The document discusses computer graphics and various display technologies. It describes raster and vector display systems used in computer graphics. Raster systems store and display images as a grid of pixels using a process called scan conversion. Each pixel is stored in a frame buffer and refreshed rapidly to display the image. Vector systems draw images as geometric objects and lines. Common display technologies discussed include cathode ray tubes (CRT), liquid crystal displays (LCD), and plasma displays. Applications of computer graphics mentioned include computer-aided design (CAD), multimedia, visualization, and entertainment.
This document outlines the author's computer experience from their first program through building a website themselves, learning computer repairs, entering competitions and an internship, obtaining a master's degree, and providing teaching assistance. The experiences span from initial programming through educational and career milestones involving computers.
The document discusses system modeling and different types of models used during requirements engineering including context models, data flow diagrams, state machine models, semantic data models, object models, and sequence diagrams. It also introduces the Unified Modeling Language (UML) notation and explains how analysis workbenches can support system modeling.
Multi-Touch Tangible Interface; HCI trends, projects, and developmentJazmi Jamal
Lecture series on Multi-touch. Topic covers; History of HCI, Environment computing, Introduction to tangible interface, IT Project management, and multi-touch workshop. Created in Q1 2010
The document discusses computer graphics and various display technologies. It describes raster and vector display systems used in computer graphics. Raster systems store and display images as a grid of pixels using a process called scan conversion. Each pixel is stored in a frame buffer and refreshed rapidly to display the image. Vector systems draw images as geometric objects and lines. Common display technologies discussed include cathode ray tubes (CRT), liquid crystal displays (LCD), and plasma displays. Applications of computer graphics mentioned include computer-aided design (CAD), multimedia, visualization, and entertainment.
This document outlines the author's computer experience from their first program through building a website themselves, learning computer repairs, entering competitions and an internship, obtaining a master's degree, and providing teaching assistance. The experiences span from initial programming through educational and career milestones involving computers.
The document discusses system modeling and different types of models used during requirements engineering including context models, data flow diagrams, state machine models, semantic data models, object models, and sequence diagrams. It also introduces the Unified Modeling Language (UML) notation and explains how analysis workbenches can support system modeling.
Multi-Touch Tangible Interface; HCI trends, projects, and developmentJazmi Jamal
Lecture series on Multi-touch. Topic covers; History of HCI, Environment computing, Introduction to tangible interface, IT Project management, and multi-touch workshop. Created in Q1 2010
This document discusses slide design principles for a presentation on slide design for ASWARA. It begins with an introduction to slide design and redesign principles. The key principles discussed are using a grid for layout, the rule of thirds for image placement, and multimedia design principles such as the multimedia, spatial contiguity, temporal contiguity, and coherence principles. These principles are aimed at improving learning by reducing cognitive load through consistent and focused multimedia design. The document also provides examples and asks students to practice applying these principles in an individual activity designing a slide cover for ASWARA.
Introduction to Digital Media and Multimedia elementsJazmi Jamal
This document provides an overview of topics that will be covered in a course on digital media over 16 weeks. It introduces digital media and multimedia elements. Key topics include the history of digital media, multimedia elements like text, graphics, audio, video and animation. Assignments include briefs and submissions related to digital graphic design, audio, video, interactive multimedia and electronic media publishing. Weeks 10-11 cover fundamentals of the creative industry in Malaysia and there is an industrial visit in week 15 related to digital media as business.
The document discusses key aspects of human-computer interaction (HCI), including its importance, elements, interaction styles, input and output devices, and eye tracking techniques. HCI aims to design human-centered systems by understanding users' visual, intellectual, motor, and memory capabilities. Serious HCI research promises to fundamentally change computing by creating excellent user interfaces. Understanding users and conducting evaluations are important for practitioners. Common interaction styles include command lines, menus, and WIMP interfaces. Input devices include keyboards while outputs include displays, and humans interact visually, auditorily, and through touch. Various eye tracking methods aim to measure gaze, such as electrooculography and video-based techniques. HCI is an interdisciplinary
This document discusses human-computer interfaces (HCI). It defines HCI as the process of information transfer between users and machines, and how users see and interact with computer systems. The document outlines different types of interfaces like command line, menu driven, and graphical user interfaces. It also discusses advances in HCI including wearable, wireless, and virtual devices. Multimodal interfaces that combine multiple input modes are presented as beneficial for disabled users.
