This document discusses three environmental discourses in human-computer interaction: sustainable interaction design, re-visioning consumption, and citizen sensing. It analyzes 52 documents related to these discourses published between 1997-2009 based on naming and metaphors, assumptions and gaps, and citations and debates. The discourses frame people differently (consumers, civic actors), the environment differently (footprint, landscape, exposure), and actions differently (free choice, practice, participation). Opportunities discussed include participatory design, approaching "the environment" as an unsettled local question, negotiating intervention ethics, understanding infrastructure, and forming new partnerships.
World Resources Report 2010–2011: Decision Making in a Changing Climategreennet-beta
Based on input from more than 100 experts in 36 countries, this report offers specific, practical strategies and innovative case studies to inform how to integrate climate change risks into national policies and planning.
Opening The Design Space:The Soft Set Of Requirements By Alessia RulloAlessia Rullo
This presentation is taken from DIS 2008 conference. It aims at presenting a methodological perspective based on the notion of the Aesthetics of Interaction in ambient computing systems. Aesthetics of Interaction is challenged by the design proposal for the soft qualities of interaction, which is used as a tool to complement the existing design methodologies. It is indeed the author’s conviction that the role of these aspects is indispensable to the design of ambient computing systems, in which the interaction does not take place only according to the ‘one on one’ relationship between the human and the device; it is also distributed within the setting - and throughout the settings -, pervades everyday objects, and enables new relationships, which arise from the environmental and relational conditions enabled.
In this class we explore social capital as the umbrella term we use to value a complex set of inner quadrant qualities such as creativity, innovation, social skills, connectivity, emotional intelligence, knowledge, wisdom, cultural awareness, etc., all of which have a critical part to play in re-designing any technology & therefore society as a whole. "Sustainable Development" has been criticized as a term for being inherently contradictory, but when all quadrants are taken into account, we can see that a major growth in the interior quadrants (personal development & culture) will probably be key in achieving any significant reduction in physical consumption or material growth, so 'sustainable development' is far from contradictory as a term. So how do we design for increasing and improving social capital?
This presentation provides research results and selected action items from the Community Mapping and Photovoice research projects conducted in St. James Town.
SJT Initiative Working Group
www.wellesleyinstitute.com
Follow us on twitter @wellesleyWI
World Resources Report 2010–2011: Decision Making in a Changing Climategreennet-beta
Based on input from more than 100 experts in 36 countries, this report offers specific, practical strategies and innovative case studies to inform how to integrate climate change risks into national policies and planning.
Opening The Design Space:The Soft Set Of Requirements By Alessia RulloAlessia Rullo
This presentation is taken from DIS 2008 conference. It aims at presenting a methodological perspective based on the notion of the Aesthetics of Interaction in ambient computing systems. Aesthetics of Interaction is challenged by the design proposal for the soft qualities of interaction, which is used as a tool to complement the existing design methodologies. It is indeed the author’s conviction that the role of these aspects is indispensable to the design of ambient computing systems, in which the interaction does not take place only according to the ‘one on one’ relationship between the human and the device; it is also distributed within the setting - and throughout the settings -, pervades everyday objects, and enables new relationships, which arise from the environmental and relational conditions enabled.
In this class we explore social capital as the umbrella term we use to value a complex set of inner quadrant qualities such as creativity, innovation, social skills, connectivity, emotional intelligence, knowledge, wisdom, cultural awareness, etc., all of which have a critical part to play in re-designing any technology & therefore society as a whole. "Sustainable Development" has been criticized as a term for being inherently contradictory, but when all quadrants are taken into account, we can see that a major growth in the interior quadrants (personal development & culture) will probably be key in achieving any significant reduction in physical consumption or material growth, so 'sustainable development' is far from contradictory as a term. So how do we design for increasing and improving social capital?
This presentation provides research results and selected action items from the Community Mapping and Photovoice research projects conducted in St. James Town.
