This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.3 book - Part 137 of 184Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.5.3. It includes over 150 OpenGL functions and constants related to features like geometry shaders, framebuffer objects, texture compression, and more. The full list of functions and constants is too long to include in its entirety in 3 sentences.
The Ring programming language version 1.5.3 book - Part 165 of 194Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in version 1.5.3 of the Ring graphics library. It includes over 150 enumerations for new OpenGL features and types as well as over 50 OpenGL function declarations.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.5 and above. It includes constants and functions for integer textures and samplers, texture arrays, transform feedback, shader I/O, geometry shaders, and other features. The list contains over 150 OpenGL constants and over 50 OpenGL functions.
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.9 or earlier, including constants for integer and unsigned integer texture formats, sampler objects, query objects, texture rectangles, texture buffers, signed normalized textures, primitive restart, buffer objects, geometry shaders, transform feedback, compressed texture formats, copy buffers, and more. It also lists over 100 OpenGL functions related to drawing, textures, buffers, shaders, and more.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.3 book - Part 137 of 184Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.5.3. It includes over 150 OpenGL functions and constants related to features like geometry shaders, framebuffer objects, texture compression, and more. The full list of functions and constants is too long to include in its entirety in 3 sentences.
The Ring programming language version 1.5.3 book - Part 165 of 194Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in version 1.5.3 of the Ring graphics library. It includes over 150 enumerations for new OpenGL features and types as well as over 50 OpenGL function declarations.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.5 and above. It includes constants and functions for integer textures and samplers, texture arrays, transform feedback, shader I/O, geometry shaders, and other features. The list contains over 150 OpenGL constants and over 50 OpenGL functions.
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.9 or earlier, including constants for integer and unsigned integer texture formats, sampler objects, query objects, texture rectangles, texture buffers, signed normalized textures, primitive restart, buffer objects, geometry shaders, transform feedback, compressed texture formats, copy buffers, and more. It also lists over 100 OpenGL functions related to drawing, textures, buffers, shaders, and more.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.2 book - Part 106 of 181Mahmoud Samir Fayed
The document lists over 100 OpenGL functions related to setting colors, clearing buffers, texture mapping, and other graphics operations. It provides the function prototypes and brief descriptions of each OpenGL function for graphics processing and rendering.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.6 book - Part 159 of 189Mahmoud Samir Fayed
The document lists OpenGL extensions and functions introduced in OpenGL version 1.6. It includes a list of new OpenGL enums, types, and functions related to textures, shaders, geometry shaders, and other features added in OpenGL 1.6.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.10 book - Part 155 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for tasks like clearing buffers, setting colors, drawing primitives, texture mapping, special effects, and more.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.7 book - Part 140 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions, including functions for clearing buffers, setting colors, drawing primitives, texture mapping, shaders, and more. It provides the function prototypes and brief descriptions for core OpenGL graphics functions for rendering 2D and 3D scenes.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.8 book - Part 187 of 202Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.8 of the OpenGL specification. It includes 64 new constants for unsigned integer textures, sampler objects, texture buffers, signed normalized textures, geometry shaders, transform feedback, and cube map arrays. It also lists over 100 existing OpenGL functions.
Similar to The Ring programming language version 1.7 book - Part 163 of 196 (11)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.