Multimedia refers to the integration of multiple mediums of communication like text, graphics, audio, and video. Using multimedia in the classroom can facilitate learning through interactive icebreaker activities and videos or games that enhance language and culture. The advantages of multimedia include students learning more easily and quickly, and having access to entertaining and educational resources, while disadvantages are the need for reliable electricity, potential addictiveness of equipment, and health issues like visual fatigue.
The document introduces multimedia and its uses. It defines multimedia as using more than one media element, such as text, graphics, sound, animation and video. Most multimedia is digitized and interactive, allowing users some control over the content. It is used in business, education, entertainment and on the internet. Careers in multimedia include positions in management, production, art, content and support.
This document introduces multimedia and its key elements. It defines multimedia as a combination of text, graphics, sound, animation and video delivered interactively. The 5 main elements are described as text, audio, graphics, video and animation. It also discusses linear vs non-linear multimedia, authoring tools, importance and applications of multimedia, and different types of multimedia products such as briefing, reference, database, education/training, kiosk and entertainment products.
This document introduces multimedia and its applications. It defines multimedia as a combination of text, graphics, sound, animation and video to effectively communicate ideas. It discusses two types of multimedia presentations: linear, which progresses without user control, and non-linear, which offers interactivity. It provides examples of linear and non-linear multimedia. It also outlines several applications of multimedia such as in creative industries, commerce, entertainment, engineering, science, medicine, education and more.
AdAge Digital 2010 6 Foundations of Great Digital CreativeSoap Creative
The document outlines 6 foundations of great digital creative: 1) interactive, 2) customizable, 3) contextual, 4) entertaining, 5) playable, and 6) useful. It provides examples of agencies and their work for each foundation. The document argues that digital creative offers interactivity that other mediums cannot through involving the user, being contextual, entertaining, playable, and useful.
The document defines multimedia and its key elements. It discusses how multimedia involves various media like text, graphics, audio, video and animation. It also explains how multimedia applications allow nonlinear interactivity for users to navigate content. Common file formats and authoring tools for developing multimedia are also covered.
Log Standards & Future Trends by Dr. Anton ChuvakinAnton Chuvakin
This document discusses log standards and future trends in logging. It outlines the current state of log chaos, with no standard formats, schemas, taxonomies, or transport mechanisms. This results in logs being difficult to analyze and make sense of. The document then discusses past attempts at log standards that failed and proposes that a common event expression standard could help bring order to the chaos by establishing common log syntax, taxonomy, transport, and recommendations. This would allow for improved log management, correlation, and security analysis capabilities. It also notes that growing log volumes will continue to pose challenges and will need to be addressed.
Applying Drools in Assistive Technologytsurdilovic
The document discusses applying the Drools rules engine in assistive technology, noting that Drools could help address challenges in developing highly personalized and adaptive assistive devices by allowing rules to be easily changed without requiring full system redeployment. It provides an example of how fuzzy logic has been used to improve mouse cursor control for motor-impaired individuals and suggests Drools may help develop more sophisticated assistive technology systems through its event processing capabilities.
This document discusses surface computing and multi-touch display devices. It describes how multi-touch devices allow direct interaction through multiple simultaneous touches rather than using a keyboard and mouse. It explains the hardware and software components of resistive, capacitive, and optical touchscreen technologies. It also outlines the process of building a basic multi-touch table using an infrared camera and laser projection plane, and developing applications using the CCV and TUIO protocols.
This document provides information on various topics related to computer networks and security. It discusses network switches and routers, different types of network cables, examples of networked applications through history, peer-to-peer and cloud computing, transmission speed measurements, the differences between local and wide area networks, common computer troubleshooting steps, and methods for password protecting computers and setting BIOS passwords. The overall focus is on fundamental concepts of computer networks, applications, and basic security practices.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
This document discusses human-computer interaction and devices for virtual and 3D interaction. It covers topics like virtual reality used for entertainment and education, 3D displays that provide a sense of depth, and input devices like 3D mice, data gloves, and VR helmets. It also discusses computer memory, storage formats, networks, models of interaction, and styles of interaction like command-line, menus, natural language, and 3D interfaces.
