TouchAll: a multi-touch, gestures, and fiducials API for flash Actionscript 3.0 (MUE 2011 Conference Presentation)
Article available for download at:
https://goo.gl/PyN6Cf
https://goo.gl/Kyn7Ee
https://goo.gl/rNfNCj
This document discusses implementing linear solvers for 3D stable fluid simulations using CUDA. It introduces stable fluids, the Navier-Stokes equations used in the physics model, and iterative solvers like Jacobi, Gauss-Seidel, and conjugate gradient. Performance results show the CUDA implementations of Jacobi and Gauss-Seidel outperform CPU versions, while conjugate gradient is slower for grid sizes over 64^3 due to global memory latency. The conclusions recommend reducing global memory access and comparing multi-core CPU solvers to CUDA solvers.
This document describes Machine Problem 1 (MP1) which involves building a peer-to-peer chat application for Android. Students will implement functionality for membership management including peer registration with a server and updating peer lists, as well as private messaging between users. The goals are to learn GUI design, inter-component communication, threading, and socket programming in Android. Guidelines and requirements are provided for the project implementation, documentation, and demonstration.
Hono provides a platform for connecting large numbers of IoT devices to applications in a uniform way. It handles communication patterns like telemetry, events, and command and control using protocols like HTTP and MQTT. Hono's adapters allow devices to connect while focusing applications on business functionality rather than device protocols. Live demos showed Hono sending commands from applications to devices and getting responses.
This document provides an overview of Flash Media Server, including what it is, its versions and types, how to configure applications and streams, and how to install and set up the server. It discusses topics like RTMP, shared objects, NetStream connections, and database integration. Code examples are provided for connecting to the server and playing streams.
The document discusses several application layer protocols used for remote access and file transfer over TCP/IP networks, including HTTP, Telnet, and SSH. It provides the following key details:
1. HTTP is the application layer protocol that defines how web clients and servers communicate to transfer web pages and other content. It allows clients to send requests for files and receive responses from servers.
2. Telnet is an older protocol that allows establishing terminal sessions with remote systems, making the local terminal appear like it is directly connected to the remote system. It uses options negotiation to configure settings like echoing of characters.
3. SSH was developed as a more secure replacement for Telnet, using encryption for authentication and data transfer
This document provides information about getting fully solved assignments. It instructs students to send their semester and specialization name via email or call a phone number to receive solved assignments. It then provides a sample assignment for BSc NT Semester IV covering topics like TCP, IP, UDP, FTP, HTTP, DHTML, event-driven programming, XMLHttpRequest object properties, PHP arrays, and application objects in less than 3 sentences.
Real-time Multi-user Transcoding For Push To Talk Over CellularVideoguy
The document discusses real-time multi-user transcoding for push-to-talk over cellular (PoC) services. It identifies interoperability issues due to different device capabilities and evolving standards. The proposed solution is to perform centralized media transcoding at the controlling PoC function to enable communication between devices with incompatible codecs. This allows minimizing transcoding operations while maintaining compatibility with existing PoC clients and standards. Future work may optimize transcoding server selection and quality versus processing costs.
This document discusses implementing linear solvers for 3D stable fluid simulations using CUDA. It introduces stable fluids, the Navier-Stokes equations used in the physics model, and iterative solvers like Jacobi, Gauss-Seidel, and conjugate gradient. Performance results show the CUDA implementations of Jacobi and Gauss-Seidel outperform CPU versions, while conjugate gradient is slower for grid sizes over 64^3 due to global memory latency. The conclusions recommend reducing global memory access and comparing multi-core CPU solvers to CUDA solvers.
This document describes Machine Problem 1 (MP1) which involves building a peer-to-peer chat application for Android. Students will implement functionality for membership management including peer registration with a server and updating peer lists, as well as private messaging between users. The goals are to learn GUI design, inter-component communication, threading, and socket programming in Android. Guidelines and requirements are provided for the project implementation, documentation, and demonstration.
