobile behavior. Some key findings include:
1) Smartphones have become central to everyday life for most people and are seen as the epitome of "mobile" compared to tablets.
2) Tablets are used mostly at home for passive activities like watching videos but are becoming a preferred way to access online content compared to smartphones.
3) Consumers are open to interacting with brands on mobile if there is clear value for them, but messaging preferences need to be respected or they will opt out of communications quickly.
4) Many opportunities remain for brands to improve the mobile experience through
2014 Mobile Behavior Report- White PaperSam Capra ☁️
This document provides findings from a study that tracked 470 consumers' mobile device usage and conducted surveys to gain insights. Key findings include:
- Smartphones are central to everyday life for 85% of respondents and seen as the epitome of "mobile" by most. Tablets are more of a home/companion device.
- There is abundant opportunity for brands to improve their mobile experiences and content delivery across devices to better meet consumers' needs for seamless, easy access to information.
- Usage varies between age groups and income levels, such as those aged 18-24 spending more time on smartphones and lower-income users spending more overall time on mobile.
03 - An introduction to social media and customer engagament - Emma LindleyEmma Lindley
This document provides an introduction to using social media for customer engagement in the social housing sector. It discusses the benefits of social media for communication with customers and transactions. It provides statistics on social media usage and best practices for developing a strategy, empowering staff, monitoring engagement, and focusing content. Examples are given of housing organizations successfully using Facebook, Twitter, video and other platforms to interact with customers, provide services, and build community.
The survey found that Romanians own smartphones and tablets the most, with 87% owning smartphones and 58% owning tablets, while only 28% still own mobile phones. Most respondents check their mobile devices frequently throughout the day, with 52% looking at their devices between 11-50 times per day and 22% looking over 200 times. Video content is popular, with 37% watching 1-5 videos per week and 21% watching over 15 videos per week on their mobile devices.
Como bien lo dice el título, es un estudio que hace eMarketer para conocer hábitos, comportamiento y consumo de medios digitales del segmento mejor definido como "millennial". Esta es su versión 2014.
The document discusses research conducted by Yahoo! on how consumers use the mobile internet. Some key findings include:
1) Mobile internet usage can be categorized into seven "modes" - connect, search, entertain, manage, inform, shop, and navigate. The most common modes are connect, search and entertain.
2) Consumers exhibit different mindsets depending on the mode they are using. For example, inform and entertain modes elicit feelings of engagement, while shop mode causes concern and anxiety.
3) Understanding these modes and mindsets is important for advertisers to optimize mobile ads. For example, ads have high recall in shopping mode when consumers are receptive to new products, and manage/navigate modes when
Comscore US Mobile App Report - June 2014 dataLudovic Privat
This document provides a summary of key findings from the U.S. Mobile App Report. It finds that total digital media time spent in the U.S. has increased 24% in the past year, driven by a 52% increase in mobile app usage. Mobile app usage now accounts for 52% of total digital media time spent, surpassing desktop usage. It also finds that the top mobile app categories like social networking, games, and radio account for nearly half of total mobile app time spent. Finally, it reports that the rankings of top apps are dominated by large digital brands like Facebook, Google, Apple, and Amazon.
This document provides a summary of key findings from the U.S. Mobile App Report. It finds that total digital media time spent in the U.S. has increased 24% in the past year, driven by a 52% surge in mobile app usage. Mobile app usage now accounts for 52% of total digital media time spent, surpassing desktop usage. It also finds that the top mobile app categories like social networking, games, and radio account for nearly half of total mobile app time spent. Finally, it reports that the rankings of top apps are dominated by large digital brands like Facebook, Google, Apple, and Amazon.
El futuro de la tecnología portátil parece prometedor, no sólo en los EE.UU, sino a nivel global. ¿Qué usos hacen los consumidores de sus dispositivos portátiles? ¿cómo evoluciona la conectividad en diferentes áreas del día a día? ¿están protegidos nuestros datos?
Kaspersky lab consumer_security_risks_survey_2015_engEmisor Digital
This document provides a summary of the key findings from the Consumer Security Risks Survey 2015 conducted by B2B International with Kaspersky Lab. The main findings include:
- Consumers use multiple devices like smartphones, tablets, laptops and desktops to access the internet for activities like email, social media, banking, entertainment and more.
- They store important personal information like passwords, financial data and photos on their devices. However, many fail to properly protect their privacy and security online.
- Digital devices are increasingly being lost, damaged or stolen, especially among younger users, resulting in hacked accounts, lost data and financial consequences in many cases.
- Both users and their acquaintances encountered
Understand the cross-device consumer in just 15 minutesJim Nichols
To get the most out of your marketing and advertising programs, it’s essential that you understand today’s consumer and the multi-device phenomenon of how they connect, communicate, shop and buy. Get the facts about cross-device consumer behaviors, and then four tips on how to use them to your brand advantage.
Cross-device usage
Mobile’s share of total connected time
The "mobile-only" and "mobile-mostly" connected consumer
Cross-device purchasing
Download this compelling information today so you can develop a cross-device strategy that delivers better ROI.
Understand the cross-device consumer in just 15 minutesConversant, Inc.
To get the most out of your marketing and advertising programs, it’s essential that you understand today’s consumer and the multi-device phenomenon of how they connect, communicate, shop and buy. Get the facts about cross-device consumer behaviors, and then four tips on how to use them to your brand advantage.
Cross-device usage
Mobile’s share of total connected time
The "mobile-only" and "mobile-mostly" connected consumer
Cross-device purchasing
Download this compelling information today so you can develop a cross-device strategy that delivers better ROI.
Worldwide Partners surveyed its network agencies and consumer panel in October 2009 about digital trends.
Key findings: Consumers have integrated digital/mobile technologies into daily life. Facebook and texting are most popular. Mobile phones are replacing landlines and consumers expect apps for all activities. While research begins online, many still prefer shopping in stores. Privacy is important and consumers do not want ads on mobile devices. Emerging trends include growth of mobile apps, mobile video and integration of TV/video onto multiple platforms. Marketers should create transparent online customer service and optimize sites for all devices including mobile.
The document is a summary of the 2016 Sensis Social Media Report, which surveyed 800 Australian consumers and 1,100 Australian businesses about their social media usage. Some key findings:
- Australians now own an average of 3 internet-enabled devices, with smartphones overtaking laptops as the most commonly owned device at 76%.
- 69% of Australians have a social media profile, and half access social media daily. Nearly half check social media as one of their first daily activities.
- Facebook maintains its popularity with 95% of users, who now spend over 12.5 hours per week on the site on average.
- Smartphones are the most common way to access social media, used by over 90
Similar to TOUCHPOINTS5: THE POWER OF PASSIVE DATA (20)
3 Best “Add to Calendar” Link Generator Tools (2024)Y
“Add to Calendar” link generator tools allow users to create links that add events directly to digital calendars like Google Calendar, Apple Calendar, and Outlook.
These tools simplify event scheduling by generating short URLs or QR codes that, when clicked or scanned, automatically insert event details into a user’s calendar.
They are ideal for streamlining the promotion of events in emails, websites, and social media, enhancing engagement and ensuring attendees don’t miss important dates.
These tools are designed to cater to diverse needs, from personal event planning to professional event promotion, ensuring your attendees can easily add events to their preferred calendar.
Cal.et is a versatile and user-friendly tool that allows you to create “Add to Calendar” links for seamless event scheduling and promotion.
Advertising and Promotion of whisper by Sakthi Sundarsakthisundar2001
This presentation is an invaluable resource for marketing professionals, students, and anyone interested in understanding the dynamics of effective advertising and promotion in the feminine hygiene sector. Explore how Whisper maintains its brand leadership and continues to innovate in a competitive market.
