'Een praktische toolkit voor blended learning' - Chris Rouwenhorst & Martine ...SURF Events
De Universiteit Twente heeft verschillende ervaringen opgedaan met blended-learningtrajecten. Deze trajecten variëren van kleine onderwijseenheden tot volledige vakken. Om docenten en onderwijsadviseurs te ondersteunen in het ontwerp- en ontwikkelproces van blended learning is een toolkit ontwikkeld. Deze toolkit biedt praktische, behapbare handvatten voor blended learning. Hij is gebaseerd op literatuur en ervaringen en volgt het onderwijsontwerpmodel ADDIE. Er zitten verschillende ondersteunende materialen in, voor iedere stap van het ontwerpproces. De materialen samen kunnen gebruikt worden voor het opzetten van een volledige course. De materialen kunnen ook afzonderlijk van elkaar gebruikt worden (bijvoorbeeld voor het ontwikkelen van een enkel webinar). Tijdens deze sessie hoor je onze ervaringen.
Technology acceptance of augmented reality and wearable technologies ilrn 201...Mikhail Fominykh
"Technology Acceptance of Augmented Reality and Wearable Technologies" #TAM at #iLRN2017
by Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh and Timo Kuula
Paper presented at the 3rd Immersive Learning Research Network Conference in Coimbra, Portugal on 28 June 2017
Publication: https://link.springer.com/chapter/10.1007/978-3-319-60633-0_11
'Een praktische toolkit voor blended learning' - Chris Rouwenhorst & Martine ...SURF Events
De Universiteit Twente heeft verschillende ervaringen opgedaan met blended-learningtrajecten. Deze trajecten variëren van kleine onderwijseenheden tot volledige vakken. Om docenten en onderwijsadviseurs te ondersteunen in het ontwerp- en ontwikkelproces van blended learning is een toolkit ontwikkeld. Deze toolkit biedt praktische, behapbare handvatten voor blended learning. Hij is gebaseerd op literatuur en ervaringen en volgt het onderwijsontwerpmodel ADDIE. Er zitten verschillende ondersteunende materialen in, voor iedere stap van het ontwerpproces. De materialen samen kunnen gebruikt worden voor het opzetten van een volledige course. De materialen kunnen ook afzonderlijk van elkaar gebruikt worden (bijvoorbeeld voor het ontwikkelen van een enkel webinar). Tijdens deze sessie hoor je onze ervaringen.
Technology acceptance of augmented reality and wearable technologies ilrn 201...Mikhail Fominykh
"Technology Acceptance of Augmented Reality and Wearable Technologies" #TAM at #iLRN2017
by Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh and Timo Kuula
Paper presented at the 3rd Immersive Learning Research Network Conference in Coimbra, Portugal on 28 June 2017
Publication: https://link.springer.com/chapter/10.1007/978-3-319-60633-0_11
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Tell me what you want and I’ll show you what you can have: who drives design of technology for learning?
Associate Professor Sue Cobb
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
A tale of integrating user research into the agile process. This is a case study, as well a potential method of integrating user-centered design processes and usability testing into the sprint process.
Using the Participatory Patterns Design (PPD) Methodology to Co-Design Groupware: Confer a Tool for Workplace Informal Learning
Edmedia 2016, June, Vancouver, Canada: https://www.academicexperts.org/conf/edmedia/2016/papers/48568/
John Cook, CMIR, UWE Bristol & Learning Layers team
FITT Toolbox: Collaboration Setup for ResearchFITT
MyBBT and the Coconut project is about the implementation of a company-wide extranet and knowledge sharing platform. The goal of the platform is to facilitate easy communication and collaboration between internal and external parties and consists of various collaborative tools such as document sharing, versioning, discussion boards etc. The document describes not only the technical aspects of such an implementation, but also the techniques used during the project to receive maximum user feedback and broad user adoption.
www.FITT-for-Innovation.eu
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
You'll learn:
How Bloomberg implemented Agile UX across offices
How to execute staggered sprints with designers and developers
How to employ a “Community of Practice” methodology to improve product consistency
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Tell me what you want and I’ll show you what you can have: who drives design of technology for learning?
Associate Professor Sue Cobb
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
A tale of integrating user research into the agile process. This is a case study, as well a potential method of integrating user-centered design processes and usability testing into the sprint process.
Using the Participatory Patterns Design (PPD) Methodology to Co-Design Groupware: Confer a Tool for Workplace Informal Learning
Edmedia 2016, June, Vancouver, Canada: https://www.academicexperts.org/conf/edmedia/2016/papers/48568/
John Cook, CMIR, UWE Bristol & Learning Layers team
FITT Toolbox: Collaboration Setup for ResearchFITT
MyBBT and the Coconut project is about the implementation of a company-wide extranet and knowledge sharing platform. The goal of the platform is to facilitate easy communication and collaboration between internal and external parties and consists of various collaborative tools such as document sharing, versioning, discussion boards etc. The document describes not only the technical aspects of such an implementation, but also the techniques used during the project to receive maximum user feedback and broad user adoption.
www.FITT-for-Innovation.eu
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
You'll learn:
How Bloomberg implemented Agile UX across offices
How to execute staggered sprints with designers and developers
How to employ a “Community of Practice” methodology to improve product consistency
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
Talk about two projects, in their Astute project he will explain how interfaces can facilitate complex problems in all kinds of domains. In theirSmarcos project the interusability of devices is being investigated.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
2. AGENDA
• WP 2.1 Sota study existing labs
• WP 2.5 Development of a TUI UX evaluation method
• WP 4.3 Supervising student cases with companies/organisations
• WP 5.3 Giving workshops, seminars for the development of TIII
• WP 5.1 Publications
4. WP 2.1 SOTA LABS
2 objectives:
• What approaches do existing organisations/labs use for
sustainability?