Hono provides a platform for connecting large numbers of IoT devices to applications in a uniform way. It handles communication patterns like telemetry, events, and command and control using protocols like HTTP and MQTT. Hono's adapters allow devices to connect while focusing applications on business functionality rather than device protocols. Live demos showed Hono sending commands from applications to devices and getting responses.
This document provides an overview of Flash Media Server, including what it is, its versions and types, how to configure applications and streams, and how to install and set up the server. It discusses topics like RTMP, shared objects, NetStream connections, and database integration. Code examples are provided for connecting to the server and playing streams.
The document discusses several application layer protocols used for remote access and file transfer over TCP/IP networks, including HTTP, Telnet, and SSH. It provides the following key details:
1. HTTP is the application layer protocol that defines how web clients and servers communicate to transfer web pages and other content. It allows clients to send requests for files and receive responses from servers.
2. Telnet is an older protocol that allows establishing terminal sessions with remote systems, making the local terminal appear like it is directly connected to the remote system. It uses options negotiation to configure settings like echoing of characters.
3. SSH was developed as a more secure replacement for Telnet, using encryption for authentication and data transfer
This document provides information about getting fully solved assignments. It instructs students to send their semester and specialization name via email or call a phone number to receive solved assignments. It then provides a sample assignment for BSc NT Semester IV covering topics like TCP, IP, UDP, FTP, HTTP, DHTML, event-driven programming, XMLHttpRequest object properties, PHP arrays, and application objects in less than 3 sentences.
Real-time Multi-user Transcoding For Push To Talk Over CellularVideoguy
The document discusses real-time multi-user transcoding for push-to-talk over cellular (PoC) services. It identifies interoperability issues due to different device capabilities and evolving standards. The proposed solution is to perform centralized media transcoding at the controlling PoC function to enable communication between devices with incompatible codecs. This allows minimizing transcoding operations while maintaining compatibility with existing PoC clients and standards. Future work may optimize transcoding server selection and quality versus processing costs.
What I learned about APIs in my first year at GoogleTim Burks
Tim Burks spent a decade building Electronic Design Automation systems and another building mobile apps. Now he's focused on the thing that holds them all together: APIs. In 2016 he joined Google where he works on open source software that helps developers use gRPC and OpenAPI.
TCP guarantees reliable delivery of data packets in the correct order, while UDP does not provide these guarantees. TCP is commonly used for applications that require reliable data transfer like HTTP and FTP. UDP is used for applications that prioritize speed over reliability, such as media streaming, VoIP, and online games. While TCP ensures error-free transmission, it introduces more overhead and latency than UDP. The choice between TCP and UDP depends on an application's requirements for reliability versus speed.
1. The document discusses using an Arduino board to control an LED light via a web server and browser. It provides code to set up an HTTP server on the Arduino that can turn the LED on or off by sending GET requests from a browser to specific URLs.
2. The code creates an TIdCustomHTTPServer object to set up the web server on the Arduino. It configures the server port and IP address. GET requests to URLs like 127.0.0.1:8000/LED will turn the LED on, while 127.0.0.1:8000/DEL will turn it off.
3. The document provides background on topics like HTTP, TCP/IP, IP addresses
Internet Service Providers (ISP), delivers connection to the digital world and brings extra services like VoIP and other technologies which internet is the main requirement. To ensure their quality and capabilities, the equipment is delivered by them, limited in most of the times to avoid disruption and unnecessary support. Most ISP restricts the telephony service to be used with other devices, with the impossibility to expand their functionalities. The processes that we focus on this white paper is to acquire the VoIP parameters to take advantage of it.
We will demonstrate how to extract the password parameter from the provisioning mechanism used by Adamo Telecom Iberia S.A.U. (Spanish ISP). This situation motivated me to write it.
The intention is that ISP’s takes consciousness facilitating these parameters for any user who request it.
