This document discusses the development of design thinking and methodologies. It traces the origins from conferences on design methods in the 1960s that proposed early definitions. In the 1970s, wicked problems were explored, recognizing the complex sociotechnical nature of design issues. The 1980s saw the development of designerly ways of knowing and reflective practice. Scandinavian participatory design tools also emerged. In the late 1980s and 1990s, the Stanford d.School and IDEO popularized contemporary design thinking, drawing from this history. The framework is now critiqued for being overly simplified, tied to capitalism, and conservative of the status quo.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
Building Design Knowledge: Creating and Disseminating Design Precedentcolin gray
An invited lecture at Iowa State University on October 9, 2014. This talk focused on the role of design precedent and knowledge-building within the instructional design community, with specific guidance on preparing design cases for publication in the International Journal of Designs for Learning.
Hi, this (very short) deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan. These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
Building Design Knowledge: Creating and Disseminating Design Precedentcolin gray
An invited lecture at Iowa State University on October 9, 2014. This talk focused on the role of design precedent and knowledge-building within the instructional design community, with specific guidance on preparing design cases for publication in the International Journal of Designs for Learning.
Hi, this (very short) deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan. These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
A presentation I gave on design thinking for technology, business, and entrepreneurship students at NYU.
These slides were accompanied by a lot of group participation, Q&A, and a design challenge, so some slides may feel a little sparse.
These slides are adapted from a design thinking presentation co-authored with Melanie Kahl in 2011. Thanks for viewing!
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
I design think, therefore I am a UX'er.Chris Jackson
My closing keynote from the inaugural UX Homegrown conference in New Zealand. It focussed on the need to bridge the perceived gap between design thinking and UX, building on my previous "Beyond Design Thinking" presentation. It identifies the richness and diversity of both approaches and how they are better when they are closely connected, especially when framed in a digital context.
I don't present from notes, so they aren't included in the presentation, so you just see text from the slides. I am currently writing a blog post about the presentation, which I will add a link to in due course.
Systemic Design Principles & Methods (Royal College of Art)Peter Jones
For a guest lecture for Qian Sun and the RCA Service Design program, April 29, 2015, Talk based on the 10 shared design principles for complex social systems, related to the 2014 paper: https://ocad.academia.edu/PeterJones and http://designdialogues.com/publications/
Design Fixation for UX Professionals in 10 Minutes or Less! (Dec. 11, 2013)robyoumans
A talk given by Professor Robert Youmans of George Mason University (http://humanfactors.gmu.edu/research/cdux) to the NOVA UX Meetup group about Design Fixation, how Design Fixation affects UX, and some research about how Design Fixation might be prevented.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
A presentation I gave on design thinking for technology, business, and entrepreneurship students at NYU.
These slides were accompanied by a lot of group participation, Q&A, and a design challenge, so some slides may feel a little sparse.
These slides are adapted from a design thinking presentation co-authored with Melanie Kahl in 2011. Thanks for viewing!
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
I design think, therefore I am a UX'er.Chris Jackson
My closing keynote from the inaugural UX Homegrown conference in New Zealand. It focussed on the need to bridge the perceived gap between design thinking and UX, building on my previous "Beyond Design Thinking" presentation. It identifies the richness and diversity of both approaches and how they are better when they are closely connected, especially when framed in a digital context.
I don't present from notes, so they aren't included in the presentation, so you just see text from the slides. I am currently writing a blog post about the presentation, which I will add a link to in due course.
Systemic Design Principles & Methods (Royal College of Art)Peter Jones
For a guest lecture for Qian Sun and the RCA Service Design program, April 29, 2015, Talk based on the 10 shared design principles for complex social systems, related to the 2014 paper: https://ocad.academia.edu/PeterJones and http://designdialogues.com/publications/
Design Fixation for UX Professionals in 10 Minutes or Less! (Dec. 11, 2013)robyoumans
A talk given by Professor Robert Youmans of George Mason University (http://humanfactors.gmu.edu/research/cdux) to the NOVA UX Meetup group about Design Fixation, how Design Fixation affects UX, and some research about how Design Fixation might be prevented.
Design as Leadership: Exploring the TerrainRick Fox
In contrast to the notion of design as a form of self-expression, this presentation advocates that architects and design professionals view design as an act of leadership. It was prepared for a graduate seminar I lead at the Interior Designers Institute in Newport Beach California.