The document discusses how the graphical user interface (GUI) and mouse enabled widespread adoption of personal computers and new technologies like ATMs, self-checkout systems, and online shopping. It explains how the GUI paradigm of direct manipulation introduced by Xerox PARC in the 1970s transformed human-computer interaction and led to technologies that increased convenience in both social and business settings. Key enabling technologies for practical implementation of the Internet of Things include low power operations, integrated precision-analog capabilities, small devices with extended battery life and graphical user interfaces.
This document describes a student project to detect object movement using a webcam. The project uses Python and OpenCV libraries. Key steps include capturing video frames, comparing frames to detect differences indicating movement, and highlighting the moving regions. The project aims to build a low-cost motion detection system for home users. It analyzes image frames to detect movement and displays the regions in separate color, gray, delta, and threshold frames for clear understanding.
Functional Requirements Of System RequirementsLaura Arrigo
Android is a mobile operating system developed by Google that is based on the Linux kernel. It was launched in 2008 and was initially primarily used in smartphones. Over time, Android expanded to tablets as well. The plain and intuitive user interface of Android, which allows users to manipulate on-screen objects through natural gestures like swiping and tapping, played a key role in its increasing popularity and adoption. Android is an open source platform that has seen significant growth in the mobile device market.
This document discusses slide design principles for a presentation on slide design for ASWARA. It begins with an introduction to slide design and redesign principles. The key principles discussed are using a grid for layout, the rule of thirds for image placement, and multimedia design principles such as the multimedia, spatial contiguity, temporal contiguity, and coherence principles. These principles are aimed at improving learning by reducing cognitive load through consistent and focused multimedia design. The document also provides examples and asks students to practice applying these principles in an individual activity designing a slide cover for ASWARA.
Introduction to Digital Media and Multimedia elementsJazmi Jamal
This document provides an overview of topics that will be covered in a course on digital media over 16 weeks. It introduces digital media and multimedia elements. Key topics include the history of digital media, multimedia elements like text, graphics, audio, video and animation. Assignments include briefs and submissions related to digital graphic design, audio, video, interactive multimedia and electronic media publishing. Weeks 10-11 cover fundamentals of the creative industry in Malaysia and there is an industrial visit in week 15 related to digital media as business.
The document discusses key aspects of human-computer interaction (HCI), including its importance, elements, interaction styles, input and output devices, and eye tracking techniques. HCI aims to design human-centered systems by understanding users' visual, intellectual, motor, and memory capabilities. Serious HCI research promises to fundamentally change computing by creating excellent user interfaces. Understanding users and conducting evaluations are important for practitioners. Common interaction styles include command lines, menus, and WIMP interfaces. Input devices include keyboards while outputs include displays, and humans interact visually, auditorily, and through touch. Various eye tracking methods aim to measure gaze, such as electrooculography and video-based techniques. HCI is an interdisciplinary
This document discusses human-computer interfaces (HCI). It defines HCI as the process of information transfer between users and machines, and how users see and interact with computer systems. The document outlines different types of interfaces like command line, menu driven, and graphical user interfaces. It also discusses advances in HCI including wearable, wireless, and virtual devices. Multimodal interfaces that combine multiple input modes are presented as beneficial for disabled users.
Multimedia refers to the integration of multiple mediums of communication like text, graphics, audio, and video. Using multimedia in the classroom can facilitate learning through interactive icebreaker activities and videos or games that enhance language and culture. The advantages of multimedia include students learning more easily and quickly, and having access to entertaining and educational resources, while disadvantages are the need for reliable electricity, potential addictiveness of equipment, and health issues like visual fatigue.
The document introduces multimedia and its uses. It defines multimedia as using more than one media element, such as text, graphics, sound, animation and video. Most multimedia is digitized and interactive, allowing users some control over the content. It is used in business, education, entertainment and on the internet. Careers in multimedia include positions in management, production, art, content and support.
This document introduces multimedia and its key elements. It defines multimedia as a combination of text, graphics, sound, animation and video delivered interactively. The 5 main elements are described as text, audio, graphics, video and animation. It also discusses linear vs non-linear multimedia, authoring tools, importance and applications of multimedia, and different types of multimedia products such as briefing, reference, database, education/training, kiosk and entertainment products.