This document provides an overview of TCP/IP and related networking concepts. It begins with an introduction to TCP/IP, including its history and the DoD networking model on which it is based. The document then describes several important protocols at each layer of the DoD model, including application layer protocols like HTTP, DNS, and DHCP. It concludes with an explanation of IP addressing and the different classes of IPv4 addresses.
The document discusses the Open Sound Control (OSC) protocol as a candidate for lighting applications. OSC allows for higher accuracy and flexibility than MIDI as it can transmit data over a network including WiFi. The document provides examples of how OSC is currently used in audio/visual applications and explores possible namespaces and schemas for how OSC could be applied to lighting control.
Web-RTC Based Conferencing Application Onkar Kadam
The document outlines a presentation on WebRTC-based video conferencing. It introduces the team members and provides an agenda that includes an introduction to WebRTC architecture, main tasks like acquiring audio/video and peer connections, signaling with STUN and ICE, using Firebase for presence status, challenges faced and conclusions. Features demonstrated include multiparty video/voice conferencing over the web using WebRTC APIs, WebSocket and Firebase.
Introduction to Networking | Linux-Unix and System Administration | Docker an...andega
Linux/Unix is an operating system that supports multitasking and multi-user functionality. It consists of a kernel, shell, and programs. Unix is widely used on servers, desktops, and embedded in other operating systems. Docker is a tool that allows users to package applications into containers that can run on any infrastructure. It provides a way to deploy applications easily and consistently from development to production. Docker uses a client-server architecture, with a Docker daemon managing containers and images based on requests from a Docker client.
CocoaConf: The Language of Mobile Software is APIsTim Burks
We’re all excited about using the same language to write our mobile apps and cloud services, but as we do, we’ll still need to work with a few things that aren’t written with Swift. Fortunately, there are some great patterns that we can use for doing that. In this session we’ll talk about two technologies that you can use to make your app speak with APIs written in any language: OpenAPI and Protocol Buffers, and then we’ll see how to use them from clients and servers that are written in Swift.
Presented Friday November 4, 2016 in San Jose.
The document discusses developing multi-touch applications for Windows 7, outlining the multi-touch hardware and software capabilities in Windows 7, techniques for adding touch support to applications including gestures and touch events, and provides guidance and resources for developers to get started with multi-touch application development. It also covers multi-touch support in the .NET Framework and provides a roadmap and timeline for multi-touch APIs.
TCP / IP protocol.
Welcome to our comprehensive PowerPoint presentation on the fundamental concepts of TCP/IP (Transmission Control Protocol/Internet Protocol). This presentation is designed to provide a clear and insightful overview of the TCP/IP model, a cornerstone of modern networking.
WebRTC gives us a way to do real-time, peer-to-peer communication on the web. In this talk, we'll go over the current state of WebRTC (both the awesome parts and the parts which need to be improved) as well as what could come in the future. Mostly though, we'll take a look at how to combine WebRTC with other web technologies to create great experiences on the front-end for real-time, p2p web apps.
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
help.mbaassignments@gmail.com
or
call us at : 08263069601
The document discusses several internet protocols:
- Gopher protocol provided hierarchical document retrieval but has been largely replaced by the World Wide Web and HTTP. A small community still uses and develops Gopher.
- HTTP is the primary protocol of the World Wide Web and defines how messages are formatted and transmitted between web servers and browsers. The latest version is HTTP/3 which offers improved performance.
- NNTP was used to access Usenet forums but its usage has declined significantly with fewer people using dedicated newsreader software.
stackconf 2023 | How the Network Protocols You Choose Ultimately Affect Your ...NETWAYS
In a microservices architecture, there are many components that need to communicate through different technology layers in order to gain the business value we seek. Oftentimes, on each of the layers, we make our choice of communication protocols, which ultimately have a fundamental impact on the system performance, reliability and troubleshooting process. Some of us make these choices after due research, while others may opt for the default configuration in hopes it fits their needs.