From Subreddits To Search: Maximizing Your Brand's Impact On RedditSearch Engine Journal
The search landscape is undergoing a seismic shift, and Reddit is at the epicenter. Google's Helpful Content Update and its $60 million deal with Reddit, coupled with OpenAI's partnership, have catapulted Reddit's real-time content to unprecedented heights.
Check out this insightful webinar exploring the newfound importance of Reddit in the digital marketing landscape. Learn how these changes make Reddit an essential platform for getting your brand and content in front of evolving search audiences.
You’ll hear:
- The evolution of Reddit as a major influencer on SERPS over the years.
- The impact of recent changes and partnerships on Reddit’s place in search.
- A comprehensive look at Reddit, how it works, and how to approach it.
- Unique engagement opportunities presented by Reddit.
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3.
2
Contents
1. Executive Summary ............................................................................. 1
2. Introduction....................................................................................... 3
3. Methodology and sample ....................................................................... 4
4. What are people doing on their smartphones .............................................. 6
A. Communication ........................................................................... 9
B. Social Media ..............................................................................12
C. Media Content............................................................................15
D. General Commerce ......................................................................18
5. How are they using their smartphones .....................................................21
Online vs. offline use .......................................................................21
Apps v browser ..............................................................................21
Location ......................................................................................21
Use as a second screen .....................................................................22
6. Going forward ...................................................................................23
Annex A. Taxonomy for Passive Data in TouchPoints5 .....................................24
4.
1
TouchPoints5: The Power of Passive Data
1. Executive Summary
Passive monitoring of mobile phone use allows us to understand more accurately what
people are doing on their phones, for how long and by what means without relying on
the claims or memory of a user. Focusing on Communications, Social Media, Media
Content and General Commerce, this report considers this passive data and also how
its impact can be enhanced by combining it with attitudinal or behavioural elements
captured through the TouchPoints survey.
Key highlights:
Overall use
On average, young people use their phones every couple of minutes
Adults use their phones for an average of 264 times a day, including voice calls
and texting. This increases to 387 sessions for 15-24 year olds which, when the
amount of time they are awake is taken into account, is equivalent to using
their phones every other minute.
Men are more likely to access sports information but women are more likely
to access health and fitness sites
The most used functions on a mobile are phone (voice calls or texting) and the
built-in facilities (e.g. camera, calendar). There are some differences
according to gender, for example, men are more likely to access information
about people taking part in sport whereas women are more likely to access
information about their own fitness.
A. Communications
Mobile phones are primarily a communication device
Despite the multiple uses and internet access available on a mobile, they are
primarily a communication device with around half of time spent on these
devices being used for engaging with other people, increasing to 57% of time
among young people.
Smartphones are least like to be used for communications at a weekend
Using a phone for communication peaks on a Thursday evening as people begin
preparing for the weekend. However, the need to communicate at a weekend
drops with the lowest communication activity occurring on a Saturday and
Sunday.
B. Social Media
Over half of young people in the sample use WhatsApp
The free messaging service WhatsApp is the most used messaging service with
over two-fifths of smartphone users in the sample using this service. This
increases to 53% of young those aged 15-24.
5.
2
Use of communication apps may not always be good for us
Being accessible by and available on a range of technology communication
methods may be affecting the amount of time people relax. For example, 63%
of adults think there aren’t enough hours in the day but his increases to 82% of
those who use Skype. Similarly, young people who use WhatsApp are more
likely to say they are feeling more stressed these days.
Nearly nine in ten access social networking sites
Ninety two per cent of the sample accessed social media, primarily driven by
social networking sites such as Facebook.
Almost three quarters of young people use either Instagram or Snapchat
Photo sharing sites are more likely to be used by 15-24 year olds with Instagram
or Snapchat being the preferred brands. Cool Iris is the brand favoured by
older users of this type of social media.
Sunday is the most likely day to access Facebook on a mobile
Although people are less likely to use communications in general on a mobile at
weekends, Sunday is when people are most likely to use Facebook this way
especially for those with a large number of Facebook contacts.
C. Media Content
Three out of four use smartphones to view streamed AV content
On average people spend nine minutes each day accessing some form of media
content on their mobile phones. This is most likely to be streamed AV content
with three quarters of those in the sample accessing this type of content,
increasing to 84% of 15-24 year olds.
YouTube is the most popular destination for streamed AV content
The availability of short clips on YouTube is likely to be behind the popularity
of this service for AV content on mobiles with almost two thirds of adults (64%)
accessing content via this brand.
D. General Commerce
25-44 year olds are most likely to access retail sites via their phones
Over three quarters of adults accessed general commerce apps or browsers in
the sample period. This is particularly driven by the 25-44 age group who are
the most likely to access sites offering a range of different types of products
such as eBay or Amazon. Younger people are most likely to access sites selling
tickets for events.
Amazon is twice as popular as eBay for older smartphone users
Although eBay and Amazon are accessed by a similar amount of adults overall
(45% and 43% respectively), those aged over 65 are twice as likely to use
Amazon as eBay (31% v 15%).
Mobile phones are used most often at home rather than when mobile
Despite the name, most mobile phone use is when users are at home with 68%
of activity carried out in the location.
6.
3
2. Introduction
Mobile phones are now a fixture of everyday life: at the start of the millennium, half
of UK adults claimed to own a mobile phone; fourteen years later this stands at 93% of
adults 1 . A large majority of these are ‘smartphones’ (61% of adults own a
smartphone 2 ), allowing users to access the internet from wherever they are.
Smartphones3 are also used to facilitate a vast array of other activities by offering a
seemingly unlimited range of functions and apps such as a camera, travel and weather
apps, a calendar to organise your day as well as apps that allow you to order your
groceries on your way home.
As the range of technology devices and their capabilities increases, people are
spending more of their time using media and communication sources through multiple
access points. To understand this behaviour and consumer attitudes towards personal
use of media and communications devices, IPA developed the TouchPoints survey.
Launched in 2006, TouchPoints has been repeated every two years4 and offers a deep
insight into consumer behaviour and activities in half hour segments across a seven
day period.
Using this research, we can understand a considerable amount about what people do
from the moment they wake up to when they go to bed at the end of the day. We
also know what they think about the technology they use. For example, just over half
(56%) of those with a mobile phone agree they could not imagine life without this
device increasing to 72% of smartphone users. Over half of smartphone users (51%)
say they never turn off their phones, increasing to 58% of 25-34 year olds.
In addition to claimed behaviour and attitudes, for the first time TouchPoints5
utilised passive mobile measurement to provide a comprehensive overview of all
activity taking place on a smartphone. Using an app downloaded to the respondent's
own smartphone, a reading was taken every 10 seconds to capture all smartphone
activity over a 28 day period. This pioneering research enables us to consider
consumer attitudes in conjunction with actual mobile phone use.
Focusing on this passive data, this report provides an overview of how mobile phones
facilitate daily life.
Ofcom Communications Market Report 2014
lbid
Throughout the remainder of this report the term ‘mobile phone’ will be used to refer to smartphones
4
From 2015 the Touchpoints survey will be carried out annually
7.
4
3. Methodology and sample
TouchPoints is based on a representative sample of c5,000 adults aged 15+, living in
Great Britain. Each respondent is asked to complete a paper questionnaire covering
aspects such as attitudes, product ownership, shopping, media behaviour. In addition,
they also keep an e-diary detailing their activities on a half hourly basis over a seven
day period
A new element added within TouchPoints5 was among a sub-sample who downloaded
an app onto their smartphone which passively measured their mobile phone behaviour
over a four-week period.