This document introduces multimedia and its applications. It defines multimedia as a combination of text, graphics, sound, animation and video to effectively communicate ideas. It discusses two types of multimedia presentations: linear, which progresses without user control, and non-linear, which offers interactivity. It provides examples of linear and non-linear multimedia. It also outlines several applications of multimedia such as in creative industries, commerce, entertainment, engineering, science, medicine, education and more.
AdAge Digital 2010 6 Foundations of Great Digital CreativeSoap Creative
The document outlines 6 foundations of great digital creative: 1) interactive, 2) customizable, 3) contextual, 4) entertaining, 5) playable, and 6) useful. It provides examples of agencies and their work for each foundation. The document argues that digital creative offers interactivity that other mediums cannot through involving the user, being contextual, entertaining, playable, and useful.
The document defines multimedia and its key elements. It discusses how multimedia involves various media like text, graphics, audio, video and animation. It also explains how multimedia applications allow nonlinear interactivity for users to navigate content. Common file formats and authoring tools for developing multimedia are also covered.
Log Standards & Future Trends by Dr. Anton ChuvakinAnton Chuvakin
This document discusses log standards and future trends in logging. It outlines the current state of log chaos, with no standard formats, schemas, taxonomies, or transport mechanisms. This results in logs being difficult to analyze and make sense of. The document then discusses past attempts at log standards that failed and proposes that a common event expression standard could help bring order to the chaos by establishing common log syntax, taxonomy, transport, and recommendations. This would allow for improved log management, correlation, and security analysis capabilities. It also notes that growing log volumes will continue to pose challenges and will need to be addressed.
Applying Drools in Assistive Technologytsurdilovic
The document discusses applying the Drools rules engine in assistive technology, noting that Drools could help address challenges in developing highly personalized and adaptive assistive devices by allowing rules to be easily changed without requiring full system redeployment. It provides an example of how fuzzy logic has been used to improve mouse cursor control for motor-impaired individuals and suggests Drools may help develop more sophisticated assistive technology systems through its event processing capabilities.
This document discusses surface computing and multi-touch display devices. It describes how multi-touch devices allow direct interaction through multiple simultaneous touches rather than using a keyboard and mouse. It explains the hardware and software components of resistive, capacitive, and optical touchscreen technologies. It also outlines the process of building a basic multi-touch table using an infrared camera and laser projection plane, and developing applications using the CCV and TUIO protocols.
This document provides information on various topics related to computer networks and security. It discusses network switches and routers, different types of network cables, examples of networked applications through history, peer-to-peer and cloud computing, transmission speed measurements, the differences between local and wide area networks, common computer troubleshooting steps, and methods for password protecting computers and setting BIOS passwords. The overall focus is on fundamental concepts of computer networks, applications, and basic security practices.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
This document discusses human-computer interaction and devices for virtual and 3D interaction. It covers topics like virtual reality used for entertainment and education, 3D displays that provide a sense of depth, and input devices like 3D mice, data gloves, and VR helmets. It also discusses computer memory, storage formats, networks, models of interaction, and styles of interaction like command-line, menus, natural language, and 3D interfaces.
The document discusses how the graphical user interface (GUI) and mouse enabled widespread adoption of personal computers and new technologies like ATMs, self-checkout systems, and online shopping. It explains how the GUI paradigm of direct manipulation introduced by Xerox PARC in the 1970s transformed human-computer interaction and led to technologies that increased convenience in both social and business settings. Key enabling technologies for practical implementation of the Internet of Things include low power operations, integrated precision-analog capabilities, small devices with extended battery life and graphical user interfaces.
This document describes a student project to detect object movement using a webcam. The project uses Python and OpenCV libraries. Key steps include capturing video frames, comparing frames to detect differences indicating movement, and highlighting the moving regions. The project aims to build a low-cost motion detection system for home users. It analyzes image frames to detect movement and displays the regions in separate color, gray, delta, and threshold frames for clear understanding.
Functional Requirements Of System RequirementsLaura Arrigo
Android is a mobile operating system developed by Google that is based on the Linux kernel. It was launched in 2008 and was initially primarily used in smartphones. Over time, Android expanded to tablets as well. The plain and intuitive user interface of Android, which allows users to manipulate on-screen objects through natural gestures like swiping and tapping, played a key role in its increasing popularity and adoption. Android is an open source platform that has seen significant growth in the mobile device market.