The thing is, there are different aspects as to how network protocols can affect the development and maintenance of production services such as cost factors, performance factors, network throughput, traffic security and authentication––the list goes on (really it does…). In order to tackle this one step at a time, we can separate them into three distinct layers: application logic, transport, and system level. In each of these layers, a well-educated decision can then be made to monitor, fine-tune, or even replace a selected protocol in favour of a better one. A special concern may even be when we can’t change the protocol in use by a third party, and yet, do not be alarmed! We still have techniques at hand that can maximize system performance.
In this talk, we’ll walk through some of the most popular protocols used in cloud operations today, and talk about the trade-offs from performance, cost, security, and other perspectives that we need to take into consideration when making protocol decisions based on our SLA and performance requirements to our customers.
TCP/IP is a set of protocols that defines how computers communicate over the internet. It is made up of several protocols that work together within a standard, with each protocol performing a specific function. TCP/IP software is built into major operating systems and allows computers to communicate over long distances by defining how data should be transmitted between servers and browsers over the internet.
Exploiting Network Protocols To Exhaust Bandwidth Links 2008 Finalmasoodnt10
The document discusses denial of service (DoS) attacks and how to mitigate them. It begins by defining DoS attacks and some common types like Smurf and Fraggle attacks. It then discusses tools like hping that can be used to craft packets for DoS attacks or testing defenses. The document concludes by outlining techniques to prevent networks from being used in DoS amplification attacks and recommends configuring firewalls and filters to detect and block flood traffic.
The document discusses the basics of MPI (Message Passing Interface), which is a standard for message passing parallel programming. It explains the basic model of MPI including communicators, groups, and ranks. It then covers point-to-point communication functions like blocking and non-blocking send/receive. Finally, it briefly introduces collective communication functions that involve groups of processes like broadcast and barrier.
The document provides an overview of Message Passing Interface (MPI), a standard for message passing parallel programming. It explains the basic MPI model including communicators, groups, ranks, and point-to-point communication functions like MPI_Send and MPI_Recv. Blocking and non-blocking send/receive operations are discussed along with how data is described and processes identified in MPI point-to-point communication.
The document describes a CUDA-based implementation of the 3D stable fluids simulation method for modeling natural phenomena in real-time. It presents the Eulerian approach to space partitioning used in the simulation. Key aspects of the physics model are described, including solving the Navier-Stokes equations and implementing advection, diffusion, and movement. The workflow and grid partitioning for the CUDA implementation are discussed. Results show the CUDA implementation achieved faster processing times than CPU-based simulations, allowing grid sizes up to 1283 using an Nvidia 8800 GT card. Future work is proposed to optimize memory usage and reduce numerical dissipation.
What I learned about APIs in my first year at GoogleTim Burks
Tim Burks spent a decade building Electronic Design Automation systems and another building mobile apps. Now he's focused on the thing that holds them all together: APIs. In 2016 he joined Google where he works on open source software that helps developers use gRPC and OpenAPI.
TCP guarantees reliable delivery of data packets in the correct order, while UDP does not provide these guarantees. TCP is commonly used for applications that require reliable data transfer like HTTP and FTP. UDP is used for applications that prioritize speed over reliability, such as media streaming, VoIP, and online games. While TCP ensures error-free transmission, it introduces more overhead and latency than UDP. The choice between TCP and UDP depends on an application's requirements for reliability versus speed.
1. The document discusses using an Arduino board to control an LED light via a web server and browser. It provides code to set up an HTTP server on the Arduino that can turn the LED on or off by sending GET requests from a browser to specific URLs.
2. The code creates an TIdCustomHTTPServer object to set up the web server on the Arduino. It configures the server port and IP address. GET requests to URLs like 127.0.0.1:8000/LED will turn the LED on, while 127.0.0.1:8000/DEL will turn it off.