In total, 1,159 TouchPoints5 participants installed the passive app on their phone
which returned at least 21 days of passive data out of a 28-day period. 690
participants were Android, BlackBerry and Symbian users who, in addition to the 28-
day period, returned passive data in the same 7-days they completed the e-diary and
the self-completion questionnaire.
For the remainder of the participants (469), their passive data collection period did
not overlap with the week they completed the e-diary and the self-completion
questionnaire. The vast majority of these participants were iOS users.
There are differences in the demographics of the iOS sample and the Android,
Blackberry and Symbian users. These differences may impact on any findings when
only looking at the 7-day sample who are Android, Blackberry or Symbian smartphone
users. The three charts below illustrate some key differences in terms of gender, age
and socio-economic classification. Although the full sample is evenly split between
male and female, the Android, Blackberry or Symbian users are more likely to be male
compared to iOS users – 54% v 45% (Figure 1).
When we consider age, figure 2 shows that 55% of iOS users in the sample are under
35 compared to around half of the Android, Blackberry and Symbian users (49%).
There are also differences in the socio-economic status with around a third (32%) of
iOS users classified as AB compared to 28% of the other users in the passive data
sample (Figure 3).
Figure 1 Gender profile of passive data participants
Source: TouchPoints5
8.
5
Figure 2 Age profile of passive data participants
Source: TouchPoints5
Figure 3 Socio-economic profile of passive data participants
Source: TouchPoints5
In order to make sense of the passive data, the different uses of a mobile phone have
been organised into 15 distinct categories (Figure 4). These are then broken down
into a further 101 sub-categories (e.g. email or clothing/fashion) and then into 484
specific items (e.g. Outlook or Asos). The full taxonomy is available in the appendix.
The main emphasis of this report will be the Communication, Social, Media Content
and General Commerce categories.
Figure 4 Defined categories of mobile phone uses
Category
Phone
Communication
Social
Games
Media content
General commerce
Search and portals
Sports and gaming
Technology commerce
General interest
Reference
Travel
Personal finance and real estate
Health
Other
Utility
9.
6
4. What are people doing on their smartphones
Mobile phones are more than just portable telephones: they enable text
communications via SMS or email, they can connect to the internet through wifi or
data networks, they can be integral to leisure time such as providing games or recipe
apps and they also offer calendar and camera tools. This section looks at the use of
the different categories and how they differ by age.
Overall use
Mobile phones have become such as necessity to everyday lives that people use them
for an average of 264 times each day including voice calls and texting. They are even
more of a permanent fixture for 15-19 year olds with this age group carrying out an
average of 387 activities each day on their smartphone. Unsurprisingly, in general,
the older people are the less likely they are to use their phones as often each day.
Figure 5 shows that the highest average number of sessions per day is among 15 year
olds at 420. Findings from the TouchPoints5 diary indicates that young people are
asleep for an average of 10 hours each day; coupled with the passive data for 15 year
olds, this suggests that on average they use their mobile phones every other minute
they are awake.
Figure 5 Average number of daily sessions on a mobile phone, by individual age
Base: TouchPoints5 7-day passive data sample
Mobile phone use by category
Figure 6 shows how many people in the sample used functions within each of the
overall categories across the period. The most used facilities on a smartphone are the
phone (voice calls or texting) and the built-in utilities (e.g. alarm, camera, calendar)
with almost all participants using these across the 28 day period. The
On average, young people use their phones every couple of minutes
Men are more likely to access sports information but women are more likely to
access health and fitness sites
10.
7
communications facilities such as email or messaging are also used by the majority of
participants.
Ninety two per cent of participants accessed media content on their smartphones
across the period, increasing to 97% of those aged 25-34. Those aged 45-64 are the
least likely to access media content this way though it is still used by over two fifths
of these age groups.
Social media apps and sites are most likely to be accessed by young people with 97%
using their phones this way, increasing to 98% among 15-19 year olds.
There are some differences in use according to gender. For example, 68% of women
access games on their phones compared to 63% of men; men are more likely to access
sports content this way (29% v 19% of women); and women are more likely to use their
phones to access medical or fitness advice (39% v 22% of men).
Figure 6 Monthly reach of each category of passive data, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
Phone
100% 100% 100% 100% 100% 99% 100%
Utility
100% 100% 100% 100% 100% 98% 100%
Communications
96% 97% 97% 95% 94% 94% 88%
Other
95% 97% 97% 95% 93% 90% 97%
Technology commerce
94% 95% 95% 93% 94% 88% 91%
Reference
94% 95% 95% 93% 93% 93% 90%
Media content
92% 95% 97% 91% 84% 83% 91%
Social media
92% 97% 95% 93% 86% 75% 79%
Search and portals
86% 89% 88% 87% 86% 77% 72%
General commerce
76% 77% 84% 79% 69% 58% 54%
Games
65% 73% 68% 69% 57% 45% 36%
Personal finance
52% 52% 64% 50% 40% 43% 36%
General interest
33% 35% 38% 33% 27% 20% 17%
Sports and gaming
32% 26% 33% 37% 29% 35% 41%
Health
30% 34% 37% 30% 22% 16% 18%
Travel
21% 21% 24% 21% 18% 20% 7%
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
On average, adults spend 83 minutes each day on their mobile phones. Although
smartphones can be used as a tool to engage in and access information on all of the
Mobile phones are primarily a communication device
11.
8
defined categories, the passive data indicates that their main use is as a
communication tool. A fifth of time (20%) spent on a mobile phone in an average day
is on voice calls or texting followed by 19% on social media apps or sites. In total,
around half (49%) of time spent on a mobile phone involves communicating with
others, increasing to 57% for 15-19 year olds.
The age group who use their phones for the longest amount of time each day are
young people aged 15-24 who spend 97 minutes on their phone. For the upper end of
this group (aged 20-24), this increases to 101 minutes of use. Young people are much
more likely to spend time on social media than other users (27 minutes v 20 minutes
for all adults).
Figure 7 Average amount of time (mins) spent on each category per day, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
Total time (ave mins/day)
83 97 95 75 70 56 47
Phone 21 24 23 18 19 14 14
Social media 20 27 25 17 12 8 5
Games 15 13 14 17 18 16 15
Communications 10 12 12 8 7 7 5
Media content 9 11 9 7 8 6 4
Utility 8 7 8 7 8 12 9
General commerce 4 4 5 4 3 2 2
Health 4 2 2 4 9 5 1
Sports and gaming 3 4 3 2 2 1 1
Other 3 3 4 3 2 3 3
Reference 2 2 2 2 3 3 2
Technology commerce 1 1 1 1 2 2 1
Search and portals 1 1 2 1 1 1 1
Personal finance 1 1 1 1 1 1 1
Travel 1 1 3 1 1 1 1
General interest 1 1 1 1 2 2 1
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
There are also differences depending on gender. On average, women spend 16
minutes longer on their phones each day compared to men (91 minutes v 75 minutes).
The differences in use are most likely in social media apps or sites (26minutes v 18
minutes), calls or texting (24 minutes v 18 minutes) and games (17 minutes v 13
minutes).
Figure 8 Average amount of time (mins) spent on each category per day, by
gender
15+ Male Female
Total time (ave mins/day)
83 75 91
Phone 21 18 24
Social media 20 18 26
Games 15 13 17
Communications 10 10 10
Media content 9 9 8
Utility 8 8 8
General commerce 4 3 5
Health 4 3 4
Other 3 3 2
12.
9
Sports and gaming 3 3 1
Reference 2 3 2
Technology commerce 1 2 1
Search and portals 1 1 2
Personal finance 1 1 2
Travel 1 1 2
General interest 1 2 1
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
The next section provides further detail on the use of the Communications, Social
Media, Media Content and General Commerce categories.
