This document provides reference documentation for various Qt classes related to OpenGL, including:
- QOpenGLFunctions - Provides functions for accessing OpenGL functionality. It lists over 100 OpenGL functions.
- QOpenGLDebugLogger - Used for logging and retrieving OpenGL debug messages. It describes functions for enabling/disabling message logging and retrieving logged messages.
- QOpenGLFramebufferObject - Represents an OpenGL framebuffer object that can be rendered to. It lists functions for managing the framebuffer, binding textures, and retrieving images.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.9 book - Part 162 of 210 Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing primitives, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 150 of 202Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics rendering. It lists over 150 functions and their parameters used to specify textures, buffers, programs, shaders and more. The functions are used to manage objects and state in OpenGL and issue rendering commands.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.9 book - Part 162 of 210 Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing primitives, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 150 of 202Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics rendering. It lists over 150 functions and their parameters used to specify textures, buffers, programs, shaders and more. The functions are used to manage objects and state in OpenGL and issue rendering commands.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.8 book - Part 106 of 202Mahmoud Samir Fayed
This document provides a summary of functions available in the QOpenGLFunctions_3_2_Core class. It lists over 100 functions related to OpenGL 3.2 core functionality, including functions for drawing, shaders, textures, buffers and more. The functions have parameters and return types specified. Additionally, it provides a link to the Qt documentation for this class.
The Ring programming language version 1.6 book - Part 136 of 189Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 111 of 181Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for texture specification and manipulation, lighting, material properties, matrix operations, and more. Over 150 OpenGL functions are listed, including functions for texture coordinate specification, texture parameter retrieval, lighting control, matrix loading and transformation, and rasterization.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.7 book - Part 145 of 196Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions allow accessing and modifying texture parameters and image data, setting lighting and material properties, transforming and rendering geometric primitives, and querying graphics state information and object properties.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.8 book - Part 106 of 202Mahmoud Samir Fayed
This document provides a summary of functions available in the QOpenGLFunctions_3_2_Core class. It lists over 100 functions related to OpenGL 3.2 core functionality, including functions for drawing, shaders, textures, buffers and more. The functions have parameters and return types specified. Additionally, it provides a link to the Qt documentation for this class.
The Ring programming language version 1.6 book - Part 136 of 189Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 111 of 181Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for texture specification and manipulation, lighting, material properties, matrix operations, and more. Over 150 OpenGL functions are listed, including functions for texture coordinate specification, texture parameter retrieval, lighting control, matrix loading and transformation, and rasterization.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.7 book - Part 145 of 196Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions allow accessing and modifying texture parameters and image data, setting lighting and material properties, transforming and rendering geometric primitives, and querying graphics state information and object properties.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.7 book - Part 102 of 196Mahmoud Samir Fayed
The document describes the QOpenGLFunctions_3_2_Core class, which provides bindings to OpenGL ES 3.2 core functions. It lists over 100 OpenGL ES 3.2 core functions that the class exposes, including functions for buffer objects, shader objects, textures, rendering, and more. The class allows OpenGL ES 3.2 core functions to be called from Qt applications using OpenGL.
The Ring programming language version 1.9 book - Part 190 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to rendering, textures, buffers, and more. It includes functions for setting colors, clearing buffers, drawing primitives, managing textures and buffers, and getting state information. The functions take parameters like enums and pointers to control graphics processing and memory management.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.10 book - Part 160 of 212Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions take parameters like texture targets and names, light enums, matrix modes, and coordinate values. They get and set texture parameters and image data, transform and draw geometry, and control states like blending and depth testing.
Similar to The Ring programming language version 1.9 book - Part 112 of 210 (14)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
14 th Edition of International conference on computer visionShulagnaSarkar2
About the event
14th Edition of International conference on computer vision
Computer conferences organized by ScienceFather group. ScienceFather takes the privilege to invite speakers participants students delegates and exhibitors from across the globe to its International Conference on computer conferences to be held in the Various Beautiful cites of the world. computer conferences are a discussion of common Inventions-related issues and additionally trade information share proof thoughts and insight into advanced developments in the science inventions service system. New technology may create many materials and devices with a vast range of applications such as in Science medicine electronics biomaterials energy production and consumer products.
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Liberarsi dai framework con i Web Component.pptxMassimo Artizzu
In Italian
Presentazione sulle feature e l'utilizzo dei Web Component nell sviluppo di pagine e applicazioni web. Racconto delle ragioni storiche dell'avvento dei Web Component. Evidenziazione dei vantaggi e delle sfide poste, indicazione delle best practices, con particolare accento sulla possibilità di usare web component per facilitare la migrazione delle proprie applicazioni verso nuovi stack tecnologici.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsPeter Muessig
The UI5 tooling is the development and build tooling of UI5. It is built in a modular and extensible way so that it can be easily extended by your needs. This session will showcase various tooling extensions which can boost your development experience by far so that you can really work offline, transpile your code in your project to use even newer versions of EcmaScript (than 2022 which is supported right now by the UI5 tooling), consume any npm package of your choice in your project, using different kind of proxies, and even stitching UI5 projects during development together to mimic your target environment.
Malibou Pitch Deck For Its €3M Seed Roundsjcobrien
French start-up Malibou raised a €3 million Seed Round to develop its payroll and human resources
management platform for VSEs and SMEs. The financing round was led by investors Breega, Y Combinator, and FCVC.
What to do when you have a perfect model for your software but you are constrained by an imperfect business model?
This talk explores the challenges of bringing modelling rigour to the business and strategy levels, and talking to your non-technical counterparts in the process.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.