SJT Initiative Working Group
www.wellesleyinstitute.com
Follow us on twitter @wellesleyWI
Shower system unit without dependence on electricity or water grid. Provides safe, comfortable showering experience for user, complete with amenities. Implementation in Kibera, Nairobi, Kenya.
On the MIT Global Challenge: http://globalchallenge.mit.edu/teams/view/139
This table lists some details of publicly funded projects at each of the KAPTUR partner institutions. The information is already publicly available, but was brought together at a project team meeting in July to inform ongoing discussion about visual arts research data.
The omniproject, a term coined by Latin stem-savvy 6th graders, is a project-based approach to interdisciplinary learning. Rather than thinking of 21st Century skills as "more to cover," learn how to break the content-driven paradigm by creating authentic student learning situations that address multiple standards across the curriculum. Hear from students who thrive in this rich learning environment.
This is a presentation prepared for the Stormwater Treatment BMP Workshop, sponsored by the Johnson County, Kansas Stormwater Management Program, and held in December 2011.
The first presentation illustrates how urbanization affects water movement through the landscape and how green infrastructure can help restore ecological function to the built environment. The second presentation was an introduction to rain garden and bioretention construction for commercial applications (rather than residential yards).
For more information on these materials, contact:
URS Green Solutions Team
Overland Park, Kansas
David Dods, Senior Environmental Engineer, david.dods@urs.com, 913.344.1022
Jessi Veach, Civil Engineer, jessi.veach@urs.com, 913.344.1029
Todd Bond, P.E., Senior Civil Engineer, todd.bond@urs.com, 913.344.1010
David Kocour, Environmental Scientist, david.kocour@urs.com, 913.344.1058
Tsp fab fuse-promoting sustainable developmentevoltas
Twinning Sustainable Production is a research projekt which wants to find partners which are interested to share their knowledge about renewable energy infrastructure and open production infrastructure like fablabs or sustainable village
IU Energy Challenge - Capstone by David RoedlDavid Roedl
Please see notes tab below
David Roedl's final presentation for M.S. capstone project in Human-Computer Interaction Design
May 2008
School of Informatics and Computing
Indiana University at Bloomington
Applying Iterative Design to the Eco-Feedback Design Process Jon Froehlich
Although randomized controlled trials are the gold standard in evaluating the effectiveness of eco-feedback systems on reducing consumption behaviors, such trials are resource intensive and costly. As such, it is crucial that the intervention—the eco-feedback artifact—is well designed before effort is invested in a longitudinal study.
In this talk, I will discuss the application of iterative design to eco-feedback systems. Iterative design is a design methodology based on a cyclic process of prototyping, user testing, and analysis, the results of which are then used to inform a new round of prototyping (and the cycle continues). Through an 18-month design process of a prototype eco-feedback display (Froehlich, 2011), I will describe how iterative design was used to evaluate and refine the aesthetic, usability, understandability, and educational potential of an eco-feedback system before a field deployment. I will highlight the role of massive online surveys in evaluating early eco-feedback design ideas and the role of in-home interviews in evaluating higher-fidelity (more refined) designs. Finally, I will close the talk with a discussion of low-cost methods to deploy and test eco-feedback designs in the field even when underlying resource sensing systems (e.g., smart meters) are unavailable. These methods can be used to evaluate how the eco-feedback system may fit into domestic space, explore differences in perspective and preference across household members, and evaluate how the system affects household dynamics (e.g., if the design provokes privacy concerns) before behavioral trials are conducted in earnest.
Froehlich, J. (2011). Sensing and Feedback of Everyday Activities to Promote Environmental Behaviors. University of Washington Doctoral Dissertation 2011. http://www.cs.umd.edu/~jonf/publications.html
"LiquidPub: Services at Service of Science". Invited talks of Fabio Casati at the European Conference on Web Services 2009 and in the Politechnico di Milano
Shower system unit without dependence on electricity or water grid. Provides safe, comfortable showering experience for user, complete with amenities. Implementation in Kibera, Nairobi, Kenya.