A. Communication
We saw earlier that mobile phones are primarily used as a communication device with
around half of time spent each day being for this purpose, including the standard
voice call function and the standard texting function. The specific communication
category used in the passive data analysis focuses more on the non-standard forms of
communication and contains the following sub-categories:
Voice / video calls
Messaging
Email
Other
Ninety six per cent of smartphone users access at least one of these methods to
communicate each month in addition to standard calls or texting. The majority of
this activity is via an app with only 18% of the sample used a browser this way,
though this increases to almost one in four young people aged 15-24 (24%). On
average, adults use their phones 45 times each day on communications, increasing to
58 times among 15-24 year olds.
Figure 9 shows the pattern of use for communications through a smartphone across
individual days of the week. Use peaks on a Thursday evening between 6 and 6.30pm
with 17% of smartphone users in the sample communicating via an app or browser on
their device. Weekends are when mobiles are least likely to be used in this way.
Smartphones are least likely to be used for Communications at a weekend
13.
10
Figure 9 Reach (%) of communications by time across individual days
Base: TouchPoints5 28-day passive data sample
Looking at the sub-categories, figure 10 shows us that email is the primary form of
communication with around nine in ten using this function on their phones. Just over
half (52%) use a messaging app or browser service, increasing to 62% of 15-34 year
olds. Only one in four (26%) of those aged 65+ use messaging services. Voice / video
call services are used by just over one in three of smartphone users, increasing to
41% of those aged 20-24.
Figure 10 Reach (%) to communication sub-categories, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
Email 90% 90% 92% 88% 89% 88% 85%
Messaging 52% 62% 62% 44% 42% 32% 26%
Voice / video calls 35% 37% 38% 34% 31% 29% 35%
Other comms 17% 17% 19% 18% 14% 10% 11%
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
The passive data also allows us to look at the use of particular brands accessed for
Communication.
Figure 11 below shows us that the main email service used is the built-in service
offered by the phone (69% of smartphone users) followed by Gmail (36%). Older users
in the sample are more likely to use the Google email service than younger people
(41% of those aged 65+ v 32% of 15-24 year olds). Conversely, Outlook is used more by
younger people with over a fifth (22%) using this service compared to just 7% of those
aged 65+.
Over half of young people use WhatsApp
14.
11
Considering messaging, the texting service WhatsApp is by far the most popular of
those available: 42% of smartphone users message this way, increasing to 53% of those
aged 20-24.
Figure 11 Reach (%) to email and messaging brands by age
Source: TouchPoints5 28-day passive data sample
Chart shows any brand with reach above 10% among those aged 15+
There are differences when the operating system is taking into account due to the
availability and access to different apps. For example, 92% of iOS users access the
built-in email services compared to just 53% of the Android/Blackberry or Symbian
users. However, Gmail is on a par with the built-in email service for the Android
users with 54% accessing this compared to just 8% of iOS users.
Figure 12 Reach (%) to each communication brand by type of smartphone user
Source: TouchPoints5
Chart shows any brand with reach above 5% among those aged 15+
However, being so readily accessible to others through messaging or communication
apps may not necessarily be good for us. For example, when combined with the 7-day
diary data we can see that 63% of all adults in this sample agree that ‘there are not
Use of communication apps may not always be good for us
15.
12
enough hours in the day to all the things I want to do’, increasing to 82% of those
who use Skype on their smartphones. Fifty three per cent of 15-24 year olds in the
sample agree with the statement ‘I am feeling more stressed these days’ but this
increases further to 62% of those who use WhatsApp messaging service. Incredibly, an
article in Metro5 reported that a church leader in Peru has even blamed WhatsApp for
the country’s growing divorce rate.
B. Social Media
The Social media category contains the following sub-categories:
Social networking
Photo / video sharing
Online dating
Forums and aggregators
Blogging
Ninety two per cent of the 28-day sample accessed social media in the period
increasing to 97% of those aged 15-24. Figure 13 shows that this is primarily driven by
the social networking sub-category with 88% having accessed this type of app or
browser. Just over half of adults (56%) used a photo or video sharing service which
proved even more popular among the younger users (72%). Blogging, however, has a
greater take-up among the 25-34 year old age group with three in ten using these
services in the period. It is also this age group who are more likely to use online
dating services through their mobiles.
Figure 13 Reach (%) to Social media sub-categories, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
Social networking 88% 96% 93% 88% 80% 69% 68%
Photo / video sharing 56% 72% 64% 51% 42% 31% 34%
Blogging 21% 26% 30% 19% 10% 5% 2%
Forums / aggregators 19% 24% 26% 17% 10% 8% 3%
Online dating 7% 9% 10% 6% 5% 2% 1%
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
In terms of the specific social networking brands used, by far the most popular one is
Facebook with 83% of adults in the 28-day sample using this service. Twitter is the
next most popular social networking brand via a mobile with 37% of users, increasing
to one in two 15-24 year olds. Similar to email use, the Google social networking
brand, Google Plus is most popular with older users (23% of those aged 65+ v 11% of
15-24 year olds).
Metro newspaper, 05/03/15, pg 21
Nearly nine in ten access social networking sites
16.
13
Figure 14 Reach (%) to social networking brands by age
Base: TouchPoints5 28-day passive data sample
All with 15+ reach above 5% shown
There is also a marked younger skew to the most popular photo or video sharing
brands. In particular, 15-24 year olds are more than twice as likely to use Snapchat
compared to the adults in the sample (36% of 15-24 year olds v 15% of adults 15+).
Instagram is more likely to be used by 20-24 year olds than 15-19 year olds (41% v 33%)
whereas Snapchat has a slightly younger skew with 39% of those in the sample using it
compared to 33% of 20-24 year olds. Cool Iris is the brand that dominates among the
older population in this category achieving an 18% reach among the 65+ group
compared to just 3% for the most popular photo sharing brand, Instagram.
Figure 15 Reach (%) to photo / video sharing brands by age
Base: TouchPoints5 28-day passive data sample
All with 15+ reach above 5% shown
There are also differences in reach to different brands depending on mobile platform
used. This is likely to be because of the younger skew of iOS users as there is
generally a higher reach of the social media services on this platform. Similarly, the
Almost three quarters of young people use either Instagram or Snapchat
17.
14
photo sharing service Cool Iris has a higher reach on the Android/Blackberry/Symbian
platforms which also has a higher reach among the older age group.
Figure 16 Reach (%) to each social media brand by type of smartphone user
Base: TouchPoints5
Considering how Facebook via a smartphone use varies across the week, figure 17
shows that through daytime, the weekends tend to be the most popular with Mondays
being the most popular days in the morning and later evening.
Figure 17 Reach (%) to Facebook across the day by individual day
Base: TouchPoints5 7-day passive data sample
The chart above showed that Facebook use across a week peaks on a Sunday. When
this passive data is combined with information provided through the diary, we can see
how other factors can drive these patterns. For example, figure 18 shows how use of
Facebook varies depending on the size of a user’s social circle. The clear peak of use
Sunday is the most likely day to access Facebook on a mobile
18.
15
of this social networking site via mobile on a Sunday is during the half hour 1.30pm-
2pm with 36% of users with over 501 Facebook contacts using the service.
Figure 18 Reach (%) to Facebook on a Sunday by number of Facebook contacts
Base: TouchPoints5 7-day passive data sample
The table below shows that an app is the favoured access point for Facebook via a
mobile regardless of number of contacts but those with over 501 contacts access this
social network almost three times as often compare to those with between 1 and 50
contacts.