Presentation @ <a href="http://www.mediacityproject.com/en_EN/events/conference-08/">Media City: Situations, Practices, Encounters</a>, January 17-18, 2008, a conference organized by the Bauhaus to investigate how the social settings and spaces of the city are created, experienced and practiced through the use and presence of new media.
Similar to Tinkering Methods - Thoughts on Silicon Valley Design (20)
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
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Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
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https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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ICED 19 – TINKERING DESIGN METHODS - JEAN MENEZES
7. SUMMARY
. Design Science
. Research
. Context
. The Design Thinker
. Silicon Valley Design
. Design as Commodity
15. In the past much, if not most, of what
we knew about design and about the
arti�cial sciences was intellectually soft,
intuitive, informal, and cook-booky.
“ Simon, Herbert (1969)
The Sciences of the Artificial, 1969
16. Conference on
Design Methods
– 1962
Bruce Archer’s Contribution | Credit: DRS2016 and Pete Jones Photography.
First Generation
17. “Finding the right physical
components of a physical
structure.” (Alexander, 1963);
18. “Finding the right physical
components of a physical
structure.” (Alexander, 1963);
“A goal-directed
problem-solving activity.”
(Archer, 1965)
19. “Finding the right physical
components of a physical
structure.” (Alexander, 1963);
“A goal-directed
problem-solving activity.”
(Archer, 1965)
“Relating product with
the situation to give
satisfaction.”
(Gregory, 1966)
20. “Finding the right physical
components of a physical
structure.” (Alexander, 1963);
“A goal-directed
problem-solving activity.”
(Archer, 1965)
“Relating product with
the situation to give
satisfaction.”
(Gregory, 1966)
“The optimal solution to
the sum of the true needs
of a particular set of
circumstances.”
(Matchett, 1968)
21. “Finding the right physical
components of a physical
structure.” (Alexander, 1963);
“A goal-directed
problem-solving activity.”
(Archer, 1965)
“The imaginative jump
from present facts to
future possibilities.”
(Reswick, 1965)
“Relating product with
the situation to give
satisfaction.”
(Gregory, 1966)
“The optimal solution to
the sum of the true needs
of a particular set of
circumstances.”
(Matchett, 1968)
22. Similarly to the sought unification of
style based on functionalism of the
modernist approach, the vision of a
unified theory of design proved
problematic.
“ Huppatz, D.J. (2015)
Revisiting Herbert Simon’s ‘Science of Design’
24. Everything that is planned, one way or
another, relates to the design realm,
and design as a process.
“ Simon, Herbert (1969)
The Sciences of the Artificial, 1969
Each new product generates evolutionary
effects upon society at large.
Chris Jones, Jon (1970)
Design Methods: Seeds of Human Future, 1970
26. nature
of wicked
problems
1
2
3
4
5
6
7
8
9
10
no immediate test of a solution
every solution to a wicked problem is a
"one-shot-operation”
do not have a set number of potential solutions
is essentially unique
always more than one explanation
designer has no right to be wrong
can be a symptom of another problem
no stopping rule
no definitive formula
solutions to them are not true-or-false,
only good-or-bad
27. designers ought to be asking what
systems do, instead of what they are
made of, and more so who they are
being built for.
more so who they are
being built for.
“ Rittel & Webber (1972)
Dillemas in a General Theory of Training, 1972
28. design
the
ICED 19 – TINKERING DESIGN METHODS – JEAN MENEZES
thinker
From Gen. Methods to Design Thinking
Med Badr Chemmaoui | Photo on Unsplash
33. the practitioner must allow himself
to experience surprise, puzzlement,
or confusion in a situation [...] which
serves to generate both a new
understanding of the phenomenon
and a change in the situation.
“ Schön, Donald (1983)
The Reflective Practitioner: How Professionals Think in Action
39. The technical inventiveness
of a project, how innovative
and manufacturable a
product/experience is.
Thoroughly in Science and
Engineering tracks
Desirability
Viability
Feasibility
SOURCE: KELLEY, TOM | CREATIVE CONFIDENCE, 2013
40. SOURCE: KELLEY, TOM | CREATIVE CONFIDENCE, 2013
The area of expertise in a
product development
process that concerns about
the actual marketability a
project. Tends to be the
natural major concern of
Companies
Desirability
Viability
Feasibility
41. SOURCE: KELLEY, TOM | CREATIVE CONFIDENCE, 2013
Desirability then is the area
that o�ffers more room for the
designers to operate. Using
the common characteristics
amongst design professionals
as seen thoroughly in Design
Research.
