This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.10 book - Part 188 of 212Mahmoud Samir Fayed
The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.7 book - Part 187 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL API functions and their documentation. It includes functions for drawing, textures, shaders, buffers and more. Each function is listed along with its parameters and return type. The document provides a comprehensive reference to the OpenGL API.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.10 book - Part 188 of 212Mahmoud Samir Fayed
The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.7 book - Part 187 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL API functions and their documentation. It includes functions for drawing, textures, shaders, buffers and more. Each function is listed along with its parameters and return type. The document provides a comprehensive reference to the OpenGL API.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 153 of 181Mahmoud Samir Fayed
The document contains function signatures for OpenGL graphics library functions. There are over 100 functions listed, including functions for drawing, textures, shaders, buffers and more. The functions take parameters like enums and pointers to control graphics processing and rendering.
The Ring programming language version 1.5.1 book - Part 152 of 180 Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to rendering, textures, shaders, and more. It lists over 150 OpenGL functions and their parameters. The functions allow specifying textures, shaders, rendering states, and drawing geometry and pixels to the screen.
The Ring programming language version 1.8 book - Part 150 of 202Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics rendering. It lists over 150 functions and their parameters used to specify textures, buffers, programs, shaders and more. The functions are used to manage objects and state in OpenGL and issue rendering commands.
The Ring programming language version 1.9 book - Part 162 of 210 Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing primitives, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.6 book - Part 136 of 189Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics operations. It lists over 150 functions related to drawing, textures, shaders, buffers and more. The functions take parameters like enums and handles to control graphics pipeline state and submit data for rendering.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.6 book - Part 122 of 189Mahmoud Samir Fayed
This document contains listings of OpenGL functions and their parameters. There are over 100 functions listed with brief descriptions of their purposes like setting rendering states, uploading and downloading texture data, and manipulating vertex attributes.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
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The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
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Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. 🚀 This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. 💻
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. 🖥️
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. 🌟
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.