3. The document provides background on topics like HTTP, TCP/IP, IP addresses
Internet Service Providers (ISP), delivers connection to the digital world and brings extra services like VoIP and other technologies which internet is the main requirement. To ensure their quality and capabilities, the equipment is delivered by them, limited in most of the times to avoid disruption and unnecessary support. Most ISP restricts the telephony service to be used with other devices, with the impossibility to expand their functionalities. The processes that we focus on this white paper is to acquire the VoIP parameters to take advantage of it.
We will demonstrate how to extract the password parameter from the provisioning mechanism used by Adamo Telecom Iberia S.A.U. (Spanish ISP). This situation motivated me to write it.
The intention is that ISP’s takes consciousness facilitating these parameters for any user who request it.
This document provides an overview of TCP/IP and related networking concepts. It begins with an introduction to TCP/IP, including its history and the DoD networking model on which it is based. The document then describes several important protocols at each layer of the DoD model, including application layer protocols like HTTP, DNS, and DHCP. It concludes with an explanation of IP addressing and the different classes of IPv4 addresses.
The document discusses the Open Sound Control (OSC) protocol as a candidate for lighting applications. OSC allows for higher accuracy and flexibility than MIDI as it can transmit data over a network including WiFi. The document provides examples of how OSC is currently used in audio/visual applications and explores possible namespaces and schemas for how OSC could be applied to lighting control.
Web-RTC Based Conferencing Application Onkar Kadam
The document outlines a presentation on WebRTC-based video conferencing. It introduces the team members and provides an agenda that includes an introduction to WebRTC architecture, main tasks like acquiring audio/video and peer connections, signaling with STUN and ICE, using Firebase for presence status, challenges faced and conclusions. Features demonstrated include multiparty video/voice conferencing over the web using WebRTC APIs, WebSocket and Firebase.
Introduction to Networking | Linux-Unix and System Administration | Docker an...andega
Linux/Unix is an operating system that supports multitasking and multi-user functionality. It consists of a kernel, shell, and programs. Unix is widely used on servers, desktops, and embedded in other operating systems. Docker is a tool that allows users to package applications into containers that can run on any infrastructure. It provides a way to deploy applications easily and consistently from development to production. Docker uses a client-server architecture, with a Docker daemon managing containers and images based on requests from a Docker client.
CocoaConf: The Language of Mobile Software is APIsTim Burks
We’re all excited about using the same language to write our mobile apps and cloud services, but as we do, we’ll still need to work with a few things that aren’t written with Swift. Fortunately, there are some great patterns that we can use for doing that. In this session we’ll talk about two technologies that you can use to make your app speak with APIs written in any language: OpenAPI and Protocol Buffers, and then we’ll see how to use them from clients and servers that are written in Swift.
Presented Friday November 4, 2016 in San Jose.
The document discusses developing multi-touch applications for Windows 7, outlining the multi-touch hardware and software capabilities in Windows 7, techniques for adding touch support to applications including gestures and touch events, and provides guidance and resources for developers to get started with multi-touch application development. It also covers multi-touch support in the .NET Framework and provides a roadmap and timeline for multi-touch APIs.
TCP / IP protocol.
Welcome to our comprehensive PowerPoint presentation on the fundamental concepts of TCP/IP (Transmission Control Protocol/Internet Protocol). This presentation is designed to provide a clear and insightful overview of the TCP/IP model, a cornerstone of modern networking.
WebRTC gives us a way to do real-time, peer-to-peer communication on the web. In this talk, we'll go over the current state of WebRTC (both the awesome parts and the parts which need to be improved) as well as what could come in the future. Mostly though, we'll take a look at how to combine WebRTC with other web technologies to create great experiences on the front-end for real-time, p2p web apps.
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
help.mbaassignments@gmail.com
or
call us at : 08263069601
The document discusses several internet protocols:
- Gopher protocol provided hierarchical document retrieval but has been largely replaced by the World Wide Web and HTTP. A small community still uses and develops Gopher.