Figure 19 Number of times Facebook is accessed via a mobile, by number of
contacts
1-50 Facebook contacts 501+ Facebook contacts
App Browser App Browser
Average number of daily sessions 31 1 86 6
Base: TouchPoints5 7-day passive data sample
C. Media Content
The Media Content category contains the following sub-categories:
Streaming music
Radio
Streaming video / TV
News aggregators
Magazines
Newspapers
TV networks
Music, movies and entertainment reviews
Other
This category allows us to look in greater detail at how a mobile phone is used to
access any type of media from music to short video clips to information about latest
film releases.
19.
16
Thinking about why people access this type of content on their mobiles, a sensible
assumption would be to keep them occupied while they’re on the go. However, the
chart below shows that reach is actually higher when users are at home than
compared to when they’re travelling.
Figure 20 Reach (%) to Media Content, Monday-Friday: at home or travelling
Base: TouchPoints5 7-day passive data sample
The table below shows that three quarters (75%) of users in the 28-day sample
accessed some sort of streamed audio-visual content, though only half of those aged
65+ did this. Using a mobile to play streamed music was the next most popular type
of media content (63%) followed by accessing sites or apps of TV networks. Although
overall, radio content was only the seventh most popular type of media content with
21% of people accessing it, 28% of those aged 55-64 used it, their fifth most popular
type of media content.
Figure 21 Reach (%) to Media Content sub-categories, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
Streaming video / TV 75% 84% 84% 74% 63% 50% 50%
Streaming music 63% 73% 69% 60% 58% 40% 49%
TV networks 58% 57% 63% 61% 51% 50% 59%
Newspapers 39% 42% 46% 36% 28% 32% 32%
Music, movies, ents reviews 32% 40% 37% 29% 23% 18% 20%
News aggregators 28% 36% 34% 22% 21% 17% 18%
Radio 21% 22% 20% 19% 20% 28% 21%
Magazines 11% 16% 13% 8% 6% 5% 2%
Other media content 13% 17% 15% 10% 11% 10% 16%
Three out of four use smartphones to view streamed AV content
20.
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Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
The passive data also allows us to look at the use of particular brands accessed for
Media Content.
Figure 22 shows that YouTube is the streamed AV service with the highest reach. This
is likely to be due to the convenience of watching shorter clips on a smaller screen
compared to longer form programmes.
Figure 22 Reach (%) to streaming video / TV brands by age
Base: TouchPoints5 28-day passive data sample
All with 15+ reach above 5% shown
For streamed music services, use is primarily driven by built-in music players where
users can listen to their personal stored music collections as opposed to services that
allow listeners to access or purchase a wider range of tracks such as iTunes or Spotify.
Figure 23 Reach (%) to streaming music brands, by age
Base: TouchPoints5 28-day passive data sample
All with 15+ reach above 5% shown
YouTube is the most popular destination for streamed AV content
21.
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Again, use of different services varies depending on the smartphone platform. The
chart below shows how the built-in music player is used by 74% of those using iOS
compared to just 42% of those on the other platforms. Unsurprisingly, iTunes is more
likely to be used by iOS smartphone users with 49% of them using this compared to
just 3% of other users.
Figure 24 Reach (%) to streaming music brands, by smartphone platform
Base: TouchPoints5
D. General Commerce
The General Commerce category contains the following sub-categories:
All / Variety
Clothing / fashion
Fast food, grocery and delivery
Tickets
Automotive
Classified ads
Coupons / reward sites
Sports equipment and clothing
Over three quarters (76%) of smartphone users in the passive data sample use their
phones to access general retail sites or apps. For most sub-categories within this
section, it is generally the 25-44 year olds who are most likely to do this though sites
used for ticket purchases are most popular among 15-24 year olds (21% v 15% of all
adults).
The most popular type of commerce sites or apps are the variety or department-type
services, offering a range of different products. Two thirds of adults (66%) have
accessed these, increasing to 75% of 25-34 year olds.
25-44 year olds are most likely to access retail sites via their phones
22.
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Figure 25 Reach (%) to General Commerce sub-categories, by age
15+ 15-24 25-34 35-44 45-54 55-64 65+
All / variety 66% 64% 75% 70% 60% 47% 38%
Coupons / reward sites 31% 31% 39% 34% 20% 18% 17%
Fast food, grocery and delivery 30% 31% 35% 33% 23% 15% 22%
Clothing / fashion 19% 23% 25% 20% 8% 5% 12%
Tickets 15% 21% 18% 14% 9% 6% 5%
Automotive / classified 14% 14% 19% 14% 11% 6% 4%
Sports 5% 6% 5% 5% 4% 4% 5%
Other 16% 13% 24% 17% 12% 10% 6%
Base: TouchPoints5 28-day passive data sample
Ranked by Adults 15+
The passive data allows us to look at the use of particular brands accessed within the
in greater detail. The most popular variety brands accessed via smartphones by far
are eBay (used by 45% of the sample) and Amazon (43%). However, those aged over
65 are twice as likely to use Amazon compared to eBay (31% v 15%).
Figure 26 Reach (%) to variety commerce brands by age
Base: Touchpints5 28-day passive data sample
All with 15+ reach above 5% shown
The next two popular sub-categories in this section are coupon/rewards sites and
groceries/delivery (31%, 30% reach of all adults in the sample respectively). There
are only two brands within each of these categories that achieve a reach of greater
than 5% in the period. Fourteen per cent of the sample accessed Groupon, increasing
Amazon is twice as popular as eBay for older smartphone users
23.
20
to 21% of those aged 25-34. With half as many users compared to Groupon, Hot UK
Deals was the next most popular with 7% of the sample using this brand.
For groceries, Tesco was the most popular store with a reach via smartphones in this
period of 15% compared to 7% for Asda.
Figure 27 Reach (%) to coupons and grocery commerce brands by age
Base: TouchPoints5 28-day passive data sample
All with 15+ reach above 5% shown
Interestingly, there are differences in attitudes towards online shopping and shopping
in general depending on the nature of the retail site or app they use. For example,
among 25-44 year olds who go online to shop for clothes are more likely to agree with
the statement ‘I thoroughly research products before I buy them’ compared to those
who use the variety/general shopping sites for (61% agree v 51%). Similarly, 25-44
year olds who shop online for groceries are more likely to agree with the statement ‘I
shop around to take advantage of special offers’ compared to those who use the
general shopping sites.
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5. How are they using their smartphones
The previous section looked in detail at what people are doing on their mobile phones.
This section gives a brief overview of how they are using them: online v offline, apps
v browsers, use with other media and location.
Online vs. offline use
Adults use their smartphones for an average of 83 minutes each day. Forty seven
minutes are through wifi internet access, 23 minutes are via network access (e.g. 3G
or 4G) and the remaining 13 minutes are offline use.
Figure 28 Proportion of mobile use that is via wifi, network or offline
Base: TouchPoints5 28-day passive data sample
Apps v browser
As well as standard apps that are available on phones when purchased, there are an
immeasurable number of apps available for smartphones covering any imaginable
interest with more being developed every day. Unsurprisingly then, of the 83 minutes
spent each day on a mobile phone, 71 minutes are via apps with only 5 minutes spent
accessing the internet through a browser. The rest of the time is spent using offline
applications.
Location
As we saw with media content use by location earlier, using a mobile phone does not
necessarily imply you are on the move. The chart below shows that the vast majority
of use across the day is while at home followed by at a place of work or study. In fact,
68% of time spent on a mobile is while the user is at home.
Mobile phones are used most often at home rather than when mobile
25.
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Figure 29 Mobile phone use across weekdays, by location
Source: TouchPoints5 7-day passive data sample
Use as a second screen
The portability and size of mobile phones enables users to carry out other activities
while also using their phones. The chart below shows that mobile phone use whilst
watching television on TV set varies by age across the week, in line with known
viewing behaviour by age. This suggests that mobile phones are often used as a
‘second screen’ to the main TV set, allowing users to interact with others or catch-up
on other activities whilst relaxing in front of the television.