Desirability
Viability
Feasibility
42. design is about deeply understanding
human needs, [...] about understanding
why people do what they do, with the
goal of understanding what they might
do in the future."
“ Tom & David Kelley (2013)
Creative Confidence: Unleashing the Creative Potential within Us All
46. INSPIRATION
SYNTHESIS
IDEATE +
EXPERIMENT
IMPLEMENT
IDEO’s Design Thinking Breakdown | Credit: Updated from Creative Confidence, 2013
Empathy is the lead-
ing word for this step.
This can be traced
back to Ethnographic
research done by
Donald Schon.
In this step the
design team makes
inferences based on
user observation. We
can trace a paralallel
to Jane Darke’s work.
47. INSPIRATION
SYNTHESIS
IDEATE +
EXPERIMENT
IMPLEMENT
IDEO’s Design Thinking Breakdown | Credit: Updated from Creative Confidence, 2013
Empathy is the lead-
ing word for this step.
This can be traced
back to Ethnographic
research done by
Donald Schon.
Using rapid proto-
typing allows to test
assumptions and
learn fast. Inspira-
tion on Scandina-
vian Design Co-op-
erative prototying
In this step the
design team makes
inferences based on
user observation. We
can trace a paralallel
to Jane Darke’s work.
48. INSPIRATION
SYNTHESIS
IDEATE +
EXPERIMENT
IMPLEMENT
IDEO’s Design Thinking Breakdown | Credit: Updated from Creative Confidence, 2013
Empathy is the lead-
ing word for this step.
This can be traced
back to Ethnographic
research done by
Donald Schon.
Using rapid proto-
typing allows to test
assumptions and
learn fast. Inspira-
tion on Scandina-
vian Design Co-op-
erative prototying
In this step the
design team makes
inferences based on
user observation. We
can trace a paralallel
to Jane Darke’s work.
Implementation is
where the actual
design is analyzed
with the final user.
Iterative cycles are
expected in every
step of the way.
49. INSPIRATION
SYNTHESIS
IDEATE +
EXPERIMENT
IMPLEMENT
IDEO’s Design Thinking Breakdown | Credit: Updated from Creative Confidence, 2013
Empathy is the lead-
ing word for this step.
This can be traced
back to Ethnographic
research done by
Donald Schon.
Using rapid proto-
typing allows to test
assumptions and
learn fast. Inspira-
tion on Scandina-
vian Design Co-op-
erative prototying
SILICON VALLEY
DESIGN THINKING
CONTRIBUTION
Packaging the studies on
synthesizing Mechanical
Engineering + Industrial
Design + Culture of
Innovation based on
Human-Centered
approach
In this step the
design team makes
inferences based on
user observation. We
can trace a paralallel
to Jane Darke’s work.
Implementation is
where the actual
design is analyzed
with the final user.
Iterative cycles are
expected in every
step of the way.
50. Denny Müller | Photo on Unsplash
as com
design
ICED 19 – TINKERING DESIGN METHODS – JEAN MENEZES
modity
Critics to Silicon Valley Design Thinking
_
51. Samuel Zeller | A Framing Issue on Unsplash
Design Thinking Critics
Overly simpli-
fied design
process
1 2 3 4
52. Complex Design issues are not
susceptible to any linear analysis.
“ Buchanan, Richard (1992)
Wicked Problems in Design Thinking, 1992.
53. Rick Tap | Wall street sign on unsplash
Design Thinking Critics
Inextricable
ties to capi-
talism
54. Ordinary objects have systematic
effects in the stream of their production
flow, reinforcing a obsolescent model.
“ Julier, Guy(2017)
Economies of Design, 2017.
55. Max Böhme | Those left out on Unslplash
Design Thinking Critics
Conservative
of Status Quo
56. There is a pressure for design to
become more scientific, with more
predictable and constant results,
which might cost designers their ability
to contemplate unlikely scenarios.
“ Chris Jones, Jon(2009)
What is Designing? in Design Studies, 2009.