This document discusses using virtual reality and augmented reality to simulate retinal diseases and visual impairments in order to help users empathize with people who have disabilities. It describes how VR and AR can be used to overlay simulations of conditions like macular degeneration, glaucoma, and tunnel vision onto video in a VR headset. Researchers have developed systems that do this to test website accessibility. The authors propose creating a 360-degree VR tour of their office overlaid with AR simulations of low vision to help designers understand the experience. They suggest immersive technologies can be an empathy tool if experiences are made widely available through low-cost options like cardboard VR viewers and mobile apps.