- HTTP is the primary protocol of the World Wide Web and defines how messages are formatted and transmitted between web servers and browsers. The latest version is HTTP/3 which offers improved performance.
- NNTP was used to access Usenet forums but its usage has declined significantly with fewer people using dedicated newsreader software.
stackconf 2023 | How the Network Protocols You Choose Ultimately Affect Your ...NETWAYS
In a microservices architecture, there are many components that need to communicate through different technology layers in order to gain the business value we seek. Oftentimes, on each of the layers, we make our choice of communication protocols, which ultimately have a fundamental impact on the system performance, reliability and troubleshooting process. Some of us make these choices after due research, while others may opt for the default configuration in hopes it fits their needs.
The thing is, there are different aspects as to how network protocols can affect the development and maintenance of production services such as cost factors, performance factors, network throughput, traffic security and authentication––the list goes on (really it does…). In order to tackle this one step at a time, we can separate them into three distinct layers: application logic, transport, and system level. In each of these layers, a well-educated decision can then be made to monitor, fine-tune, or even replace a selected protocol in favour of a better one. A special concern may even be when we can’t change the protocol in use by a third party, and yet, do not be alarmed! We still have techniques at hand that can maximize system performance.
In this talk, we’ll walk through some of the most popular protocols used in cloud operations today, and talk about the trade-offs from performance, cost, security, and other perspectives that we need to take into consideration when making protocol decisions based on our SLA and performance requirements to our customers.
TCP/IP is a set of protocols that defines how computers communicate over the internet. It is made up of several protocols that work together within a standard, with each protocol performing a specific function. TCP/IP software is built into major operating systems and allows computers to communicate over long distances by defining how data should be transmitted between servers and browsers over the internet.
Exploiting Network Protocols To Exhaust Bandwidth Links 2008 Finalmasoodnt10
The document discusses denial of service (DoS) attacks and how to mitigate them. It begins by defining DoS attacks and some common types like Smurf and Fraggle attacks. It then discusses tools like hping that can be used to craft packets for DoS attacks or testing defenses. The document concludes by outlining techniques to prevent networks from being used in DoS amplification attacks and recommends configuring firewalls and filters to detect and block flood traffic.
The document discusses the basics of MPI (Message Passing Interface), which is a standard for message passing parallel programming. It explains the basic model of MPI including communicators, groups, and ranks. It then covers point-to-point communication functions like blocking and non-blocking send/receive. Finally, it briefly introduces collective communication functions that involve groups of processes like broadcast and barrier.
The document provides an overview of Message Passing Interface (MPI), a standard for message passing parallel programming. It explains the basic MPI model including communicators, groups, ranks, and point-to-point communication functions like MPI_Send and MPI_Recv. Blocking and non-blocking send/receive operations are discussed along with how data is described and processes identified in MPI point-to-point communication.
The document describes a CUDA-based implementation of the 3D stable fluids simulation method for modeling natural phenomena in real-time. It presents the Eulerian approach to space partitioning used in the simulation. Key aspects of the physics model are described, including solving the Navier-Stokes equations and implementing advection, diffusion, and movement. The workflow and grid partitioning for the CUDA implementation are discussed. Results show the CUDA implementation achieved faster processing times than CPU-based simulations, allowing grid sizes up to 1283 using an Nvidia 8800 GT card. Future work is proposed to optimize memory usage and reduce numerical dissipation.
The document discusses computational water models used in computer graphics and computational fluid dynamics. It covers four main methods: procedural methods, Navier-Stokes based methods (Lagrangian and Eulerian), shallow water equations, and lattice Boltzmann method. While procedural methods are fastest, the other methods provide more realistic simulations but are more computationally expensive. Hybrid approaches allow additional water effects to be modeled.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
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Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
WWDC 2024 Keynote Review: For CocoaCoders AustinPatrick Weigel
Overview of WWDC 2024 Keynote Address.
