The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.7 book - Part 103 of 196Mahmoud Samir Fayed
The document describes the QOpenGLShaderProgram class in Qt which is used to manage OpenGL shader programs. It provides methods for adding shaders, linking the program, setting uniform values and attribute arrays, and managing the OpenGL program ID.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.7 book - Part 103 of 196Mahmoud Samir Fayed
The document describes the QOpenGLShaderProgram class in Qt which is used to manage OpenGL shader programs. It provides methods for adding shaders, linking the program, setting uniform values and attribute arrays, and managing the OpenGL program ID.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.10 book - Part 188 of 212Mahmoud Samir Fayed
The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.5.1 book - Part 152 of 180 Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to rendering, textures, shaders, and more. It lists over 150 OpenGL functions and their parameters. The functions allow specifying textures, shaders, rendering states, and drawing geometry and pixels to the screen.
The Ring programming language version 1.5.2 book - Part 111 of 181Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for texture specification and manipulation, lighting, material properties, matrix operations, and more. Over 150 OpenGL functions are listed, including functions for texture coordinate specification, texture parameter retrieval, lighting control, matrix loading and transformation, and rasterization.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.10 book - Part 188 of 212Mahmoud Samir Fayed
The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.5.3 book - Part 128 of 184Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for graphics operations like drawing, textures, shaders, and more. It includes over 150 functions organized alphabetically with their parameters and return types. The functions cover a wide range of 3D graphics and OpenGL capabilities.
The Ring programming language version 1.8 book - Part 197 of 202Mahmoud Samir Fayed
The document lists OpenGL functions for graphics operations like creating and deleting objects, drawing primitives, setting states and attributes, and querying information. It includes functions for buffer manipulation, shader and program management, texture specification, lighting, blending, clipping, and transformation. The functions provide a programming interface for 3D computer graphics.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.5.1 book - Part 152 of 180 Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to rendering, textures, shaders, and more. It lists over 150 OpenGL functions and their parameters. The functions allow specifying textures, shaders, rendering states, and drawing geometry and pixels to the screen.
The Ring programming language version 1.5.2 book - Part 111 of 181Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for texture specification and manipulation, lighting, material properties, matrix operations, and more. Over 150 OpenGL functions are listed, including functions for texture coordinate specification, texture parameter retrieval, lighting control, matrix loading and transformation, and rasterization.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.7 book - Part 102 of 196Mahmoud Samir Fayed
The document describes the QOpenGLFunctions_3_2_Core class, which provides bindings to OpenGL ES 3.2 core functions. It lists over 100 OpenGL ES 3.2 core functions that the class exposes, including functions for buffer objects, shader objects, textures, rendering, and more. The class allows OpenGL ES 3.2 core functions to be called from Qt applications using OpenGL.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.8 book - Part 150 of 202Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for 3D graphics rendering. It lists over 150 functions and their parameters used to specify textures, buffers, programs, shaders and more. The functions are used to manage objects and state in OpenGL and issue rendering commands.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
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The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
Odoo ERP software
Odoo ERP software, a leading open-source software for Enterprise Resource Planning (ERP) and business management, has recently launched its latest version, Odoo 17 Community Edition. This update introduces a range of new features and enhancements designed to streamline business operations and support growth.
The Odoo Community serves as a cost-free edition within the Odoo suite of ERP systems. Tailored to accommodate the standard needs of business operations, it provides a robust platform suitable for organisations of different sizes and business sectors. Within the Odoo Community Edition, users can access a variety of essential features and services essential for managing day-to-day tasks efficiently.
This blog presents a detailed overview of the features available within the Odoo 17 Community edition, and the differences between Odoo 17 community and enterprise editions, aiming to equip you with the necessary information to make an informed decision about its suitability for your business.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.