Figure 30 Reach (%) across weekdays, while watching TV on a TV set, by age
Source: TouchPoints5 7-day passive data sample
26.
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6. Going forward
The analysis of passive data of mobile phone use allows us to understand exactly how
people use their mobile phones such as how people are accessing online services, if
they are using apps or browsers and what they are specifically doing on their devices.
Considering this information alongside the data gained through the TouchPoints
survey enhances the power of the passive measurement still further by allowing us to
look at it in the context of attitudes and other behavioural findings. For example, we
know by looking at the passive data and the survey data that young people who use
the WhatsApp messaging service are more likely to say they feel stressed these days.
This report has provided a snapshot of the passive data and examples of how it can be
used in conjunction with the TouchPoints survey data. There are many other ways in
which the two data sources could be used to inform the advertising industry. For
example, we saw that the mobile phone is often used at the same time as watching
TV. This could be probed further to find out exactly which apps or browsers people
are using while watching TV on particular days or particular times to understand more
about the role of the second screen. We also saw that the majority of time spent on
mobiles is on apps rather than via a browser. This data could be scrutinised still
further by looking at amount of time spent on particular apps and then compare this
with media consumption habits or shopping habits.
The next TouchPoints survey6 will also include passive data measurement on mobile
phones but, as a further enhancement, will also include passive measurement on
tablet devices. The survey has also been refined and updated to include a greater
range of attitudinal statements on aspects such as online shopping, privacy and using
another screen while watching television.
6
TouchPoints6 will be available later in 2015
27.
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Annex A. Taxonomy for Passive Data in TouchPoints5
Category Subcategory Item
Phone Built-in Voice Calls - Received Built-in Voice Calls -
Received
Phone Built-in Voice Calls - Outgoing Built-in Voice Calls -
Outgoing
Phone Built-in sms/mms Built-in sms/mms
Communication Voice/Video calls Google Talk/Hangouts
Communication Voice/Video calls Facetime
Communication Voice/Video calls skype
Communication Voice/Video calls viber
Communication Voice/Video calls Tango
Communication Voice/Video calls Other Voice/Video calls
Communication messaging whatsapp
Communication messaging bbm
Communication messaging chaton
Communication messaging kik
Communication messaging Facebook Messenger
Communication messaging Other messaging
Communication Email Built-in email
Communication Email Outlook
Communication Email Yahoo Mail
Communication Email Gmail
Communication Email Other
Communication other Vlingo
Communication other Other Communication
Social Social Networking Facebook
Social Social Networking Twitter
Social Social Networking LinkedIn
Social Social Networking Foursquare
Social Social Networking tumblr
Social Social Networking Google Plus
Social Social Networking Ask fm
Social Social Networking Other social networking
Social Photo/ Video Sharing instagram
Social Photo/ Video Sharing snapchat
Social Photo/ Video Sharing bitstrips
Social Photo/ Video Sharing pinterest
Social Photo/ Video Sharing Paper Artist
Social Photo/ Video Sharing vine
Social Photo/ Video Sharing Shoebox
Social Photo/ Video Sharing flickr
Social Photo/ Video Sharing vimeo
Social Photo/ Video Sharing Cool Iris
Social Photo/ Video Sharing DropBox
Social Photo/ Video Sharing Photobucket
28.
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Social Photo/ Video Sharing Other Photo/Video Sharing
Social Online Dating Plenty of Fish
Social Online Dating Tinder
Social Online Dating Badoo
Social Online Dating Match.com
Social Online Dating Other online dating
Social Forums and Aggregators Sickipedia
Social Forums and Aggregators Money Saving Expert
Social Forums and Aggregators Studentroom
Social Forums and Aggregators Just Answer
Social Forums and Aggregators Examiner
Social Forums and Aggregators Mumsnet
Social Forums and Aggregators Netmums
Social Forums and Aggregators FanFiction
Social Forums and Aggregators Other forums/aggregators
Social Blogging Wordpress
Social Blogging TypePad
Social Blogging Blogger
Social Blogging Other blogging
Games Puzzle Candy Crush Saga
Games Puzzle Pet Rescue Saga
Games Puzzle Angry Birds
Games Puzzle Flow
Games Puzzle Jelly Splash
Games Puzzle 4 Pics, 1 word
Games Puzzle 4 Pics, 1 Song
Games Puzzle Bubble Witch
Games Puzzle Bejeweled
Games Puzzle Sudoku
Games Puzzle Jewel Mania
Games Puzzle Tetris
Games Puzzle Scramble with Friends
Games Puzzle Cut the rope
Games Puzzle Dumb Ways to Die
Games Puzzle Other puzzle games
Games Word Games Words with Friends
Games Word Games Word Mole
Games Word Games Scrabble
Games Word Games Other word games
Games Card Games Solitaire
Games Card Games Poker
Games Card Games Other card games
Games Simulation The Simpsons
Games Simulation Megapolis
Games Simulation Other simulation games
29.
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Games Action/Arcade Temple Run
Games Action/Arcade Coin Dozer
Games Action/Arcade Subway Surfers
Games Action/Arcade Minecraft
Games Action/Arcade Hill Climb Racing
Games Action/Arcade Fruit Ninja
Games Action/Arcade Brick Breaker
Games Action/Arcade Despicable Me
Games Action/Arcade Doodle Jump
Games Action/Arcade Other action/arcade
games
Games Sports FIFA
Games Sports Stick Cricket
Games Sports Other sports games
Games Other Plants vs Zombies
Games Other SongPop
Games Other Guess the Food
Games Other Cbeebies Playtime
Games Other Any Disney
Games Other Built-in games
Games Other Other games
Media Content Streaming Music Built-in music players
Media Content Streaming Music Spotify
Media Content Streaming Music Deezer
Media Content Streaming Music Soundcloud
Media Content Streaming Music iTunes
Media Content Streaming Music Amazon MP3
Media Content Streaming Music Other streaming music
Media Content Radio Tunein Radio
Media Content Radio iPlayer Radio
Media Content Radio Built-in FM Radio
Media Content Radio Radioplayer
Media Content Radio Capital Radio
Media Content Radio Other Global station
Media Content Radio Other radio station
Media Content Radio BBC Playlist
Media Content Radio Absolute
Media Content Radio Other radio
Media Content Streaming Video/TV YouTube
Media Content Streaming Video/TV BBC iPlayer
Media Content Streaming Video/TV ITV Player
Media Content Streaming Video/TV 4oD
Media Content Streaming Video/TV demand5
Media Content Streaming Video/TV Sky Go
Media Content Streaming Video/TV NetFlix
Media Content Streaming Video/TV TVCatchUp
30.
