The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.3 book - Part 156 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to drawing, clearing, setting colors and attributes, texture mapping, and more. It includes functions for setting render states, calling display lists, managing buffers and textures, and getting state information. The functions listed cover a wide range of OpenGL capabilities for 3D graphics programming.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.9 book - Part 190 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to rendering, textures, buffers, and more. It includes functions for setting colors, clearing buffers, drawing primitives, managing textures and buffers, and getting state information. The functions take parameters like enums and pointers to control graphics processing and memory management.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.8 book - Part 106 of 202Mahmoud Samir Fayed
This document provides a summary of functions available in the QOpenGLFunctions_3_2_Core class. It lists over 100 functions related to OpenGL 3.2 core functionality, including functions for drawing, shaders, textures, buffers and more. The functions have parameters and return types specified. Additionally, it provides a link to the Qt documentation for this class.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.9 book - Part 162 of 210 Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing primitives, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.6 book - Part 136 of 189Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.3 book - Part 156 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to drawing, clearing, setting colors and attributes, texture mapping, and more. It includes functions for setting render states, calling display lists, managing buffers and textures, and getting state information. The functions listed cover a wide range of OpenGL capabilities for 3D graphics programming.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.9 book - Part 190 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to rendering, textures, buffers, and more. It includes functions for setting colors, clearing buffers, drawing primitives, managing textures and buffers, and getting state information. The functions take parameters like enums and pointers to control graphics processing and memory management.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.8 book - Part 106 of 202Mahmoud Samir Fayed
This document provides a summary of functions available in the QOpenGLFunctions_3_2_Core class. It lists over 100 functions related to OpenGL 3.2 core functionality, including functions for drawing, shaders, textures, buffers and more. The functions have parameters and return types specified. Additionally, it provides a link to the Qt documentation for this class.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.9 book - Part 162 of 210 Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing primitives, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.6 book - Part 136 of 189Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.8 book - Part 150 of 202Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics rendering. It lists over 150 functions and their parameters used to specify textures, buffers, programs, shaders and more. The functions are used to manage objects and state in OpenGL and issue rendering commands.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
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The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
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The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
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This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
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To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.