On the MIT Global Challenge: http://globalchallenge.mit.edu/teams/view/139
This table lists some details of publicly funded projects at each of the KAPTUR partner institutions. The information is already publicly available, but was brought together at a project team meeting in July to inform ongoing discussion about visual arts research data.
The omniproject, a term coined by Latin stem-savvy 6th graders, is a project-based approach to interdisciplinary learning. Rather than thinking of 21st Century skills as "more to cover," learn how to break the content-driven paradigm by creating authentic student learning situations that address multiple standards across the curriculum. Hear from students who thrive in this rich learning environment.
This is a presentation prepared for the Stormwater Treatment BMP Workshop, sponsored by the Johnson County, Kansas Stormwater Management Program, and held in December 2011.
The first presentation illustrates how urbanization affects water movement through the landscape and how green infrastructure can help restore ecological function to the built environment. The second presentation was an introduction to rain garden and bioretention construction for commercial applications (rather than residential yards).
For more information on these materials, contact:
URS Green Solutions Team
Overland Park, Kansas
David Dods, Senior Environmental Engineer, david.dods@urs.com, 913.344.1022
Jessi Veach, Civil Engineer, jessi.veach@urs.com, 913.344.1029
Todd Bond, P.E., Senior Civil Engineer, todd.bond@urs.com, 913.344.1010
David Kocour, Environmental Scientist, david.kocour@urs.com, 913.344.1058
Tsp fab fuse-promoting sustainable developmentevoltas
Twinning Sustainable Production is a research projekt which wants to find partners which are interested to share their knowledge about renewable energy infrastructure and open production infrastructure like fablabs or sustainable village
IU Energy Challenge - Capstone by David RoedlDavid Roedl
Please see notes tab below
David Roedl's final presentation for M.S. capstone project in Human-Computer Interaction Design
May 2008
School of Informatics and Computing
Indiana University at Bloomington
Applying Iterative Design to the Eco-Feedback Design Process Jon Froehlich
Although randomized controlled trials are the gold standard in evaluating the effectiveness of eco-feedback systems on reducing consumption behaviors, such trials are resource intensive and costly. As such, it is crucial that the intervention—the eco-feedback artifact—is well designed before effort is invested in a longitudinal study.
In this talk, I will discuss the application of iterative design to eco-feedback systems. Iterative design is a design methodology based on a cyclic process of prototyping, user testing, and analysis, the results of which are then used to inform a new round of prototyping (and the cycle continues). Through an 18-month design process of a prototype eco-feedback display (Froehlich, 2011), I will describe how iterative design was used to evaluate and refine the aesthetic, usability, understandability, and educational potential of an eco-feedback system before a field deployment. I will highlight the role of massive online surveys in evaluating early eco-feedback design ideas and the role of in-home interviews in evaluating higher-fidelity (more refined) designs. Finally, I will close the talk with a discussion of low-cost methods to deploy and test eco-feedback designs in the field even when underlying resource sensing systems (e.g., smart meters) are unavailable. These methods can be used to evaluate how the eco-feedback system may fit into domestic space, explore differences in perspective and preference across household members, and evaluate how the system affects household dynamics (e.g., if the design provokes privacy concerns) before behavioral trials are conducted in earnest.
Froehlich, J. (2011). Sensing and Feedback of Everyday Activities to Promote Environmental Behaviors. University of Washington Doctoral Dissertation 2011. http://www.cs.umd.edu/~jonf/publications.html
"LiquidPub: Services at Service of Science". Invited talks of Fabio Casati at the European Conference on Web Services 2009 and in the Politechnico di Milano
Presented by Salman Asif Siddiqui (ICIMOD) at the CGIAR-CSI Annual Meeting 2009: Mapping Our Future. March 31 - April 4, 2009, ILRI Campus, Nairobi, Kenya
CURRENT - Emily Carr University of Art + Design Research Journal - Issue 2dshack
Current is an academic journal designed, edited, produced and marketed by undergraduates in communication design with article contributions from faculty, students in both the graduate and undergraduate programs, and alumni.