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Media Content Streaming Video/TV FilmOn
Media Content Streaming Video/TV BT Sport
Media Content Streaming Video/TV Vevo
Media Content Streaming Video/TV LoveFilm
Media Content Streaming Video/TV DailyMotion
Media Content Streaming Video/TV Built-in Video players
Media Content Streaming Video/TV Sky Sports
Media Content Streaming Video/TV Virgin Media TV Anywhere
Media Content Streaming Video/TV Other streaming video/TV
Media Content News aggregators and online only Flipboard
Media Content News aggregators and online only Google Play Newsstand
Media Content News aggregators and online only Huffington Post
Media Content News aggregators and online only Buzzfeed
Media Content News aggregators and online only Reuters
Media Content News aggregators and online only Reddit
Media Content News aggregators and online only Other news aggregators
Media Content Magazines (with offline) Radio Times
Media Content Magazines (with offline) TimeOut
Media Content Magazines (with offline) Cosmopolitan
Media Content Magazines (with offline) Glamour
Media Content Magazines (with offline) Marie Claire
Media Content Magazines (with offline) Other magazines
Media Content Newspapers (with offline) Daily Mail
Media Content Newspapers (with offline) Guardian
Media Content Newspapers (with offline) The Sun
Media Content Newspapers (with offline) Metro
Media Content Newspapers (with offline) The Times
Media Content Newspapers (with offline) Mirror
Media Content Newspapers (with offline) Independent
Media Content Newspapers (with offline) Manchester Evening News
Media Content Newspapers (with offline) New York Times
Media Content Newspapers (with offline) Telegraph
Media Content Newspapers (with offline) Daily Record
Media Content Newspapers (with offline) WSJ
Media Content Newspapers (with offline) Express
Media Content Newspapers (with offline) Daily Star
Media Content Newspapers (with offline) Other newspapers
Media Content TV Networks (with offline) BBC News (app only)
Media Content TV Networks (with offline) Sky News
Media Content TV Networks (with offline) Sky Plus
Media Content TV Networks (with offline) Other Sky
Media Content TV Networks (with offline) X Factor
Media Content TV Networks (with offline) BBC websites
Media Content TV Networks (with offline) ITV
Media Content TV Networks (with offline) CNN
31.
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Media Content TV Networks (with offline) Channel 4
Media Content TV Networks (with offline) Disney
Media Content TV Networks (with offline) MTV
Media Content TV Networks (with offline) Other TV networks
Media Content Music, movies and entertainment reviews and
commentary
iMDb
Media Content Music, movies and entertainment reviews and
commentary
Movies.app
Media Content Music, movies and entertainment reviews and
commentary
Any TV guide
Media Content Music, movies and entertainment reviews and
commentary
IGN
Media Content Music, movies and entertainment reviews and
commentary
Gamespot
Media Content Music, movies and entertainment reviews and
commentary
Xbox
Media Content Music, movies and entertainment reviews and
commentary
Digitalspy
Media Content Music, movies and entertainment reviews and
commentary
Rotten Tomatoes
Media Content Music, movies and entertainment reviews and
commentary
Entertainmentwise
Media Content Music, movies and entertainment reviews and
commentary
ContactMusic
Media Content Music, movies and entertainment reviews and
commentary
Eonline
Media Content Music, movies and entertainment reviews and
commentary
GameFAQs
Media Content Music, movies and entertainment reviews and
commentary
Zergnet
Media Content Music, movies and entertainment reviews and
commentary
Other
Media Content Other Shazam
Media Content Other Sound Hound
Media Content Other Other
General Commerce All / Variety ebay
General Commerce All / Variety Amazon
General Commerce All / Variety Argos
General Commerce All / Variety Debenhams
General Commerce All / Variety John Lewis
General Commerce All / Variety M&S
General Commerce All / Variety Boots
General Commerce All / Variety Littlewoods
General Commerce All / Variety Ikea
General Commerce All / Variety Not On the Highstreet
General Commerce All / Variety Toysrus
General Commerce All / Variety Mothercare
General Commerce All / Variety House of Fraser
General Commerce All / Variety Game
General Commerce All / Variety B&Q
General Commerce All / Variety Very
General Commerce All / Variety Photobox
32.
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General Commerce All / Variety Wilkinsons
General Commerce All / Variety Homebase
General Commerce All / Variety Pets at Home
General Commerce All / Variety Dunelm-Mill
General Commerce All / Variety Wickes
General Commerce All / Variety Hobbycraft
General Commerce All / Variety Kiddicare
General Commerce All / Variety Firebox
General Commerce All / Variety Etsy
General Commerce All / Variety Halfords
General Commerce All / Variety Play
General Commerce All / Variety Smyths Toys
General Commerce All / Variety Other
General Commerce Clothing/Fashion Next
General Commerce Clothing/Fashion Asos
General Commerce Clothing/Fashion New Look
General Commerce Clothing/Fashion River Island
General Commerce Clothing/Fashion Top Shop
General Commerce Clothing/Fashion Top Man
General Commerce Clothing/Fashion Dorothy Perkins
General Commerce Clothing/Fashion Matalan
General Commerce Clothing/Fashion H&M
General Commerce Clothing/Fashion Office
General Commerce Clothing/Fashion M&M Direct
General Commerce Clothing/Fashion Other
General Commerce Fast food, Grocery and Delivery sites Tesco
General Commerce Fast food, Grocery and Delivery sites Asda
General Commerce Fast food, Grocery and Delivery sites Just Eat
General Commerce Fast food, Grocery and Delivery sites Dominos
General Commerce Fast food, Grocery and Delivery sites Ocado
General Commerce Fast food, Grocery and Delivery sites Morrisons
General Commerce Fast food, Grocery and Delivery sites Sainsburys
General Commerce Fast food, Grocery and Delivery sites McDonalds
General Commerce Fast food, Grocery and Delivery sites My Supermarket
General Commerce Fast food, Grocery and Delivery sites Co-op
General Commerce Fast food, Grocery and Delivery sites Other
General Commerce Tickets Cineworld
General Commerce Tickets Odeon
General Commerce Tickets Vue
General Commerce Tickets Ticketmaster
General Commerce Tickets Seetickets
General Commerce Tickets Showcase Cinemas
General Commerce Tickets Other
General Commerce Automotive Other
General Commerce Classified Ads Gumtree
33.
30
General Commerce Classified Ads Autotrader
General Commerce Classified Ads Craigslist
General Commerce Classified Ads Preloved
General Commerce Classified Ads Other
General Commerce Coupons / Reward sites GroupOn
General Commerce Coupons / Reward sites Vouchercodes
General Commerce Coupons / Reward sites Vouchercloud
General Commerce Coupons / Reward sites Nectar
General Commerce Coupons / Reward sites Topcashback
General Commerce Coupons / Reward sites Quidco
General Commerce Coupons / Reward sites Wowcher
General Commerce Coupons / Reward sites Hot UK Deals
General Commerce Coupons / Reward sites High Street Vouchers
General Commerce Coupons / Reward sites Discount Vouchers
General Commerce Coupons / Reward sites Other
General Commerce Sports equipment and clothing JD Sports
General Commerce Sports equipment and clothing Sports Direct
General Commerce Sports equipment and clothing Wiggle
General Commerce Sports equipment and clothing Other
General Commerce Other British Gas
General Commerce Other Money Supermarket
General Commerce Other Which
General Commerce Other Royal Mail
General Commerce Other Post Office
General Commerce Other Hermes
General Commerce Other DPD
General Commerce Other Uswitch
General Commerce Other Other
Search and Portals General Search Google
Search and Portals General Search Bing
Search and Portals General Search Yahoo
Search and Portals General Search AOL
Search and Portals General Search MSN
Search and Portals General Search Ask
Search and Portals General Search StumbleUpon
Search and Portals General Search Other
Search and Portals Other Yell
Search and Portals Other 192.com
Search and Portals Other Yelp
Search and Portals Other Other
Sports and Gaming Sports Headlines and Updates Any BBC Sport (app only)
Sports and Gaming Sports Headlines and Updates Any Sky Sport
Sports and Gaming Sports Headlines and Updates LiveScore soccer
Sports and Gaming Sports Headlines and Updates ESPN
Sports and Gaming Sports Headlines and Updates Other
34.
