The document lists over 100 OpenGL functions related to rendering, textures, buffers, and more. It includes functions for setting colors, clearing buffers, drawing primitives, managing textures and buffers, and getting state information. The functions take parameters like enums and pointers to control graphics processing and memory management.
The Ring programming language version 1.5.3 book - Part 156 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to drawing, clearing, setting colors and attributes, texture mapping, and more. It includes functions for setting render states, calling display lists, managing buffers and textures, and getting state information. The functions listed cover a wide range of OpenGL capabilities for 3D graphics programming.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.7 book - Part 182 of 196Mahmoud Samir Fayed
The document contains function definitions for over 150 OpenGL functions related to rendering, shaders, textures, buffers and more. It provides the function prototypes including the function name, return type if any, and parameter types. These functions allow programming 3D graphics and effects in OpenGL.
The Ring programming language version 1.5.2 book - Part 148 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL functions used for drawing graphics, textures, shaders and more. It includes functions for setting render states, drawing primitives, managing buffers and textures, compiling and linking shaders, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.8 book - Part 192 of 202Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, including functions for blending, buffering, clearing, clipping, coloring, drawing, enabling/disabling, evaluating, feedback, fog, lighting, lists, loading textures, matrix manipulation, pixel operations, points/lines/polygons, querying, rendering, shaders, stenciling, and texture mapping. The functions provide capabilities for graphics processing, geometry management, and rendering using the OpenGL API.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.3 book - Part 156 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to drawing, clearing, setting colors and attributes, texture mapping, and more. It includes functions for setting render states, calling display lists, managing buffers and textures, and getting state information. The functions listed cover a wide range of OpenGL capabilities for 3D graphics programming.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.7 book - Part 182 of 196Mahmoud Samir Fayed
The document contains function definitions for over 150 OpenGL functions related to rendering, shaders, textures, buffers and more. It provides the function prototypes including the function name, return type if any, and parameter types. These functions allow programming 3D graphics and effects in OpenGL.
The Ring programming language version 1.5.2 book - Part 148 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL functions used for drawing graphics, textures, shaders and more. It includes functions for setting render states, drawing primitives, managing buffers and textures, compiling and linking shaders, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.8 book - Part 192 of 202Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, including functions for blending, buffering, clearing, clipping, coloring, drawing, enabling/disabling, evaluating, feedback, fog, lighting, lists, loading textures, matrix manipulation, pixel operations, points/lines/polygons, querying, rendering, shaders, stenciling, and texture mapping. The functions provide capabilities for graphics processing, geometry management, and rendering using the OpenGL API.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.5.4 book - Part 114 of 185Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for lighting, materials, textures, and transformations. It lists over 100 functions and their parameters, including functions for lights, materials, textures, matrices, and various geometric transformations and operations. The functions cover a wide range of 3D graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.9 book - Part 172 of 210 Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics functionality. It provides documentation for OpenGL functions for tasks like specifying normals, matrices, textures, shaders, and rendering geometry. The functions cover a wide range of OpenGL topics from basic rendering to advanced shader programming.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.5 book - Part 18 of 31Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5. It lists over 150 OpenGL functions and their parameters. The functions cover a wide range of OpenGL capabilities including drawing, lighting, textures, and transformations.
The Ring programming language version 1.5.3 book - Part 138 of 184Mahmoud Samir Fayed
This document provides documentation for the Ring graphics library version 1.5.3, listing over 100 functions for specifying vertices, textures, shaders, and other operations in the OpenGL graphics API. It includes functions for matrix and vector operations, program and shader management, rasterization and pixels, and points, lines, polygons, and other primitives. All functions are for specifying operations in the OpenGL graphics library.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.8 book - Part 155 of 202Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library calls. It includes functions for lighting, texture coordinates, matrix operations, raster positioning, and more. Many functions have variants that take integer, float, or double parameters.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.5.4 book - Part 114 of 185Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for lighting, materials, textures, and transformations. It lists over 100 functions and their parameters, including functions for lights, materials, textures, matrices, and various geometric transformations and operations. The functions cover a wide range of 3D graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.9 book - Part 172 of 210 Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics functionality. It provides documentation for OpenGL functions for tasks like specifying normals, matrices, textures, shaders, and rendering geometry. The functions cover a wide range of OpenGL topics from basic rendering to advanced shader programming.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.5 book - Part 18 of 31Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5. It lists over 150 OpenGL functions and their parameters. The functions cover a wide range of OpenGL capabilities including drawing, lighting, textures, and transformations.
The Ring programming language version 1.5.3 book - Part 138 of 184Mahmoud Samir Fayed
This document provides documentation for the Ring graphics library version 1.5.3, listing over 100 functions for specifying vertices, textures, shaders, and other operations in the OpenGL graphics API. It includes functions for matrix and vector operations, program and shader management, rasterization and pixels, and points, lines, polygons, and other primitives. All functions are for specifying operations in the OpenGL graphics library.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.8 book - Part 155 of 202Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library calls. It includes functions for lighting, texture coordinates, matrix operations, raster positioning, and more. Many functions have variants that take integer, float, or double parameters.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.5.4 book - Part 161 of 185Mahmoud Samir Fayed
This document lists over 100 functions related to OpenGL lighting, materials, textures, and rendering. It includes functions for setting lighting parameters, material properties, texture coordinates, and for performing common rendering operations like drawing primitives and reading/writing pixels.
The Ring programming language version 1.5 book - Part 25 of 31Mahmoud Samir Fayed
The document describes functions related to OpenGL graphics operations. It lists over 100 functions for tasks like drawing primitives, setting material properties, transforming coordinates, texture mapping, and more. The functions take parameters like enums to specify modes or targets and numeric types to pass data values.
The Ring programming language version 1.5.1 book - Part 143 of 180 Mahmoud Samir Fayed
The document lists over 150 functions related to OpenGL graphics functions. It includes functions for lighting, textures, rasterization, and matrix operations. Many functions have parameters for specifying vertices, colors, textures, and matrices.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
Similar to The Ring programming language version 1.9 book - Part 190 of 210 (11)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
The Ring programming language version 1.10 book - Part 189 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions organized into sections. It provides documentation for OpenGL functions related to rendering, textures, lighting, materials, and more. The listings include the function name, parameters, and brief description for over 150 OpenGL functions.
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
✅Create Ultra-HD graphics with a single keyword or phrase that commands 10x eyeballs!
✅Fully automated AI articles bulk generation!
✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
✅Say goodbye to wasting time logging into multiple Chat GPT & AI Apps once & for all!
✅Save over $5000 per year and kick out dependency on third parties completely!
✅Brand New App: Not available anywhere else!
✅ Beginner-friendly!
✅ZERO upfront cost or any extra expenses
✅Risk-Free: 30-Day Money-Back Guarantee!
✅Commercial License included!
See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
#AIFusionBuddyReview,
#AIFusionBuddyFeatures,
#AIFusionBuddyPricing,
#AIFusionBuddyProsandCons,
#AIFusionBuddyTutorial,
#AIFusionBuddyUserExperience
#AIFusionBuddyforBeginners,
#AIFusionBuddyBenefits,
#AIFusionBuddyComparison,
#AIFusionBuddyInstallation,
#AIFusionBuddyRefundPolicy,
#AIFusionBuddyDemo,
#AIFusionBuddyMaintenanceFees,
#AIFusionBuddyNewbieFriendly,
#WhatIsAIFusionBuddy?,
#HowDoesAIFusionBuddyWorks
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.