TimeToPic is a visualization tool that displays data in a timeline format. It uses events, state machines, and values to visualize various aspects of program behavior. This allows developers to quickly understand problems by seeing the "big picture" of what is happening across their application or system. TimeToPic works across different platforms and frameworks and can speed up debugging and analysis by making issues easier to identify and locate from visualizing log and measurement data.
This document describes a proposed sign language interpreter system that uses machine learning and computer vision techniques. It aims to enable deaf and mute users to communicate through computers and the internet by recognizing static hand gestures from camera input and translating them to text. The proposed system extracts features from captured images of signs and uses a support vector machine model to classify the gestures by comparing to a dataset of labeled images. If implemented, this system could help overcome communication barriers for deaf users in an increasingly digital world.
Possibility of arbitrary code execution by Step-Oriented Programmingkozossakai
Step-Oriented Programming (SOP) allows executing arbitrary code on embedded systems by repeating step execution and changing the program counter value. A debugger communicates with a target system's stub using the Remote Serial Protocol to read/write memory and registers, enabling full control via simple commands if the connection is compromised. SOP constructs code by combining pieces of existing machine code and executes it without needing to directly inject new code. Therefore attacks are possible even if execution from data areas is prevented. The presentation will demonstrate this attack principle and results from actual experimentation.
Possibility of arbitrary code execution by Step-Oriented Programming by Hiroa...CODE BLUE
An embedded system has a stub to connect with a host PC and debug a program on the system remotely. A stub is an independent control program that controls a main program to enable debugging by a debugger. A stub is simplified by only processing the simple controls such as reading or writing of the register or of a memory, and a debugger processes a complicated analysis on the host PC.
Communication with a debugger on the host PC and a stub on the embedded system is performed by a protocol called Remote Serial Protocol (RSP) over a serial communication or TCP/IP communication. If this communication is taken away, it becomes possible to operate a stub arbitrarily. We considered what kind of attack possibility there was in that case, and identified that execution of arbitrary code constructed from pieces of machine code, combined with (SOP: Step-Oriented Programming) is possible by repeating step execution while changing the value of the program counter. Therefore it is possible to construct an arbitrary code and execute it from existing machine code, even if execution of the injected machine code is impossible because execution on data area is prevented by DEP or only machine code on the flash ROM are allowed execution.
I will explain about an attack principle by SOP and the results from constructed attack code and actual inspection.
Here are the key points about an organization's strategic business units (SBUs):
- An SBU is a division within a company that is managed separately because it has different products, services, markets, or customers than other business units.
- SBUs allow large, diversified companies to focus their strategies and operations on specific business areas or market segments. Each SBU acts as its own profit center.
- Common ways companies segment into SBUs include by product type, customer type, industry, geography, or technology. For example, a tech company may have consumer and enterprise SBUs.
- Each SBU develops its own mission, objectives, strategies, budgets, and metrics for success. This
Lecture 5 from the COSC 426 Graduate course on Augmented Reality. This lecture talks about AR development tools and interaction styles. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 9th 2013
EMI2lets is a middleware platform that aims to facilitate the development of context-aware mobile applications for ambient intelligence spaces. It uses mobile devices as universal remote controllers of "smart objects" in the environment. The EMI2lets platform allows physical objects and devices to be augmented with computational services, and discovers and interacts with these smart objects. It transfers small software components called EMI2lets from smart objects to mobile devices, allowing users to interact with and control smart objects through their phone or PDA. This transforms the environment into an ambient intelligence space and mobile devices into intelligent assistants.
This document contains an assignment for a Fundamentals of IT course with 10 multiple choice questions worth 6 marks each, for a total of 60 marks. The questions cover topics like how computers are useful for data generation, computer structure, converting binary to decimal, real-time operating systems, defining operating systems, explaining headers and footers, describing the formatting toolbar, explaining common Excel functions, discussing slide transitions, and defining various internet service providers. Students are instructed to answer all 10 questions.
As Machine learning reaches the mainstream, new tools available to developers makes it possible to implement machine-learning features—voice, face, and image recognition; personalized recommendations; and more—in a mobile context.
TensorFlow Lite applies many techniques for achieving low latency; optimizing the kernels for mobile apps, pre-fused activations, and quantized kernels that allow smaller and faster (fixed-point math) models.
Similar to Multi-Touch technologies: Software, tracking and functions (20)
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...