31
Sports and Gaming Professional Sports Teams Premiere League
Sports and Gaming Professional Sports Teams Arsenal
Sports and Gaming Professional Sports Teams Other
Sports and Gaming Fantasy Sports Other
Sports and Gaming Lotteries and gaming National lottery
Sports and Gaming Lotteries and gaming Sky betting
Sports and Gaming Lotteries and gaming William Hill
Sports and Gaming Lotteries and gaming Paddy Power
Sports and Gaming Lotteries and gaming Health Lottery
Sports and Gaming Lotteries and gaming Other
Technology Commerce Electronics and Computers Apple
Technology Commerce Electronics and Computers PC World
Technology Commerce Electronics and Computers Currys
Technology Commerce Electronics and Computers Other
Technology Commerce Software Microsoft
Technology Commerce Software Adobe
Technology Commerce Software Other
Technology Commerce App Stores Unspecified
Technology Commerce ebook stores Amazon Kindle
Technology Commerce ebook stores iBooks
Technology Commerce ebook stores Google Play books
Technology Commerce ebook stores Other
Technology Commerce Mobile phones and service plans o2
Technology Commerce Mobile phones and service plans Vodafone
Technology Commerce Mobile phones and service plans Orange
Technology Commerce Mobile phones and service plans EE
Technology Commerce Mobile phones and service plans Three
Technology Commerce Mobile phones and service plans T-Mobile
Technology Commerce Mobile phones and service plans Carphone Warehouse
Technology Commerce Mobile phones and service plans GiffGaff
Technology Commerce Mobile phones and service plans Sony Mobile
Technology Commerce Mobile phones and service plans Other
Technology Commerce Cable and Internet service plans BT
Technology Commerce Cable and Internet service plans Virgin Media
Technology Commerce Cable and Internet service plans Other
Technology Commerce Web hosting and website design services Other
Technology Commerce Other Techradar
Technology Commerce Other Other
General Interest Arts and culture National Trust
General Interest Arts and culture Other
General Interest Career Reed
General Interest Career Job Rapido
General Interest Career Indeed
General Interest Career UCAS
General Interest Career Other
35.
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General Interest Decorating and Renovation Fixya
General Interest Decorating and Renovation Other
General Interest Family and Parenting Other
General Interest Reading, books and literature Other
General Interest Recipes and Cooking BBC Good Food
General Interest Recipes and Cooking All Recipes
General Interest Recipes and Cooking Jamie Oliver
General Interest Recipes and Cooking Delicious
General Interest Recipes and Cooking Delia Online
General Interest Recipes and Cooking Nigella
General Interest Recipes and Cooking Yummly
General Interest Recipes and Cooking The Kitchn
General Interest Recipes and Cooking Other
General Interest Religion Bible
General Interest Religion Other
General Interest Restaurant bookings and reviews Top Table
General Interest Restaurant bookings and reviews Other
General Interest Politics Change.org
General Interest Other Good to Know
General Interest Other Freecycle
General Interest Other E-how
General Interest Other Pistonheads
General Interest Other Other
Reference Education Other
Reference Encyclopedias, Dictionaries, Thesaurus wikipedia/wikimedia
Reference Encyclopedias, Dictionaries, Thesaurus Google Translate
Reference Encyclopedias, Dictionaries, Thesaurus Dictionary
Reference Encyclopedias, Dictionaries, Thesaurus Urban Dictionary
Reference Encyclopedias, Dictionaries, Thesaurus Other
Reference Government Central government sites
Reference Government Local
government/councils
Reference Government Other
Reference Local Other
Reference Maps Google Maps
Reference Maps Google Earth
Reference Maps Google Street
Reference Maps Map My Walk/Run/Ride
Reference Maps Citymapper
Reference Maps Other maps
Reference Productivity Other
Reference Transportation The Trainline
Reference Transportation National Rail
Reference Transportation Tube map
Reference Transportation Bus times
Reference Transportation The AA
36.
33
Reference Transportation TFL / London Transport
Reference Transportation Other
Reference Weather BBC weather (app only)
Reference Weather Met office
Reference Weather Built-in weather app
Reference Weather AccuWeather
Reference Weather Other
Reference Other Lyrics Freak
Reference Other A-Z Lyrics Universe
Reference Other iopeningtimes
Reference Other Converters (any)
Reference Other Answers.com
Reference Other Other
Travel Travel Consolidators Skyscanner
Travel Travel Consolidators Travelzoo
Travel Travel Consolidators Booking
Travel Travel Consolidators Secret Escapes
Travel Travel Consolidators Thomson
Travel Travel Consolidators Thomas Cook
Travel Travel Consolidators Lastminute
Travel Travel Consolidators Travel Supermarket
Travel Travel Consolidators Other
Travel Hotels Travel Lodge
Travel Hotels Premier Inn
Travel Hotels Other
Travel Airlines British Airways
Travel Airlines Easyjet
Travel Airlines Other
Travel Rental Cars Other
Travel Holiday destinations and resorts Other
Travel Travel Review Sites Tripadvisor
Travel Travel Review Sites Other
Travel Other Waze
Travel Other Other
Personal Finance and
Real Estate
Personal Banking NatWest
Personal Finance and
Real Estate
Personal Banking Barclays
Personal Finance and
Real Estate
Personal Banking Santander
Personal Finance and
Real Estate
Personal Banking Lloyds TSB
Personal Finance and
Real Estate
Personal Banking HSBC
Personal Finance and
Real Estate
Personal Banking Halifax
Personal Finance and
Real Estate
Personal Banking Nationwide
37.
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Personal Finance and
Real Estate
Personal Banking First Direct
Personal Finance and
Real Estate
Personal Banking RBS
Personal Finance and
Real Estate
Personal Banking Paypal
Personal Finance and
Real Estate
Personal Banking Co-operative Bank
Personal Finance and
Real Estate
Personal Banking Other
Personal Finance and
Real Estate
Investments, Stocks and Trading Other
Personal Finance and
Real Estate
Taxes and Tax Advice HMRC
Personal Finance and
Real Estate
Insurance Other
Personal Finance and
Real Estate
Charities, donations and Microfinance Justgiving
Personal Finance and
Real Estate
Charities, donations and Microfinance Other
Personal Finance and
Real Estate
Real estate and housing Rightmove
Personal Finance and
Real Estate
Real estate and housing Zoopla
Personal Finance and
Real Estate
Real estate and housing Other
Personal Finance and
Real Estate
Other ThisisMoney
Personal Finance and
Real Estate
Other Other
Health Health Insurance Providers Other
Health Hospitals and Healthcare providers NHS
Health Medical Advice and ailment look-up MedicineNet
Health Medical Advice and ailment look-up Active Beat
Health Medical Advice and ailment look-up MedHelp
Health Medical Advice and ailment look-up Mayo Clinic
Health Medical Advice and ailment look-up WebMD
Health Medical Advice and ailment look-up Patient
Health Medical Advice and ailment look-up Other
Health Support and Discussion Groups Babycentre
Health Support and Discussion Groups Bounty
Health Support and Discussion Groups Other
Health Weight Loss and Nutrition Slimming World
Health Weight Loss and Nutrition Weightwatchers
Health Weight Loss and Nutrition Other
Health Exercise and Fitness My Fitness Pal
Health Exercise and Fitness Strava
Health Exercise and Fitness Runkeeper Pro
Health Exercise and Fitness LiveStrong
Health Exercise and Fitness Other
Health Other Honcode
Health Other Other
38.
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Other Market Research and Points Rewards Other
Other Adult All adult sites
Other Other All Schools
Other Other All other academic
institutions
Other Uncategorised All uncategorised
Utility Calculator Calculator
Utility Calendar/Memo/Notes Calendar/Memo/Notes
Utility Camera/Video/Photos Camera/Video/Photos
Utility Clock / timer / alarm Clock / timer / alarm
Utility Contacts Contacts
Utility Flashlight Flashlight