The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.5.1 book - Part 119 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for operations like setting textures, compiling and linking shaders, rendering primitives, managing buffers and vertex attributes, and getting state information and error codes.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.5.4 book - Part 123 of 185Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, shaders, textures, buffers and more. It lists the function prototypes and provides a reference for developers using OpenGL to program 3D graphics. Some key functions include glGenBuffers to generate buffer objects, glGetShaderiv to retrieve shader information, and glReadPixels to read pixel data from the framebuffer.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.10 book - Part 183 of 212Mahmoud Samir Fayed
This document contains function references for OpenGL functions related to rendering, textures, shaders, buffers and more. Over 150 OpenGL functions are listed with their parameters and data types. The functions cover a wide range of OpenGL operations including drawing, textures, shaders, buffers, lighting, materials and more.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.4 book - Part 137 of 185Mahmoud Samir Fayed
This document contains summaries of OpenGL functions, including their parameters and return types. There are over 150 functions summarized, related to drawing, textures, shaders, buffers and more. The functions allow controlling many aspects of 3D graphics rendering.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.9 book - Part 190 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to rendering, textures, buffers, and more. It includes functions for setting colors, clearing buffers, drawing primitives, managing textures and buffers, and getting state information. The functions take parameters like enums and pointers to control graphics processing and memory management.
The Ring programming language version 1.5.3 book - Part 156 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to drawing, clearing, setting colors and attributes, texture mapping, and more. It includes functions for setting render states, calling display lists, managing buffers and textures, and getting state information. The functions listed cover a wide range of OpenGL capabilities for 3D graphics programming.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.10 book - Part 115 of 212Mahmoud Samir Fayed
The document contains documentation for OpenGL functions for clearing buffers, setting states and attributes, drawing and rendering, texture management, buffer object management, and querying OpenGL state. It lists over 100 functions related to these operations in OpenGL.
The Ring programming language version 1.5.1 book - Part 152 of 180 Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to rendering, textures, shaders, and more. It lists over 150 OpenGL functions and their parameters. The functions allow specifying textures, shaders, rendering states, and drawing geometry and pixels to the screen.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.10 book - Part 188 of 212Mahmoud Samir Fayed
The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.7 book - Part 182 of 196Mahmoud Samir Fayed
The document contains function definitions for over 150 OpenGL functions related to rendering, shaders, textures, buffers and more. It provides the function prototypes including the function name, return type if any, and parameter types. These functions allow programming 3D graphics and effects in OpenGL.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
Similar to The Ring programming language version 1.7 book - Part 168 of 196 (13)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.