Covers: Apple Intelligence, iOS18, macOS Sequoia, iPadOS, watchOS, visionOS, and Apple TV+.
Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
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PiLog Group's Master Data Record Manager (MDRM) is a sophisticated enterprise solution designed to ensure data accuracy, consistency, and governance across various business functions. MDRM integrates advanced data management technologies to cleanse, classify, and standardize master data, thereby enhancing data quality and operational efficiency.
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Drona Infotech is a premier mobile app development company in Noida, providing cutting-edge solutions for businesses.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
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How do you combine the OpenUI5/SAPUI5 programming model with a design system that makes its controls available as Web Components? Since OpenUI5/SAPUI5 1.120, the framework supports the integration of any Web Components. This makes it possible, for example, to natively embed own Web Components of your design system which are created with Stencil. The integration embeds the Web Components in a way that they can be used naturally in XMLViews, like with standard UI5 controls, and can be bound with data binding. Learn how you can also make use of the Web Components base class in OpenUI5/SAPUI5 to also integrate your Web Components and get inspired by the solution to generate a custom UI5 library providing the Web Components control wrappers for the native ones.
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We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
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No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
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MUE 2011 Conference Presentation
1. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
TouchAll: A Multi-Touch, Gestures, and
fiducials API for Flash ActionScript 3.0
Gonc¸alo Amador
&
Abel Gomes
http://code.google.com/p/touchall/
June, 2011
2. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
1 Introduction
2 TouchAll
3 UDP VS TCP Networking Analysis
4 Conclusions
3. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview
Click Me!
4. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview (cont.)
5. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview (cont.)
6. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview (cont.)
http://bubblebird.at/tuioflash/
7. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview (cont.)
http://bubblebird.at/tuioflash/
http://www.adobe.com/products/air/sdk/
http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
8. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Overview (cont.)
http://bubblebird.at/tuioflash/
http://www.adobe.com/products/air/sdk/
http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
http://ccv.nuigroup.com/
9. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Contributions
Before TouchAll API
10. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Contributions
Before TouchAll API
After TouchAll API
11. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Contributions (cont.)
12. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Introduction
Contributions (cont.)
13. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
TouchAll
TouchAll, TUIO AS3, and Flex and Air SDKs layers diagram
14. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
TouchAll
TouchAll and TUIO AS3 modules
15. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
TouchAll
TouchAll and TUIO AS3 modules
Click Me!
16. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
UDP VS TCP Networking Analysis
UDP VS TCP Networking Analysis
Packet Average
Protocol First Packet Last Packet Transfer Packets
Sent Date Arrival Date Time
(ms)
Captured
UDP 2011-02-17 2011-02-17 14.957 70
10:57:31.357 10:57:31.837
TCP 2011-02-17 2011-02-17 16.100 80
11:01:03.818 11:01:41.616
17. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Conclusions
Conclusions
Previous solutions using a bridge took more time due
to TCP to UDP datagram conversion.
The time required in developing applications for multi-
touch devices can be shortened using TouchAll.
TouchAll allows to use fiducials and multi-touch
through UDP, TCP, flash LocalConnection all in once.
ActionbScript-based non-free software alternatives
exist, but not with native fiducial support.
18. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Conclusions
Future work
Development of tools that allow device emulation, for
multi-touch, multi-mouse pointer, and platform inde-
pendent application testing.
Include in the TouchAll API more native widgets for
specific fiducials.
Include in the TouchAll API support for 3D object load-
ing and gesture based manipulation.
Integrate the TouchAll API as an module of an 2D/3D
ActionScript 3.0 game engine.
19. TouchAll: A Multi-Touch, Gestures, and fiducials API for Flash ActionScript 3.0
Conclusions
Questions, Comments, Observations,
Twitter twitts,
Facebook like’s, Facebook posts, Facebook comments???