• Where should the TIII lab conjoin or complement?
Labs within the 4 domains of TIII:
1. FabLabs (shape + technology)
2. UX labs + consultancies (User)
3. Living Labs (user, software, technology)
4. Research groups
5. Other
5. WP 2.1 SOTA LABS
Questions per lab:
• What are they doing?
• What is their focus?
• Which approach/method do they use?
• Infrastructure
• Who do they work for?
• Forms of income
6. WP 2.1 SOTA LABS
Conlusions
Inclusion of existing FabLabs in the TIII network
Accessible UX labs are rather limited
2 options:
• Creating a TIII UX lab
• Hiring UX expert to utilise the limited accessible UX labs
Living labs seem profitable, but are limited and confined in focus to
specific domains. Solution: adjusted TIII living lab
Research groups = diverse exchange of knowledge
Possible risk: funding through projects
Adding UX consultancies to TIII network = offering companies deeper
levels of expertise within specific design phases
7. WP 2.1 SOTA LABS
Lab matrix
Visual overview per phase on where we
can utilise services/support from other labs
and which services/support is still missing.
A variety of labs/organisations is active,
within each phase of the TIII roadmap.
(cooperation)
The TIII platform could complement by
providing independent support to the
affiliated companies within the final phase
(preparing for production).
9. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
Objective of the method
Evaluate user experience of early TUI prototypes
!
Tangible User Interface = Physical + Interaction
1) Evaluate the physical aspects of TUIs
2) Evaluate interactive aspects of TUIs
!
How do physical aspects influence UX during interaction
with TUI prototypes?
10. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
Apparatus
Interactive dice as a TUI
Interaction: Dice+ & tablet board game
Physical aspects: various physical casings
11. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
Phases of the method:
1. Exploration
2. Differentiation
3. Interaction
4. Combining physical & interactive experience
Participants:
9 participants (4 women, 5 men)
Age between 24 and 34 years old
12. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
1. Exploration
Goal
• Giving participants an overview of all prototypes
• Stimulating participants to describe their physical experience
with their own words.
Focus = physical aspects
Procedure
• Participants explore the prototypes in a hands-on way
• No introduction or instructions (first impressions)
• ‘Think Aloud’ to verbalise their physical experiences
13. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
2. Differentiation
Goal
• Eliciting words used by participants to describe their physical
experience
Focus = physical aspects
Procedure
• Present the prototypes in series of three
• Participants make a differentiation between these three prototypes
• Differentiation is converted into constructs and contrasts
• Repeat until all prototypes are mutually compared
Contrast B1
Construct A1
Contrast B2 Construct A2
Construct A3 Contrast B3
14. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
3. Evaluating interaction
Goal:
• How do users experience interaction with the
different prototypes?
Focus = interactional aspects
Procedure:
Participants interact with all of the prototypes one by
one (in random sequences) and are asked to ‘Think
Aloud’ to share their experiences.
15. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
4. Combining physical & interactive experience
Goal:
• Creating a qualitative link between users’ physical and interactive
experience
• Focus = physical + interactional aspects
Procedure:
• Participants divide construct/contrast according to preference
(based on both physical + interactive experience)
• Participants mark each prototype with the applicable constructs
or contrasts
• Finally, participants rank the prototypes, based on both physical
and interactive experience
Construct A1
Construct A2
Not preferred
X
Construct A3
Construct A3
X
X
X
0
0
0
0
X
0
0
0
0
X
X
X
X
0
0
X
0
0
X
X
X
Preferred
0
Contrast B1
Contrast B2
Contrast B3
Contrast B3
3 4 2 1 5 6
16. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION
METHOD
4. Combining physical & interactive experience
Outcome:
Qualitative data about the influence of different
physical aspects (shape, weight, texture, material,
size) on the user’s overall experience with a Tangible
User Interface
Construct A1
Construct A2
Not preferred
X
Construct A3
Construct A3
X
X
X
0
0
0
0
X
0
0
0
0
X
X
X
X
0
0
X
0
0
X
X
X
Preferred
0
Contrast B1
Contrast B2
Contrast B3
Contrast B3
3 4 2 1 5 6
17. WP 4.3 SUPERVISING STUDENT CASES WITH
COMPANIES/ORGANISATIONS
Guest lecture on user research and UX evaluation
methods
!
!
Supporting students in collaboration with VRT
18. WP 5.3 GIVING WORKSHOPS, SEMINARS FOR THE
DEVELOPMENT OF TIII
Workshop with CUO | Social Spaces for the
development of TUI UX evaluation method
Presenting the TUI UX evaluation
method for the consortium
19. WP 5.1 PUBLICATIONS
Currently finishing full paper
submission for CHI 2015
conference in Seoul
WiP paper presented
by poster at TEI 2014
conference in Munich
Workshop participation CHI 2014
on tactile user experience
evaluation methods