From park bench to satellite: designing from the ground upegoodman
Talk for IDSA 2011, in New Orleans.
Often the most exciting opportunities are ones that we make for ourselves. By engaging with the people and places around us, we can reimagine the possibilities for social interaction in the everyday. Surveying diverse models for making and remaking urban green spaces, this talk will present tactics for working with cities, neighborhoods and communities to inspire, inform and instruct the design process from the ground up. Along the way we will explore the unique challenges that designers encounter when addressing urban issues as well as groups of individuals.
Moving Interaction Design Off the Desktop and Into the World: Lessons from th...egoodman
Interaction design is increasingly moving off the desktop and into the world, into mobile applications, appliances, and automotive, biomedical, and environmental design. These new design contexts do not just raise new possibilities for how their users live and work, they also change the way designers work. Working from her experience as a designer and ethnographic research with design practitioners, Elizabeth will examine some new challenges and possibilities for interaction design and describe successful strategies and tactics.
Electronic Resources and Libraries keynoteegoodman
I gave this talk as a keynote at the Electronic Resources and Libraries conference at UCLA in spring 2009. It attempts to outline some ideas for new library services.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. Energy
A definitional
Plants + use
animals
problem
Air
• What is “nature”?
quality
“The environment?”
• Which phenomena
Artificial
concern us?
lighting
• How does that effect
Housing
our design decisions?
policy
City
Car
ecology
culture
3. Discourse analysis
A discourse: a shared approach to
Sources Numbers
understanding the world, produced
Peer-reviewed Journal articles
through rhetoric. 52
publications
Conference papers
NSF grant abstracts 5
Assembling a collection Project Project websites 19
documentation
Magazine articles 2
Workshop Calls for proposals 6
Reading for proceedings
Position papers 36
Naming and metaphors
Assumptions and gaps
Citations and debates
4. A growing research agenda?
50
45
40
35
Numbers of documents
30
25
20
15
10
5
0
1997 1998 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
workshop proposal conference paper grant proposal journal paper magazine article project website workshop position paper
5. Three discourses
Sustainable Re-visioning
Citizen sensing
interaction design consumption
Members of
Peopleas Consumers Civic actors
collectives
Environment as Footprint Landscape Exposure
Action as Free choice Practice Participation
Goals as Behavior change Reflection Public action
6. 1 5 8
6
2 3 9
10
7
4
Sustainable interaction design Re-visioning consumption Citizen sensing
Persuasive applications Representing dialogues Maps of sensor data
Nathan, L.P. Ecovillages, values, and interactive⑧
① Miyaki, T. and Rekimoto, J.Sensonomy: Envisioning
Chen et al. Live Sustainability: A System for Persuading Users
⑤
folksonomic urban sensing.
toward Environmental Sustainability. technology: balancing sustainability with daily life
⑨
in 21st century America Steed,A., et al. e-Science in the Streets: Urban Pollution
② Bang, M., Gustafsson, A. and Katzeff, C. Promoting New
Monitoring.
Patterns in Household Energy Consumption with Pervasive⑥ Bidwell, N.J. and Browning, D. Making there:
methods to uncover egocentric experience in a⑩
Learning Games Paulos, E. , Smith, I., and Honicky , R.J.Participatory Ubanism.
dialogic of natural places.
③ Aleahmad, A. et al. Fishing for sustainability: the effects of
indirect and direct persuasion. ⑦ Nugent L. et al., How Do You Say Nature?:
Opening the Design Space with a Knowledge
④ Dillahunt, T. et al. Motivating Environmentally Sustainable
Environment.
Behavior Changes with a Virtual Polar Bear.
7. Opportunities
Participatory design
Approaching “the environment” as an
unsettled, local question
Negotiating the ethics of intervention
Beyond human-centered computing
Understanding infrastructure
Grappling with institutions and regulatory regimes
Forming new partnerships with new demands
8. To protect the nature that is all around us,
we must think long and hard about the
nature we carry around inside our heads.
William Cronon
Uncommon Ground
Thanks